Created by: YGO Mod (20517634)

Created On: 08/17/2023

Need 14 UR

UR Rarity
Hugin the Runick Wings
UR Rarity
Hugin the Runick Wings
UR Rarity
Hugin the Runick Wings
UR Rarity
Munin the Runick Wings
UR Rarity
Munin the Runick Wings
UR Rarity
Munin the Runick Wings
UR Rarity
Worm Zero
UR Rarity
Runick Fountain
UR Rarity
Runick Fountain
UR Rarity
Runick Tip
UR Rarity
Runick Tip
UR Rarity
Upstart Goblin
UR Rarity
Upstart Goblin
UR Rarity
Upstart Goblin

Main: 40 Extra: 15

SR Rarity
1 cardMajesty's Fiend
SR Rarity
1 cardMajesty's Fiend
Majesty's Fiend
LIGHT 6
Majesty's Fiend
  • ATK:

  • 2400

  • DEF:

  • 1000


Cannot be Special Summoned. Neither player can activate monster effects.




Tag(s):

SR Rarity
3 cardPerformapal Five-Rainbow Magician
SR Rarity
3 cardPerformapal Five-Rainbow Magician
Performapal Five-Rainbow Magician
LIGHT 112
Performapal Five-Rainbow Magician
  • ATK:

  • 100

  • DEF:

  • 100


[ Pendulum Effect ] You cannot Pendulum Summon, except from the Extra Deck. This effect cannot be negated. Each player applies 1 of these effects based on the number of Set cards in their Spell & Trap Zones. ● 0: All monsters they control cannot attack or activate their effects. ● 4 or more: The ATK of all monsters they control become double their original ATK. [ Monster Effect ] If either player Sets a Spell/Trap on your field while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone.


SR Rarity
2 cardCard of Demise
SR Rarity
2 cardCard of Demise
Card of Demise
Spell Normal
Card of Demise

    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


    SR Rarity
    3 cardInto the Void
    SR Rarity
    3 cardInto the Void
    Into the Void
    Spell Normal
    Into the Void

      If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


      SR Rarity
      2 cardPot of Duality
      SR Rarity
      2 cardPot of Duality
      Pot of Duality
      Spell Normal
      Pot of Duality

        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




        Tag(s):

        N Rarity
        1 cardRunick Allure
        N Rarity
        1 cardRunick Allure
        Runick Allure
        Spell Continuous
        Runick Allure

          Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".


          SR Rarity
          2 cardRunick Destruction
          SR Rarity
          2 cardRunick Destruction
          Runick Destruction
          Spell Quick
          Runick Destruction

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


            R Rarity
            3 cardRunick Dispelling
            R Rarity
            3 cardRunick Dispelling
            Runick Dispelling
            Spell Quick
            Runick Dispelling

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


              SR Rarity
              3 cardRunick Flashing Fire
              SR Rarity
              3 cardRunick Flashing Fire
              Runick Flashing Fire
              Spell Quick
              Runick Flashing Fire

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                UR Rarity
                2 cardRunick Fountain
                UR Rarity
                2 cardRunick Fountain
                Runick Fountain
                Spell Field
                Runick Fountain

                  You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                  SR Rarity
                  2 cardRunick Freezing Curses
                  SR Rarity
                  2 cardRunick Freezing Curses
                  Runick Freezing Curses
                  Spell Quick
                  Runick Freezing Curses

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                    SR Rarity
                    3 cardRunick Golden Droplet
                    SR Rarity
                    3 cardRunick Golden Droplet
                    Runick Golden Droplet
                    Spell Quick
                    Runick Golden Droplet

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                      R Rarity
                      2 cardRunick Slumber
                      R Rarity
                      2 cardRunick Slumber
                      Runick Slumber
                      Spell Quick
                      Runick Slumber

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                        R Rarity
                        3 cardRunick Smiting Storm
                        R Rarity
                        3 cardRunick Smiting Storm
                        Runick Smiting Storm
                        Spell Quick
                        Runick Smiting Storm

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                          UR Rarity
                          2 cardRunick Tip
                          UR Rarity
                          2 cardRunick Tip
                          Runick Tip
                          Spell Quick
                          Runick Tip

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                            SR Rarity
                            3 cardTwin Twisters
                            SR Rarity
                            3 cardTwin Twisters
                            Twin Twisters
                            Spell Quick
                            Twin Twisters

                              Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                              UR Rarity
                              3 cardUpstart Goblin
                              UR Rarity
                              3 cardUpstart Goblin
                              Upstart Goblin
                              Spell Normal
                              Upstart Goblin

                                Draw 1 card, then your opponent gains 1000 LP.


                                R Rarity
                                1 cardBlue-Eyes Ultimate Dragon
                                R Rarity
                                1 cardBlue-Eyes Ultimate Dragon
                                Blue-Eyes Ultimate Dragon
                                LIGHT 12
                                Blue-Eyes Ultimate Dragon
                                • ATK:

                                • 4500

                                • DEF:

                                • 3800


                                "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                R Rarity
                                1 cardElemental HERO Shining Flare Wingman
                                R Rarity
                                1 cardElemental HERO Shining Flare Wingman
                                Elemental HERO Shining Flare Wingman
                                LIGHT 8
                                Elemental HERO Shining Flare Wingman
                                • ATK:

                                • 2500

                                • DEF:

                                • 2100


                                "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                UR Rarity
                                3 cardHugin the Runick Wings
                                UR Rarity
                                3 cardHugin the Runick Wings
                                Hugin the Runick Wings
                                LIGHT 2
                                Hugin the Runick Wings
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                N Rarity
                                1 cardMokey Mokey King
                                N Rarity
                                1 cardMokey Mokey King
                                Mokey Mokey King
                                LIGHT 6
                                Mokey Mokey King
                                • ATK:

                                • 300

                                • DEF:

                                • 100


                                "Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey" When this card is removed from the field, you can Special Summon as many "Mokey Mokey" as possible from your Graveyard.


                                UR Rarity
                                3 cardMunin the Runick Wings
                                UR Rarity
                                3 cardMunin the Runick Wings
                                Munin the Runick Wings
                                LIGHT 3
                                Munin the Runick Wings
                                • ATK:

                                • 0

                                • DEF:

                                • 2000


                                2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                SR Rarity
                                1 cardOjama Knight
                                SR Rarity
                                1 cardOjama Knight
                                Ojama Knight
                                LIGHT 5
                                Ojama Knight
                                • ATK:

                                • 0

                                • DEF:

                                • 2500


                                1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                SR Rarity
                                1 cardPlunder Patrollship Lys
                                SR Rarity
                                1 cardPlunder Patrollship Lys
                                Plunder Patrollship Lys
                                LIGHT 8
                                Plunder Patrollship Lys
                                • ATK:

                                • 2000

                                • DEF:

                                • 2000


                                2 "Plunder Patroll" monsters During the Main Phase (Quick Effect): You can Special Summon 1 "Plunder Patroll" Monster Card from your hand or face-up Spell & Trap Zone. When your opponent activates a monster effect (Quick Effect): You can discard 1 "Plunder Patroll" card; negate the activation, and if you do, destroy it, then if this card is equipped with a "Plunder Patroll" card, you can add 1 "Plunder Patroll" card from your Deck to your hand. You can only use each effect of "Plunder Patrollship Lys" once per turn.


                                N Rarity
                                1 cardSt. Joan
                                N Rarity
                                1 cardSt. Joan
                                St. Joan
                                LIGHT 7
                                St. Joan
                                • ATK:

                                • 2800

                                • DEF:

                                • 2000


                                "The Forgiving Maiden" + "Darklord Marie"


                                SR Rarity
                                1 cardTime Wizard of Tomorrow
                                SR Rarity
                                1 cardTime Wizard of Tomorrow
                                Time Wizard of Tomorrow
                                LIGHT 5
                                Time Wizard of Tomorrow
                                • ATK:

                                • 2000

                                • DEF:

                                • 1900


                                "Time Wizard" + 1 Effect Monster Once per turn, while you control this Fusion Summoned card: You can toss a coin and call it. Destroy as many monsters on the field as possible, and if you do, inflict damage equal to half the total original ATK of the destroyed face-up monsters. If you called the coin toss right, your opponent takes the damage, if you called it wrong, you take the damage.


                                SR Rarity
                                1 cardVWXYZ-Dragon Catapult Cannon
                                SR Rarity
                                1 cardVWXYZ-Dragon Catapult Cannon
                                VWXYZ-Dragon Catapult Cannon
                                LIGHT 8
                                VWXYZ-Dragon Catapult Cannon
                                • ATK:

                                • 3000

                                • DEF:

                                • 2800


                                "VW-Tiger Catapult" + "XYZ-Dragon Cannon" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Once per turn: You can target 1 card your opponent controls; banish that target. When this card declares an attack on an opponent's monster: You can target the attack target; change that attack target's battle position. (Flip Effects are not activated.)


                                UR Rarity
                                1 cardWorm Zero
                                UR Rarity
                                1 cardWorm Zero
                                Worm Zero
                                LIGHT 10
                                Worm Zero
                                • ATK:

                                • -1

                                • DEF:

                                • 0


                                2 or more Reptile-Type "Worm" monsters For each Fusion Material Monster with a different name used to Fusion Summon this card, it gains 500 ATK, and also gains these effects: ● 2+: Once per turn, you can select 1 Reptile-Type monster in your Graveyard, and Special Summon it in face-down Defense Position. ● 4+: You can remove from play 1 Reptile-Type monster from your Graveyard to send 1 monster on the field to the Graveyard. ● 6+: Once per turn, you can draw 1 card.




                                More Master Duel Info

                                Runick Breakdown

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

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