Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 19 UR

UR Rarity
Elder Entity N'tss1 card
UR Rarity
Hugin the Runick Wings3 card
UR Rarity
Munin the Runick Wings3 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
One Day of Peace1 card
UR Rarity
Runick Fountain2 card
UR Rarity
Runick Tip2 card
UR Rarity
Upstart Goblin3 card
UR Rarity
There Can Be Only One2 card

Main: 40 Extra: 15

SR Rarity
3 cardPerformapal Five-Rainbow Magician
SR Rarity
3 cardPerformapal Five-Rainbow Magician
Performapal Five-Rainbow Magician
LIGHT 112
Performapal Five-Rainbow Magician
  • ATK:

  • 100

  • DEF:

  • 100


[ Pendulum Effect ] You cannot Pendulum Summon, except from the Extra Deck. This effect cannot be negated. Each player applies 1 of these effects based on the number of Set cards in their Spell & Trap Zones. ● 0: All monsters they control cannot attack or activate their effects. ● 4 or more: The ATK of all monsters they control become double their original ATK. [ Monster Effect ] If either player Sets a Spell/Trap on your field while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone.


SR Rarity
1 cardAmano-Iwato
SR Rarity
1 cardAmano-Iwato
Amano-Iwato
EARTH 4
Amano-Iwato
  • ATK:

  • 1900

  • DEF:

  • 1200


Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.


SR Rarity
2 cardCard of Demise
SR Rarity
2 cardCard of Demise
Card of Demise
Spell Normal
Card of Demise

    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


    SR Rarity
    3 cardCosmic Cyclone
    SR Rarity
    3 cardCosmic Cyclone
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


      UR Rarity
      1 cardHarpie's Feather Duster
      UR Rarity
      1 cardHarpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.




        Tag(s):

        UR Rarity
        1 cardOne Day of Peace
        UR Rarity
        1 cardOne Day of Peace
        One Day of Peace
        Spell Normal
        One Day of Peace

          Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


          SR Rarity
          2 cardPot of Duality
          SR Rarity
          2 cardPot of Duality
          Pot of Duality
          Spell Normal
          Pot of Duality

            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




            Tag(s):

            SR Rarity
            2 cardRunick Destruction
            SR Rarity
            2 cardRunick Destruction
            Runick Destruction
            Spell Quick
            Runick Destruction

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


              R Rarity
              1 cardRunick Dispelling
              R Rarity
              1 cardRunick Dispelling
              Runick Dispelling
              Spell Quick
              Runick Dispelling

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                SR Rarity
                3 cardRunick Flashing Fire
                SR Rarity
                3 cardRunick Flashing Fire
                Runick Flashing Fire
                Spell Quick
                Runick Flashing Fire

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                  UR Rarity
                  2 cardRunick Fountain
                  UR Rarity
                  2 cardRunick Fountain
                  Runick Fountain
                  Spell Field
                  Runick Fountain

                    You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                    SR Rarity
                    2 cardRunick Freezing Curses
                    SR Rarity
                    2 cardRunick Freezing Curses
                    Runick Freezing Curses
                    Spell Quick
                    Runick Freezing Curses

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                      SR Rarity
                      2 cardRunick Golden Droplet
                      SR Rarity
                      2 cardRunick Golden Droplet
                      Runick Golden Droplet
                      Spell Quick
                      Runick Golden Droplet

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                        R Rarity
                        2 cardRunick Slumber
                        R Rarity
                        2 cardRunick Slumber
                        Runick Slumber
                        Spell Quick
                        Runick Slumber

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                          R Rarity
                          2 cardRunick Smiting Storm
                          R Rarity
                          2 cardRunick Smiting Storm
                          Runick Smiting Storm
                          Spell Quick
                          Runick Smiting Storm

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                            UR Rarity
                            2 cardRunick Tip
                            UR Rarity
                            2 cardRunick Tip
                            Runick Tip
                            Spell Quick
                            Runick Tip

                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                              UR Rarity
                              3 cardUpstart Goblin
                              UR Rarity
                              3 cardUpstart Goblin
                              Upstart Goblin
                              Spell Normal
                              Upstart Goblin

                                Draw 1 card, then your opponent gains 1000 LP.


                                R Rarity
                                2 cardGrave of the Super Ancient Organism
                                R Rarity
                                2 cardGrave of the Super Ancient Organism
                                Grave of the Super Ancient Organism
                                Trap Continuous
                                Grave of the Super Ancient Organism

                                  All Level 6 or higher Special Summoned monsters on the field cannot declare attacks or activate their effects.


                                  SR Rarity
                                  1 cardRivalry of Warlords
                                  SR Rarity
                                  1 cardRivalry of Warlords
                                  Rivalry of Warlords
                                  Trap Continuous
                                  Rivalry of Warlords

                                    Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                    SR Rarity
                                    1 cardSkill Drain
                                    SR Rarity
                                    1 cardSkill Drain
                                    Skill Drain
                                    Trap Continuous
                                    Skill Drain

                                      Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                      UR Rarity
                                      2 cardThere Can Be Only One
                                      UR Rarity
                                      2 cardThere Can Be Only One
                                      There Can Be Only One
                                      Trap Continuous
                                      There Can Be Only One

                                        Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                        UR Rarity
                                        1 cardElder Entity N'tss
                                        UR Rarity
                                        1 cardElder Entity N'tss
                                        Elder Entity N'tss
                                        LIGHT 4
                                        Elder Entity N'tss
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 1200


                                        1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                        SR Rarity
                                        3 cardFreki the Runick Fangs
                                        SR Rarity
                                        3 cardFreki the Runick Fangs
                                        Freki the Runick Fangs
                                        DARK 5
                                        Freki the Runick Fangs
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 0


                                        2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                                        SR Rarity
                                        3 cardGeri the Runick Fangs
                                        SR Rarity
                                        3 cardGeri the Runick Fangs
                                        Geri the Runick Fangs
                                        DARK 4
                                        Geri the Runick Fangs
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 1000


                                        2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                        UR Rarity
                                        3 cardHugin the Runick Wings
                                        UR Rarity
                                        3 cardHugin the Runick Wings
                                        Hugin the Runick Wings
                                        LIGHT 2
                                        Hugin the Runick Wings
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                        UR Rarity
                                        3 cardMunin the Runick Wings
                                        UR Rarity
                                        3 cardMunin the Runick Wings
                                        Munin the Runick Wings
                                        LIGHT 3
                                        Munin the Runick Wings
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 2000


                                        2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                        UR Rarity
                                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                        UR Rarity
                                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                        LIGHT
                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 3000


                                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                        Tag(s):

                                        SR Rarity
                                        1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                        SR Rarity
                                        1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                        Number 41: Bagooska the Terribly Tired Tapir
                                        EARTH
                                        Number 41: Bagooska the Terribly Tired Tapir
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 2000


                                        2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.




                                        More Master Duel Info

                                        Runick Breakdown

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

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