Zombies Deck #81476 — Yu-Gi-Oh! Master Duel

Created by: anhtientn277 (41235706)

Created On: 07/07/2023

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
34± 8/ 100
Power Score
Structural 47
Reliability 40
Going First 40
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 40
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Large Synchro, Link, Fusion or Xyz boss (Red-Eyes Zombie Dragon Lord, Psychic End Punisher, Skeletal Dragon Felgrand, Vampire Fascinator) built off the Zombie tuner base; Zombie World recursion through Necroworld Banshee, Mezuki and Gozuki, plus Chaos Ruler if it were legal
  • Turn 1 (going first): Open a Zombie tuner (Uni-Zombie, Mad Mauler, Shinobi Necro, Assault Synchron) or Zombie World, use Glow-Up Bloom or Gozuki for a Level 5+ Zombie, then Synchro or Link into a boss
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Evenly Matched or Maxx C, stop the opponent's first engine, then rebuild through GY recursion
  • Recovery: Mezuki and Necroworld Banshee revive from the GY, and Zombie World resets the field for the Zombie tuner chain
  • After siding: No side deck is registered, so there is no post-side plan

Why it scores here

The deck is scored as a system under the Toolbox profile, not averaged from card scores. Its Zombie tuner base and Extra Deck bosses can open a plan, but a 3-copy Zombie World is only about 23% to appear in a 5-card opening hand and the core archetype group is only about 57% to show up, so consistency is weak. Eleven hand traps and about 25 removal-text cards give it real interaction density and resilience, which keeps the interaction and closing dimensions moderate. There are no recorded boards, so the combo floor and median are text-only inference and carry low confidence. The deck is illegal: three Forbidden cards and four copy-limit overages cap it at a structural-only read, and it has no side deck, so it has no post-side plan. Popularity did not earn points; 20% of the archetype's core cards are present, which marks it as a loose toolbox build rather than a standard list.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(at least one 3-copy starter in 5-card hand) is about 0.23; archetype core group about 0.57 for 9 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 35 17 spells, 11 hand traps and many single-copy tech cards give a high brick proxy of about 0.43 (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling is a text-only read of Zombie World, Mezuki and Red-Eyes Zombie Dragon Lord (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so median and floor are unknown and only inferred from starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Eleven hand traps plus GY recursion from Banshee, Mezuki and Gozuki give a second line after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion from Gozuki, Shinobi Necro and Banshee offsets the spend from Extra Deck summons (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Infinite Impermanence, Evenly Matched, Harpie's Feather Duster and Twin Twisters give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second answers exist (hand traps, Forbidden Droplet, Harpie's Feather Duster), but the illegal copy counts dilute them (Inferred)
D9 Offensive Pressure & Closing Power 62 Boss ATK of 2800 to 3500 across Red-Eyes, Psychic End Punisher and Felgrand gives closing power (Verified stat)
D10 Main Deck Efficiency & Flexibility 50 60 main cards with 37 distinct names and many 1-of tech slots reduce compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Seven Synchro, five Link, two Fusion and one Xyz cover several summon routes, but the Forbidden Chaos Ruler is an illegal slot (Verified composition)
D12 Side Deck Adaptability 10 No side deck is registered, so there is no post-side adaptability to score (Verified, zero side count)
D13 Matchup Coverage & Format Fit 40 No dated meta or tournament link exists; the guide calls the deck a meme build (Provisional)
D14 Pilotability & Error Tolerance 55 Many hand-trap and Zombie World decision points with a multi-step Synchro/Link chain (Inferred)

How the score was computed

Strategy profile: Toolbox primary, Stun secondary (Stun not applied as weights). Structural ≈ 47, Going First ≈ 40, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12). Final formula: Illegal cap: 0.80*Structural(47) + 0.20*TournamentReliability(40) + ContextModifiers(-12) = 34; Meta provisional. Structural-only read, not a normal Final score.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ 0.43 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 11 hand traps and about 25 removal or negation texts give layered interaction
  • Zombie recursion (Banshee, Mezuki, Gozuki, Glow-Up Bloom) supports a second line after disruption
  • Several 2800 to 3500 Extra Deck bosses give closing power

Weaknesses

  • Illegal list: Forbidden cards and copy-limit overages
  • Low starter density; 3-copy Zombie World is about 23% in a 5-card hand
  • No side deck, so there is no post-side plan
  • Only about 20% of archetype core cards are present; the build is a loose toolbox list

Critical choke points

  • Zombie World and the Glow-Up Bloom or Gozuki Level 5+ Zombie route
  • Single-copy tuners needed to reach Synchro bosses
Priority Remove Add Reason
1 Called by the Grave (2), Artifact Scythe (1), Chaos Ruler (1) Legal in-format replacements or 1-copy Limited-compliant versions Fixes the Illegal status, which is the gate for any normal Final score
2 One copy each of Maxx C and That Grass Looks Greener Legal copy counts (1 each) Brings copy-limit overages to legal counts
3 Add a 15-card side deck Side-in hand traps or floodgates for the expected matchup Gives a post-side plan, which currently scores 10 on D12

Evidence & confidence

  • Verified: Deck is Illegal: 60 main, 15 extra, 0 side; six copy-limit violations including three Forbidden cards; Card text for 37 distinct main-deck cards and 15 Extra Deck cards; Usage: 5 of 25 core archetype cards present (20%)
  • Inferred: Hypergeometric consistency: Zombie World about 23% per 5-card hand; full-brick proxy about 43%; Interaction quality from 11 hand traps and removal text; Going-first and going-second plans from text
  • Provisional: Meta power and matchup fit: no dated metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN (going-first, going-second, matchup, brick and starter rates) Meta Power is Provisional without a dated metagame sample No side deck registered, so post-side adaptability cannot be measured

More Master Duel Info

Zombies

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