Created by: YGO Mod (20517634)

Created On: 08/04/2023

Need 27 UR

UR Rarity
Maxx "C"3 card
UR Rarity
The Winged Dragon of Ra - Sphere Mode1 card
UR Rarity
Borreload Dragon1 card
UR Rarity
Five-Headed Link Dragon1 card
UR Rarity
Infinitrack Fortress Megaclops1 card
UR Rarity
Mekk-Knight Crusadia Avramax1 card
UR Rarity
Underworld Goddess of the Closed World1 card
UR Rarity
Number 86: Heroic Champion - Rhongomyniad1 card
UR Rarity
Chicken Game2 card
UR Rarity
Forbidden Droplet1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Lightning Storm2 card
UR Rarity
Numbers Eveil3 card
UR Rarity
Numeron Network1 card
UR Rarity
Sales Ban3 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
Upstart Goblin3 card

Main: 40 Extra: 15

SR Rarity
1 cardGameciel, the Sea Turtle Kaiju
SR Rarity
1 cardGameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


SR Rarity
1 cardLava Golem
SR Rarity
1 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


SR Rarity
1 cardNumeron Wall
SR Rarity
1 cardNumeron Wall
Numeron Wall
DARK 1
Numeron Wall
  • ATK:

  • 0

  • DEF:

  • 0


If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.


UR Rarity
1 cardThe Winged Dragon of Ra - Sphere Mode
UR Rarity
1 cardThe Winged Dragon of Ra - Sphere Mode
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


SR Rarity
2 cardPerformapal Five-Rainbow Magician
SR Rarity
2 cardPerformapal Five-Rainbow Magician
Performapal Five-Rainbow Magician
LIGHT 112
Performapal Five-Rainbow Magician
  • ATK:

  • 100

  • DEF:

  • 100


[ Pendulum Effect ] You cannot Pendulum Summon, except from the Extra Deck. This effect cannot be negated. Each player applies 1 of these effects based on the number of Set cards in their Spell & Trap Zones. ● 0: All monsters they control cannot attack or activate their effects. ● 4 or more: The ATK of all monsters they control become double their original ATK. [ Monster Effect ] If either player Sets a Spell/Trap on your field while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone.


SR Rarity
1 cardAmano-Iwato
SR Rarity
1 cardAmano-Iwato
Amano-Iwato
EARTH 4
Amano-Iwato
  • ATK:

  • 1900

  • DEF:

  • 1200


Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.


UR Rarity
2 cardChicken Game
UR Rarity
2 cardChicken Game
Chicken Game
Spell Field
Chicken Game

    The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


    SR Rarity
    1 cardContract with Don Thousand
    SR Rarity
    1 cardContract with Don Thousand
    Contract with Don Thousand
    Spell Continuous
    Contract with Don Thousand

      When this card is activated: Both players lose 1000 LP, and if they do, each draws 1 card. All cards that are drawn while this card's effect is applied must remain revealed. While a player's Spell Card in their hand is revealed by this effect, that player cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn.


      SR Rarity
      2 cardDark Hole
      SR Rarity
      2 cardDark Hole
      Dark Hole
      Spell Normal
      Dark Hole

        Destroy all monsters on the field.


        UR Rarity
        1 cardForbidden Droplet
        UR Rarity
        1 cardForbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          UR Rarity
          1 cardHarpie's Feather Duster
          UR Rarity
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

            SR Rarity
            3 cardInto the Void
            SR Rarity
            3 cardInto the Void
            Into the Void
            Spell Normal
            Into the Void

              If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


              SR Rarity
              3 cardLeft Arm Offering
              SR Rarity
              3 cardLeft Arm Offering
              Left Arm Offering
              Spell Normal
              Left Arm Offering

                If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card.


                UR Rarity
                2 cardLightning Storm
                UR Rarity
                2 cardLightning Storm
                Lightning Storm
                Spell Normal
                Lightning Storm

                  If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                  Tag(s):

                  R Rarity
                  2 cardMagical Mallet
                  R Rarity
                  2 cardMagical Mallet
                  Magical Mallet
                  Spell Normal
                  Magical Mallet

                    Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                    UR Rarity
                    3 cardNumbers Eveil
                    UR Rarity
                    3 cardNumbers Eveil
                    Numbers Eveil
                    Spell Normal
                    Numbers Eveil

                      If your opponent controls a monster(s) Special Summoned from the Extra Deck and you do not: Choose 4 "Number" Xyz Monsters from your Extra Deck with different Ranks, plus a 5th "Number" Xyz Monster whose "Number" value in its name equals the combined "Number" values of the 4 other monsters, Special Summon that 5th "Number" monster (this is treated as an Xyz Summon), and attach the 4 chosen monsters to it as material, but you cannot Special Summon monsters, except "Number" Xyz Monsters, while you control that face-up monster.


                      R Rarity
                      1 cardNumeron Calling
                      R Rarity
                      1 cardNumeron Calling
                      Numeron Calling
                      Spell Normal
                      Numeron Calling

                        If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.


                        UR Rarity
                        1 cardNumeron Network
                        UR Rarity
                        1 cardNumeron Network
                        Numeron Network
                        Spell Field
                        Numeron Network

                          During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).


                          UR Rarity
                          3 cardSales Ban
                          UR Rarity
                          3 cardSales Ban
                          Sales Ban
                          Spell Normal
                          Sales Ban

                            Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.


                            R Rarity
                            1 cardTop Share
                            R Rarity
                            1 cardTop Share
                            Top Share
                            Spell Normal
                            Top Share

                              Reveal 1 card from your Deck and place it on top of your Deck, then your opponent reveals 1 card from their Deck and places it on top of their Deck. You can only activate 1 "Top Share" per turn.


                              UR Rarity
                              1 cardTriple Tactics Talent
                              UR Rarity
                              1 cardTriple Tactics Talent
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                Tag(s):

                                UR Rarity
                                3 cardUpstart Goblin
                                UR Rarity
                                3 cardUpstart Goblin
                                Upstart Goblin
                                Spell Normal
                                Upstart Goblin

                                  Draw 1 card, then your opponent gains 1000 LP.


                                  UR Rarity
                                  1 cardBorreload Dragon
                                  UR Rarity
                                  1 cardBorreload Dragon
                                  Borreload Dragon
                                  DARK
                                  Borreload Dragon
                                  • ATK:

                                  • 3000

                                  • LINK-4

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom-Left

                                  Bottom-Right


                                  3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.


                                  UR Rarity
                                  1 cardFive-Headed Link Dragon
                                  UR Rarity
                                  1 cardFive-Headed Link Dragon
                                  Five-Headed Link Dragon
                                  DARK
                                  Five-Headed Link Dragon
                                  • ATK:

                                  • 5000

                                  • LINK-5

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom-Left

                                  Bottom

                                  Bottom-Right


                                  5 monsters Must be Link Summoned. If this card is Link Summoned using DARK, EARTH, WATER, FIRE, and WIND Attributes: You can destroy all cards your opponent controls. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster. Unaffected by other cards' effects. Once per turn, during your opponent's End Phase: You must banish 5 cards from your GY face-down (this is not optional), or send this card to the GY.


                                  UR Rarity
                                  1 cardInfinitrack Fortress Megaclops
                                  UR Rarity
                                  1 cardInfinitrack Fortress Megaclops
                                  Infinitrack Fortress Megaclops
                                  EARTH
                                  Infinitrack Fortress Megaclops
                                  • ATK:

                                  • 4000

                                  • LINK-3

                                  Link Arrow:

                                  Right

                                  Bottom-Left

                                  Bottom-Right


                                  3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.


                                  UR Rarity
                                  1 cardMekk-Knight Crusadia Avramax
                                  UR Rarity
                                  1 cardMekk-Knight Crusadia Avramax
                                  Mekk-Knight Crusadia Avramax
                                  LIGHT
                                  Mekk-Knight Crusadia Avramax
                                  • ATK:

                                  • 3000

                                  • LINK-4

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom-Left

                                  Bottom-Right


                                  2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                  UR Rarity
                                  1 cardUnderworld Goddess of the Closed World
                                  UR Rarity
                                  1 cardUnderworld Goddess of the Closed World
                                  Underworld Goddess of the Closed World
                                  LIGHT
                                  Underworld Goddess of the Closed World
                                  • ATK:

                                  • 3000

                                  • LINK-5

                                  Link Arrow:

                                  Top

                                  Top-Right

                                  Right

                                  Bottom

                                  Bottom-Right


                                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                  N Rarity
                                  1 cardNumber 1: Numeron Gate Ekam
                                  N Rarity
                                  1 cardNumber 1: Numeron Gate Ekam
                                  Number 1: Numeron Gate Ekam
                                  LIGHT
                                  Number 1: Numeron Gate Ekam
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 100


                                  3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                  N Rarity
                                  1 cardNumber 2: Numeron Gate Dve
                                  N Rarity
                                  1 cardNumber 2: Numeron Gate Dve
                                  Number 2: Numeron Gate Dve
                                  LIGHT
                                  Number 2: Numeron Gate Dve
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 100


                                  3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                  N Rarity
                                  1 cardNumber 3: Numeron Gate Trini
                                  N Rarity
                                  1 cardNumber 3: Numeron Gate Trini
                                  Number 3: Numeron Gate Trini
                                  LIGHT
                                  Number 3: Numeron Gate Trini
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 100


                                  3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                  N Rarity
                                  2 cardNumber 4: Numeron Gate Catvari
                                  N Rarity
                                  2 cardNumber 4: Numeron Gate Catvari
                                  Number 4: Numeron Gate Catvari
                                  LIGHT
                                  Number 4: Numeron Gate Catvari
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 100


                                  3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                  SR Rarity
                                  1 cardNumber 67: Pair-a-Dice Smasher
                                  SR Rarity
                                  1 cardNumber 67: Pair-a-Dice Smasher
                                  Number 67: Pair-a-Dice Smasher
                                  LIGHT
                                  Number 67: Pair-a-Dice Smasher
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 2100


                                  2+ Level 5 monsters Once per turn, during your Main Phase 1: You can detach 2 materials from this card; each player rolls a six-sided die twice. The player with the higher total cannot activate monster effects or declare an attack, until the end of the next turn. Once per turn, if either player rolls a six-sided die (or dice) while this card has material, you can treat one of the results as 7.


                                  UR Rarity
                                  1 cardNumber 86: Heroic Champion - Rhongomyniad
                                  UR Rarity
                                  1 cardNumber 86: Heroic Champion - Rhongomyniad
                                  Number 86: Heroic Champion - Rhongomyniad
                                  DARK
                                  Number 86: Heroic Champion - Rhongomyniad
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 1500


                                  2 or more (max. 5) Level 4 Warrior monsters Once per turn, during your opponent's End Phase: Detach 1 material from this card. This card gains effects based on the number of materials attached to it. ● 1+: Cannot be destroyed by battle. ● 2+: Gains 1500 ATK/DEF. ● 3+: Unaffected by other cards' effects. ● 4+: Your opponent cannot Normal or Special Summon monsters. ● 5: Once per turn: You can destroy all cards your opponent controls.


                                  SR Rarity
                                  1 cardNumber 9: Dyson Sphere
                                  SR Rarity
                                  1 cardNumber 9: Dyson Sphere
                                  Number 9: Dyson Sphere
                                  LIGHT
                                  Number 9: Dyson Sphere
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 3000


                                  2 Level 9 monsters Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.


                                  SR Rarity
                                  1 cardNumber C1: Numeron Chaos Gate Sunya
                                  SR Rarity
                                  1 cardNumber C1: Numeron Chaos Gate Sunya
                                  Number C1: Numeron Chaos Gate Sunya
                                  DARK
                                  Number C1: Numeron Chaos Gate Sunya
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 1000


                                  4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.


                                  SR Rarity
                                  1 cardNumber C6: Chronomaly Chaos Atlandis
                                  SR Rarity
                                  1 cardNumber C6: Chronomaly Chaos Atlandis
                                  Number C6: Chronomaly Chaos Atlandis
                                  LIGHT
                                  Number C6: Chronomaly Chaos Atlandis
                                  • ATK:

                                  • 3300

                                  • DEF:

                                  • 3300


                                  3 Level 7 monsters If you activate any of this card's effects, your opponent takes no further damage this turn. Once per turn: You can target 1 monster your opponent controls; equip that target to this card as an Equip Spell Card whose effect makes this monster gain 1000 ATK. If this card has "Number 6: Chronomaly Atlandis" as an Xyz Material, it gains this effect. ● You can detach 3 Xyz Materials from this card and send all "Number" monsters equipped by this card's effect to the Graveyard (min. 1); make your opponent's Life Points 100.




                                  More Master Duel Info

                                  Numeron Breakdown

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

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