Created by: YGO Mod (20517634)

Created On: 08/31/2023

Grandpa's Cards

Need 12 UR

UR Rarity
Neo-Spacian Dark Panther1 card
UR Rarity
Neo-Spacian Glow Moss1 card
UR Rarity
Neo-Spacian Grand Mole1 card
UR Rarity
Destiny HERO - Dystopia1 card
UR Rarity
Galatea, the Orcust Automaton2 card
UR Rarity
Reprodocus3 card
UR Rarity
Clear Wing Synchro Dragon1 card
UR Rarity
Hi-Speedroid Kitedrake1 card
UR Rarity
Spellbook of Knowledge1 card

Main: 20 Extra: 8

SR Rarity
Neo-Spacian Air Hummingbird
SR Rarity
Neo-Spacian Air Hummingbird
Neo-Spacian Air Hummingbird
WIND 3
Neo-Spacian Air Hummingbird
  • ATK:

  • 800

  • DEF:

  • 600


Once per turn: You can gain 500 LP for each card in your opponent's hand.


SR Rarity
Neo-Spacian Aqua Dolphin
SR Rarity
Neo-Spacian Aqua Dolphin
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


UR Rarity
Neo-Spacian Dark Panther
UR Rarity
Neo-Spacian Dark Panther
Neo-Spacian Dark Panther
DARK 3
Neo-Spacian Dark Panther
  • ATK:

  • 1000

  • DEF:

  • 500


Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).


R Rarity
Neo-Spacian Flare Scarab
R Rarity
Neo-Spacian Flare Scarab
Neo-Spacian Flare Scarab
FIRE 3
Neo-Spacian Flare Scarab
  • ATK:

  • 500

  • DEF:

  • 500


Gains 400 ATK for each Spell/Trap your opponent controls.


UR Rarity
Neo-Spacian Glow Moss
UR Rarity
Neo-Spacian Glow Moss
Neo-Spacian Glow Moss
LIGHT 3
Neo-Spacian Glow Moss
  • ATK:

  • 300

  • DEF:

  • 900


If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect. ● Monster: End the Battle Phase of this turn. ● Spell: If this card is attacking, you can change it to a direct attack instead. ● Trap: Change this card to Defense Position.


UR Rarity
Neo-Spacian Grand Mole
UR Rarity
Neo-Spacian Grand Mole
Neo-Spacian Grand Mole
EARTH 3
Neo-Spacian Grand Mole
  • ATK:

  • 900

  • DEF:

  • 300


At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


SR Rarity
Spellbook Magician of Prophecy
SR Rarity
Spellbook Magician of Prophecy
Spellbook Magician of Prophecy
WATER 2
Spellbook Magician of Prophecy
  • ATK:

  • 500

  • DEF:

  • 400


If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


R Rarity
Convert Contact
R Rarity
Convert Contact
Convert Contact
Spell Normal
Convert Contact

    If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards.


    R Rarity
    Convert Contact
    R Rarity
    Convert Contact
    Convert Contact
    Spell Normal
    Convert Contact

      If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards.


      R Rarity
      Convert Contact
      R Rarity
      Convert Contact
      Convert Contact
      Spell Normal
      Convert Contact

        If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards.


        N Rarity
        Cup of Ace
        N Rarity
        Cup of Ace
        Cup of Ace
        Spell Normal
        Cup of Ace

          Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


          N Rarity
          Cup of Ace
          N Rarity
          Cup of Ace
          Cup of Ace
          Spell Normal
          Cup of Ace

            Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


            R Rarity
            Magical Mallet
            R Rarity
            Magical Mallet
            Magical Mallet
            Spell Normal
            Magical Mallet

              Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


              R Rarity
              Space Gift
              R Rarity
              Space Gift
              Space Gift
              Spell Normal
              Space Gift

                Draw 1 card for each different "Neo-Spacian" name on the monsters you control.


                R Rarity
                Space Gift
                R Rarity
                Space Gift
                Space Gift
                Spell Normal
                Space Gift

                  Draw 1 card for each different "Neo-Spacian" name on the monsters you control.


                  R Rarity
                  Space Gift
                  R Rarity
                  Space Gift
                  Space Gift
                  Spell Normal
                  Space Gift

                    Draw 1 card for each different "Neo-Spacian" name on the monsters you control.


                    UR Rarity
                    Spellbook of Knowledge
                    UR Rarity
                    Spellbook of Knowledge
                    Spellbook of Knowledge
                    Spell Normal
                    Spellbook of Knowledge

                      Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                      SR Rarity
                      Spellbook of Secrets
                      SR Rarity
                      Spellbook of Secrets
                      Spellbook of Secrets
                      Spell Normal
                      Spellbook of Secrets

                        Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                        SR Rarity
                        NEXT
                        SR Rarity
                        NEXT
                        NEXT
                        Trap Normal
                        NEXT

                          Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all "Neo-Spacian" monsters or "Elemental HERO Neos", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand.


                          SR Rarity
                          NEXT
                          SR Rarity
                          NEXT
                          NEXT
                          Trap Normal
                          NEXT

                            Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all "Neo-Spacian" monsters or "Elemental HERO Neos", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand.


                            UR Rarity
                            Destiny HERO - Dystopia
                            UR Rarity
                            Destiny HERO - Dystopia
                            Destiny HERO - Dystopia
                            DARK 8
                            Destiny HERO - Dystopia
                            • ATK:

                            • 2800

                            • DEF:

                            • 2400


                            2 "Destiny HERO" monsters If this card is Special Summoned: You can target 1 Level 4 or lower "Destiny HERO" monster in your GY; inflict damage to your opponent equal to that target's ATK. If this card's current ATK is different from its original ATK (except during the Damage Step) (Quick Effect): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to this card's original ATK. You can only use each effect of "Destiny HERO - Dystopia" once per turn.


                            UR Rarity
                            Galatea, the Orcust Automaton
                            UR Rarity
                            Galatea, the Orcust Automaton
                            Galatea, the Orcust Automaton
                            DARK
                            Galatea, the Orcust Automaton
                            • ATK:

                            • 1800

                            • LINK-2

                            Link Arrow:

                            Top-Right

                            Bottom-Left


                            2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


                            UR Rarity
                            Galatea, the Orcust Automaton
                            UR Rarity
                            Galatea, the Orcust Automaton
                            Galatea, the Orcust Automaton
                            DARK
                            Galatea, the Orcust Automaton
                            • ATK:

                            • 1800

                            • LINK-2

                            Link Arrow:

                            Top-Right

                            Bottom-Left


                            2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


                            UR Rarity
                            Reprodocus
                            UR Rarity
                            Reprodocus
                            Reprodocus
                            EARTH
                            Reprodocus
                            • ATK:

                            • 800

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.


                            UR Rarity
                            Reprodocus
                            UR Rarity
                            Reprodocus
                            Reprodocus
                            EARTH
                            Reprodocus
                            • ATK:

                            • 800

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.


                            UR Rarity
                            Reprodocus
                            UR Rarity
                            Reprodocus
                            Reprodocus
                            EARTH
                            Reprodocus
                            • ATK:

                            • 800

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.


                            UR Rarity
                            Clear Wing Synchro Dragon
                            UR Rarity
                            Clear Wing Synchro Dragon
                            Clear Wing Synchro Dragon
                            WIND 7
                            Clear Wing Synchro Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                            UR Rarity
                            Hi-Speedroid Kitedrake
                            UR Rarity
                            Hi-Speedroid Kitedrake
                            Hi-Speedroid Kitedrake
                            WIND 8
                            Hi-Speedroid Kitedrake
                            • ATK:

                            • 3000

                            • DEF:

                            • 2800


                            1 WIND Machine Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate 1 of these effects; ● Destroy all other cards on the field. ● Negate the effects of all face-up cards your opponent currently controls. If this card in your possession is sent to your GY by an opponent's card: You can add 1 "Speedroid" monster from your Deck to your hand. You can only use each effect of "Hi-Speedroid Kitedrake" once per turn.




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