Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 22 UR

UR Rarity
Black Skull Dragon1 card
UR Rarity
Cyberse Clock Dragon1 card
UR Rarity
Grapha, Dragon Overlord of Dark World1 card
UR Rarity
Meteor Black Comet Dragon1 card
UR Rarity
Borrelcode Dragon1 card
UR Rarity
Sky Striker Ace - Azalea1 card
UR Rarity
Tri-Brigade Arms Bucephalus II1 card
UR Rarity
Tri-Brigade Shuraig the Ominous Omen1 card
UR Rarity
Ancient Pixie Dragon1 card
UR Rarity
Blackwing Full Armor Master1 card
UR Rarity
Blackwing Tamer - Obsidian Hawk Joe1 card
UR Rarity
Overmind Archfiend1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Lightning Storm2 card
UR Rarity
Raigeki1 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Infinite Impermanence3 card
UR Rarity
Red Reboot2 card

Main: 40 Extra: 15

R Rarity
3 cardArmed Samurai - Ben Kei
R Rarity
3 cardArmed Samurai - Ben Kei
Armed Samurai - Ben Kei
DARK 4
Armed Samurai - Ben Kei
  • ATK:

  • 500

  • DEF:

  • 800


For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.


R Rarity
3 cardMataza the Zapper
R Rarity
3 cardMataza the Zapper
Mataza the Zapper
DARK 3
Mataza the Zapper
  • ATK:

  • 1300

  • DEF:

  • 800


This card can make a second attack during each Battle Phase. Control of this face-up card on the field cannot switch.


R Rarity
3 cardAxe of Despair
R Rarity
3 cardAxe of Despair
Axe of Despair
Spell Equip
Axe of Despair

    (This card is always treated as an "Archfiend" card.) The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.


    SR Rarity
    1 cardDark Hole
    SR Rarity
    1 cardDark Hole
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.


      UR Rarity
      1 cardHarpie's Feather Duster
      UR Rarity
      1 cardHarpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.




        Tag(s):

        SR Rarity
        2 cardHey, Trunade!
        SR Rarity
        2 cardHey, Trunade!
        Hey, Trunade!
        Spell Normal
        Hey, Trunade!

          Return all Set Spells and Traps on the field to the hand.


          UR Rarity
          2 cardLightning Storm
          UR Rarity
          2 cardLightning Storm
          Lightning Storm
          Spell Normal
          Lightning Storm

            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




            Tag(s):

            R Rarity
            3 cardMage Power
            R Rarity
            3 cardMage Power
            Mage Power
            Spell Equip
            Mage Power

              The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.


              R Rarity
              3 cardMask of Brutality
              R Rarity
              3 cardMask of Brutality
              Mask of Brutality
              Spell Equip
              Mask of Brutality

                The equipped monster gains 1000 ATK and loses 1000 DEF. During each of your Standby Phases, pay 1000 LP or destroy this card.


                N Rarity
                2 cardNoble Arms - Clarent
                N Rarity
                2 cardNoble Arms - Clarent
                Noble Arms - Clarent
                Spell Equip
                Noble Arms - Clarent

                  Equip only to a Warrior monster. You can only control 1 "Noble Arms - Clarent". Once per turn: You can pay 500 LP; the equipped monster can attack directly this turn. If this face-up card on the field is destroyed and sent to the GY: You can target 1 Warrior "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Clarent" once per turn.


                  R Rarity
                  3 cardNoble Arms - Gallatin
                  R Rarity
                  3 cardNoble Arms - Gallatin
                  Noble Arms - Gallatin
                  Spell Equip
                  Noble Arms - Gallatin

                    You can only control 1 "Noble Arms - Gallatin". Equip only to a Warrior-Type monster. It gains 1000 ATK. During each of your Standby Phases, it loses 200 ATK. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Gallatin" once per turn.


                    SR Rarity
                    1 cardPot of Desires
                    SR Rarity
                    1 cardPot of Desires
                    Pot of Desires
                    Spell Normal
                    Pot of Desires

                      Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                      Tag(s):

                      SR Rarity
                      2 cardPot of Duality
                      SR Rarity
                      2 cardPot of Duality
                      Pot of Duality
                      Spell Normal
                      Pot of Duality

                        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                        Tag(s):

                        SR Rarity
                        1 cardPot of Extravagance
                        SR Rarity
                        1 cardPot of Extravagance
                        Pot of Extravagance
                        Spell Normal
                        Pot of Extravagance

                          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                          Tag(s):

                          R Rarity
                          3 cardPsychic Blade
                          R Rarity
                          3 cardPsychic Blade
                          Psychic Blade
                          Spell Equip
                          Psychic Blade

                            Pay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much ATK and DEF. You can only activate 1 "Psychic Blade" per turn.


                            UR Rarity
                            1 cardRaigeki
                            UR Rarity
                            1 cardRaigeki
                            Raigeki
                            Spell Normal
                            Raigeki

                              Destroy all monsters your opponent controls.




                              Tag(s):

                              UR Rarity
                              1 cardReinforcement of the Army
                              UR Rarity
                              1 cardReinforcement of the Army
                              Reinforcement of the Army
                              Spell Normal
                              Reinforcement of the Army

                                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                UR Rarity
                                3 cardInfinite Impermanence
                                UR Rarity
                                3 cardInfinite Impermanence
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                  UR Rarity
                                  2 cardRed Reboot
                                  UR Rarity
                                  2 cardRed Reboot
                                  Red Reboot
                                  Trap Counter
                                  Red Reboot

                                    When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                    UR Rarity
                                    1 cardBlack Skull Dragon
                                    UR Rarity
                                    1 cardBlack Skull Dragon
                                    Black Skull Dragon
                                    DARK 9
                                    Black Skull Dragon
                                    • ATK:

                                    • 3200

                                    • DEF:

                                    • 2500


                                    "Summoned Skull" + "Red-Eyes Black Dragon" (This card is always treated as an "Archfiend" card.)


                                    UR Rarity
                                    1 cardCyberse Clock Dragon
                                    UR Rarity
                                    1 cardCyberse Clock Dragon
                                    Cyberse Clock Dragon
                                    DARK 7
                                    Cyberse Clock Dragon
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    "Clock Wyvern" + 1+ Link Monsters When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the total Link Rating of the materials used for this card's Fusion Summon, and if you do, until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each card sent to the GY by this effect. While you control a Link Monster(s), your opponent's monsters cannot target other monsters you control for attacks, also your opponent cannot target other monsters you control with card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card effect: You can add 1 Spell from your Deck to your hand.


                                    UR Rarity
                                    1 cardGrapha, Dragon Overlord of Dark World
                                    UR Rarity
                                    1 cardGrapha, Dragon Overlord of Dark World
                                    Grapha, Dragon Overlord of Dark World
                                    DARK 10
                                    Grapha, Dragon Overlord of Dark World
                                    • ATK:

                                    • 3200

                                    • DEF:

                                    • 2300


                                    "Grapha, Dragon Lord of Dark World" + 1 DARK monster When your opponent activates a monster effect, or a Normal Spell/Trap Card, while you have a card(s) in your hand (Quick Effect): You can activate this effect; the activated effect becomes "Your opponent discards 1 card". You can only use this effect of "Grapha, Dragon Overlord of Dark World" once per turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your "Grapha, Dragon Lord of Dark World" that is banished or in your GY, then each player with a hand discards 1 card.


                                    UR Rarity
                                    1 cardMeteor Black Comet Dragon
                                    UR Rarity
                                    1 cardMeteor Black Comet Dragon
                                    Meteor Black Comet Dragon
                                    DARK 8
                                    Meteor Black Comet Dragon
                                    • ATK:

                                    • 3500

                                    • DEF:

                                    • 2000


                                    1 Level 7 "Red-Eyes" monster + 1 Level 6 Dragon-Type monster If this card is Fusion Summoned: You can send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. If this card is sent from the Monster Zone to the Graveyard: You can target 1 Normal Monster in your Graveyard; Special Summon it.


                                    UR Rarity
                                    1 cardBorrelcode Dragon
                                    UR Rarity
                                    1 cardBorrelcode Dragon
                                    Borrelcode Dragon
                                    DARK
                                    Borrelcode Dragon
                                    • ATK:

                                    • 2500

                                    • LINK-3

                                    Link Arrow:

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                                    2+ Effect Monsters This card cannot be destroyed by card effects while a Link Monster points to it. You can only use each of the following effects of "Borrelcode Dragon" once per turn. At the start of the Damage Step, if this card that was Link Summoned using 3 monsters as material battles an opponent's monster: You can destroy all monsters on the field. You can banish this card from your GY; banish 1 DARK monster with 3000 or more ATK from the field, and if you do, Special Summon 1 "Topologic" monster from your Extra Deck or GY.


                                    SR Rarity
                                    1 cardDarkness Metal, the Dragon of Dark Steel
                                    SR Rarity
                                    1 cardDarkness Metal, the Dragon of Dark Steel
                                    Darkness Metal, the Dragon of Dark Steel
                                    DARK
                                    Darkness Metal, the Dragon of Dark Steel
                                    • ATK:

                                    • 2800

                                    • LINK-4

                                    Link Arrow:

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                                    2+ Effect Monsters with the same Type and Attribute You can target 1 of your monsters that is banished or in your GY; Special Summon it to your zone this card points to, in Defense Position, but its effects are negated, also you cannot Special Summon Link Monsters for the rest of this turn, and the Summoned monster is placed on the bottom of the Deck when it leaves the field. You can only use this effect of "Darkness Metal, the Dragon of Dark Steel" once per turn.


                                    SR Rarity
                                    1 cardEvil★Twin Lil-la
                                    SR Rarity
                                    1 cardEvil★Twin Lil-la
                                    Evil★Twin Lil-la
                                    DARK
                                    Evil★Twin Lil-la
                                    • ATK:

                                    • 1100

                                    • LINK-2

                                    Link Arrow:

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                                    Bottom


                                    2 monsters, including a "Lil-la" monster If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Lil-la" once per turn.


                                    UR Rarity
                                    1 cardSky Striker Ace - Azalea
                                    UR Rarity
                                    1 cardSky Striker Ace - Azalea
                                    Sky Striker Ace - Azalea
                                    DARK
                                    Sky Striker Ace - Azalea
                                    • ATK:

                                    • 1500

                                    • LINK-2

                                    Link Arrow:

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                                    2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.


                                    UR Rarity
                                    1 cardTri-Brigade Arms Bucephalus II
                                    UR Rarity
                                    1 cardTri-Brigade Arms Bucephalus II
                                    Tri-Brigade Arms Bucephalus II
                                    DARK
                                    Tri-Brigade Arms Bucephalus II
                                    • ATK:

                                    • 3500

                                    • LINK-5

                                    Link Arrow:

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                                    Bottom

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                                    3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.


                                    UR Rarity
                                    1 cardTri-Brigade Shuraig the Ominous Omen
                                    UR Rarity
                                    1 cardTri-Brigade Shuraig the Ominous Omen
                                    Tri-Brigade Shuraig the Ominous Omen
                                    DARK
                                    Tri-Brigade Shuraig the Ominous Omen
                                    • ATK:

                                    • 3000

                                    • LINK-4

                                    Link Arrow:

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                                    Right

                                    Bottom-Left

                                    Bottom-Right


                                    2+ Beast, Beast-Warrior, and/or Winged Beast monsters If this card is Special Summoned, or if another Beast, Beast-Warrior, or Winged Beast monster(s) is Special Summoned to your field: You can banish 1 card on the field. If this card is sent to the GY: You can add 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, whose Level is less than or equal to the number of your banished Beast, Beast-Warrior, and Winged Beast monsters. You can only use each effect of "Tri-Brigade Shuraig the Ominous Omen" once per turn.


                                    UR Rarity
                                    1 cardAncient Pixie Dragon
                                    UR Rarity
                                    1 cardAncient Pixie Dragon
                                    Ancient Pixie Dragon
                                    DARK 7
                                    Ancient Pixie Dragon
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 3000


                                    1 Tuner + 1 or more non-Tuner monsters After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.


                                    UR Rarity
                                    1 cardBlackwing Full Armor Master
                                    UR Rarity
                                    1 cardBlackwing Full Armor Master
                                    Blackwing Full Armor Master
                                    DARK 10
                                    Blackwing Full Armor Master
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    1 "Blackwing" Tuner + 1+ non-Tuner monsters Unaffected by other cards' effects. Each time a monster your opponent controls activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter.


                                    UR Rarity
                                    1 cardBlackwing Tamer - Obsidian Hawk Joe
                                    UR Rarity
                                    1 cardBlackwing Tamer - Obsidian Hawk Joe
                                    Blackwing Tamer - Obsidian Hawk Joe
                                    DARK 7
                                    Blackwing Tamer - Obsidian Hawk Joe
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 2000


                                    1 "Blackwing" Tuner + 1 or more non-Tuner "Blackwing" monsters You can target 1 Level 5 or higher Winged Beast-Type monster in your Graveyard; Special Summon it. During either player's turn, when your opponent activates a card or effect that targets only this card, or when your opponent targets this card for an attack: You can target 1 other "Blackwing" monster you control that would be an appropriate target; that card/effect/attack now targets the new target. You can only use each effect of "Blackwing Tamer - Obsidian Hawk Joe" once per turn.


                                    UR Rarity
                                    1 cardOvermind Archfiend
                                    UR Rarity
                                    1 cardOvermind Archfiend
                                    Overmind Archfiend
                                    DARK 9
                                    Overmind Archfiend
                                    • ATK:

                                    • 3300

                                    • DEF:

                                    • 3000


                                    1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect.


                                    SR Rarity
                                    1 cardGorgonic Guardian
                                    SR Rarity
                                    1 cardGorgonic Guardian
                                    Gorgonic Guardian
                                    DARK
                                    Gorgonic Guardian
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 1200


                                    2 Level 3 Rock-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.




                                    More Master Duel Info

                                    Archfiend Breakdown

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

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