Created by: Mèo Fool Gaming (37156024)

Created On: 05/29/2022

Need 28 UR

UR Rarity
Girsu, the Orcust Mekk-Knight1 card
UR Rarity
Maxx "C"2 card
UR Rarity
Nibiru, the Primal Being1 card
UR Rarity
Destiny HERO - Destroyer Phoenix Enforcer1 card
UR Rarity
Accesscode Talker1 card
UR Rarity
I:P Masquerena1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Linkuriboh1 card
UR Rarity
Predaplant Verte Anaconda1 card
UR Rarity
Sky Striker Ace - Kagari1 card
UR Rarity
The Phantom Knights of Rusty Bardiche1 card
UR Rarity
Borreload Savage Dragon1 card
UR Rarity
Ash Blossom & Joyous Spring2 card
UR Rarity
Dingirsu, the Orcust of the Evening Star2 card
UR Rarity
True King of All Calamities1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Crossout Designator3 card
UR Rarity
Forbidden Droplet2 card
UR Rarity
Sky Striker Mobilize - Engage!2 card
UR Rarity
Infinite Impermanence1 card

Main: 40 Extra: 15

SR Rarity
1 cardArmageddon Knight
SR Rarity
1 cardArmageddon Knight
Armageddon Knight
DARK 4
Armageddon Knight
  • ATK:

  • 1400

  • DEF:

  • 1200


When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


SR Rarity
3 cardDanger! Nessie!
SR Rarity
3 cardDanger! Nessie!
Danger! Nessie!
DARK 7
Danger! Nessie!
  • ATK:

  • 1600

  • DEF:

  • 2800


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.


SR Rarity
2 cardDanger!? Jackalope?
SR Rarity
2 cardDanger!? Jackalope?
Danger!? Jackalope?
DARK 3
Danger!? Jackalope?
  • ATK:

  • 500

  • DEF:

  • 2000


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.


SR Rarity
1 cardDanger!? Tsuchinoko?
SR Rarity
1 cardDanger!? Tsuchinoko?
Danger!? Tsuchinoko?
DARK 3
Danger!? Tsuchinoko?
  • ATK:

  • 1300

  • DEF:

  • 0


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.


SR Rarity
3 cardDark Grepher
SR Rarity
3 cardDark Grepher
Dark Grepher
DARK 4
Dark Grepher
  • ATK:

  • 1700

  • DEF:

  • 1600


You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.


R Rarity
1 cardDestiny HERO - Celestial
R Rarity
1 cardDestiny HERO - Celestial
Destiny HERO - Celestial
DARK 4
Destiny HERO - Celestial
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.


R Rarity
1 cardDestiny HERO - Dasher
R Rarity
1 cardDestiny HERO - Dasher
Destiny HERO - Dasher
DARK 6
Destiny HERO - Dasher
  • ATK:

  • 2100

  • DEF:

  • 1000


Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.


UR Rarity
1 cardGirsu, the Orcust Mekk-Knight
UR Rarity
1 cardGirsu, the Orcust Mekk-Knight
Girsu, the Orcust Mekk-Knight
DARK 4
Girsu, the Orcust Mekk-Knight
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
1 cardNibiru, the Primal Being
UR Rarity
1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


N Rarity
2 cardOrcust Cymbal Skeleton
N Rarity
2 cardOrcust Cymbal Skeleton
Orcust Cymbal Skeleton
DARK 3
Orcust Cymbal Skeleton
  • ATK:

  • 1200

  • DEF:

  • 1500


You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.


R Rarity
1 cardOrcust Harp Horror
R Rarity
1 cardOrcust Harp Horror
Orcust Harp Horror
DARK 4
Orcust Harp Horror
  • ATK:

  • 1700

  • DEF:

  • 1400


You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


R Rarity
2 cardOrcust Knightmare
R Rarity
2 cardOrcust Knightmare
Orcust Knightmare
DARK 7
Orcust Knightmare
  • ATK:

  • 100

  • DEF:

  • 2000


Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.


R Rarity
1 cardRaider's Wing
R Rarity
1 cardRaider's Wing
Raider's Wing
DARK 4
Raider's Wing
  • ATK:

  • 0

  • DEF:

  • 2000


(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) If this card is in your hand or GY: You can detach 1 material from your DARK Xyz Monster; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Raider's Wing" once per turn. An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect. ● Your opponent cannot target this card with card effects.


R Rarity
1 cardWorld Legacy - "World Wand"
R Rarity
1 cardWorld Legacy - "World Wand"
World Legacy - "World Wand"
DARK 8
World Legacy - "World Wand"
  • ATK:

  • 500

  • DEF:

  • 2500


This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


UR Rarity
2 cardAsh Blossom & Joyous Spring
UR Rarity
2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


N Rarity
1 cardOrcust Brass Bombard
N Rarity
1 cardOrcust Brass Bombard
Orcust Brass Bombard
DARK 1
Orcust Brass Bombard
  • ATK:

  • 500

  • DEF:

  • 1900


You can banish this card from your GY; Special Summon 1 "Orcust" monster from your hand, except "Orcust Brass Bombard", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Brass Bombard" once per turn.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    3 cardCrossout Designator
    UR Rarity
    3 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      UR Rarity
      2 cardForbidden Droplet
      UR Rarity
      2 cardForbidden Droplet
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




        Tag(s):

        R Rarity
        1 cardFusion Destiny
        R Rarity
        1 cardFusion Destiny
        Fusion Destiny
        Spell Normal
        Fusion Destiny

          Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


          R Rarity
          1 cardOrcustrated Babel
          R Rarity
          1 cardOrcustrated Babel
          Orcustrated Babel
          Spell Field
          Orcustrated Babel

            You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.


            SR Rarity
            1 cardSky Striker Mecha - Hornet Drones
            SR Rarity
            1 cardSky Striker Mecha - Hornet Drones
            Sky Striker Mecha - Hornet Drones
            Spell Quick
            Sky Striker Mecha - Hornet Drones

              If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


              UR Rarity
              2 cardSky Striker Mobilize - Engage!
              UR Rarity
              2 cardSky Striker Mobilize - Engage!
              Sky Striker Mobilize - Engage!
              Spell Normal
              Sky Striker Mobilize - Engage!

                If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                R Rarity
                1 cardThe Phantom Knights' Rank-Up-Magic Launch
                R Rarity
                1 cardThe Phantom Knights' Rank-Up-Magic Launch
                The Phantom Knights' Rank-Up-Magic Launch
                Spell Quick
                The Phantom Knights' Rank-Up-Magic Launch

                  During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.


                  UR Rarity
                  1 cardInfinite Impermanence
                  UR Rarity
                  1 cardInfinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                    UR Rarity
                    1 cardDestiny HERO - Destroyer Phoenix Enforcer
                    UR Rarity
                    1 cardDestiny HERO - Destroyer Phoenix Enforcer
                    Destiny HERO - Destroyer Phoenix Enforcer
                    DARK 8
                    Destiny HERO - Destroyer Phoenix Enforcer
                    • ATK:

                    • 2500

                    • DEF:

                    • 2100


                    1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                    UR Rarity
                    1 cardAccesscode Talker
                    UR Rarity
                    1 cardAccesscode Talker
                    Accesscode Talker
                    DARK
                    Accesscode Talker
                    • ATK:

                    • 2300

                    • LINK-4

                    Link Arrow:

                    Top

                    Left

                    Right

                    Bottom


                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                    Tag(s):

                    SR Rarity
                    1 cardBarricadeborg Blocker
                    SR Rarity
                    1 cardBarricadeborg Blocker
                    Barricadeborg Blocker
                    DARK
                    Barricadeborg Blocker
                    • ATK:

                    • 1000

                    • LINK-2

                    Link Arrow:

                    Left

                    Bottom


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                    SR Rarity
                    1 cardGalatea, the Orcust Automaton
                    SR Rarity
                    1 cardGalatea, the Orcust Automaton
                    Galatea, the Orcust Automaton
                    DARK
                    Galatea, the Orcust Automaton
                    • ATK:

                    • 1800

                    • LINK-2

                    Link Arrow:

                    Top-Right

                    Bottom-Left


                    2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


                    UR Rarity
                    1 cardI:P Masquerena
                    UR Rarity
                    1 cardI:P Masquerena
                    I:P Masquerena
                    DARK
                    I:P Masquerena
                    • ATK:

                    • 800

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                    UR Rarity
                    1 cardKnightmare Unicorn
                    UR Rarity
                    1 cardKnightmare Unicorn
                    Knightmare Unicorn
                    DARK
                    Knightmare Unicorn
                    • ATK:

                    • 2200

                    • LINK-3

                    Link Arrow:

                    Left

                    Right

                    Bottom


                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                    UR Rarity
                    1 cardLinkuriboh
                    UR Rarity
                    1 cardLinkuriboh
                    Linkuriboh
                    DARK
                    Linkuriboh
                    • ATK:

                    • 300

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                    SR Rarity
                    1 cardLongirsu, the Orcust Orchestrator
                    SR Rarity
                    1 cardLongirsu, the Orcust Orchestrator
                    Longirsu, the Orcust Orchestrator
                    DARK
                    Longirsu, the Orcust Orchestrator
                    • ATK:

                    • 2500

                    • LINK-3

                    Link Arrow:

                    Top-Left

                    Top

                    Bottom-Right


                    2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.


                    UR Rarity
                    1 cardPredaplant Verte Anaconda
                    UR Rarity
                    1 cardPredaplant Verte Anaconda
                    Predaplant Verte Anaconda
                    DARK
                    Predaplant Verte Anaconda
                    • ATK:

                    • 500

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                    UR Rarity
                    1 cardSky Striker Ace - Kagari
                    UR Rarity
                    1 cardSky Striker Ace - Kagari
                    Sky Striker Ace - Kagari
                    FIRE
                    Sky Striker Ace - Kagari
                    • ATK:

                    • 1500

                    • LINK-1

                    Link Arrow:

                    Top-Left


                    1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                    UR Rarity
                    1 cardThe Phantom Knights of Rusty Bardiche
                    UR Rarity
                    1 cardThe Phantom Knights of Rusty Bardiche
                    The Phantom Knights of Rusty Bardiche
                    DARK
                    The Phantom Knights of Rusty Bardiche
                    • ATK:

                    • 2100

                    • LINK-3

                    Link Arrow:

                    Right

                    Bottom-Left

                    Bottom-Right


                    2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.


                    UR Rarity
                    1 cardBorreload Savage Dragon
                    UR Rarity
                    1 cardBorreload Savage Dragon
                    Borreload Savage Dragon
                    DARK 8
                    Borreload Savage Dragon
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                    UR Rarity
                    2 cardDingirsu, the Orcust of the Evening Star
                    UR Rarity
                    2 cardDingirsu, the Orcust of the Evening Star
                    Dingirsu, the Orcust of the Evening Star
                    DARK
                    Dingirsu, the Orcust of the Evening Star
                    • ATK:

                    • 2600

                    • DEF:

                    • 2100


                    2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                    UR Rarity
                    1 cardTrue King of All Calamities
                    UR Rarity
                    1 cardTrue King of All Calamities
                    True King of All Calamities
                    DARK
                    True King of All Calamities
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2+ Level 9 monsters Once per turn (Quick Effect): You can detach 1 material from this card and declare 1 Attribute; this turn, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects or attack. Monsters that "True Draco" and "True King" monsters in your hand would destroy with their effects can be chosen from your opponent's field.




                    More Master Duel Info

                    Sky Striker Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

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