Created by: YGO Mod (20517634)

Created On: 08/22/2023

Main: 55

3 cardAqua Madoor 3 cardAqua Madoor
Aqua Madoor
WATER 4
Aqua Madoor
  • ATK:

  • 1200

  • DEF:

  • 2000


A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.


1 cardBlue-Eyes White Dragon 1 cardBlue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


1 cardCurse of Dragon 1 cardCurse of Dragon
Curse of Dragon
DARK 5
Curse of Dragon
  • ATK:

  • 2000

  • DEF:

  • 1500


A wicked dragon that taps into dark forces to execute a powerful attack.


1 cardDark Magician 1 cardDark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


3 cardFairy's Gift 3 cardFairy's Gift
Fairy's Gift
LIGHT 4
Fairy's Gift
  • ATK:

  • 1400

  • DEF:

  • 1000


This flying monster is known for delivering happiness to all.


3 cardGiant Flea 3 cardGiant Flea
Giant Flea
EARTH 4
Giant Flea
  • ATK:

  • 1500

  • DEF:

  • 1200


A massive flea that feeds on the blood of its enemies.


3 cardMystical Elf 3 cardMystical Elf
Mystical Elf
LIGHT 4
Mystical Elf
  • ATK:

  • 800

  • DEF:

  • 2000


A delicate elf that lacks offense, but has a terrific defense backed by mystical power.


3 cardRogue Doll 3 cardRogue Doll
Rogue Doll
LIGHT 4
Rogue Doll
  • ATK:

  • 1600

  • DEF:

  • 1000


A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces.


3 cardSpirit of the Harp 3 cardSpirit of the Harp
Spirit of the Harp
LIGHT 4
Spirit of the Harp
  • ATK:

  • 800

  • DEF:

  • 2000


A spirit that soothes the soul with the music of its heavenly harp.


3 cardTakriminos 3 cardTakriminos
Takriminos
WATER 4
Takriminos
  • ATK:

  • 1500

  • DEF:

  • 1200


A member of a race of sea serpents that freely travels through the sea.


2 cardTerra the Terrible 2 cardTerra the Terrible
Terra the Terrible
DARK 4
Terra the Terrible
  • ATK:

  • 1200

  • DEF:

  • 1300


Known as a swamp dweller, this creature is a minion of the dark forces.


3 cardTrial of Nightmare 3 cardTrial of Nightmare
Trial of Nightmare
DARK 4
Trial of Nightmare
  • ATK:

  • 1300

  • DEF:

  • 900


This fiend passes judgment on enemies that are locked in coffins.


3 cardDark Hole
3 cardDark Hole
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.


    3 cardDe-Spell 3 cardDe-Spell
    De-Spell
    Spell Normal
    De-Spell

      Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.)


      3 cardElf's Light 3 cardElf's Light
      Elf's Light
      Spell Equip
      Elf's Light

        A LIGHT monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.


        3 cardFissure 3 cardFissure
        Fissure
        Spell Normal
        Fissure

          Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).


          3 cardMonster Reborn
          3 cardMonster Reborn
          Monster Reborn
          Spell Normal
          Monster Reborn

            Target 1 monster in either GY; Special Summon it.




            Tag(s):

            3 cardRaigeki
            3 cardRaigeki
            Raigeki
            Spell Normal
            Raigeki

              Destroy all monsters your opponent controls.




              Tag(s):

              3 cardSwords of Revealing Light
              3 cardSwords of Revealing Light
              Swords of Revealing Light
              Spell Normal
              Swords of Revealing Light

                After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                3 cardYami 3 cardYami
                Yami
                Spell Field
                Yami

                  All Fiend and Spellcaster monsters on the field gain 200 ATK/DEF, also all Fairy monsters on the field lose 200 ATK/DEF.


                  2 cardTrap Hole 2 cardTrap Hole
                  Trap Hole
                  Trap Normal
                  Trap Hole

                    When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.




                    More TCG Info

                    Hole Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

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