Code Talker Deck #792873 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Card Scanner x3, Chicken Game x3, Cup of Ace x3.

Created by: YGO Mod (20517634)

Created On: 11/12/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Nov 11, 2026
37± 6/ 100
Power Score
Structural 40
Reliability 38
Going First 38
Going Second 33

Deck — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 40.5
Going First 38
Going Second 33
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Toolbox
  • Secondary strategies: Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link Summon chains that end in Accesscode Talker or Saryuja Skull Dread for large attacks, if the chain can start at all; Direct damage and Sky Striker tokens with Secret Pass to the Treasures and Hayate
  • Turn 1 (going first): Draw and search with Cup of Ace, Upstart Goblin and Toon Table of Contents, then hope for Couple of Aces or the Hornet Drones token to supply a monster for a first Link Summon
  • Turn 2 (going second): Use Couple of Aces or the Hornet Drones token as the first monster body, then Link Summon into Accesscode Talker or Azalea to answer the opponent's board
  • Recovery: Recover from the graveyard with Toon Bookmark, Sky Striker Ace Zero and Linkuriboh, but each of these also needs a monster on the field first
  • After siding: Not applicable: Master Duel has no side deck and the list runs zero side cards

Why it scores here

The deck is 37 spells and only 3 monsters in its 40-card Main Deck, so most hands cannot start the Link engine: the estimated chance of at least one monster in a going-first opening hand is about 34%, and about 66% of going-first openers contain no monster at all. Nine cards search or draw, which keeps the deck from bricking on spells alone and gives it real card economy, but the search cards mostly fetch Toon or Sky Striker cards whose monster payoffs are not in the Main Deck. The Extra Deck is strong on paper (Accesscode Talker, Saryuja Skull Dread, Sky Striker Ace links), yet the Sky Striker Ace links need other Sky Striker Ace monsters to start and the Knightmare, Infernoid and Noble Knight pieces have no supporting monsters in the list, so the score reflects the system as a whole rather than the individual card strengths. Popularity of the Code Talker name does not earn points: only Accesscode Talker is an exact Code Talker card, so the list is a mixed Sky Striker, Toon and Knightmare build under a Code Talker label. Floor and ceiling could not be separated from recorded boards because none exist, so the ceiling figures are text-based inference and the score carries a Low confidence band.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 30 P(at least one monster in a going-first 5-card hand) about 0.34 with 3 Main Deck monsters; nine searcher texts give P(at least one searcher in hand) about 0.74 (Inferred)
D2 Opening-Hand Quality & Brick Management 25 37 spells and 3 monsters: about 66% of going-first openers have no monster; several spells (Chicken Game, Card Scanner, Top Share, Pseudo Space) need a board to do anything (Inferred)
D3 Combo Conversion & Ceiling 45 Accesscode Talker and Saryuja Skull Dread can reach high attack once their material is on the field, but no recorded boards exist, so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards exist, so median output cannot be measured and the floor is inferred from monster scarcity (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Searchers and graveyard recursion (Toon Bookmark, Zero, Linkuriboh) offer some route redundancy, but nearly every route passes through the same few monster bodies (Inferred)
D6 Resource Economy, Recovery & Grind 60 Multiple draw spells (Upstart Goblin, Cup of Ace, Card Scanner, Sandwich Day, Into the Void, Royal Magical Library) give good card economy, though Contract with Don Thousand and Sandwich Day cost life or discards (Verified text, Inferred value)
D7 End-Board & Interaction Quality 40 Interaction is thin: Knightmare Phoenix and Azalea destroy cards, Accesscode Talker blocks responses, but there are no hand traps and no floodgates in the Main Deck (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 30 No hand traps and no going-second board breakers beyond a few link-based removal effects, so a stable opposing board is hard to challenge (Inferred)
D9 Offensive Pressure & Closing Power 55 Accesscode Talker (2300 ATK), Saryuja Skull Dread (2800 ATK) and Sky Striker Ace Zero (2000 ATK) give real closing power once summoned (Verified stats, Inferred reach)
D10 Main Deck Efficiency & Flexibility 45 A spell-heavy 40-card list with seven triple copies and nineteen single copies; it is compact but has little monster density to support its own plan (Inferred)
D11 Extra Deck Efficiency & Coverage 40 Thirteen Link and two Fusion Extra Deck cards, most of which need archetype monsters that the Main Deck does not contain, so many Extra slots are dead without help (Inferred)
D12 Side Deck Adaptability 35 Master Duel has no side deck and the list runs zero side cards, so there is no post-side evidence (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link, no archetype meta-share and no per-pilot record in the evidence; format fit cannot be read from data (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Link chains with many archetype-conditional triggers demand careful sequencing, though the Link lines are short when they work (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 40.5, Going First ≈ 38, Going Second ≈ 33, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Monster-starved Main Deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*40.5 + 0.20*38 - 3 = 37

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ 0.66 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Nine searcher effects and several draw spells keep the hand from running out of cards
  • Accesscode Talker and Saryuja Skull Dread are strong Link cards with real attack once summoned
  • Legal in Master Duel with all three Limited cards at one copy each

Weaknesses

  • Only 3 Main Deck monsters for a deck with 15 Extra Deck Link and Fusion monsters
  • Six Sky Striker Ace links and several Knightmare, Infernoid and Noble Knight cards need archetype monsters the Main Deck does not supply
  • Toon World and Toon Table of Contents have no Toon monsters to find or support
  • Thin interaction and no hand traps

Critical choke points

  • Couple of Aces, Dogmatika Lawbringer, Royal Magical Library and the Hornet Drones token are the only monster bodies for Link Summons
  • A hand without a monster ends the turn with no Link Summon at all
Priority Remove Add Reason
1 Toon World A playable Level 1 to 4 monster (generic or Sky Striker) to raise monster count Toon World has no Toon monsters to support it, and a monster body is the deck's most common missing piece
2 Toon Table of Contents x3 Two or three additional Main Deck monsters that can start Link chains for Accesscode Talker and Saryuja The three Toon Table copies are searchers for cards the list does not run, while monster access is the real bottleneck
3 Knightmare-only or Sky Striker Ace-only Extra Deck slots that have no enablers in the list Link monsters that link through generic material (for example Linkuriboh or Salamangreat Almiraj) or the monsters added above Extra Deck slots that need archetype monsters are dead until those monsters are present, so they should be swapped for flexible links

Evidence & confidence

  • Verified: Legal in master-duel with 40 Main and 15 Extra cards and no violations; Limited cards Foolish Burial Goods, Instant Fusion and Sky Striker Mecha - Hornet Drones each run at one legal copy; Card texts and stats for the listed Main and Extra cards, including search, draw and Link effects
  • Inferred: Monster-starter probabilities of about 0.34 for a going-first 5-card hand and about 0.66 for no monster at all; Brick rate and the closed loop of Sky Striker Ace links needing Sky Striker Ace monsters to start; Ceiling and interaction quality judged from card text, since no recorded boards exist
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13), with no tournament or meta-share data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent Usage-statistic core check reports 0 of 25 core cards present even though Accesscode Talker and Knightmare Unicorn are in the list, so the core comparison is unreliable No win-rate telemetry for going-first, going-second, matchups or brick rate Meta Power is provisional without a dated metagame sample Deck created timestamp (2026-11-12) is later than the evaluation date (2026-11-11); used only as recency context Deck has no title, so the deck name is null

More Master Duel Info

Code Talker

Code Talker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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