Codebreaker Deck #788797 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3.

Created by: YGO Mod (20517634)

Created On: 11/08/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Nov 9, 2026
30± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 15 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Level 10 Sacred Beast bosses (Raviel 4000 ATK, Hamon 4000 ATK, Chaotic Phantasmal 5000 ATK) summoned through the Phantasm engine, with Codebreaker and Cyberse Link monsters as secondary pressure; Link beats from Codebreaker Virus Berserker (2800 ATK) and Codebreaker Virus Swordsman (2300 ATK) if their Codebreaker enablers are present
  • Turn 1 (going first): Open with Martyr of the Sacred Beasts or Calamity-line searches (Sacred Beasts Thunderclap, Sacred Beasts Released, Card of the Soul) to fetch a Sacred Beast Continuous Spell or Field Spell and set up a Level 10 summon
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Effect Veiler, Nibiru) to stop the opponent's first summon chain, then convert the surviving Sacred Beast into a Level 10 boss
  • Recovery: Recur Martyr of the Sacred Beasts and Fallen Paradise of the Sacred Beasts from the Graveyard and banishment, and use Sacred Beasts Released to refill the hand from the Deck
  • After siding: Bring in Infinite Impermanence, Skull Meister and Artifact Lancea against hand-trap-light or board-heavy opponents, and Mistaken Arrest to slow the opponent's searches; the side list is coherent but has no recorded performance data

Why it scores here

The deck is an illegal list because three copies of Ash Blossom & Joyous Spring exceed the OCG limit of two, so it receives no normal Final score and is capped at 30 as a structural-only read. Its structural core is a Phantasm Sacred Beasts shell that reliably finds its searchers (Martyr, Thunderclap, Released, Card of the Soul), then converts into Level 10 bosses at 4000 to 5000 ATK, backed by 13 hand traps and 7 negation-text cards that give layered interaction. The Extra Deck has 12 Link monsters and 2 Thunder Dragon Colossus that the main deck supports weakly: Colossus has no Thunder Dragon support in the Main Deck, and several Link monsters need Cyberse or Codebreaker material the deck barely runs, which costs both efficiency and consistency. No recorded boards, tournament results, or dated meta exist, so ceiling and median are text-based estimates and Meta Power is null. Archetype popularity earned no points, and the score comes from the deck's system behavior rather than from averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 Each three-copy starter has about a 34% chance of appearing in the opening five, and the searcher-text group reaches at least one in 97.6% of openers (Inferred).
D2 Opening-Hand Quality & Brick Management 45 13 hand traps and 13 tech cards compete for 40 slots while only one Codebreaker starter sits in the Main Deck, so dead-hand risk is high (Inferred).
D3 Combo Conversion & Ceiling 52 No recorded boards exist, so the ceiling rests on card text: the Level 10 bosses and Chaotic Phantasmal are powerful but depend on unverified Sacred Beast enablers (Inferred).
D4 Combo Floor & Median Output 40 No recorded boards exist, so median output is a text-only estimate that assumes the Phantasm line resolves most of the time (Inferred).
D5 Interruption Resilience & Route Redundancy 50 Several independent interaction pieces (Ash Blossom, Effect Veiler, Ghost Ogre, Nibiru) and multiple Sacred Beast chains allow continuation after one disruption (Inferred).
D6 Resource Economy, Recovery & Grind 45 Search effects on Thunderclap, Released and Card of the Soul regenerate cards, and Martyr and Fallen Paradise recur from the Graveyard, but no resource data exists (Inferred).
D7 End-Board & Interaction Quality 62 13 hand traps, 7 negation-text cards and removal text on the bosses give layered, reusable interaction (Inferred semantic read).
D8 Going-Second & Board-Breaking Power 58 At least one hand trap appears in a six-card going-second hand 92% of the time, and Phantasm bosses can challenge an established board (Inferred).
D9 Offensive Pressure & Closing Power 55 Level 10 bosses at 4000 to 5000 ATK give closing power if they land, but no end-board samples exist (Inferred).
D10 Main Deck Efficiency & Flexibility 48 40 Main Deck slots hold 17 distinct cards, and many generic interaction slots compete with the Phantasm engine for space (Inferred).
D11 Extra Deck Efficiency & Coverage 35 15 Extra Deck slots hold 12 Link monsters and 3 Fusion monsters, several of which need Cyberse or Codebreaker material the Main Deck barely supplies (Inferred).
D12 Side Deck Adaptability 50 The side deck holds Infinite Impermanence, Skull Meister, Artifact Lancea, Mistaken Arrest and Mulcharmy Purulia, which are coherent, but no post-side performance data exists (Provisional).
D13 Matchup Coverage & Format Fit 40 No tournament link or meta-share is available, so format fit cannot be verified (Provisional).
D14 Pilotability & Error Tolerance 35 Long Sacred Beast summon chains and hand-trap timing decisions raise the pilot's workload (Inferred).

How the score was computed

Strategy profile: Midrange primary, Control weighting blended in only as a disclosure; Midrange profile used for Structural. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Engine conflicts (-3); Banlist exposure (-1); Illegal list cap (0). Final formula: Uncapped: 0.80*Structural(49) + 0.20*TournamentReliability(40) + modifiers(-4) = 43; Illegal cap applied, reported as 30 (structural-only, no normal Final score). Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (20 cards) keeps the Phantasm engine accessible
  • Going-second hand-trap coverage is high (92% for at least one hand trap in six cards)
  • Level 10 bosses at 4000 to 5000 ATK give closing power
  • Side deck offers coherent post-side options against hand-trap-heavy or board-heavy opponents

Weaknesses

  • Illegal copy count: three Ash Blossom & Joyous Spring against a limit of two
  • Extra Deck is Link-heavy with support the Main Deck barely provides
  • Two Thunder Dragon Colossus have no Thunder Dragon support in the Main Deck
  • High hand-trap and tech density (13 each) increases dead-hand risk

Critical choke points

  • Martyr of the Sacred Beasts and the Sacred Beast search cards are the only route to Level 10 bosses
  • The single Codebreaker Zero Day in the Main Deck is the only Codebreaker starter for the Codebreaker Link monsters
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal Main Deck card (for example a second Sacred Beast Continuous Spell/Trap enabler) to keep the Phantasm engine stable Brings the list within the OCG copy limit so it can receive a normal Final score
2 One Codebreaker-dependent Link monster that the Main Deck cannot feed A Main Deck Codebreaker or Cyberse starter Reduces Extra Deck dead slots and raises consistency of the Link line
3 One Thunder Dragon Colossus A Thunder Effect Monster the Main Deck can tribute Gives Colossus a reliable Special Summon route without needing Thunder Dragon support

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 15 are within OCG size rules; Ash Blossom & Joyous Spring: 3 copies run, OCG Semi-Limited with 2 legal copies; Droll & Lock Bird, Linkuriboh and S:P Little Knight are Limited with 1 copy each (legal); Card text for the Phantasm, Codebreaker and hand-trap cards as supplied in the excerpts; Archetype usage data shows the Phantasm core cards are included at 100% in the Main Deck
  • Inferred: Engine accessibility from hypergeometric starter odds; Going-second hand-trap coverage (92%); Interaction density and layering from card text; Extra Deck coherence and Link material availability; Pilotability and decision load from the summon chains
  • Provisional: Meta Power (null) and format fit (D13); Tournament Reliability (no dated meta or match record); Post-side performance (D12)
  • Data gaps: No recorded boards: combo floor, median and ceiling are text-only inferences No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first/second, matchup, game-level, brick, starter or OTK rates Meta Power is provisional unless a dated metagame sample is supplied Usage data flags Extra Deck Link and Fusion cards as not in the deck even though they appear in the Extra Deck list; the 'missing core' count (56%) therefore understates what the list runs and is not used for scoring No deck title supplied

More OCG Info

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