Code Talker Deck #92832 — Yu-Gi-Oh! Duel Links

Created by: YGO Mod (20517634)

Created On: 09/09/2023

Code Talker Alive
 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
67± 5/ 100
Power Score
Structural 68
Reliability 60
Going First 72
Going Second 35

Deck — Deck Power Evaluation

Final Contextual Deck Power: 67/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 68
Going First 72
Going Second 35
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: duel-links

Legality

Main 20 / Extra 8 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: OTK via Shootingcode Talker multi-attacks and high-ATK boss monsters; Attrition and board control using Decode Talker negations and Firewall Dragon returns
  • Turn 1 (going first): Search for Cyberse starter, Link Summon Decode/Firewall/Shootingcode, establish layered negates, and attack through
  • Turn 2 (going second): Stall with backrow/negates, break opponent's board with Cynet Crosswipe or Sea Archiver, and recover with extender effects
  • Recovery: Restart lines using Lady Debug, Micro Coder, or Backup Secretary when initial starters are disrupted
  • After siding: N/A (zero side deck cards)

Why it scores here

This Code Talker deck operates as a highly consistent Combo system built around a 20-card main deck packed with searchers and Cyberse extensors. Its engine accessibility is exceptional, with a ~3% full-brick probability and redundant starters enabling reliable Turn 1 plays. While the ceiling boasts strong OTK potential through Shootingcode Talker multi-attacks and the end-board features layered negates from Decode Talker and Firewall Dragon, the median output remains solid but vulnerable to targeted disruption. The absence of hand traps and a zero-card side deck significantly penalize its going-second resilience and post-side adaptability, capping its overall reliability despite its mechanical efficiency. Popularity and archetype share did not inflate this score; it reflects the system's actual consistency, conversion rates, and structural flaws.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 P(≥1 starter in opening 5) ≈ 0.60 per key card; archetype core group opens 97% of the time (Inferred)
D2 Opening-Hand Quality & Brick Management 75 Hypergeometric brick rate ≈ 3%; high searcher density mitigates dead hands, though zero hand traps hurt going-second starts (Inferred)
D3 Combo Conversion & Ceiling 70 Text-inferred best line reaches OTK thresholds via Shootingcode Talker multi-attacks and high-ATK boss monsters (Inferred)
D4 Combo Floor & Median Output 65 Median output reliably establishes a 1–2 monster board with Decode/Firewall protection and modest interaction (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Redundant starters (Micro Coder, Lady Debug, Backup Secretary) allow route switching, but lack of recursion creates choke points (Inferred)
D6 Resource Economy, Recovery & Grind 65 Heavy float via 11 searcher-text cards sustains resource advantage, though grind suffers without hand traps or hard garnets (Inferred)
D7 End-Board & Interaction Quality 70 End-board layers Decode Talker negations, Firewall Dragon returns, and Security Dragon repositions for durable interaction (Inferred)
D8 Going-Second & Board-Breaking Power 40 Going-second power is severely hampered by 0 hand traps; relies on backrow spells and targeted removal to challenge established boards (Inferred)
D9 Offensive Pressure & Closing Power 75 Shootingcode Talker enables multi-attack OTK pressure, while Decode/Firewall provide high-ATK beatsticks for closing games (Inferred)
D10 Main Deck Efficiency & Flexibility 80 Compact 20-card main deck maximizes consistency and slot efficiency, leaving minimal room for conflicting fills (Inferred)
D11 Extra Deck Efficiency & Coverage 75 8-link extra deck covers essential roles (bosses, extenders, utility) with strong synergy to the Cyberse strategy (Inferred)
D12 Side Deck Adaptability 10 Side deck contains 0 cards, eliminating any post-side adaptation or matchup tuning capability (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample available; alignment with environment remains provisional pending tournament data (Provisional)
D14 Pilotability & Error Tolerance 80 Straightforward search-to-link-to-attack lines minimize decision complexity and error tolerance is high for intended players (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 68, Going First ≈ 72, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Zero hand traps (-5); Zero side deck (-3); High searcher density (3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.6 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Exceptional engine accessibility with ~97% archetype core opening rate
  • Strong OTK ceiling via Shootingcode Talker multi-attacks
  • Layered end-board interaction (Decode, Firewall, Security, Elphase)
  • Highly compact and efficient 20-card main deck

Weaknesses

  • Complete absence of hand traps cripples going-second plans
  • Zero side deck eliminates post-match adaptation
  • Fragile to targeted disruption due to lack of recursion/hard garnets
  • Heavy reliance on specific starter draws for optimal lines

Critical choke points

  • Lack of recursion and hard garnets creates unrecoverable choke points
  • Zero hand traps leaves the deck vulnerable to aggressive opening hands
  • No side deck prevents tuning against dominant archetypes
Priority Remove Add Reason
1 Generic filler cards (e.g., additional Tenyi/Mathmech/Gadget singles) 2x Hand Traps (e.g., Droll & Lock Bird, Ash Blossom equivalents in DL) Restores going-second resilience and protects engine consistency
2 Main deck space Side deck cards (e.g., Anti-meta negates, board breakers, protection) Enables post-side adaptation and improves matchup variance

Evidence & confidence

  • Verified: Legality status: Legal (Main 20, Extra 8, Side 0); Card counts and copy limits match Duel Links size rules; Banlist status: All cards Unlimited/Legal; Side deck contains exactly 0 cards
  • Inferred: Consistency probabilities and brick rate (~3%); Combo floor, median, and ceiling derived from card text and DL mechanics; Interaction quality and board durability from negation/return texts; Pilotability and error tolerance based on straightforward search-to-link lines; Structural Deck Power calculation and weighted dimension scores
  • Provisional: Matchup format fit and Meta Power (no dated metagame sample supplied)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

Code Talker

Code Talker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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