Code Talker Deck #792860 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Card Scanner x3, Into the Void x3, Reasoning x3.

Created by: YGO Mod (20517634)

Created On: 11/12/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Nov 11, 2026
28± 8/ 100
Power Score
Structural 39
Reliability 35
Going First 36
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 39
Going First 36
Going Second 38
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link, Fusion and Xyz beaters at 2800 ATK (Saryuja Skull Dread, Naturia Exterio, Cyber Twin Dragon) and Accesscode Talker pressure, when their materials happen to be present; Accesscode Talker boosted by a linked Link Monster, with the Extra Deck negation pieces protecting the board
  • Turn 1 (going first): Search with Sky Striker Mobilize, Toon Table of Contents or Reasoning toward a Link or Fusion board, using Card Scanner and Upstart Goblin to find the missing piece
  • Turn 2 (going second): Use Ghost Ogre & Snow Rabbit to destroy a key card, then rebuild through Brilliant Fusion or Fusion Armament and Extra Deck negation
  • Recovery: Recover from the graveyard with Blackwing - Zephyros the Elite and Performage Trick Clown, and revive Fairy Tail - Snow once 7 cards are banished
  • After siding: None: the deck registers no Side Deck, so there is no post-side plan

Why it scores here

As built this list is illegal in Master Duel because it runs one Forbidden Cyber-Stein, so the score is a theoretical, structural-only read capped low and not a normal final rating. The deck does not form a Code Talker engine: only one card (Accesscode Talker) carries the archetype name, and the remaining cards are scattered across Sky Striker, Toon, Knightmare, Naturia, Gem-Knight and other archetypes, so the starters and payoffs rarely connect. Thirty-one of forty main cards are Spells, and several (Top Share, Card of Fate, Sandwich Day) do little on their own, so opening hands are likely to be dead or conflicting. Draw effects and a few recursion lines give some resource flow and second chances, and the Extra Deck negation effects add some interaction, but the large 2800 ATK bosses depend on materials that are often absent. Guide popularity and archetype familiarity earned no points, and the score was built from the system as a whole rather than by averaging the card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 Searcher effects are present in about three of four opening hands (P at least one searcher ≈ 0.74), but the searched targets belong to different archetypes, so no single engine is reliably live (Inferred)
D2 Opening-Hand Quality & Brick Management 30 Thirty-one of forty main cards are Spells and several do little alone, so dead or conflicting hands are common (Inferred)
D3 Combo Conversion & Ceiling 35 No recorded boards exist; text reads suggest Brilliant Fusion and Fusion Armament can reach Gem-Knight or Naturia fusions, but Cyber Twin Dragon lacks its Cyber Dragon materials (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so typical output is unmeasured and scored from card text only (Provisional)
D5 Interruption Resilience & Route Redundancy 40 Recursion and revival effects (Blackwing - Zephyros the Elite, Performage Trick Clown, Fairy Tail - Snow) give some second lines, but the starters share no common route (Inferred)
D6 Resource Economy, Recovery & Grind 50 Draw effects (Reasoning, Upstart Goblin, Card Scanner, Chicken Game) keep card flow healthy, though Into the Void can discard the whole hand (Inferred)
D7 End-Board & Interaction Quality 55 One hand trap (Ghost Ogre & Snow Rabbit) plus negation text on Naturia Beast, Naturia Exterio and Accesscode Talker give interaction, mostly from Extra Deck cards (Inferred)
D8 Going-Second & Board-Breaking Power 45 Several 2800 ATK bosses are present, but Cyber Twin Dragon needs materials the list does not run, and going-second interaction is a single hand trap (Inferred)
D9 Offensive Pressure & Closing Power 45 Saryuja Skull Dread, Naturia Exterio and Cyber Twin Dragon reach 2800 ATK, but only when their materials are on the field, which is unreliable (Inferred)
D10 Main Deck Efficiency & Flexibility 35 Twenty-six distinct main cards with 54 off-archetype copies make the main deck diffuse rather than compact (Inferred)
D11 Extra Deck Efficiency & Coverage 30 The fifteen Extra Deck slots are full but span Link, Xyz, Fusion and Synchro from several archetypes, so few Extra Deck cards share a route (Inferred)
D12 Side Deck Adaptability 20 No Side Deck is registered, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament or meta-share data exists for this deck, so format fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Many engines across several archetypes and frequent decision points make the deck hard to pilot, and the list is illegal as built (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 39, Going First ≈ 36, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-6); engine conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal list, so theoretical structural read only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Draw and search effects give steady card flow
  • Several recursion and revival effects give second lines after a clear
  • Extra Deck negation effects protect the board from Spell activations

Weaknesses

  • Only one Code Talker card, so the archetype's own engine is missing
  • Thirty-one Spells with several low-impact cards raise brick risk
  • Illegal as built because of the Forbidden Cyber-Stein
  • No Side Deck, so no adaptation between games

Critical choke points

  • Sky Striker Mobilize and Toon Table of Contents need Sky Striker and Toon targets that the deck barely runs
  • Accesscode Talker is the only Code Talker card, so the archetype engine has no core
  • Ghost Ogre & Snow Rabbit is the only hand trap
Priority Remove Add Reason
1 Cyber-Stein A legal card that fits the chosen engine, such as a second Link or Fusion starter for the same route Cyber-Stein is Forbidden in Master Duel, so the list is illegal and cannot be played as built
2 Top Share or Card of Fate A second starter for the deck's main engine These cards do little alone and add to dead hands; a starter raises the chance of a working opening

Evidence & confidence

  • Verified: Cyber-Stein is Forbidden in Master Duel and the deck runs one copy, so the list is illegal; Main Deck has 40 cards and Extra Deck has 15, within the Master Duel size rules; The deck has no Side Deck; Only one Code Talker card is in the list (exact-name purity 1.8%)
  • Inferred: Opening-hand consistency for the searchers and starters, from hypergeometric estimates; The engine does not connect across archetypes, from card text; Interaction quality from the hand trap and Extra Deck negation text
  • Provisional: Median output, since there are no recorded boards; Format fit and meta position, since no tournament or meta-share data is available
  • Data gaps: No recorded boards, so the combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry exists, so going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title, so the name is taken from the archetype only

More Master Duel Info

Code Talker

Code Talker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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