Zombies Deck #85079 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 07/30/2023

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
22± 6/ 100
Power Score
Structural 40
Reliability 30
Going First 38
Going Second 36

Deck — Deck Power Evaluation

Final Contextual Deck Power: 22/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 40
Going First 38
Going Second 36
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Psychic End Punisher, The Zombie Vampire, Dragonecro Nethersoul Dragon, Doomking Balerdroch in the Main Deck) reached through Zombie recursion and Zombie World; Link and Synchro board presence from the Extra Deck (Knightmare, Vampire Sucker, Clear Wing, Baronne de Fleur)
  • Turn 1 (going first): Open with Zombie World plus a Zombie engine card (Mezuki, Gozuki, Changshi, Uni-Zombie) and hold Ash Blossom or Maxx C for the opponent's first activation; the Forbidden Exchange of the Spirit cards cannot be part of this plan in a legal build
  • Turn 2 (going second): Use the hand traps (Ash Blossom x2, Maxx C x3) to disrupt the opponent's first board, then rebuild through Zombie GY recursion; the Forbidden Called by the Grave line is not available in a legal build
  • Recovery: Recover from the GY via Mezuki, Gozuki and Necroworld Banshee, which can banish themselves to re-summon Zombies or activate Zombie World again
  • After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games

Why it scores here

This list is Illegal in Master Duel: seven copies of Forbidden or Limited cards are run above their legal limits, including Called by the Grave x2, Kelbek x2 and Maxx C x3, so it does not receive a normal Final Contextual score and is capped at 22 as a theoretical, structural-only read. The system reads as a Zombie midrange shell with Zombie World, GY recursion through Mezuki, Gozuki and Necroworld Banshee, five hand traps, and a large Extra Deck of bosses, which gives it a plausible resilience and closing structure on paper. Consistency is weak: the archetype core (the Zombies and Exchange of the Spirit cards that would make the engine reliable) is mostly absent, 57 copies are off-archetype, and the archetype core group has only about a 62% chance of at least one card in the opening five. No recorded combo boards exist, so floor, median and ceiling are text-only inferences rather than measured outputs. Popularity and the guide mentions of the Pumpking Zombies deck did not earn any points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(>=1 of a 3-copy card in 5 cards) = 0.32, 2-copy = 0.23, archetype core group P(>=1 in 5) = 0.62; no core cards from usage stats present (Inferred)
D2 Opening-Hand Quality & Brick Management 38 Copy histogram 14x1, 8x2, 4x3 with 57 off-archetype copies raises brick and conflict risk; 5 hand traps and Zombie World help spread the hand (Inferred)
D3 Combo Conversion & Ceiling 30 No parseable combo boards, so ceiling is a text-only read of Zombie World, Mezuki and Banshee loops (Inferred)
D4 Combo Floor & Median Output 30 No combo data; median output cannot be measured and is estimated from the recursion text only (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Ash Blossom x2 and Maxx C x3 provide answers; Mezuki, Gozuki and Banshee give GY recovery after a broken turn (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion from GY through Mezuki, Gozuki, Changshi and Shinobi Necro offsets spend, though the banish costs are not quantified (Inferred)
D7 End-Board & Interaction Quality 55 5 hand traps and 20 removal-text hits, including Doomking Balerdroch and Clear Wing negation; Apollousa's negate is Forbidden and not usable in a legal build (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 40 Going-second hand-trap P(>=1 of 5) = 0.56 gives some answer to an established board, but the Forbidden Called by the Grave removal is unavailable (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss ATKs of 2800 to 3500 across Balerdroch, Psychic End Punisher and Dragonecro, with several piercing and direct attack routes (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 35 42 Main Deck cards with 57 off-archetype copies and 6 Forbidden cards in the list; compactness is weak for an engine deck (Verified composition, Inferred quality)
D11 Extra Deck Efficiency & Coverage 40 15 Extra Deck slots spread over Link, Synchro, Xyz and Fusion with three Forbidden Extra cards occupying slots (Verified breakdown, Inferred coverage)
D12 Side Deck Adaptability 10 No Side Deck is registered, so post-side adaptability is 10 and only Provisional (Verified absence)
D13 Matchup Coverage & Format Fit 35 Illegal list, so matchup fit cannot be verified; no dated metagame sample exists and archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Several multi-step GY and Zombie-recursion lines with many decision points; no combo step count is recorded (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 40, Going First ≈ 38, Going Second ≈ 36, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(40) + 0.20*TournamentReliability(30) = 38; modifiers total -12 (banlist exposure) = 26; Illegal legality caps the final score at 22

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.62 · key two-card combo ≈ — · full-brick estimate ≈ 0.38 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Five hand traps (Ash Blossom x2, Maxx C x3 in the list) give cheap interaction on both turns
  • Zombie World plus GY recursion (Mezuki, Gozuki, Banshee) gives a repeatable engine after disruption
  • Several Extra Deck bosses at 2800 to 3500 ATK give real closing power

Weaknesses

  • Illegal list: six Forbidden and three Limited cards are over the legal copy limits
  • Weak archetype purity: 57 off-archetype copies and no exact-name Zombies core
  • No side deck, so no post-side adaptation
  • No recorded combos, so the deck's real output is unmeasured

Critical choke points

  • Zombie World is the only field engine, and a single removal or Nibiru-style reset ends the recursion plan
  • Going-second Called by the Grave line depends on Forbidden cards that cannot be played in a legal build
Priority Remove Add Reason
1 Called by the Grave x2, Kelbek the Ancient Vanguard x2, Agido the Ancient Sentinel, Apollousa, Beatrice, Chaos Ruler (all Forbidden) Legal Zombie or Zombie-supporting cards in the same slots The list cannot be played in Master Duel as built; removing the Forbidden cards is the precondition for any score above the illegal cap
2 Maxx C copies above 1 Legal Zombie engine or hand-trap cards Maxx C is Limited to one copy; the extra two copies are illegal
3 Off-archetype tech cards Zombie-archetype cards that continue the GY recursion line Higher engine density raises D1 and D2 without adding inconsistency

Evidence & confidence

  • Verified: Legality: Illegal, six Forbidden and three Limited copy violations; Main 42 and Extra 15 are within size rules; side is 0; Card text and stats from the evidence pack; Composition counts (57 off-archetype copies, 5 hand traps, 20 removal-text hits)
  • Inferred: Hypergeometric opening-hand odds (archetype core group 0.62); Going-first and going-second plans from card text; Dimension scores D1-D11 and D14; Structural score 40 and modifier -12
  • Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry in YGOVN, so matchup and turn-order results are Inferred or Unknown No Side Deck registered Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Zombies

Zombies Breakdown

 
 

 

 

 

 

 

 
 

 

 
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