Codebreaker Deck #785178 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3.
Created by: YGO Mod (20517634)
Created On: 11/04/2026
Main Deck (40)
- Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3
- Droll & Lock Bird x1
- Inferno of the Sacred Beasts - Uria, Lord of Searing Flames x2
- Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3
- Martyr of the Sacred Beasts x3
- Mulcharmy Fuwalos x3
- Summoner of the Sacred Beasts x1
- The Great Gallant Bandit x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x3
- Card of the Soul x3
- Fallen Paradise of the Sacred Beasts x2
- Sacred Beasts Released x3
- Sacred Beasts Thunderclap x3
- Sacred Beasts Combined Assault x1
Extra Deck (15)
- The Chaotic Phantasmal Sacred Beasts x1
- Thunder Dragon Colossus x2
- Codebreaker Virus Berserker x1
- Codebreaker Virus Swordsman x1
- Cyberse Contract Witch x1
- Firewall Dragon x1
- G Golem Crystal Heart x1
- Link Spider x1
- Linkuriboh x1
- S:P Little Knight x1
- Secure Gardna x1
- V-LAN Hydra x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
Side Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 50 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 15 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Special Summon Sacred Beast Level 10 monsters (Raviel, Uria, Hamon) and Phantasm Extra Deck finishers such as The Chaotic Phantasmal Sacred Beasts and Superdreadnought Rail Cannon Gustav Rocket for a 5000 ATK closing board; Link and Codebreaker Extra Deck boards that chain Special Summons through link arrows
- Turn 1 (going first): Open a Sacred Beast starter or searcher (Card of the Soul, Sacred Beasts Thunderclap, Martyr of the Sacred Beasts), convert into a Level 10 Sacred Beast, and keep a hand trap (Ash Blossom, Effect Veiler, Ghost Ogre) up for the opponent's first response
- Turn 2 (going second): Use a hand trap on the opponent's first search or summon, then rebuild through Sacred Beasts Released and Martyr recursion
- Recovery: Recycle Sacred Beasts Released and Martyr of the Sacred Beasts from the Graveyard and banishment, and re-summon Level 10 Sacred Beasts
- After siding: Side in Ghost Belle & Haunted Mansion, PSY-Framegear Delta and Codebreaker Zero Day for extra hand-trap or board-clearing depth, with the Ash Blossom copy count corrected first
Why it scores here
The score comes from how the deck works as a system, not from averaging its card scores. Its Sacred Beast core (three copies of the Level 10 summoners and Sacred Beasts Released / Thunderclap as searchers) gives a moderate chance of a live starter in the opening hand, and recursion from the Graveyard helps it rebuild after a disruption. Ten hand traps give it a strong answer to the opponent's first action going second, and its Phantasm and Link finishers have a high closing ceiling when the engine goes off. Two things hold the score down: the list breaks the Ash Blossom copy limit, so it is Illegal and capped at a low theoretical score, and no recorded boards, tournament results or guides exist to confirm the ceiling or the median. Popularity of the archetype earned no points, and the Extra Deck spread across several sub-archetypes weakens engine coherence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Roughly a one-in-three chance of a Sacred Beast starter in a 5-card opening hand, plus Ash-style searchers; estimate only (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Many conditional Sacred Beast pieces and off-archetype hand traps create some dead or conflicting draws; no hand-level data (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Level 10 Sacred Beast summons and Phantasm finishers give a high theoretical ceiling; no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards exist, so the usual output is unknown and only a text-based guess is possible (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Ten hand traps and recursion provide alternate lines after one disruption; the Extra Deck spread limits redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Sacred Beasts Released and Martyr recycle from Graveyard and banishment; no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Sacred Beasts Combined Assault, Thunderclap and multiple negation hand traps give layered interaction; no board data (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand traps have a high chance of appearing in a 6-card going-second hand; board-breaking relies on Level 10 summons (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Chaotic Phantasmal Sacred Beasts and Gustav Rocket reach 5000 ATK and Raviel/Uria/Hamon reach 4000; closing is strong if the engine is online (Verified card text, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 55 | Forty main slots, sixteen distinct cards, but a mix of generic and off-archetype cards dilutes the engine (Verified count, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Fifteen Extra slots spread across Phantasm, Codebreaker, Cyberse links and Train, with several links lacking a clear route (Inferred) |
| D12 | Side Deck Adaptability | 45 | Side deck includes Codebreaker, PSY-Frame and Mulcharmy options, but no post-side results exist (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament share or matchup data, so format fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many conditional summons, hand-trap timing choices and multi-step Extra Deck routes make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 55, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); unverified ceiling (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55 + 0.20*45 - 12 = 41, then capped to 35 because the deck is Illegal (theoretical/structural only, Step 2)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Ten hand traps and multiple negation effects answer the opponent's first action going second
- Sacred Beast searchers and recursion give several routes back into the engine
- Phantasm and Link Extra Deck finishers have a high closing ceiling
Weaknesses
- Illegal as built: Ash Blossom & Joyous Spring is run at 3 copies against a limit of 2
- Extra Deck spread across several sub-archetypes weakens engine coherence
- No recorded boards, guides or tournament data to confirm the median or ceiling
Critical choke points
- The Level 10 Sacred Beast summon route depends on a single starter and a searcher being in hand together
- Ash Blossom copy count must be corrected before the list is playable
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 legal card of the pilot's choice that is not a Semi-Limited copy overflow | Brings the list within the OCG copy limit so it can be evaluated as a real, playable deck |
Evidence & confidence
- Verified: Main 40, Extra 15, Side 15 are within the OCG size rules; Ash Blossom & Joyous Spring is run at 3 copies against a Semi-Limited limit of 2; Card text for the Sacred Beast, Phantasm and Link finishers
- Inferred: Starter access in opening hands; Hand-trap coverage of going-second openings; Interaction breadth from card text
- Provisional: Matchup and format fit; Post-side plan quality
- Data gaps: No recorded boards, so the combo floor, median and ceiling are text-only inference No tournament link, so archetype share and per-pilot results are absent No win-rate telemetry exists, so going-first and going-second performance is Inferred Meta Power is Provisional because no dated metagame sample was supplied
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