Mathmech Deck #791282 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Salamangreat Gazelle x3, Ash Blossom & Joyous Spring x3.

Created by: YGO Mod (20517634)

Created On: 11/10/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Nov 12, 2026
35± 10/ 100
Power Score
Structural 56
Reliability 50
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 15 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link Summon into the 2800-ATK Salamangreat Phoenix link monsters (Pyro Phoenix, Raging Phoenix), with Geomathmech Final Sigma (3000 ATK) as a secondary closer.; Mathmech Sigma and Mathmech Addition turn the board into Synchro and Link pressure, and Promethean Princess (2700 ATK) provides a second big body.
  • Turn 1 (going first): Open with a Salamangreat starter (Circle, Gazelle or Fuwalos), search a Link enabler (Sanctuary via Balelynx, or a Salamangreat card via Sunlight Wolf or Raging Phoenix), then Link Summon into a 2800-ATK Phoenix. Hold Ash Blossom and Infinite Impermanence for the opponent's response.
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Ogre, Infinite Impermanence, Droll & Lock Bird from the Side Deck) to slow the opponent's first combo, then rebuild the Link board from the Graveyard.
  • Recovery: Recover from the Graveyard through Balelynx banish effects, Jack Jaguar, Weasel and Spinny, and rebuild with Circular or Mathmech Subtraction.
  • After siding: Side Droll & Lock Bird, Raigeki or Forbidden Droplet into a deck that relies on Link Monsters, and keep Ghost Belle as a second hand trap. The Side Deck is broad, but this has no recorded matchup data.

Why it scores here

The deck is scored as a system, not as an average of its cards. Its starters are three-copy staples that open at about a one-in-three rate in a five-card hand (Inferred), and the archetype core is present in about 92 percent of opening hands, so the engine comes online often. The Link finishers (2800 ATK Phoenixes, a 3000 ATK Synchro) and the spread of hand traps and Main Deck interaction are the strongest parts of the list. Popularity and the usage stats for the archetype confirm the list is real but earned no points, and the scores come from consistency and interaction on the list itself. The list runs Ash Blossom three times where the format allows two, so the Final score is capped low and this is a structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Three-copy starters are about 0.34 to open in a five-card hand, and the archetype core is about 0.92 to have at least one in hand (Inferred).
D2 Opening-Hand Quality & Brick Management 48 Sixteen single-copy cards, several zero-level spells and a three-copy Mulcharmy Fuwalos that does not connect to the Salamangreat or Mathmech lines add brick risk (Inferred).
D3 Combo Conversion & Ceiling 52 No recorded boards exist, so the ceiling is read from card text: Balelynx, Raging Phoenix and Sunlight Wolf can chain Link Summons into 2800 ATK (Inferred).
D4 Combo Floor & Median Output 40 No recorded boards exist, so the median output is unknown and this score is provisional on card text alone (Provisional).
D5 Interruption Resilience & Route Redundancy 60 Six hand traps, several Graveyard recursion effects and two Mathmech Synchro lines give more than one independent route after disruption (Inferred).
D6 Resource Economy, Recovery & Grind 58 Eleven searcher effects and Graveyard recursion (Jack Jaguar, Weasel, Spinny) regenerate resources, though there are no measured resource figures (Inferred).
D7 End-Board & Interaction Quality 68 Six hand traps, Harpie's Feather Duster, Dark Ruler No More and Infinite Impermanence give broad interaction, but the Ash Blossom copy-limit violation counts against it (Inferred).
D8 Going-Second & Board-Breaking Power 55 Going second relies on hand traps and the Side Deck (Raigeki, Forbidden Droplet) for board-breaking, with no measured split (Inferred).
D9 Offensive Pressure & Closing Power 72 Pyro Phoenix and Raging Phoenix reach 2800 ATK, Final Sigma reaches 3000 and Promethean Princess reaches 2700 (Verified card text).
D10 Main Deck Efficiency & Flexibility 50 Forty Main Deck cards meet the OCG minimum, but three copies of a Semi-Limited card and sixteen singletons lower the compactness (Inferred).
D11 Extra Deck Efficiency & Coverage 62 Fifteen Extra Deck cards include twelve Link Monsters, which are flexible, but there are few Synchro and Xyz options (Inferred).
D12 Side Deck Adaptability 66 Fifteen Side Deck cards include Raigeki, Forbidden Droplet, Droll & Lock Bird and Ghost Belle, a broad and coherent set of post-side answers (Inferred).
D13 Matchup Coverage & Format Fit 50 The deck export has no tournament link, so no archetype meta-share or matchup record is available (Provisional).
D14 Pilotability & Error Tolerance 40 Link routing, several one-copy engine cards and sequencing decisions across hand traps raise the pilot's error risk (Inferred).

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit violation (-12); Banlist exposure (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 54.8, then -12 copy-limit modifier = 42.8, then capped at 35 because the deck is Illegal (over the copy limit).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High-ATK Link finishers (2800 and 3000 ATK) close games quickly
  • Six hand traps and Main Deck interaction give broad disruption
  • Strong Side Deck coverage for post-side plans
  • Archetype core is usually present in opening hands

Weaknesses

  • Three copies of Ash Blossom & Joyous Spring exceed the legal limit of two
  • No recorded boards, so the combo floor and median are unknown
  • Several singletons and zero-level spells raise brick risk
  • Mathmech and Salamangreat engines are only partly connected

Critical choke points

  • Link Summon routes depend on a small number of Link enablers (Balelynx, Sunlight Wolf)
  • The copy-limit violation makes the list illegal until one Ash Blossom is removed
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal Unlimited card, such as a third copy of Ghost Ogre & Snow Rabbit This clears the copy-limit violation, which is the only reason the Final score is capped.
2 One copy of Mulcharmy Fuwalos (of three) A card that continues the Salamangreat or Mathmech Link line Fuwalos does not connect to the core engines, so one copy could make the opening hands more consistent.

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring runs three copies against a Semi-Limited limit of two; Card text for the Phoenix Link Monsters, Final Sigma and Promethean Princess; Main, Extra and Side counts are 40, 15 and 15, all within OCG size limits
  • Inferred: Opening-hand probabilities for three-copy starters and the archetype core; Hand-trap and interaction density read from card text; Brick risk estimate from copy histogram and zero-level spells
  • Provisional: Meta power and matchup fit, since no dated metagame sample is supplied
  • Data gaps: No recorded boards exist for this deck, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and any pilot match record are absent No win-rate, going-first or going-second telemetry exists for this deck Meta power is provisional without a dated metagame sample

More OCG Info

Mathmech

Mathmech Breakdown

 
 

 

 

 

 

 

 
 

 

 
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