Code Talker Deck #792855 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Card Scanner x3, Chicken Game x3, Into the Void x3.

Created by: YGO Mod (20517634)

Created On: 11/12/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Nov 11, 2026
30± 8/ 100
Power Score
Structural 40
Reliability 32
Going First 36
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 39.6
Going First 36
Going Second 38
Meta Power provisional
Tournament Reliability 32
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link and Fusion closers (The Arrival Cyberse @Ignister, Saryuja Skull Dread, Accesscode Talker) once a Gem-Knight Garnet plus a LIGHT monster or a two-monster Link is live; Gem-Knight Seraphinite via Brilliant Fusion
  • Turn 1 (going first): Draw or search spells to find a main-deck monster, then Instant Fusion, Ready Fusion or Brilliant Fusion, or a two-monster Link
  • Turn 2 (going second): Ghost Ogre & Snow Rabbit as a hand trap, then Fusion or Link follow-ups from six cards
  • Recovery: Draw spells rebuild the hand; Blackwing - Zephyros the Elite and Performage Trick Clown return from the Graveyard at 400 and 1000 LP
  • After siding: None: the list runs no side deck

Why it scores here

The deck reliably draws: 21 of its 40 main-deck cards are draw, dig or search spells, so almost every opening hand can act. What it cannot reliably do is open a functional engine: only seven main-deck monsters exist, and about a third of going-first hands contain none. The list is labelled Code Talker, but it runs only one Code Talker card and none of the archetype's core cards, so the score reflects consistency, a thin Fusion and Link route and a few strong closers judged on the system as a whole, not an average of card scores or the archetype's popularity. Floor and median output are low because the fusion spells cost 1000 LP each and several Extra Deck targets lack materials in this list, while the ceiling (The Arrival Cyberse @Ignister, Saryuja Skull Dread) is real but seldom reached. With no side deck and no recorded boards or tournament data, the score sits in the low-to-mid 30s with a wide band.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 Only 7 main-deck monsters and single-copy fusion spells; P(at least one of the 4 Fusion-summon spells in the opening 5) is about 0.43 going first, while draw spells dig reliably but do not guarantee a live engine (Inferred)
D2 Opening-Hand Quality & Brick Management 25 7 monsters in 40 cards; P(no main-deck monster in the opening 5) is about 0.36 going first and about 0.29 going second (Inferred)
D3 Combo Conversion & Ceiling 42 No recorded boards; ceiling from card text only: The Arrival Cyberse @Ignister and Saryuja Skull Dread can reach large Link ATK, but conversion costs LP and specific materials (Inferred)
D4 Combo Floor & Median Output 36 No recorded boards; a typical turn is a draw spell plus one Fusion or Link, with a modest median output (Inferred)
D5 Interruption Resilience & Route Redundancy 44 Several independent routes (draw, Fusion spells, Link, Graveyard recursion) add redundancy, but few protected board lines survive disruption (Inferred)
D6 Resource Economy, Recovery & Grind 52 Draw density is strong, but LP costs from Instant Fusion, Ready Fusion, Instant Contact, Chicken Game, Contract with Don Thousand and Performage Trick Clown tax the resource line (Inferred)
D7 End-Board & Interaction Quality 40 One hand trap (Ghost Ogre & Snow Rabbit) and field effects on a few Link monsters; little negation or layered interaction (Verified card text, Inferred)
D8 Going-Second & Board-Breaking Power 38 A six-card going-second hand has one hand trap; board-breaking rests on Arrival's destruction effect and Knightmare Phoenix's Spell/Trap removal (Inferred)
D9 Offensive Pressure & Closing Power 62 The Arrival Cyberse @Ignister (Link 6) and Saryuja Skull Dread (Link 4, 2800 ATK) give real closing power when materials line up (Verified card text, Inferred)
D10 Main Deck Efficiency & Flexibility 28 33 Spells among 40 cards and 26 distinct names across at least five themes, with 19 single copies: low coherence (Verified)
D11 Extra Deck Efficiency & Coverage 40 Seven Fusion, seven Link and one XYZ; several cannot be summoned from this list: no Sky Striker Ace monster to link from, no Dark Magician, no NEX for Neo-Spacian Marine Dolphin, no second Fairy Tail for Weaver of Fairy Tails (Inferred)
D12 Side Deck Adaptability 5 The list runs no side deck, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame and no tournament link; the archetype's core cards are absent from this list (Provisional)
D14 Pilotability & Error Tolerance 42 Several Fusion and Link branches, LP decisions and dead-end summons make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 39.6, Going First ≈ 36, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 32. Modifiers: Engine conflicts (-4); Unfulfillable Extra Deck summons (-2); LP self-cost burden (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ 0.36 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Draw density: 21 draw, dig or search spells mean almost every opening hand can draw
  • Strong Link and Fusion closers: The Arrival Cyberse @Ignister and Saryuja Skull Dread
  • Legal as built: every Limited card runs one copy

Weaknesses

  • Only 7 main-deck monsters; about 36% of going-first opening hands contain none
  • Labelled Code Talker but contains one Code Talker card and none of its core cards
  • Several Extra Deck monsters cannot be summoned or have no materials in this list
  • Heavy LP cost across the Fusion spells and Instant Contact
  • No side deck and no post-side plan

Critical choke points

  • The four single-copy Fusion-summon spells (Instant Fusion, Ready Fusion, Brilliant Fusion, Fusion Armament)
  • A Gem-Knight Garnet plus a LIGHT monster for Gem-Knight Seraphinite
  • Only 7 main-deck monsters to feed every Fusion, Link and Xyz route
Priority Remove Add Reason
1 Into the Void A main-deck monster that fits the Link or Fusion route Into the Void discards the hand after a draw, and the deck already has 33 spells against 7 monsters
2 Contract with Don Thousand A main-deck monster It costs both players 1000 LP and adds no board presence, which the deck lacks
3 Off-theme Sky Striker and Toon cards that have no monster bodies in the list Monsters that serve the chosen fusion or link route, or Code Talker enablers if the Code Talker label is kept Removing the shells turns a grab-bag into one engine that a player can pilot

Evidence & confidence

  • Verified: Legal under Master Duel size and copy limits; all four Limited cards run one copy; Composition: 33 Spells, 7 main-deck monsters, 7 Fusion, 7 Link and 1 XYZ in the Extra Deck; Card text for the Extra Deck monsters and fusion spells listed in the evidence
  • Inferred: Opening-hand draw odds: about 0.43 for a Fusion-summon spell and 0.36 for no main-deck monster going first; Dead or unfulfillable Extra Deck summons from missing materials and enablers; LP cost burden and its effect on the resource line
  • Provisional: Meta Power and format fit (D13), pending a dated metagame sample
  • Data gaps: No recorded combos: floor, median and ceiling are text-only inference No tournament link: archetype meta share and pilot match record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup, brick or starter rates Meta Power is provisional unless a dated metagame sample is supplied No side deck is present, so post-side adaptability cannot be measured

More Master Duel Info

Code Talker

Code Talker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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