Spell
NormalAnte
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Each Player reveals 1 card from their hand. If one card is higher Level than the other, the card with the lower Level is sent to the Graveyard, and the player who revealed it takes 1000 damage. (Non-Monster Cards are treated as Level 0.)
Ante — Power Evaluation
Final Score: 46 ± 8 · Confidence: Medium
- Intrinsic: 45.9 · Deck: 46.3 · Meta: provisional
- Primary role: Utility · Secondary: Removal/Negation
Why it scores here
Ante is a one-shot hand-reveal Spell: it converts a hand of monsters into a forced loss for the opponent's lower-Level revealed card, but both players choose their reveal, so the outcome is a gamble that depends on what each side is holding. It does not build a board or generate material, and its value comes from disrupting the opponent's hand rather than from ATK or Level. The card scores in the mid-40s because it is cheap to run in 26 recent decks across 12 archetypes, but the lack of combo and guide evidence keeps its combo conversion and interaction low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Playable from hand whenever a card is held, but the effect only pays off when the hand composition cooperates (inferred from card text; the deck evidence shows 26 decks running it, consistent with a live card) (observed). |
| Combo & Conversion | 15 | No combo boards are recorded (appearance 0), and the card does nothing beyond its own reveal (verified from card text; combo appearance observed at 0). |
| Resource Economy | 40 | Costs the card itself and can remove one opposing hand card on a favourable reveal, which is roughly even at best and sometimes a loss (inferred from card text). |
| Effect & Interaction | 35 | Forces a card out of the opponent's hand only when they reveal a lower Level, and they choose their reveal, so the interaction is soft (inferred from card text). |
| Material Utility | 10 | A Spell card, so it provides no material body (verified from card text). |
| Resilience & Flexibility | 35 | A single Spell with no recursion or redundancy; it can be answered by a response, and its impact is limited to one reveal (inferred from card text). |
| Deck-Building Efficiency | 80 | One-copy-level cost with no garnet, lock, or self-restriction; decks run it at an average of 1.73 copies with no cost penalty (observed). |
Calculation
Weight profile: Utility / no clear role (default), no secondary blend applied. Intrinsic ≈ 45.9, Deck ≈ 46.3, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, low-commitment Spell that is easy to run in multiple archetypes
- Can strip a lower-Level card from the opponent's hand when the reveal goes in your favour
- Appears in 26 recent decks across 12 archetypes, confirming it is a live, practical card
Weaknesses
- Opponent chooses their reveal, so the effect is a gamble rather than reliable disruption
- Costs the card itself and does not build a board or refuel
- No combo or guide evidence, so its role in winning lines is unverified
Counters / choke points
- Responses that dodge or negate Spells
- Revealing a non-monster or equal-Level card to deny the swing
Best use
Utility disruption when the opponent's hand is known to hold a lower-Level card. Decks: Kashtira, Red-Eyes, Archfiend, Invoked, Tistina. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: each player reveals 1 card, the lower Level card goes to the Graveyard, and the revealing player takes 1000 damage; Non-monster cards are treated as Level 0; 26 recent decks run the card, average 1.73 copies
- Observed: Appears in 26 of the sampled decks across 12 archetypes; Partners with Kashtira cards in 38.5% to 57.7% of decks
- Inferred: Effect is a gamble because the opponent chooses their reveal; Roughly even resource economy and soft interaction
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so inclusion is inferred from the deck sample only






