Created by: test (054123)

Created On: 08/18/2023

Need 18 UR

 Rarity
Chaos Emperor Dragon - Envoy of the End1 card
UR Rarity
Kuriboh1 card
UR Rarity
Sphere Kuriboh1 card
UR Rarity
Relinquished1 card
 Rarity
Ghost Ogre & Snow Rabbit1 card
 Rarity
Graceful Charity1 card
UR Rarity
Invocation1 card
UR Rarity
Multiply1 card
UR Rarity
Red-Eyes Fusion1 card
UR Rarity
Shield & Sword1 card
UR Rarity
Super Polymerization1 card
UR Rarity
Swords of Revealing Light1 card
UR Rarity
Toon World1 card
 Rarity
Crush Card Virus1 card
 Rarity
Deck Devastation Virus1 card
 Rarity
Eradicator Epidemic Virus1 card
 Rarity
Full Force Virus1 card
 Rarity
Grinning Grave Virus1 card

Main: 26

 Rarity
Chaos Emperor Dragon - Envoy of the End
 Rarity
Chaos Emperor Dragon - Envoy of the End
Chaos Emperor Dragon - Envoy of the End
DARK 8
Chaos Emperor Dragon - Envoy of the End
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.


SR Rarity
Copycat
SR Rarity
Copycat
Copycat
LIGHT 1
Copycat
  • ATK:

  • 0

  • DEF:

  • 0


If this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK/DEF become equal to that monster's original ATK/DEF.


UR Rarity
Kuriboh
UR Rarity
Kuriboh
Kuriboh
DARK 1
Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


UR Rarity
Sphere Kuriboh
UR Rarity
Sphere Kuriboh
Sphere Kuriboh
DARK 1
Sphere Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.


SR Rarity
Time Wizard
SR Rarity
Time Wizard
Time Wizard
LIGHT 2
Time Wizard
  • ATK:

  • 500

  • DEF:

  • 400


Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.


UR Rarity
Relinquished
UR Rarity
Relinquished
Relinquished
DARK 1
Relinquished
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.


 Rarity
Ghost Ogre & Snow Rabbit
 Rarity
Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


SR Rarity
Brain Control
SR Rarity
Brain Control
Brain Control
Spell Normal
Brain Control

    Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


     Rarity
    Graceful Charity
     Rarity
    Graceful Charity
    Graceful Charity
    Spell Normal
    Graceful Charity

      Draw 3 cards, then discard 2 cards.


      N Rarity
      Harpie's Feather Duster
      N Rarity
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.




        Tag(s):

        N Rarity
        Infinite Cards
        N Rarity
        Infinite Cards
        Infinite Cards
        Spell Continuous
        Infinite Cards

          There is no limit to the number of cards in players' hands.


          UR Rarity
          Invocation
          UR Rarity
          Invocation
          Invocation
          Spell Normal
          Invocation

            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


            R Rarity
            Metalfoes Fusion
            R Rarity
            Metalfoes Fusion
            Metalfoes Fusion
            Spell Normal
            Metalfoes Fusion

              Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.


              UR Rarity
              Multiply
              UR Rarity
              Multiply
              Multiply
              Spell Quick
              Multiply

                Tribute 1 face-up "Kuriboh"; Special Summon as many "Kuriboh Tokens" (Fiend/DARK/Level 1/ATK 300/DEF 200) as possible, in Defense Position. They cannot be Tributed for a Tribute Summon.


                N Rarity
                Pot of Greed
                N Rarity
                Pot of Greed
                Pot of Greed
                Spell Normal
                Pot of Greed

                  Draw 2 cards.




                  Tag(s):

                  UR Rarity
                  Red-Eyes Fusion
                  UR Rarity
                  Red-Eyes Fusion
                  Red-Eyes Fusion
                  Spell Normal
                  Red-Eyes Fusion

                    Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


                    UR Rarity
                    Shield & Sword
                    UR Rarity
                    Shield & Sword
                    Shield & Sword
                    Spell Normal
                    Shield & Sword

                      Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn.


                      UR Rarity
                      Super Polymerization
                      UR Rarity
                      Super Polymerization
                      Super Polymerization
                      Spell Quick
                      Super Polymerization

                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                        Tag(s):

                        UR Rarity
                        Swords of Revealing Light
                        UR Rarity
                        Swords of Revealing Light
                        Swords of Revealing Light
                        Spell Normal
                        Swords of Revealing Light

                          After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                          UR Rarity
                          Toon World
                          UR Rarity
                          Toon World
                          Toon World
                          Spell Continuous
                          Toon World

                            Activate this card by paying 1000 LP.


                             Rarity
                            Crush Card Virus
                             Rarity
                            Crush Card Virus
                            Crush Card Virus
                            Trap Normal
                            Crush Card Virus

                              Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.


                               Rarity
                              Deck Devastation Virus
                               Rarity
                              Deck Devastation Virus
                              Deck Devastation Virus
                              Trap Normal
                              Deck Devastation Virus

                                Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.


                                 Rarity
                                Eradicator Epidemic Virus
                                 Rarity
                                Eradicator Epidemic Virus
                                Eradicator Epidemic Virus
                                Trap Normal
                                Eradicator Epidemic Virus

                                  Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


                                   Rarity
                                  Full Force Virus
                                   Rarity
                                  Full Force Virus
                                  Full Force Virus
                                  Trap Normal
                                  Full Force Virus

                                    Tribute 1 DARK monster with 2000 or more DEF; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less DEF.


                                     Rarity
                                    Grinning Grave Virus
                                     Rarity
                                    Grinning Grave Virus
                                    Grinning Grave Virus
                                    Trap Normal
                                    Grinning Grave Virus

                                      Tribute 1 DARK monster with 3000 or less ATK; your opponent destroys 1 card (of their choice) in their hand or Deck for every 500 ATK that monster had on the field. If you Tributed a monster with 2000 or more ATK to activate this card, look at all cards your opponent draws until the end of their 3rd turn after this card's activation, and destroy all monsters among them. Cards destroyed and sent to the GY by this card's effects cannot activate their own effects that same turn.


                                      SR Rarity
                                      Magical Hats
                                      SR Rarity
                                      Magical Hats
                                      Magical Hats
                                      Trap Normal
                                      Magical Hats

                                        During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.




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