Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 11 UR

UR Rarity
The Dark Magicians3 card
UR Rarity
Change of Heart1 card
UR Rarity
Dark Ruler No More1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Lightning Storm1 card
UR Rarity
Raigeki1 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
United We Stand1 card

Main: 40 Extra: 15

R Rarity
3 cardArmed Samurai - Ben Kei
R Rarity
3 cardArmed Samurai - Ben Kei
Armed Samurai - Ben Kei
DARK 4
Armed Samurai - Ben Kei
  • ATK:

  • 500

  • DEF:

  • 800


For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.


R Rarity
3 cardMataza the Zapper
R Rarity
3 cardMataza the Zapper
Mataza the Zapper
DARK 3
Mataza the Zapper
  • ATK:

  • 1300

  • DEF:

  • 800


This card can make a second attack during each Battle Phase. Control of this face-up card on the field cannot switch.


R Rarity
2 cardRadian, the Multidimensional Kaiju
R Rarity
2 cardRadian, the Multidimensional Kaiju
Radian, the Multidimensional Kaiju
DARK 7
Radian, the Multidimensional Kaiju
  • ATK:

  • 2800

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.


R Rarity
3 cardAxe of Despair
R Rarity
3 cardAxe of Despair
Axe of Despair
Spell Equip
Axe of Despair

    (This card is always treated as an "Archfiend" card.) The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.


    N Rarity
    3 cardBashing Shield
    N Rarity
    3 cardBashing Shield
    Bashing Shield
    Spell Equip
    Bashing Shield

      Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it.


      R Rarity
      1 cardBig Bang Shot
      R Rarity
      1 cardBig Bang Shot
      Big Bang Shot
      Spell Equip
      Big Bang Shot

        The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card leaves the field, banish the equipped monster.


        SR Rarity
        1 cardCard of Demise
        SR Rarity
        1 cardCard of Demise
        Card of Demise
        Spell Normal
        Card of Demise

          Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


          UR Rarity
          1 cardChange of Heart
          UR Rarity
          1 cardChange of Heart
          Change of Heart
          Spell Normal
          Change of Heart

            Target 1 monster your opponent controls; take control of it until the End Phase.


            SR Rarity
            1 cardCreature Swap
            SR Rarity
            1 cardCreature Swap
            Creature Swap
            Spell Normal
            Creature Swap

              Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.


              SR Rarity
              2 cardDark Hole
              SR Rarity
              2 cardDark Hole
              Dark Hole
              Spell Normal
              Dark Hole

                Destroy all monsters on the field.


                UR Rarity
                1 cardDark Ruler No More
                UR Rarity
                1 cardDark Ruler No More
                Dark Ruler No More
                Spell Normal
                Dark Ruler No More

                  Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                  Tag(s):

                  R Rarity
                  3 cardFusion Sword Murasame Blade
                  R Rarity
                  3 cardFusion Sword Murasame Blade
                  Fusion Sword Murasame Blade
                  Spell Equip
                  Fusion Sword Murasame Blade

                    Equip only to a Warrior-Type monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.


                    UR Rarity
                    1 cardHarpie's Feather Duster
                    UR Rarity
                    1 cardHarpie's Feather Duster
                    Harpie's Feather Duster
                    Spell Normal
                    Harpie's Feather Duster

                      Destroy all Spell and Trap Cards your opponent controls.




                      Tag(s):

                      UR Rarity
                      1 cardLightning Storm
                      UR Rarity
                      1 cardLightning Storm
                      Lightning Storm
                      Spell Normal
                      Lightning Storm

                        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                        Tag(s):

                        R Rarity
                        3 cardMage Power
                        R Rarity
                        3 cardMage Power
                        Mage Power
                        Spell Equip
                        Mage Power

                          The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.


                          SR Rarity
                          2 cardPot of Desires
                          SR Rarity
                          2 cardPot of Desires
                          Pot of Desires
                          Spell Normal
                          Pot of Desires

                            Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                            Tag(s):

                            SR Rarity
                            2 cardPot of Duality
                            SR Rarity
                            2 cardPot of Duality
                            Pot of Duality
                            Spell Normal
                            Pot of Duality

                              Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                              Tag(s):

                              SR Rarity
                              1 cardPot of Extravagance
                              SR Rarity
                              1 cardPot of Extravagance
                              Pot of Extravagance
                              Spell Normal
                              Pot of Extravagance

                                At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                Tag(s):

                                R Rarity
                                2 cardPsychic Blade
                                R Rarity
                                2 cardPsychic Blade
                                Psychic Blade
                                Spell Equip
                                Psychic Blade

                                  Pay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much ATK and DEF. You can only activate 1 "Psychic Blade" per turn.


                                  UR Rarity
                                  1 cardRaigeki
                                  UR Rarity
                                  1 cardRaigeki
                                  Raigeki
                                  Spell Normal
                                  Raigeki

                                    Destroy all monsters your opponent controls.




                                    Tag(s):

                                    UR Rarity
                                    1 cardReinforcement of the Army
                                    UR Rarity
                                    1 cardReinforcement of the Army
                                    Reinforcement of the Army
                                    Spell Normal
                                    Reinforcement of the Army

                                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                      UR Rarity
                                      1 cardTriple Tactics Talent
                                      UR Rarity
                                      1 cardTriple Tactics Talent
                                      Triple Tactics Talent
                                      Spell Normal
                                      Triple Tactics Talent

                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                        Tag(s):

                                        UR Rarity
                                        1 cardUnited We Stand
                                        UR Rarity
                                        1 cardUnited We Stand
                                        United We Stand
                                        Spell Equip
                                        United We Stand

                                          The equipped monster gains 800 ATK/DEF for each face-up monster you control.


                                          SR Rarity
                                          3 cardDark Magician the Dragon Knight
                                          SR Rarity
                                          3 cardDark Magician the Dragon Knight
                                          Dark Magician the Dragon Knight
                                          DARK 8
                                          Dark Magician the Dragon Knight
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          "Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                          SR Rarity
                                          3 cardGladiator Beast Andabata
                                          SR Rarity
                                          3 cardGladiator Beast Andabata
                                          Gladiator Beast Andabata
                                          DARK 8
                                          Gladiator Beast Andabata
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 2800


                                          "Gladiator Beast Augustus" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If Summoned this way: You can Special Summon 1 Level 7 or lower "Gladiator Beast" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck.


                                          SR Rarity
                                          3 cardGladiator Beast Tamer Editor
                                          SR Rarity
                                          3 cardGladiator Beast Tamer Editor
                                          Gladiator Beast Tamer Editor
                                          DARK 8
                                          Gladiator Beast Tamer Editor
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 3000


                                          2 Level 5 or higher "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can Special Summon 1 "Gladiator Beast" Fusion Monster from your Extra Deck, except "Gladiator Beast Tamer Editor", ignoring its Summoning conditions. At the end of the Battle Phase, if your "Gladiator Beast" monster battled: You can shuffle that monster into the Deck or Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck.


                                          SR Rarity
                                          3 cardQuintet Magician
                                          SR Rarity
                                          3 cardQuintet Magician
                                          Quintet Magician
                                          DARK 12
                                          Quintet Magician
                                          • ATK:

                                          • 4500

                                          • DEF:

                                          • 4500


                                          5 Spellcaster monsters Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.


                                          UR Rarity
                                          3 cardThe Dark Magicians
                                          UR Rarity
                                          3 cardThe Dark Magicians
                                          The Dark Magicians
                                          DARK 8
                                          The Dark Magicians
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2300


                                          "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.




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