Created by: YGO Mod (20517634)

Created On: 09/03/2023

Need 8 UR

UR Rarity
Mekk-Knight Crusadia Avramax
UR Rarity
Mekk-Knight Crusadia Avramax
UR Rarity
Mekk-Knight Spectrum Supreme
UR Rarity
Mekk-Knight Spectrum Supreme
UR Rarity
Mekk-Knight Spectrum Supreme
UR Rarity
Change of Heart
 Rarity
Double Spell
UR Rarity
Monster Reborn

Main: 51 Extra: 7

SR Rarity
3 cardMekk-Knight Blue Sky
SR Rarity
3 cardMekk-Knight Blue Sky
Mekk-Knight Blue Sky
LIGHT 5
Mekk-Knight Blue Sky
  • ATK:

  • 2000

  • DEF:

  • 2500


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.


N Rarity
3 cardMekk-Knight Indigo Eclipse
N Rarity
3 cardMekk-Knight Indigo Eclipse
Mekk-Knight Indigo Eclipse
LIGHT 8
Mekk-Knight Indigo Eclipse
  • ATK:

  • 2400

  • DEF:

  • 2400


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.


N Rarity
3 cardMekk-Knight Orange Sunset
N Rarity
3 cardMekk-Knight Orange Sunset
Mekk-Knight Orange Sunset
LIGHT 6
Mekk-Knight Orange Sunset
  • ATK:

  • 800

  • DEF:

  • 3000


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Orange Sunset" once per turn this way. If an opponent's card in this card's column is destroyed by battle, or leaves the field: You can Special Summon 1 "Mekk-Knight" monster from your hand.


SR Rarity
3 cardMekk-Knight Purple Nightfall
SR Rarity
3 cardMekk-Knight Purple Nightfall
Mekk-Knight Purple Nightfall
LIGHT 8
Mekk-Knight Purple Nightfall
  • ATK:

  • 2500

  • DEF:

  • 2000


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


N Rarity
3 cardMekk-Knight Yellow Star
N Rarity
3 cardMekk-Knight Yellow Star
Mekk-Knight Yellow Star
LIGHT 7
Mekk-Knight Yellow Star
  • ATK:

  • 2200

  • DEF:

  • 2800


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.


N Rarity
2 cardPower Injector
N Rarity
2 cardPower Injector
Power Injector
EARTH 4
Power Injector
  • ATK:

  • 1300

  • DEF:

  • 1400


Once per turn you can pay 600 Life Points to have all face-up Psychic-Type monsters gain 500 ATK during this turn.


R Rarity
2 cardPsychic Snail
R Rarity
2 cardPsychic Snail
Psychic Snail
EARTH 4
Psychic Snail
  • ATK:

  • 1900

  • DEF:

  • 1200


You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. That monster can attack twice during each Battle Phase. This card cannot attack the turn you activate this effect.


R Rarity
1 cardSilent Psychic Wizard
R Rarity
1 cardSilent Psychic Wizard
Silent Psychic Wizard
EARTH 4
Silent Psychic Wizard
  • ATK:

  • 1900

  • DEF:

  • 0


When this card is Normal Summoned: You can target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Special Summon that monster banished by this effect.


N Rarity
3 cardMekk-Knight Avram
N Rarity
3 cardMekk-Knight Avram
Mekk-Knight Avram
LIGHT 4
Mekk-Knight Avram
  • ATK:

  • 2000

  • DEF:

  • 0


"Check THIS out!"


N Rarity
1 cardAbyssal Designator
N Rarity
1 cardAbyssal Designator
Abyssal Designator
Spell Normal
Abyssal Designator

    Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the declared Type and Attribute from their hand or Deck to the Graveyard.


    N Rarity
    1 cardAncient Telescope
    N Rarity
    1 cardAncient Telescope
    Ancient Telescope
    Spell Normal
    Ancient Telescope

      See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order.


      SR Rarity
      1 cardAnte
      SR Rarity
      1 cardAnte
      Ante
      Spell Normal
      Ante

        Each Player reveals 1 card from their hand. If one card is higher Level than the other, the card with the lower Level is sent to the Graveyard, and the player who revealed it takes 1000 damage. (Non-Monster Cards are treated as Level 0.)


        R Rarity
        1 cardBrain Control
        R Rarity
        1 cardBrain Control
        Brain Control
        Spell Normal
        Brain Control

          Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


          UR Rarity
          1 cardChange of Heart
          UR Rarity
          1 cardChange of Heart
          Change of Heart
          Spell Normal
          Change of Heart

            Target 1 monster your opponent controls; take control of it until the End Phase.


             Rarity
            1 cardDouble Spell
             Rarity
            1 cardDouble Spell
            Double Spell
            Spell Normal
            Double Spell

              Discard 1 Spell Card, then target 1 Spell Card in your opponent's Graveyard; place that target in the appropriate Zone on your side of the field, and as this card's effect resolution, follow its card text as if you had used it yourself.


              N Rarity
              1 cardFairy Meteor Crush
              N Rarity
              1 cardFairy Meteor Crush
              Fairy Meteor Crush
              Spell Equip
              Fairy Meteor Crush

                If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                R Rarity
                1 cardInsect Barrier
                R Rarity
                1 cardInsect Barrier
                Insect Barrier
                Spell Continuous
                Insect Barrier

                  Insect-Type monsters your opponent controls cannot declare an attack.


                  UR Rarity
                  1 cardMonster Reborn
                  UR Rarity
                  1 cardMonster Reborn
                  Monster Reborn
                  Spell Normal
                  Monster Reborn

                    Target 1 monster in either GY; Special Summon it.




                    Tag(s):

                    N Rarity
                    2 cardWorld Legacy Key
                    N Rarity
                    2 cardWorld Legacy Key
                    World Legacy Key
                    Spell Continuous
                    World Legacy Key

                      When this card is activated: You can target 1 of your banished "Mekk-Knight" monsters or "World Legacy" cards; add it to your hand. Negate any opponent's Trap effect that activates in the same column as a "Mekk-Knight" monster you control.


                      N Rarity
                      3 cardWorld Legacy Scars
                      N Rarity
                      3 cardWorld Legacy Scars
                      World Legacy Scars
                      Spell Field
                      World Legacy Scars

                        All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY.


                        R Rarity
                        1 cardWorld Legacy's Memory
                        R Rarity
                        1 cardWorld Legacy's Memory
                        World Legacy's Memory
                        Spell Quick
                        World Legacy's Memory

                          Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.


                          R Rarity
                          2 cardA.I. Challenge You
                          R Rarity
                          2 cardA.I. Challenge You
                          A.I. Challenge You
                          Trap Continuous
                          A.I. Challenge You

                            Monsters your opponent controls lose 100 ATK for each card you control. If your "@Ignister" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. When your "@Ignister" monster is destroyed by battle: You can target 1 other Cyberse monster with 2300 ATK in your GY; Special Summon it. You can only use this effect of "A.I. Challenge You" once per turn.


                            R Rarity
                            1 cardBattle of the Elements
                            R Rarity
                            1 cardBattle of the Elements
                            Battle of the Elements
                            Trap Normal
                            Battle of the Elements

                              Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute.


                              R Rarity
                              1 cardBlast Held by a Tribute
                              R Rarity
                              1 cardBlast Held by a Tribute
                              Blast Held by a Tribute
                              Trap Normal
                              Blast Held by a Tribute

                                When an opponent's monster that was Tribute Summoned declares an attack: Destroy as many face-up Attack Position monsters they control as possible, and if you do, inflict 1000 damage to your opponent.


                                SR Rarity
                                1 cardCall of the Haunted
                                SR Rarity
                                1 cardCall of the Haunted
                                Call of the Haunted
                                Trap Continuous
                                Call of the Haunted

                                  Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                  N Rarity
                                  3 cardChain Burst
                                  N Rarity
                                  3 cardChain Burst
                                  Chain Burst
                                  Trap Continuous
                                  Chain Burst

                                    Each time a player activates a Trap Card, they take 1000 damage immediately after it resolves.


                                    R Rarity
                                    1 cardDNA Surgery
                                    R Rarity
                                    1 cardDNA Surgery
                                    DNA Surgery
                                    Trap Continuous
                                    DNA Surgery

                                      Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type.


                                      N Rarity
                                      2 cardWorld Legacy Whispers
                                      N Rarity
                                      2 cardWorld Legacy Whispers
                                      World Legacy Whispers
                                      Trap Continuous
                                      World Legacy Whispers

                                        When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell effect that activates in the same column as a "Mekk-Knight" monster you control.


                                        N Rarity
                                        2 cardWorld Legacy's Secret
                                        N Rarity
                                        2 cardWorld Legacy's Secret
                                        World Legacy's Secret
                                        Trap Continuous
                                        World Legacy's Secret

                                          When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.


                                          UR Rarity
                                          2 cardMekk-Knight Crusadia Avramax
                                          UR Rarity
                                          2 cardMekk-Knight Crusadia Avramax
                                          Mekk-Knight Crusadia Avramax
                                          LIGHT
                                          Mekk-Knight Crusadia Avramax
                                          • ATK:

                                          • 3000

                                          • LINK-4

                                          Link Arrow:

                                          Left

                                          Right

                                          Bottom-Left

                                          Bottom-Right


                                          2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                          SR Rarity
                                          2 cardMekk-Knight of the Morning Star
                                          SR Rarity
                                          2 cardMekk-Knight of the Morning Star
                                          Mekk-Knight of the Morning Star
                                          LIGHT
                                          Mekk-Knight of the Morning Star
                                          • ATK:

                                          • 2000

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.


                                          UR Rarity
                                          3 cardMekk-Knight Spectrum Supreme
                                          UR Rarity
                                          3 cardMekk-Knight Spectrum Supreme
                                          Mekk-Knight Spectrum Supreme
                                          LIGHT
                                          Mekk-Knight Spectrum Supreme
                                          • ATK:

                                          • 3000

                                          • LINK-3

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom

                                          Bottom-Right


                                          2+ "Mekk-Knight" monsters This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY: Special Summon 1 "Mekk-Knight" monster from your Deck in Defense Position. You can only use this effect of "Mekk-Knight Spectrum Supreme" once per turn.




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