Code Talker Deck #792855 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Card Scanner x3, Chicken Game x3, Into the Void x3.
Created by: YGO Mod (20517634)
Created On: 11/12/2026
Main Deck (40)
- Blackwing - Zephyros the Elite x1
- Fairy Tail - Snow x1
- Magicians' Souls x1
- Performage Trick Clown x1
- Gem-Knight Garnet x1
- Toon Cyber Dragon x1
- Ghost Ogre & Snow Rabbit x1
- Brilliant Fusion x1
- Card of Fate x1
- Card Scanner x3
- Chicken Game x3
- Contract with Don Thousand x1
- Emergency Teleport x1
- Foolish Burial x1
- Fusion Armament x1
- Instant Contact x1
- Instant Fusion x1
- Into the Void x3
- Ready Fusion x1
- Reasoning x3
- Sky Striker Airspace - Area Zero x1
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mobilize - Engage! x3
- Toon Bookmark x1
- Toon Table of Contents x3
- Upstart Goblin x3
Extra Deck (15)
- Dark Magician of Destruction x1
- Fusionist x1
- Gem-Knight Seraphinite x1
- Neo-Spacian Marine Dolphin x1
- Rare Fish x1
- Sanwitch x1
- Weaver of Fairy Tails x1
- Accesscode Talker x1
- Knightmare Goblin x1
- Knightmare Phoenix x1
- Knightmare Unicorn x1
- Saryuja Skull Dread x1
- Sky Striker Ace - Kagari x1
- The Arrival Cyberse @Ignister x1
- Number 60: Dugares the Timeless x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 39.6 |
| Going First | 36 |
| Going Second | 38 |
| Meta Power | provisional |
| Tournament Reliability | 32 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link and Fusion closers (The Arrival Cyberse @Ignister, Saryuja Skull Dread, Accesscode Talker) once a Gem-Knight Garnet plus a LIGHT monster or a two-monster Link is live; Gem-Knight Seraphinite via Brilliant Fusion
- Turn 1 (going first): Draw or search spells to find a main-deck monster, then Instant Fusion, Ready Fusion or Brilliant Fusion, or a two-monster Link
- Turn 2 (going second): Ghost Ogre & Snow Rabbit as a hand trap, then Fusion or Link follow-ups from six cards
- Recovery: Draw spells rebuild the hand; Blackwing - Zephyros the Elite and Performage Trick Clown return from the Graveyard at 400 and 1000 LP
- After siding: None: the list runs no side deck
Why it scores here
The deck reliably draws: 21 of its 40 main-deck cards are draw, dig or search spells, so almost every opening hand can act. What it cannot reliably do is open a functional engine: only seven main-deck monsters exist, and about a third of going-first hands contain none. The list is labelled Code Talker, but it runs only one Code Talker card and none of the archetype's core cards, so the score reflects consistency, a thin Fusion and Link route and a few strong closers judged on the system as a whole, not an average of card scores or the archetype's popularity. Floor and median output are low because the fusion spells cost 1000 LP each and several Extra Deck targets lack materials in this list, while the ceiling (The Arrival Cyberse @Ignister, Saryuja Skull Dread) is real but seldom reached. With no side deck and no recorded boards or tournament data, the score sits in the low-to-mid 30s with a wide band.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | Only 7 main-deck monsters and single-copy fusion spells; P(at least one of the 4 Fusion-summon spells in the opening 5) is about 0.43 going first, while draw spells dig reliably but do not guarantee a live engine (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 25 | 7 monsters in 40 cards; P(no main-deck monster in the opening 5) is about 0.36 going first and about 0.29 going second (Inferred) |
| D3 | Combo Conversion & Ceiling | 42 | No recorded boards; ceiling from card text only: The Arrival Cyberse @Ignister and Saryuja Skull Dread can reach large Link ATK, but conversion costs LP and specific materials (Inferred) |
| D4 | Combo Floor & Median Output | 36 | No recorded boards; a typical turn is a draw spell plus one Fusion or Link, with a modest median output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 44 | Several independent routes (draw, Fusion spells, Link, Graveyard recursion) add redundancy, but few protected board lines survive disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 52 | Draw density is strong, but LP costs from Instant Fusion, Ready Fusion, Instant Contact, Chicken Game, Contract with Don Thousand and Performage Trick Clown tax the resource line (Inferred) |
| D7 | End-Board & Interaction Quality | 40 | One hand trap (Ghost Ogre & Snow Rabbit) and field effects on a few Link monsters; little negation or layered interaction (Verified card text, Inferred) |
| D8 | Going-Second & Board-Breaking Power | 38 | A six-card going-second hand has one hand trap; board-breaking rests on Arrival's destruction effect and Knightmare Phoenix's Spell/Trap removal (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | The Arrival Cyberse @Ignister (Link 6) and Saryuja Skull Dread (Link 4, 2800 ATK) give real closing power when materials line up (Verified card text, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 28 | 33 Spells among 40 cards and 26 distinct names across at least five themes, with 19 single copies: low coherence (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Seven Fusion, seven Link and one XYZ; several cannot be summoned from this list: no Sky Striker Ace monster to link from, no Dark Magician, no NEX for Neo-Spacian Marine Dolphin, no second Fairy Tail for Weaver of Fairy Tails (Inferred) |
| D12 | Side Deck Adaptability | 5 | The list runs no side deck, so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No dated metagame and no tournament link; the archetype's core cards are absent from this list (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Several Fusion and Link branches, LP decisions and dead-end summons make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 39.6, Going First ≈ 36, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 32. Modifiers: Engine conflicts (-4); Unfulfillable Extra Deck summons (-2); LP self-cost burden (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ 0.36 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Draw density: 21 draw, dig or search spells mean almost every opening hand can draw
- Strong Link and Fusion closers: The Arrival Cyberse @Ignister and Saryuja Skull Dread
- Legal as built: every Limited card runs one copy
Weaknesses
- Only 7 main-deck monsters; about 36% of going-first opening hands contain none
- Labelled Code Talker but contains one Code Talker card and none of its core cards
- Several Extra Deck monsters cannot be summoned or have no materials in this list
- Heavy LP cost across the Fusion spells and Instant Contact
- No side deck and no post-side plan
Critical choke points
- The four single-copy Fusion-summon spells (Instant Fusion, Ready Fusion, Brilliant Fusion, Fusion Armament)
- A Gem-Knight Garnet plus a LIGHT monster for Gem-Knight Seraphinite
- Only 7 main-deck monsters to feed every Fusion, Link and Xyz route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Into the Void | A main-deck monster that fits the Link or Fusion route | Into the Void discards the hand after a draw, and the deck already has 33 spells against 7 monsters |
| 2 | Contract with Don Thousand | A main-deck monster | It costs both players 1000 LP and adds no board presence, which the deck lacks |
| 3 | Off-theme Sky Striker and Toon cards that have no monster bodies in the list | Monsters that serve the chosen fusion or link route, or Code Talker enablers if the Code Talker label is kept | Removing the shells turns a grab-bag into one engine that a player can pilot |
Evidence & confidence
- Verified: Legal under Master Duel size and copy limits; all four Limited cards run one copy; Composition: 33 Spells, 7 main-deck monsters, 7 Fusion, 7 Link and 1 XYZ in the Extra Deck; Card text for the Extra Deck monsters and fusion spells listed in the evidence
- Inferred: Opening-hand draw odds: about 0.43 for a Fusion-summon spell and 0.36 for no main-deck monster going first; Dead or unfulfillable Extra Deck summons from missing materials and enablers; LP cost burden and its effect on the resource line
- Provisional: Meta Power and format fit (D13), pending a dated metagame sample
- Data gaps: No recorded combos: floor, median and ceiling are text-only inference No tournament link: archetype meta share and pilot match record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup, brick or starter rates Meta Power is provisional unless a dated metagame sample is supplied No side deck is present, so post-side adaptability cannot be measured
Couldn't load the combos





