Created by: YGO Mod (20517634)

Created On: 07/20/2023

Need 15 UR

UR Rarity
Darklord Superbia1 card
UR Rarity
Despian Quaeritis2 card
UR Rarity
Masquerade the Blazing Dragon2 card
UR Rarity
The First Darklord2 card
UR Rarity
Knightmare Gryphon1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Called by the Grave1 card
UR Rarity
Foolish Burial1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Super Polymerization2 card
UR Rarity
Triple Tactics Talent1 card

Main: 40 Extra: 15

N Rarity
1 cardAd Libitum of Despia
N Rarity
1 cardAd Libitum of Despia
Ad Libitum of Despia
DARK 8
Ad Libitum of Despia
  • ATK:

  • 1500

  • DEF:

  • 2000


During your Main Phase: You can make all monsters currently on the field gain ATK equal to their own Level x 100, until the end of the opponent's turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 of your "Despia" monsters or Level 8 or higher Fusion Monsters, that is banished or in your GY, except "Ad Libitum of Despia"; Special Summon it. You can only use each effect of "Ad Libitum of Despia" once per turn.


SR Rarity
2 cardAluber the Jester of Despia
SR Rarity
2 cardAluber the Jester of Despia
Aluber the Jester of Despia
DARK 4
Aluber the Jester of Despia
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.


N Rarity
1 cardCapricious Darklord
N Rarity
1 cardCapricious Darklord
Capricious Darklord
DARK 4
Capricious Darklord
  • ATK:

  • 0

  • DEF:

  • 1600


During the Main Phase (Quick Effect): You can activate this effect; Tribute Summon 1 Fairy monster face-up. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK/DEF for each Fairy monster on the field, until the end of this turn. You can only use each effect of "Capricious Darklord" once per turn.


SR Rarity
1 cardDarklord Amdusc
SR Rarity
1 cardDarklord Amdusc
Darklord Amdusc
DARK 6
Darklord Amdusc
  • ATK:

  • 1800

  • DEF:

  • 2800


You can discard this card and 1 "Darklord" card, then target 1 "Darklord" card in your GY; add it to your hand. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's activation effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Amdusc" once per turn. You can only Special Summon "Darklord Amdusc(s)" once per turn.


SR Rarity
3 cardDarklord Ixchel
SR Rarity
3 cardDarklord Ixchel
Darklord Ixchel
DARK 10
Darklord Ixchel
  • ATK:

  • 2500

  • DEF:

  • 2900


You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.


SR Rarity
1 cardDarklord Morningstar
SR Rarity
1 cardDarklord Morningstar
Darklord Morningstar
DARK 11
Darklord Morningstar
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the GY, equal to the number of "Darklord" monsters on the field, and if you do, gain 500 LP for each "Darklord" card sent to the GY by this effect.


UR Rarity
1 cardDarklord Superbia
UR Rarity
1 cardDarklord Superbia
Darklord Superbia
DARK 8
Darklord Superbia
  • ATK:

  • 2900

  • DEF:

  • 2400


When this card is Special Summoned from the Graveyard: You can target 1 Fairy-Type monster in your Graveyard, except "Darklord Superbia"; Special Summon that target.


R Rarity
1 cardDarklord Tezcatlipoca
R Rarity
1 cardDarklord Tezcatlipoca
Darklord Tezcatlipoca
DARK 9
Darklord Tezcatlipoca
  • ATK:

  • 2800

  • DEF:

  • 2100


If a "Darklord" monster(s) you control would be destroyed by battle or card effect, you can discard this card instead. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Tezcatlipoca" once per turn. You can only Special Summon "Darklord Tezcatlipoca(s)" once per turn.


N Rarity
3 cardDespian Tragedy
N Rarity
3 cardDespian Tragedy
Despian Tragedy
DARK 1
Despian Tragedy
  • ATK:

  • 400

  • DEF:

  • 400


If this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" monster from your Deck to your hand, except "Despian Tragedy". You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY; Set it to your field. You can only use 1 "Despian Tragedy" effect per turn, and only once that turn.


SR Rarity
1 cardDramaturge of Despia
SR Rarity
1 cardDramaturge of Despia
Dramaturge of Despia
DARK 8
Dramaturge of Despia
  • ATK:

  • 3000

  • DEF:

  • 1500


If a Fusion, Synchro, Xyz, or Link Monster is Special Summoned (except during the Damage Step): You can target 1 Effect Monster on the field; negate its effects until the end of this turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can Special Summon this card. You can only use each effect of "Dramaturge of Despia" once per turn.


R Rarity
3 cardIndulged Darklord
R Rarity
3 cardIndulged Darklord
Indulged Darklord
DARK 4
Indulged Darklord
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can take 2 "Darklord" monsters from your hand or Deck with different Levels, except "Indulged Darklord", Special Summon 1 of them to your opponent's field in Defense Position and add the other to your hand, also you cannot activate monster effects for the rest of this turn, except Fairy monsters. You can only use this effect of "Indulged Darklord" once per turn.


SR Rarity
2 cardAllure of Darkness
SR Rarity
2 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    SR Rarity
    3 cardBanishment of the Darklords
    SR Rarity
    3 cardBanishment of the Darklords
    Banishment of the Darklords
    Spell Normal
    Banishment of the Darklords

      Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn.


      R Rarity
      2 cardBranded in Red
      R Rarity
      2 cardBranded in Red
      Branded in Red
      Spell Quick
      Branded in Red

        Target 1 "Despia" monster or "Fallen of Albaz" in your GY; add it to your hand, then you can apply the following effect. ● Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand or field, but it cannot attack directly this turn. You can only activate 1 "Branded in Red" per turn.


        N Rarity
        2 cardBranded Opening
        N Rarity
        2 cardBranded Opening
        Branded Opening
        Spell Quick
        Branded Opening

          Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn.


          UR Rarity
          1 cardCalled by the Grave
          UR Rarity
          1 cardCalled by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            R Rarity
            1 cardDarklord Contact
            R Rarity
            1 cardDarklord Contact
            Darklord Contact
            Spell Normal
            Darklord Contact

              Special Summon 1 "Darklord" monster from your GY in Defense Position. You can only activate 1 "Darklord Contact" per turn.


              N Rarity
              2 cardDespia, Theater of the Branded
              N Rarity
              2 cardDespia, Theater of the Branded
              Despia, Theater of the Branded
              Spell Field
              Despia, Theater of the Branded

                During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. You can only use each effect of "Despia, Theater of the Branded" once per turn.


                UR Rarity
                1 cardFoolish Burial
                UR Rarity
                1 cardFoolish Burial
                Foolish Burial
                Spell Normal
                Foolish Burial

                  Send 1 monster from your Deck to the GY.




                  Tag(s):

                  UR Rarity
                  1 cardHarpie's Feather Duster
                  UR Rarity
                  1 cardHarpie's Feather Duster
                  Harpie's Feather Duster
                  Spell Normal
                  Harpie's Feather Duster

                    Destroy all Spell and Trap Cards your opponent controls.




                    Tag(s):

                    UR Rarity
                    2 cardSuper Polymerization
                    UR Rarity
                    2 cardSuper Polymerization
                    Super Polymerization
                    Spell Quick
                    Super Polymerization

                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                      Tag(s):

                      UR Rarity
                      1 cardTriple Tactics Talent
                      UR Rarity
                      1 cardTriple Tactics Talent
                      Triple Tactics Talent
                      Spell Normal
                      Triple Tactics Talent

                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                        Tag(s):

                        SR Rarity
                        3 cardEvenly Matched
                        SR Rarity
                        3 cardEvenly Matched
                        Evenly Matched
                        Trap Normal
                        Evenly Matched

                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                          R Rarity
                          1 cardThe Sanctified Darklord
                          R Rarity
                          1 cardThe Sanctified Darklord
                          The Sanctified Darklord
                          Trap Normal
                          The Sanctified Darklord

                            Send 1 "Darklord" monster from your hand or face-up from your field to the GY; negate the effects of 1 Effect Monster on the field until the end of this turn, and if you do, gain LP equal to its ATK. You can only activate 1 "The Sanctified Darklord" per turn.


                            R Rarity
                            1 cardDespian Proskenion
                            R Rarity
                            1 cardDespian Proskenion
                            Despian Proskenion
                            LIGHT 11
                            Despian Proskenion
                            • ATK:

                            • 3200

                            • DEF:

                            • 3200


                            1 "Despia" monster + 1 LIGHT monster + 1 DARK monster During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent's GY; banish it, or Special Summon it to your field. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK or DEF (whichever is higher). You can only use each effect of "Despian Proskenion" once per turn.


                            UR Rarity
                            2 cardDespian Quaeritis
                            UR Rarity
                            2 cardDespian Quaeritis
                            Despian Quaeritis
                            LIGHT 8
                            Despian Quaeritis
                            • ATK:

                            • 2500

                            • DEF:

                            • 2500


                            1 "Despia" monster + 1 LIGHT or DARK monster During the Main Phase (Quick Effect): You can change the ATK of all monsters currently on the field to 0 until the end of this turn, except Level 8 or higher Fusion Monsters. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or 1 "Despia" monster, from your Deck. You can only use each effect of "Despian Quaeritis" once per turn.


                            UR Rarity
                            2 cardMasquerade the Blazing Dragon
                            UR Rarity
                            2 cardMasquerade the Blazing Dragon
                            Masquerade the Blazing Dragon
                            DARK 8
                            Masquerade the Blazing Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            1 "Despia" monster + 1 LIGHT or DARK monster While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, while this card is in your GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Masquerade the Blazing Dragon" once per turn.


                            UR Rarity
                            2 cardThe First Darklord
                            UR Rarity
                            2 cardThe First Darklord
                            The First Darklord
                            DARK 12
                            The First Darklord
                            • ATK:

                            • 4000

                            • DEF:

                            • 4000


                            3 DARK Fairy monsters Your opponent cannot target Fairy monsters you control with card effects. You can only use 1 of the following effects of "The First Darklord" per turn, and only once that turn. If this card is Fusion Summoned using "Darklord Morningstar" as material: You can destroy all cards your opponent controls. During the Main Phase (Quick Effect): You can pay 1000 LP; Special Summon 1 Fairy monster from your hand or GY in Defense Position.


                            SR Rarity
                            2 cardCondemned Darklord
                            SR Rarity
                            2 cardCondemned Darklord
                            Condemned Darklord
                            DARK
                            Condemned Darklord
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 Fairy monsters You can Tribute Summon Fairy monsters that require 2 Tributes by banishing 2 monsters from your GY instead of Tributing (it is still treated as a Tribute Summon). You can discard 1 card; take 1 "Darklord" monster from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Condemned Darklord" once per turn. Once per turn, during your End Phase: Gain 500 LP for each Fairy monster on the field.


                            R Rarity
                            1 cardHerald of Mirage Lights
                            R Rarity
                            1 cardHerald of Mirage Lights
                            Herald of Mirage Lights
                            LIGHT
                            Herald of Mirage Lights
                            • ATK:

                            • 600

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters with the same Type and Attribute, except Tokens When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.


                            SR Rarity
                            1 cardKnightmare Cerberus
                            SR Rarity
                            1 cardKnightmare Cerberus
                            Knightmare Cerberus
                            EARTH
                            Knightmare Cerberus
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Top

                            Left


                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                            UR Rarity
                            1 cardKnightmare Gryphon
                            UR Rarity
                            1 cardKnightmare Gryphon
                            Knightmare Gryphon
                            LIGHT
                            Knightmare Gryphon
                            • ATK:

                            • 2500

                            • LINK-4

                            Link Arrow:

                            Top

                            Left

                            Right

                            Bottom


                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                            SR Rarity
                            1 cardKnightmare Phoenix
                            SR Rarity
                            1 cardKnightmare Phoenix
                            Knightmare Phoenix
                            FIRE
                            Knightmare Phoenix
                            • ATK:

                            • 1900

                            • LINK-2

                            Link Arrow:

                            Top

                            Right


                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                            UR Rarity
                            1 cardKnightmare Unicorn
                            UR Rarity
                            1 cardKnightmare Unicorn
                            Knightmare Unicorn
                            DARK
                            Knightmare Unicorn
                            • ATK:

                            • 2200

                            • LINK-3

                            Link Arrow:

                            Left

                            Right

                            Bottom


                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                            SR Rarity
                            1 cardNumber 41: Bagooska the Terribly Tired Tapir
                            SR Rarity
                            1 cardNumber 41: Bagooska the Terribly Tired Tapir
                            Number 41: Bagooska the Terribly Tired Tapir
                            EARTH
                            Number 41: Bagooska the Terribly Tired Tapir
                            • ATK:

                            • 2100

                            • DEF:

                            • 2000


                            2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.




                            More Master Duel Info

                            Darklord Breakdown

                             

                             

                             

                             

                             

                             

                             

                             

                             

                             

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