Created by: YGO Mod (20517634)

Created On: 08/04/2023

Main: 41

N Rarity
3 cardGranadora
N Rarity
3 cardGranadora
Granadora
WATER 4
Granadora
  • ATK:

  • 1900

  • DEF:

  • 700


When this monster is Normal Summoned, Flip Summoned or Special Summoned, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.


N Rarity
3 cardU.A. Dreadnought Dunker
N Rarity
3 cardU.A. Dreadnought Dunker
U.A. Dreadnought Dunker
EARTH 7
U.A. Dreadnought Dunker
  • ATK:

  • 2500

  • DEF:

  • 1800


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Dreadnought Dunker". You can only Special Summon "U.A. Dreadnought Dunker" once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can target 1 card on the field; destroy it.


N Rarity
3 cardChamberlain of the Six Samurai
N Rarity
3 cardChamberlain of the Six Samurai
Chamberlain of the Six Samurai
EARTH 3
Chamberlain of the Six Samurai
  • ATK:

  • 200

  • DEF:

  • 2000


The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.


R Rarity
3 cardAutonomous Action Unit
R Rarity
3 cardAutonomous Action Unit
Autonomous Action Unit
Spell Equip
Autonomous Action Unit

    Pay 1500 Life Points, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.


    N Rarity
    3 cardForbidden Dark Contract with the Swamp King
    N Rarity
    3 cardForbidden Dark Contract with the Swamp King
    Forbidden Dark Contract with the Swamp King
    Spell Continuous
    Forbidden Dark Contract with the Swamp King

      Once per turn: You can Special Summon 1 "D/D/D" monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage.


      R Rarity
      3 cardOld Mind
      R Rarity
      3 cardOld Mind
      Old Mind
      Spell Normal
      Old Mind

        Look at 1 random card in your opponent's hand, then apply 1 of the following effects. ● Discard both that opponent's card and 1 card from your hand of the same type (Monster, Spell, or Trap), then add this card from the field to your opponent's hand, and if you do, draw 1 card. ● Lose 1000 LP. You can only activate 1 "Old Mind" per turn.


        R Rarity
        3 cardStar Blast
        R Rarity
        3 cardStar Blast
        Star Blast
        Spell Normal
        Star Blast

          Pay any number of Life Points in multiples of 500; reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase.


          R Rarity
          3 cardU.A. Signing Deal
          R Rarity
          3 cardU.A. Signing Deal
          U.A. Signing Deal
          Spell Normal
          U.A. Signing Deal

            Special Summon 1 "U.A." monster from your Deck, but its effects are negated, also it cannot be used as Synchro or Xyz Material for a Summon. Then you lose LP equal to the Level of the monster you Special Summoned by this effect x 300. You can only activate 1 "U.A. Signing Deal" per turn.


            N Rarity
            3 cardAn Unfortunate Report
            N Rarity
            3 cardAn Unfortunate Report
            An Unfortunate Report
            Trap Normal
            An Unfortunate Report

              Your opponent conducts their next Battle Phase twice.


              N Rarity
              3 cardBacks to the Wall
              N Rarity
              3 cardBacks to the Wall
              Backs to the Wall
              Trap Normal
              Backs to the Wall

                Pay LP so that you only have 100 left; Special Summon as many "Six Samurai" monsters with different names from your GY as possible. You cannot Special Summon a monster with the same name as a monster you already control.


                R Rarity
                3 cardBIG Win!?
                R Rarity
                3 cardBIG Win!?
                BIG Win!?
                Trap Normal
                BIG Win!?

                  Declare a Level between 1 and 12; each player tosses a coin, and if both are Heads, the Levels of all face-up monsters you currently control become the declared Level. If both are tails, you lose Life Points equal to the declared Level x 500.


                  N Rarity
                  3 cardChain Burst
                  N Rarity
                  3 cardChain Burst
                  Chain Burst
                  Trap Continuous
                  Chain Burst

                    Each time a player activates a Trap Card, they take 1000 damage immediately after it resolves.


                    R Rarity
                    2 cardDark Factory of More Production
                    R Rarity
                    2 cardDark Factory of More Production
                    Dark Factory of More Production
                    Trap Continuous
                    Dark Factory of More Production

                      You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn.


                      N Rarity
                      3 cardTime-Space Trap Hole
                      N Rarity
                      3 cardTime-Space Trap Hole
                      Time-Space Trap Hole
                      Trap Normal
                      Time-Space Trap Hole

                        When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.




                        More Master Duel Info

                        Shadow Six Samurai Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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