Created by: YGO Mod (20517634)

Created On: 08/28/2023

Red-Eyes Roulette

Need 26 UR

UR Rarity
Gearfried the Red-Eyes Iron Knight1 card
UR Rarity
Red-Eyes Wyvern1 card
UR Rarity
Archfiend Black Skull Dragon1 card
UR Rarity
Borreload Furious Dragon2 card
UR Rarity
Meteor Black Comet Dragon1 card
UR Rarity
Red-Eyes Slash Dragon1 card
UR Rarity
Red-Eyes Black Dragon3 card
UR Rarity
Dark Armed, the Dragon of Annihilation1 card
UR Rarity
Book of Moon2 card
UR Rarity
Cosmic Cyclone2 card
UR Rarity
Red-Eyes Fusion3 card
UR Rarity
Bottomless Trap Hole1 card
UR Rarity
Crackdown1 card
UR Rarity
Ice Dragon's Prison2 card
UR Rarity
Paleozoic Canadia2 card
UR Rarity
Red-Eyes Fang with Chain1 card
UR Rarity
Warning Point1 card

Main: 30 Extra: 8

UR Rarity
Gearfried the Red-Eyes Iron Knight
UR Rarity
Gearfried the Red-Eyes Iron Knight
Gearfried the Red-Eyes Iron Knight
DARK 4
Gearfried the Red-Eyes Iron Knight
  • ATK:

  • 1800

  • DEF:

  • 1600


Once per turn, if either player equips an Equip Card(s) to this card: You can destroy those Equip Cards, then you can destroy 1 Spell/Trap your opponent controls. Once per turn: You can send 1 Equip Card you control that is equipped to this card to the GY, then target 1 Level 7 or lower "Red-Eyes" monster in your GY; Special Summon it.


SR Rarity
Mana Dragon Zirnitron
SR Rarity
Mana Dragon Zirnitron
Mana Dragon Zirnitron
DARK 6
Mana Dragon Zirnitron
  • ATK:

  • 2200

  • DEF:

  • 1200


If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step): You can Special Summon this card from your GY (if it was there when that Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap that is banished or in your GY to your Spell & Trap Zone. You can only use this effect of "Mana Dragon Zirnitron" once per turn. If Summoned this way, banish this card when it leaves the field.


UR Rarity
Red-Eyes Wyvern
UR Rarity
Red-Eyes Wyvern
Red-Eyes Wyvern
WIND 4
Red-Eyes Wyvern
  • ATK:

  • 1800

  • DEF:

  • 1600


During your End Phase, if you did not Normal Summon/Set a monster this turn: You can banish this card from your Graveyard; Special Summon 1 "Red-Eyes" monster from your Graveyard, except "Red-Eyes B. Chick".


UR Rarity
Red-Eyes Black Dragon
UR Rarity
Red-Eyes Black Dragon
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''


UR Rarity
Red-Eyes Black Dragon
UR Rarity
Red-Eyes Black Dragon
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''


UR Rarity
Red-Eyes Black Dragon
UR Rarity
Red-Eyes Black Dragon
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''


SR Rarity
Aether, the Evil Empowering Dragon
SR Rarity
Aether, the Evil Empowering Dragon
Aether, the Evil Empowering Dragon
DARK 64
Aether, the Evil Empowering Dragon
  • ATK:

  • 2300

  • DEF:

  • 1600


[ Pendulum Effect ] Once per turn: You can banish 1 "Empowered Warrior" monster from your Graveyard, then target 1 card on the field; destroy it. [ Monster Effect ] When this card is Normal or Special Summoned: You can target 1 monster on the field; banish it.


UR Rarity
Book of Moon
UR Rarity
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      UR Rarity
      Cosmic Cyclone
      UR Rarity
      Cosmic Cyclone
      Cosmic Cyclone
      Spell Quick
      Cosmic Cyclone

        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


        UR Rarity
        Cosmic Cyclone
        UR Rarity
        Cosmic Cyclone
        Cosmic Cyclone
        Spell Quick
        Cosmic Cyclone

          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


          UR Rarity
          Red-Eyes Fusion
          UR Rarity
          Red-Eyes Fusion
          Red-Eyes Fusion
          Spell Normal
          Red-Eyes Fusion

            Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


            UR Rarity
            Red-Eyes Fusion
            UR Rarity
            Red-Eyes Fusion
            Red-Eyes Fusion
            Spell Normal
            Red-Eyes Fusion

              Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


              UR Rarity
              Red-Eyes Fusion
              UR Rarity
              Red-Eyes Fusion
              Red-Eyes Fusion
              Spell Normal
              Red-Eyes Fusion

                Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


                SR Rarity
                Red-Eyes Insight
                SR Rarity
                Red-Eyes Insight
                Red-Eyes Insight
                Spell Normal
                Red-Eyes Insight

                  Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.


                  SR Rarity
                  Red-Eyes Insight
                  SR Rarity
                  Red-Eyes Insight
                  Red-Eyes Insight
                  Spell Normal
                  Red-Eyes Insight

                    Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.


                    SR Rarity
                    Red-Eyes Insight
                    SR Rarity
                    Red-Eyes Insight
                    Red-Eyes Insight
                    Spell Normal
                    Red-Eyes Insight

                      Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.


                      SR Rarity
                      Back to the Front
                      SR Rarity
                      Back to the Front
                      Back to the Front
                      Trap Normal
                      Back to the Front

                        Target 1 monster in your GY; Special Summon it in Defense Position.


                        UR Rarity
                        Bottomless Trap Hole
                        UR Rarity
                        Bottomless Trap Hole
                        Bottomless Trap Hole
                        Trap Normal
                        Bottomless Trap Hole

                          When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                          UR Rarity
                          Crackdown
                          UR Rarity
                          Crackdown
                          Crackdown
                          Trap Continuous
                          Crackdown

                            Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                            Tag(s):

                            UR Rarity
                            Ice Dragon's Prison
                            UR Rarity
                            Ice Dragon's Prison
                            Ice Dragon's Prison
                            Trap Normal
                            Ice Dragon's Prison

                              Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                              UR Rarity
                              Ice Dragon's Prison
                              UR Rarity
                              Ice Dragon's Prison
                              Ice Dragon's Prison
                              Trap Normal
                              Ice Dragon's Prison

                                Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                SR Rarity
                                Necro Fusion
                                SR Rarity
                                Necro Fusion
                                Necro Fusion
                                Trap Normal
                                Necro Fusion

                                  Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.


                                  SR Rarity
                                  Necro Fusion
                                  SR Rarity
                                  Necro Fusion
                                  Necro Fusion
                                  Trap Normal
                                  Necro Fusion

                                    Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.


                                    UR Rarity
                                    Paleozoic Canadia
                                    UR Rarity
                                    Paleozoic Canadia
                                    Paleozoic Canadia
                                    Trap Normal
                                    Paleozoic Canadia

                                      Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                      UR Rarity
                                      Paleozoic Canadia
                                      UR Rarity
                                      Paleozoic Canadia
                                      Paleozoic Canadia
                                      Trap Normal
                                      Paleozoic Canadia

                                        Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                        UR Rarity
                                        Red-Eyes Fang with Chain
                                        UR Rarity
                                        Red-Eyes Fang with Chain
                                        Red-Eyes Fang with Chain
                                        Trap Normal
                                        Red-Eyes Fang with Chain

                                          Target 1 "Red-Eyes" monster you control; equip this card to it. It can make up to 2 attacks on monsters during each Battle Phase. You can send this Equip Card to the GY, then target 1 Effect Monster on the field; equip that target to the monster this card was equipped to, and if you do, while a monster is equipped to it by this effect, its ATK/DEF become equal to the original ATK/DEF of that equipped monster.


                                          SR Rarity
                                          Super Team Buddy Force Unite!
                                          SR Rarity
                                          Super Team Buddy Force Unite!
                                          Super Team Buddy Force Unite!
                                          Trap Normal
                                          Super Team Buddy Force Unite!

                                            Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.


                                            SR Rarity
                                            Super Team Buddy Force Unite!
                                            SR Rarity
                                            Super Team Buddy Force Unite!
                                            Super Team Buddy Force Unite!
                                            Trap Normal
                                            Super Team Buddy Force Unite!

                                              Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.


                                              UR Rarity
                                              Warning Point
                                              UR Rarity
                                              Warning Point
                                              Warning Point
                                              Trap Normal
                                              Warning Point

                                                When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                                UR Rarity
                                                Archfiend Black Skull Dragon
                                                UR Rarity
                                                Archfiend Black Skull Dragon
                                                Archfiend Black Skull Dragon
                                                DARK 9
                                                Archfiend Black Skull Dragon
                                                • ATK:

                                                • 3200

                                                • DEF:

                                                • 2500


                                                1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.


                                                UR Rarity
                                                Borreload Furious Dragon
                                                UR Rarity
                                                Borreload Furious Dragon
                                                Borreload Furious Dragon
                                                DARK 8
                                                Borreload Furious Dragon
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2500


                                                2 DARK Dragon monsters (Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. You can banish this card from your GY, then target 1 DARK Link Monster in your GY; Special Summon it, but neither player can activate its effects this turn. You can only use each effect of "Borreload Furious Dragon" once per turn.


                                                UR Rarity
                                                Borreload Furious Dragon
                                                UR Rarity
                                                Borreload Furious Dragon
                                                Borreload Furious Dragon
                                                DARK 8
                                                Borreload Furious Dragon
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2500


                                                2 DARK Dragon monsters (Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. You can banish this card from your GY, then target 1 DARK Link Monster in your GY; Special Summon it, but neither player can activate its effects this turn. You can only use each effect of "Borreload Furious Dragon" once per turn.


                                                UR Rarity
                                                Meteor Black Comet Dragon
                                                UR Rarity
                                                Meteor Black Comet Dragon
                                                Meteor Black Comet Dragon
                                                DARK 8
                                                Meteor Black Comet Dragon
                                                • ATK:

                                                • 3500

                                                • DEF:

                                                • 2000


                                                1 Level 7 "Red-Eyes" monster + 1 Level 6 Dragon-Type monster If this card is Fusion Summoned: You can send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. If this card is sent from the Monster Zone to the Graveyard: You can target 1 Normal Monster in your Graveyard; Special Summon it.


                                                UR Rarity
                                                Red-Eyes Slash Dragon
                                                UR Rarity
                                                Red-Eyes Slash Dragon
                                                Red-Eyes Slash Dragon
                                                DARK 7
                                                Red-Eyes Slash Dragon
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2400


                                                "Red-Eyes B. Dragon" + 1 Warrior monster When a "Red-Eyes" monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell with this effect. ● The equipped monster gains 200 ATK. When a card or effect is activated that targets a card you control (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect: You can Special Summon as many monsters from your GY as possible, that were equipped to this card.


                                                SR Rarity
                                                Knightmare Phoenix
                                                SR Rarity
                                                Knightmare Phoenix
                                                Knightmare Phoenix
                                                FIRE
                                                Knightmare Phoenix
                                                • ATK:

                                                • 1900

                                                • LINK-2

                                                Link Arrow:

                                                Top

                                                Right


                                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                UR Rarity
                                                Dark Armed, the Dragon of Annihilation
                                                UR Rarity
                                                Dark Armed, the Dragon of Annihilation
                                                Dark Armed, the Dragon of Annihilation
                                                DARK
                                                Dark Armed, the Dragon of Annihilation
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 1000


                                                2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.


                                                SR Rarity
                                                Number 11: Big Eye
                                                SR Rarity
                                                Number 11: Big Eye
                                                Number 11: Big Eye
                                                DARK
                                                Number 11: Big Eye
                                                • ATK:

                                                • 2600

                                                • DEF:

                                                • 2000


                                                2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.




                                                More Duel Links Info

                                                Red-Eyes Breakdown

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

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