Created by: YGO Mod (20517634)

Created On: 08/17/2023

Red-Eyes Roulette

Need 26 UR

UR Rarity
Archfiend Black Skull Dragon2 card
UR Rarity
Borreload Furious Dragon2 card
UR Rarity
Meteor Black Comet Dragon1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Linkuriboh1 card
UR Rarity
Red-Eyes Black Dragon3 card
UR Rarity
Red-Eyes Fusion3 card
UR Rarity
Bottomless Trap Hole2 card
UR Rarity
Ice Dragon's Prison2 card
UR Rarity
Lost Wind1 card
UR Rarity
Needle Ceiling2 card
UR Rarity
Paleozoic Canadia3 card
UR Rarity
Red-Eyes Fang with Chain1 card
UR Rarity
Warning Point2 card

Main: 30 Extra: 8

SR Rarity
Mana Dragon Zirnitron
SR Rarity
Mana Dragon Zirnitron
Mana Dragon Zirnitron
DARK 6
Mana Dragon Zirnitron
  • ATK:

  • 2200

  • DEF:

  • 1200


If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step): You can Special Summon this card from your GY (if it was there when that Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap that is banished or in your GY to your Spell & Trap Zone. You can only use this effect of "Mana Dragon Zirnitron" once per turn. If Summoned this way, banish this card when it leaves the field.


SR Rarity
Red-Eyes Retro Dragon
SR Rarity
Red-Eyes Retro Dragon
Red-Eyes Retro Dragon
DARK 4
Red-Eyes Retro Dragon
  • ATK:

  • 1700

  • DEF:

  • 1600


If a Level 7 or lower "Red-Eyes" monster(s) you control is destroyed by your opponent's attack or card effect and sent to your GY, while this card is in your hand: You can Special Summon this card in Defense Position, and if you do, Special Summon as many of those destroyed monsters as possible in the same position they were in when destroyed. You can Tribute this card; you can Normal Summon 1 "Red-Eyes" monster during your Main Phase this turn in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


SR Rarity
Red-Eyes Retro Dragon
SR Rarity
Red-Eyes Retro Dragon
Red-Eyes Retro Dragon
DARK 4
Red-Eyes Retro Dragon
  • ATK:

  • 1700

  • DEF:

  • 1600


If a Level 7 or lower "Red-Eyes" monster(s) you control is destroyed by your opponent's attack or card effect and sent to your GY, while this card is in your hand: You can Special Summon this card in Defense Position, and if you do, Special Summon as many of those destroyed monsters as possible in the same position they were in when destroyed. You can Tribute this card; you can Normal Summon 1 "Red-Eyes" monster during your Main Phase this turn in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


UR Rarity
Red-Eyes Black Dragon
UR Rarity
Red-Eyes Black Dragon
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''


UR Rarity
Red-Eyes Black Dragon
UR Rarity
Red-Eyes Black Dragon
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''


UR Rarity
Red-Eyes Black Dragon
UR Rarity
Red-Eyes Black Dragon
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''


UR Rarity
Red-Eyes Fusion
UR Rarity
Red-Eyes Fusion
Red-Eyes Fusion
Spell Normal
Red-Eyes Fusion

    Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


    UR Rarity
    Red-Eyes Fusion
    UR Rarity
    Red-Eyes Fusion
    Red-Eyes Fusion
    Spell Normal
    Red-Eyes Fusion

      Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


      UR Rarity
      Red-Eyes Fusion
      UR Rarity
      Red-Eyes Fusion
      Red-Eyes Fusion
      Spell Normal
      Red-Eyes Fusion

        Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


        SR Rarity
        Red-Eyes Insight
        SR Rarity
        Red-Eyes Insight
        Red-Eyes Insight
        Spell Normal
        Red-Eyes Insight

          Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.


          SR Rarity
          Red-Eyes Insight
          SR Rarity
          Red-Eyes Insight
          Red-Eyes Insight
          Spell Normal
          Red-Eyes Insight

            Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.


            SR Rarity
            Red-Eyes Insight
            SR Rarity
            Red-Eyes Insight
            Red-Eyes Insight
            Spell Normal
            Red-Eyes Insight

              Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.


              N Rarity
              Summon Breaker
              N Rarity
              Summon Breaker
              Summon Breaker
              Spell Field
              Summon Breaker

                During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase.


                SR Rarity
                Back to the Front
                SR Rarity
                Back to the Front
                Back to the Front
                Trap Normal
                Back to the Front

                  Target 1 monster in your GY; Special Summon it in Defense Position.


                  SR Rarity
                  Back to the Front
                  SR Rarity
                  Back to the Front
                  Back to the Front
                  Trap Normal
                  Back to the Front

                    Target 1 monster in your GY; Special Summon it in Defense Position.


                    UR Rarity
                    Bottomless Trap Hole
                    UR Rarity
                    Bottomless Trap Hole
                    Bottomless Trap Hole
                    Trap Normal
                    Bottomless Trap Hole

                      When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                      UR Rarity
                      Bottomless Trap Hole
                      UR Rarity
                      Bottomless Trap Hole
                      Bottomless Trap Hole
                      Trap Normal
                      Bottomless Trap Hole

                        When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                        UR Rarity
                        Ice Dragon's Prison
                        UR Rarity
                        Ice Dragon's Prison
                        Ice Dragon's Prison
                        Trap Normal
                        Ice Dragon's Prison

                          Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                          UR Rarity
                          Ice Dragon's Prison
                          UR Rarity
                          Ice Dragon's Prison
                          Ice Dragon's Prison
                          Trap Normal
                          Ice Dragon's Prison

                            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                            UR Rarity
                            Lost Wind
                            UR Rarity
                            Lost Wind
                            Lost Wind
                            Trap Normal
                            Lost Wind

                              Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                              SR Rarity
                              Necro Fusion
                              SR Rarity
                              Necro Fusion
                              Necro Fusion
                              Trap Normal
                              Necro Fusion

                                Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.


                                SR Rarity
                                Necro Fusion
                                SR Rarity
                                Necro Fusion
                                Necro Fusion
                                Trap Normal
                                Necro Fusion

                                  Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.


                                  UR Rarity
                                  Needle Ceiling
                                  UR Rarity
                                  Needle Ceiling
                                  Needle Ceiling
                                  Trap Normal
                                  Needle Ceiling

                                    When there are 4 or more monsters on the field: Destroy all face-up monsters.


                                    UR Rarity
                                    Needle Ceiling
                                    UR Rarity
                                    Needle Ceiling
                                    Needle Ceiling
                                    Trap Normal
                                    Needle Ceiling

                                      When there are 4 or more monsters on the field: Destroy all face-up monsters.


                                      UR Rarity
                                      Paleozoic Canadia
                                      UR Rarity
                                      Paleozoic Canadia
                                      Paleozoic Canadia
                                      Trap Normal
                                      Paleozoic Canadia

                                        Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                        UR Rarity
                                        Paleozoic Canadia
                                        UR Rarity
                                        Paleozoic Canadia
                                        Paleozoic Canadia
                                        Trap Normal
                                        Paleozoic Canadia

                                          Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                          UR Rarity
                                          Paleozoic Canadia
                                          UR Rarity
                                          Paleozoic Canadia
                                          Paleozoic Canadia
                                          Trap Normal
                                          Paleozoic Canadia

                                            Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                            UR Rarity
                                            Red-Eyes Fang with Chain
                                            UR Rarity
                                            Red-Eyes Fang with Chain
                                            Red-Eyes Fang with Chain
                                            Trap Normal
                                            Red-Eyes Fang with Chain

                                              Target 1 "Red-Eyes" monster you control; equip this card to it. It can make up to 2 attacks on monsters during each Battle Phase. You can send this Equip Card to the GY, then target 1 Effect Monster on the field; equip that target to the monster this card was equipped to, and if you do, while a monster is equipped to it by this effect, its ATK/DEF become equal to the original ATK/DEF of that equipped monster.


                                              UR Rarity
                                              Warning Point
                                              UR Rarity
                                              Warning Point
                                              Warning Point
                                              Trap Normal
                                              Warning Point

                                                When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                                UR Rarity
                                                Warning Point
                                                UR Rarity
                                                Warning Point
                                                Warning Point
                                                Trap Normal
                                                Warning Point

                                                  When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                                  UR Rarity
                                                  Archfiend Black Skull Dragon
                                                  UR Rarity
                                                  Archfiend Black Skull Dragon
                                                  Archfiend Black Skull Dragon
                                                  DARK 9
                                                  Archfiend Black Skull Dragon
                                                  • ATK:

                                                  • 3200

                                                  • DEF:

                                                  • 2500


                                                  1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.


                                                  UR Rarity
                                                  Archfiend Black Skull Dragon
                                                  UR Rarity
                                                  Archfiend Black Skull Dragon
                                                  Archfiend Black Skull Dragon
                                                  DARK 9
                                                  Archfiend Black Skull Dragon
                                                  • ATK:

                                                  • 3200

                                                  • DEF:

                                                  • 2500


                                                  1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.


                                                  UR Rarity
                                                  Borreload Furious Dragon
                                                  UR Rarity
                                                  Borreload Furious Dragon
                                                  Borreload Furious Dragon
                                                  DARK 8
                                                  Borreload Furious Dragon
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  2 DARK Dragon monsters (Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. You can banish this card from your GY, then target 1 DARK Link Monster in your GY; Special Summon it, but neither player can activate its effects this turn. You can only use each effect of "Borreload Furious Dragon" once per turn.


                                                  UR Rarity
                                                  Borreload Furious Dragon
                                                  UR Rarity
                                                  Borreload Furious Dragon
                                                  Borreload Furious Dragon
                                                  DARK 8
                                                  Borreload Furious Dragon
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  2 DARK Dragon monsters (Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. You can banish this card from your GY, then target 1 DARK Link Monster in your GY; Special Summon it, but neither player can activate its effects this turn. You can only use each effect of "Borreload Furious Dragon" once per turn.


                                                  UR Rarity
                                                  Meteor Black Comet Dragon
                                                  UR Rarity
                                                  Meteor Black Comet Dragon
                                                  Meteor Black Comet Dragon
                                                  DARK 8
                                                  Meteor Black Comet Dragon
                                                  • ATK:

                                                  • 3500

                                                  • DEF:

                                                  • 2000


                                                  1 Level 7 "Red-Eyes" monster + 1 Level 6 Dragon-Type monster If this card is Fusion Summoned: You can send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. If this card is sent from the Monster Zone to the Graveyard: You can target 1 Normal Monster in your Graveyard; Special Summon it.


                                                  SR Rarity
                                                  Knightmare Phoenix
                                                  SR Rarity
                                                  Knightmare Phoenix
                                                  Knightmare Phoenix
                                                  FIRE
                                                  Knightmare Phoenix
                                                  • ATK:

                                                  • 1900

                                                  • LINK-2

                                                  Link Arrow:

                                                  Top

                                                  Right


                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                  UR Rarity
                                                  Knightmare Unicorn
                                                  UR Rarity
                                                  Knightmare Unicorn
                                                  Knightmare Unicorn
                                                  DARK
                                                  Knightmare Unicorn
                                                  • ATK:

                                                  • 2200

                                                  • LINK-3

                                                  Link Arrow:

                                                  Left

                                                  Right

                                                  Bottom


                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                  UR Rarity
                                                  Linkuriboh
                                                  UR Rarity
                                                  Linkuriboh
                                                  Linkuriboh
                                                  DARK
                                                  Linkuriboh
                                                  • ATK:

                                                  • 300

                                                  • LINK-1

                                                  Link Arrow:

                                                  Bottom


                                                  1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.




                                                  More Duel Links Info

                                                  Red-Eyes Breakdown

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

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