Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 3 UR

UR Rarity
Blue-Eyes White Dragon
UR Rarity
Blue-Eyes White Dragon
UR Rarity
Raigeki

Main: 60

N Rarity
2 cardAxe Dragonute
N Rarity
2 cardAxe Dragonute
Axe Dragonute
DARK 4
Axe Dragonute
  • ATK:

  • 2000

  • DEF:

  • 1200


If this card attacks, it is changed to Defense Position at the end of the Damage Step.


N Rarity
1 cardBayonater, the Baneful Barrel
N Rarity
1 cardBayonater, the Baneful Barrel
Bayonater, the Baneful Barrel
DARK 1
Bayonater, the Baneful Barrel
  • ATK:

  • 500

  • DEF:

  • 0


Once per turn: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each monster your opponent controls.


R Rarity
1 cardBlade Knight
R Rarity
1 cardBlade Knight
Blade Knight
LIGHT 4
Blade Knight
  • ATK:

  • 1600

  • DEF:

  • 1000


Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.


R Rarity
1 cardBrotherhood of the Fire Fist - Swallow
R Rarity
1 cardBrotherhood of the Fire Fist - Swallow
Brotherhood of the Fire Fist - Swallow
FIRE 5
Brotherhood of the Fire Fist - Swallow
  • ATK:

  • 2000

  • DEF:

  • 800


You can Special Summon this card (from your hand) by sending 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard. When this card is Normal or Special Summoned: You can Set 1 "Fire Formation" Trap Card directly from your Deck. You can only use this effect of "Brotherhood of the Fire Fist - Swallow" once per turn. Face-up Beast-Warrior-Type monsters you control cannot be targeted by your opponent's card effects.


R Rarity
1 cardCupid Volley
R Rarity
1 cardCupid Volley
Cupid Volley
LIGHT 1
Cupid Volley
  • ATK:

  • 600

  • DEF:

  • 600


You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; increase this card's Level by the number of cards sent to the GY this way, until the end of this turn. If this card you control is destroyed by an opponent's card and sent to your GY: You gain 1500 LP. You can only use each effect of "Cupid Volley" once per turn.


N Rarity
1 cardDarklord Nergal
N Rarity
1 cardDarklord Nergal
Darklord Nergal
DARK 8
Darklord Nergal
  • ATK:

  • 2700

  • DEF:

  • 2500


If your Fairy monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nergal" once per turn. You can only Special Summon "Darklord Nergal" once per turn.


R Rarity
1 cardDarklord Tezcatlipoca
R Rarity
1 cardDarklord Tezcatlipoca
Darklord Tezcatlipoca
DARK 9
Darklord Tezcatlipoca
  • ATK:

  • 2800

  • DEF:

  • 2100


If a "Darklord" monster(s) you control would be destroyed by battle or card effect, you can discard this card instead. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Tezcatlipoca" once per turn. You can only Special Summon "Darklord Tezcatlipoca(s)" once per turn.


R Rarity
1 cardKaiser Glider
R Rarity
1 cardKaiser Glider
Kaiser Glider
LIGHT 6
Kaiser Glider
  • ATK:

  • 2400

  • DEF:

  • 2200


Cannot be destroyed by battle with a monster that has the same ATK. If this card is destroyed and sent to the Graveyard: Target 1 monster on the field; return that target to the hand.


R Rarity
2 cardKidmodo Dragon
R Rarity
2 cardKidmodo Dragon
Kidmodo Dragon
EARTH 3
Kidmodo Dragon
  • ATK:

  • 100

  • DEF:

  • 200


If this card is sent to the Graveyard: You can Special Summon 1 Dragon-Type monster from your hand. You cannot Special Summon monsters, except Dragon-Type monsters, nor conduct your Battle Phase, the turn you activate this effect. You can only use this effect of "Kidmodo Dragon" once per turn.


N Rarity
1 cardLancer Dragonute
N Rarity
1 cardLancer Dragonute
Lancer Dragonute
DARK 4
Lancer Dragonute
  • ATK:

  • 1500

  • DEF:

  • 1800


If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


R Rarity
1 cardLeotaur
R Rarity
1 cardLeotaur
Leotaur
EARTH 4
Leotaur
  • ATK:

  • 1500

  • DEF:

  • 1600


If this card battles a non-Normal Monster, this card gains 500 ATK during the Damage Step only.


R Rarity
1 cardLord of D.
R Rarity
1 cardLord of D.
Lord of D.
DARK 4
Lord of D.
  • ATK:

  • 1200

  • DEF:

  • 1100


Neither player can target Dragon monsters on the field with card effects.


N Rarity
1 cardNebula Dragon
N Rarity
1 cardNebula Dragon
Nebula Dragon
LIGHT 8
Nebula Dragon
  • ATK:

  • 2000

  • DEF:

  • 0


You can reveal this card and 1 other Level 8 Dragon monster in your hand; Special Summon both in Defense Position, but negate their effects, also you cannot Normal or Special Summon monsters for the rest of this turn, except LIGHT or DARK Dragon monsters. You can banish this card from your GY, then target 1 Level 4 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Nebula Dragon" once per turn.


N Rarity
2 cardParsec, the Interstellar Dragon
N Rarity
2 cardParsec, the Interstellar Dragon
Parsec, the Interstellar Dragon
LIGHT 8
Parsec, the Interstellar Dragon
  • ATK:

  • 800

  • DEF:

  • 800


If you control a Level 8 monster, you can Normal Summon this card without Tributing.


N Rarity
1 cardStardust Xiaolong
N Rarity
1 cardStardust Xiaolong
Stardust Xiaolong
LIGHT 1
Stardust Xiaolong
  • ATK:

  • 100

  • DEF:

  • 100


When you Synchro Summon "Stardust Dragon", you can Special Summon this card from your Graveyard in face-up Attack Position. Once per turn, if this card would be destroyed by battle, it is not destroyed.


R Rarity
1 cardThe Dark - Hex-Sealed Fusion
R Rarity
1 cardThe Dark - Hex-Sealed Fusion
The Dark - Hex-Sealed Fusion
DARK 3
The Dark - Hex-Sealed Fusion
  • ATK:

  • 1000

  • DEF:

  • 1600


You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding DARK Fusion Monster from your Extra Deck.


R Rarity
1 cardTwin-Headed Behemoth
R Rarity
1 cardTwin-Headed Behemoth
Twin-Headed Behemoth
WIND 3
Twin-Headed Behemoth
  • ATK:

  • 1500

  • DEF:

  • 1200


During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.


R Rarity
1 cardValkyrion the Magna Warrior
R Rarity
1 cardValkyrion the Magna Warrior
Valkyrion the Magna Warrior
EARTH 8
Valkyrion the Magna Warrior
  • ATK:

  • 3500

  • DEF:

  • 3850


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your Graveyard; Special Summon them.


N Rarity
1 cardVylon Hept
N Rarity
1 cardVylon Hept
Vylon Hept
LIGHT 4
Vylon Hept
  • ATK:

  • 1800

  • DEF:

  • 800


Once per turn: You can target 1 "Vylon" Monster Card you control that is an Equip Card; Special Summon that target in face-up Defense Position. Banish it when it leaves the field.


N Rarity
1 cardVylon Stigma
N Rarity
1 cardVylon Stigma
Vylon Stigma
LIGHT 4
Vylon Stigma
  • ATK:

  • 1600

  • DEF:

  • 1000


Once per turn, during either player's turn: You can target 1 face-up "Vylon" Equip Card you control and 1 appropriate face-up monster; equip the first target to the second target.


N Rarity
1 cardWind Effigy
N Rarity
1 cardWind Effigy
Wind Effigy
WIND 4
Wind Effigy
  • ATK:

  • 1800

  • DEF:

  • 200


This card can be treated as 2 Tributes for the Tribute Summon of a WIND Normal Monster.


UR Rarity
2 cardBlue-Eyes White Dragon
UR Rarity
2 cardBlue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


N Rarity
1 cardBoneheimer
N Rarity
1 cardBoneheimer
Boneheimer
WATER 3
Boneheimer
  • ATK:

  • 850

  • DEF:

  • 400


This monster wanders the seas, sucking dry any creatures it may encounter.


N Rarity
1 cardRoboyarou
N Rarity
1 cardRoboyarou
Roboyarou
EARTH 3
Roboyarou
  • ATK:

  • 900

  • DEF:

  • 450


A warrior fully covered with metal. It upgrades by fusing with "Robolady".


N Rarity
1 cardSpikebot
N Rarity
1 cardSpikebot
Spikebot
DARK 5
Spikebot
  • ATK:

  • 1800

  • DEF:

  • 1700


A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms.


N Rarity
1 cardPerformapal Odd-Eyes Dissolver
N Rarity
1 cardPerformapal Odd-Eyes Dissolver
Performapal Odd-Eyes Dissolver
DARK 84
Performapal Odd-Eyes Dissolver
  • ATK:

  • 2000

  • DEF:

  • 2600


[ Pendulum Effect ] Once per turn, during your Main Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. [ Monster Effect ] At the start of the Damage Step, if your Pendulum Monster battles an opponent's monster: You can Special Summon this card from your hand, and if you do, your monster cannot be destroyed by that battle. You can only use this effect of "Performapal Odd-Eyes Dissolver" once per turn. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones, including this card.


N Rarity
1 cardMalefic Parallel Gear
N Rarity
1 cardMalefic Parallel Gear
Malefic Parallel Gear
DARK 2
Malefic Parallel Gear
  • ATK:

  • 0

  • DEF:

  • 0


When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 "Malefic" monster in your hand.


R Rarity
1 cardHeavy Mech Support Armor
R Rarity
1 cardHeavy Mech Support Armor
Heavy Mech Support Armor
LIGHT 3
Heavy Mech Support Armor
  • ATK:

  • 500

  • DEF:

  • 500


If this card is Normal Summoned: You can target 1 Union monster in your GY; Special Summon it. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Your opponent cannot target a monster equipped with this card with card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


N Rarity
1 cardBack to Square One
N Rarity
1 cardBack to Square One
Back to Square One
Spell Normal
Back to Square One

    Discard 1 card, then target 1 monster on the field; place that target on the top of the Deck.


    R Rarity
    1 cardEarthbound Whirlwind
    R Rarity
    1 cardEarthbound Whirlwind
    Earthbound Whirlwind
    Spell Normal
    Earthbound Whirlwind

      If you control an "Earthbound Immortal" monster: Destroy all Spell and Trap Cards your opponent controls.


      R Rarity
      2 cardFusion Substitute
      R Rarity
      2 cardFusion Substitute
      Fusion Substitute
      Spell Normal
      Fusion Substitute

        (This card's name is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.


        R Rarity
        1 cardMagellanica, the Deep Sea City
        R Rarity
        1 cardMagellanica, the Deep Sea City
        Magellanica, the Deep Sea City
        Spell Field
        Magellanica, the Deep Sea City

          (This card's name is always treated as "Umi".) When this card is activated: You can place 1 WATER monster from your Deck on top of your Deck. Once per turn: You can target 1 WATER monster you control; increase its Level by 1 or 2 until the end of this turn (even if this card leaves the field). Once per turn, during your Main Phase, if you Special Summon a WATER Synchro Monster: You can look at your opponent's hand, and if you do, banish 1 card from it face-up until the End Phase.


          N Rarity
          1 cardPolymerization
          N Rarity
          1 cardPolymerization
          Polymerization
          Spell Normal
          Polymerization

            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


            UR Rarity
            1 cardRaigeki
            UR Rarity
            1 cardRaigeki
            Raigeki
            Spell Normal
            Raigeki

              Destroy all monsters your opponent controls.




              Tag(s):

              R Rarity
              2 cardRush Recklessly
              R Rarity
              2 cardRush Recklessly
              Rush Recklessly
              Spell Quick
              Rush Recklessly

                Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn.


                N Rarity
                2 cardShield Crush
                N Rarity
                2 cardShield Crush
                Shield Crush
                Spell Normal
                Shield Crush

                  Target 1 Defense Position monster on the field; destroy that target.


                  N Rarity
                  1 cardSmashing Ground
                  N Rarity
                  1 cardSmashing Ground
                  Smashing Ground
                  Spell Normal
                  Smashing Ground

                    Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).


                    N Rarity
                    1 cardSorcerous Spell Wall
                    N Rarity
                    1 cardSorcerous Spell Wall
                    Sorcerous Spell Wall
                    Spell Field
                    Sorcerous Spell Wall

                      All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only.


                      N Rarity
                      3 cardStamping Destruction
                      N Rarity
                      3 cardStamping Destruction
                      Stamping Destruction
                      Spell Normal
                      Stamping Destruction

                        If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.


                        N Rarity
                        2 cardThe Flute of Summoning Dragon
                        N Rarity
                        2 cardThe Flute of Summoning Dragon
                        The Flute of Summoning Dragon
                        Spell Normal
                        The Flute of Summoning Dragon

                          Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.


                          SR Rarity
                          3 cardUnexpected Dai
                          SR Rarity
                          3 cardUnexpected Dai
                          Unexpected Dai
                          Spell Normal
                          Unexpected Dai

                            If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                            N Rarity
                            1 cardAquamirror Meditation
                            N Rarity
                            1 cardAquamirror Meditation
                            Aquamirror Meditation
                            Trap Normal
                            Aquamirror Meditation

                              Reveal 1 Ritual Spell Card in your hand to target 2 "Gishki" monsters in your Graveyard; return them to the hand.


                              R Rarity
                              2 cardDefense Draw
                              R Rarity
                              2 cardDefense Draw
                              Defense Draw
                              Trap Normal
                              Defense Draw

                                During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.


                                R Rarity
                                1 cardDust Tornado
                                R Rarity
                                1 cardDust Tornado
                                Dust Tornado
                                Trap Normal
                                Dust Tornado

                                  Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                  R Rarity
                                  2 cardRing of Destruction
                                  R Rarity
                                  2 cardRing of Destruction
                                  Ring of Destruction
                                  Trap Normal
                                  Ring of Destruction

                                    During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                    R Rarity
                                    1 cardSkill Successor
                                    R Rarity
                                    1 cardSkill Successor
                                    Skill Successor
                                    Trap Normal
                                    Skill Successor

                                      Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.




                                      More Master Duel Info

                                      Darklord Breakdown

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

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