Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 8 UR

UR Rarity
Chicken Game
UR Rarity
Chicken Game
UR Rarity
Chicken Game
UR Rarity
Magical Stone Excavation
UR Rarity
One Day of Peace
UR Rarity
Upstart Goblin
UR Rarity
Upstart Goblin
UR Rarity
Upstart Goblin

Main: 40

SR Rarity
1 cardExodia the Forbidden One
SR Rarity
1 cardExodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


N Rarity
3 cardRoyal Magical Library
N Rarity
3 cardRoyal Magical Library
Royal Magical Library
LIGHT 4
Royal Magical Library
  • ATK:

  • 0

  • DEF:

  • 2000


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


N Rarity
1 cardLeft Arm of the Forbidden One
N Rarity
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardLeft Leg of the Forbidden One
N Rarity
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Arm of the Forbidden One
N Rarity
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Leg of the Forbidden One
N Rarity
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


R Rarity
1 cardAnchamoufrite
R Rarity
1 cardAnchamoufrite
Anchamoufrite
LIGHT 54
Anchamoufrite
  • ATK:

  • 1800

  • DEF:

  • 0


[ Pendulum Effect ] If you have no cards in your Extra Deck except "Anchamoufrite": You can destroy this card, then draw 1 card. You can only use this effect of "Anchamoufrite" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except "Anchamoufrite". You can only Special Summon "Anchamoufrite" once per turn this way. If this face-up card in the Monster Zone leaves the field, banish it.


R Rarity
1 cardBroken Bamboo Sword
R Rarity
1 cardBroken Bamboo Sword
Broken Bamboo Sword
Spell Equip
Broken Bamboo Sword

    The equipped monster gains 0 ATK.


    UR Rarity
    3 cardChicken Game
    UR Rarity
    3 cardChicken Game
    Chicken Game
    Spell Field
    Chicken Game

      The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


      SR Rarity
      2 cardCursed Bamboo Sword
      SR Rarity
      2 cardCursed Bamboo Sword
      Cursed Bamboo Sword
      Spell Equip
      Cursed Bamboo Sword

        The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".


        N Rarity
        1 cardDouble Summon
        N Rarity
        1 cardDouble Summon
        Double Summon
        Spell Normal
        Double Summon

          You can conduct 2 Normal Summons/Sets this turn, not just 1.


          SR Rarity
          1 cardFoolish Burial Goods
          SR Rarity
          1 cardFoolish Burial Goods
          Foolish Burial Goods
          Spell Normal
          Foolish Burial Goods

            Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


            SR Rarity
            3 cardGolden Bamboo Sword
            SR Rarity
            3 cardGolden Bamboo Sword
            Golden Bamboo Sword
            Spell Normal
            Golden Bamboo Sword

              If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.


              SR Rarity
              3 cardInto the Void
              SR Rarity
              3 cardInto the Void
              Into the Void
              Spell Normal
              Into the Void

                If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                SR Rarity
                1 cardMagical Citadel of Endymion
                SR Rarity
                1 cardMagical Citadel of Endymion
                Magical Citadel of Endymion
                Spell Field
                Magical Citadel of Endymion

                  Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.


                  R Rarity
                  3 cardMagical Mallet
                  R Rarity
                  3 cardMagical Mallet
                  Magical Mallet
                  Spell Normal
                  Magical Mallet

                    Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                    UR Rarity
                    1 cardMagical Stone Excavation
                    UR Rarity
                    1 cardMagical Stone Excavation
                    Magical Stone Excavation
                    Spell Normal
                    Magical Stone Excavation

                      Discard 2 cards, then target 1 Spell in your GY; add it to your hand.


                      UR Rarity
                      1 cardOne Day of Peace
                      UR Rarity
                      1 cardOne Day of Peace
                      One Day of Peace
                      Spell Normal
                      One Day of Peace

                        Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                        SR Rarity
                        1 cardPot of Duality
                        SR Rarity
                        1 cardPot of Duality
                        Pot of Duality
                        Spell Normal
                        Pot of Duality

                          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                          Tag(s):

                          SR Rarity
                          3 cardPseudo Space
                          SR Rarity
                          3 cardPseudo Space
                          Pseudo Space
                          Spell Field
                          Pseudo Space

                            Once per turn: You can banish 1 Field Spell Card from your Graveyard; until the End Phase, this card's name becomes that card's original name, and replace this effect with that card's original effects.


                            SR Rarity
                            3 cardToon Table of Contents
                            SR Rarity
                            3 cardToon Table of Contents
                            Toon Table of Contents
                            Spell Normal
                            Toon Table of Contents

                              Add 1 "Toon" card from your Deck to your hand.


                              N Rarity
                              1 cardToon World
                              N Rarity
                              1 cardToon World
                              Toon World
                              Spell Continuous
                              Toon World

                                Activate this card by paying 1000 LP.


                                UR Rarity
                                3 cardUpstart Goblin
                                UR Rarity
                                3 cardUpstart Goblin
                                Upstart Goblin
                                Spell Normal
                                Upstart Goblin

                                  Draw 1 card, then your opponent gains 1000 LP.




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