Zombies Deck #81476 — Yu-Gi-Oh! Master Duel
Created by: anhtientn277 (41235706)
Created On: 07/07/2023
Main Deck (60)
- Alghoul Mazera x1
- Artifact Scythe x1
- Changshi the Spiridao x1
- Doomking Balerdroch x2
- Fairy Tail - Snow x1
- Gozuki x1
- Maxx "C" x3
- Mezuki x3
- Necroworld Banshee x2
- Noh-P.U.N.K. Deer Note x1
- Noh-P.U.N.K. Foxy Tune x3
- Noh-P.U.N.K. Ogre Dance x1
- Performage Trick Clown x1
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x3
- Assault Synchron x2
- Glow-Up Bloom x1
- Hop Ear Squadron x1
- Mad Mauler x1
- Noh-P.U.N.K. Ze Amin x3
- PSY-Framegear Gamma x2
- Shinobi Necro x1
- Ukiyoe-P.U.N.K. Sharakusai x1
- Uni-Zombie x3
- Burial from a Different Dimension x1
- Called by the Grave x2
- Crossout Designator x1
- Emergency Teleport x2
- Foolish Burial x1
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- Mask Change II x1
- That Grass Looks Greener x2
- Twin Twisters x1
- Zombie World x3
- Evenly Matched x1
- Infinite Impermanence x2
Extra Deck (15)
- Masked HERO Dark Law x1
- Ukiyoe-P.U.N.K. Rising Carp x1
- Dharc the Dark Charmer, Gloomy x1
- I:P Masquerena x1
- Underworld Goddess of the Closed World x1
- Vampire Fascinator x1
- Vampire Sucker x1
- Baronne de Fleur x1
- Borreload Savage Dragon x1
- Chaos Ruler, the Chaotic Magical Dragon x1
- Psychic End Punisher x1
- Red-Eyes Zombie Dragon Lord x1
- Skeletal Dragon Felgrand x1
- Immortal Dragon x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 34/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 40 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Stun, Midrange
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Large Synchro, Link, Fusion or Xyz boss (Red-Eyes Zombie Dragon Lord, Psychic End Punisher, Skeletal Dragon Felgrand, Vampire Fascinator) built off the Zombie tuner base; Zombie World recursion through Necroworld Banshee, Mezuki and Gozuki, plus Chaos Ruler if it were legal
- Turn 1 (going first): Open a Zombie tuner (Uni-Zombie, Mad Mauler, Shinobi Necro, Assault Synchron) or Zombie World, use Glow-Up Bloom or Gozuki for a Level 5+ Zombie, then Synchro or Link into a boss
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Evenly Matched or Maxx C, stop the opponent's first engine, then rebuild through GY recursion
- Recovery: Mezuki and Necroworld Banshee revive from the GY, and Zombie World resets the field for the Zombie tuner chain
- After siding: No side deck is registered, so there is no post-side plan
Why it scores here
The deck is scored as a system under the Toolbox profile, not averaged from card scores. Its Zombie tuner base and Extra Deck bosses can open a plan, but a 3-copy Zombie World is only about 23% to appear in a 5-card opening hand and the core archetype group is only about 57% to show up, so consistency is weak. Eleven hand traps and about 25 removal-text cards give it real interaction density and resilience, which keeps the interaction and closing dimensions moderate. There are no recorded boards, so the combo floor and median are text-only inference and carry low confidence. The deck is illegal: three Forbidden cards and four copy-limit overages cap it at a structural-only read, and it has no side deck, so it has no post-side plan. Popularity did not earn points; 20% of the archetype's core cards are present, which marks it as a loose toolbox build rather than a standard list.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(at least one 3-copy starter in 5-card hand) is about 0.23; archetype core group about 0.57 for 9 copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 17 spells, 11 hand traps and many single-copy tech cards give a high brick proxy of about 0.43 (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling is a text-only read of Zombie World, Mezuki and Red-Eyes Zombie Dragon Lord (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No recorded boards, so median and floor are unknown and only inferred from starter diversity (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Eleven hand traps plus GY recursion from Banshee, Mezuki and Gozuki give a second line after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion from Gozuki, Shinobi Necro and Banshee offsets the spend from Extra Deck summons (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash Blossom, Infinite Impermanence, Evenly Matched, Harpie's Feather Duster and Twin Twisters give layered interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second answers exist (hand traps, Forbidden Droplet, Harpie's Feather Duster), but the illegal copy counts dilute them (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Boss ATK of 2800 to 3500 across Red-Eyes, Psychic End Punisher and Felgrand gives closing power (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 60 main cards with 37 distinct names and many 1-of tech slots reduce compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Seven Synchro, five Link, two Fusion and one Xyz cover several summon routes, but the Forbidden Chaos Ruler is an illegal slot (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No side deck is registered, so there is no post-side adaptability to score (Verified, zero side count) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated meta or tournament link exists; the guide calls the deck a meme build (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Many hand-trap and Zombie World decision points with a multi-step Synchro/Link chain (Inferred) |
How the score was computed
Strategy profile: Toolbox primary, Stun secondary (Stun not applied as weights). Structural ≈ 47, Going First ≈ 40, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12). Final formula: Illegal cap: 0.80*Structural(47) + 0.20*TournamentReliability(40) + ContextModifiers(-12) = 34; Meta provisional. Structural-only read, not a normal Final score.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ 0.43 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 11 hand traps and about 25 removal or negation texts give layered interaction
- Zombie recursion (Banshee, Mezuki, Gozuki, Glow-Up Bloom) supports a second line after disruption
- Several 2800 to 3500 Extra Deck bosses give closing power
Weaknesses
- Illegal list: Forbidden cards and copy-limit overages
- Low starter density; 3-copy Zombie World is about 23% in a 5-card hand
- No side deck, so there is no post-side plan
- Only about 20% of archetype core cards are present; the build is a loose toolbox list
Critical choke points
- Zombie World and the Glow-Up Bloom or Gozuki Level 5+ Zombie route
- Single-copy tuners needed to reach Synchro bosses
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (2), Artifact Scythe (1), Chaos Ruler (1) | Legal in-format replacements or 1-copy Limited-compliant versions | Fixes the Illegal status, which is the gate for any normal Final score |
| 2 | One copy each of Maxx C and That Grass Looks Greener | Legal copy counts (1 each) | Brings copy-limit overages to legal counts |
| 3 | Add a 15-card side deck | Side-in hand traps or floodgates for the expected matchup | Gives a post-side plan, which currently scores 10 on D12 |
Evidence & confidence
- Verified: Deck is Illegal: 60 main, 15 extra, 0 side; six copy-limit violations including three Forbidden cards; Card text for 37 distinct main-deck cards and 15 Extra Deck cards; Usage: 5 of 25 core archetype cards present (20%)
- Inferred: Hypergeometric consistency: Zombie World about 23% per 5-card hand; full-brick proxy about 43%; Interaction quality from 11 hand traps and removal text; Going-first and going-second plans from text
- Provisional: Meta power and matchup fit: no dated metagame sample
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN (going-first, going-second, matchup, brick and starter rates) Meta Power is Provisional without a dated metagame sample No side deck registered, so post-side adaptability cannot be measured
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