Sacred Beast Deck #777671 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3.

Created by: YGO Mod (20517634)

Created On: 10/30/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 31, 2026
64± 6/ 100
Power Score
Structural 67
Reliability 58
Going First 66
Going Second 72

Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 67
Going First 66
Going Second 72
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Level 10 Sacred Beast Special Summons (Infinity of the Sacred Beasts - Raviel, Calamity - Hamon) and Extra Deck boss monsters (The Chaotic Phantasmal Sacred Beasts 5000 ATK, Varudras) that convert board advantage into lethal attacks; Hand-trap-protected Link and Xyz boards built from Phantasm and Link-fodder lines
  • Turn 1 (going first): Turn 1 Sacred Beasts Thunderclap or Sacred Beasts Released to search and bring out a Level 10 Sacred Beast starter, protected by Ash Blossom, Effect Veiler, and Infinite Impermanence on the opponent's turn
  • Turn 2 (going second): Hold 2 to 3 hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Maxx C) to stop the opponent's board, then rebuild through Martyr or Lightning Crash searches into a Phantasm Level 10 boss
  • Recovery: Recur Thunderclap and Released from the GY and Martyr's Special Summon from the GY, then rebuild the Phantasm engine from Card of the Soul and Lightning Crash searches
  • After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games in its current list

Why it scores here

The deck reliably opens a functional Phantasm starter through redundant copies (3x Thunderclap, 3x Released, 3x Martyr, plus 3x Lightning Crash and Card of the Soul as searchers), so its engine comes online in most opening hands. Its interaction is the strongest part of the system: 13 hand traps including Ash Blossom, Ghost Ogre, Effect Veiler, and Infinite Impermanence give a 92% chance of at least one hand trap when going second, which lets the deck stop a board before it converts. Once a Level 10 Sacred Beast lands, the Extra Deck boss monsters supply 5000 ATK and negation/removal, so the deck closes games once it stabilises. Scores were built on the system (engine redundancy, interaction density, recursion and closing power), not by averaging card scores, and the popularity of the archetype did not earn points. No combo boards, tournament record, or side deck exist, so the combo, meta and post-side dimensions are held to inferred or provisional ranges.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(>=1 of 3 copies of any single core card in 5 cards) = 0.34; searcher-text group covers 20 cards with P(>=1 in hand) = 0.976; multiple independent starter routes (Thunderclap, Released, Martyr) (Inferred)
D2 Opening-Hand Quality & Brick Management 62 13 hand traps plus Maxx C reduce dead-hand risk, but 2 copies of Paradise and single-copy Summoner, Uria, and Combined Assault add narrower non-brick requirements (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling read from Phantasm Level 10 chain into Chaotic Phantasmal Sacred Beasts and Varudras with negation text; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 55 Median output unknown without recorded boards; the deck usually reaches a Level 10 boss but the median line depends on hand-trap survival (Inferred)
D5 Interruption Resilience & Route Redundancy 72 Thunderclap and Released recurse from the GY and Martyr Special Summons from the GY, so a single interruption does not end the turn (Inferred)
D6 Resource Economy, Recovery & Grind 70 Lightning Crash and Card of the Soul search, Martyr and Released recur from the GY, and Paradise adds card-economy options (Inferred)
D7 End-Board & Interaction Quality 78 Infinite Impermanence, Ghost Ogre, Effect Veiler, Ash Blossom, Combined Assault, and Varudras give layered negation and destruction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 74 Going-second hand-trap probability 0.923 plus Combined Assault and Thunder Dragon Colossus for board breaking (Inferred)
D9 Offensive Pressure & Closing Power 74 Chaotic Phantasmal Sacred Beasts (5000 ATK) and Raviel/Hamon (4000 ATK) convert a Level 10 board into lethal damage (Verified card stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 80 40 main cards across 17 distinct names, with 11 cards at 3 copies, is compact and consistent for a Phantasm engine (Verified)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck slots: 12 Link monsters, 2 Fusion, 1 Xyz; several Link monsters are generic fodder rather than engine pieces, so coverage is broad but not fully engine-focused (Verified composition, Inferred efficiency)
D12 Side Deck Adaptability 18 Side deck is empty (0 cards), so post-side adaptation is unavailable (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 52 Multiple timing-sensitive hand traps and Phantasm summon chains add decision points, but the core lines are short and repeatable (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 67, Going First ≈ 66, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Engine redundancy and compactness (2); No side deck (-2); Limited card exposure (Maxx C) (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; 0.80*66.8 + 0.20*58 = 65.0, then -1 total modifiers = 64

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant 3-copy starters and searchers (Thunderclap, Released, Martyr, Lightning Crash)
  • 13 hand traps give high going-second interaction (0.92 at least one in hand6)
  • Level 10 Sacred Beast bosses and Chaotic Phantasmal Sacred Beasts provide high closing power

Weaknesses

  • No side deck (0 cards), so no post-side plan
  • Many Extra Deck Link monsters are generic fodder rather than engine pieces
  • No recorded combo boards or tournament data to confirm the ceiling and median

Critical choke points

  • Level 10 Sacred Beast starter must be live; several bosses need a Sacred Beast effect to Special Summon
  • Hand trap timing depends on holding cards, which can strand the board if no starter is drawn
Priority Remove Add Reason
1 Card of the Soul (1 copy) Side deck of 15 with anti-meta hand traps or floodgate options A 0-card side deck removes all post-side adaptation (D12 = 18), and the single Card of the Soul is the weakest searcher given the existing searcher density

Evidence & confidence

  • Verified: Legal status: 40 main, 15 extra, 0 side; Maxx C Limited at 1 copy; Card stats and text from resolved cards; Composition: 13 hand traps, 20 searcher-text cards, 21 Phantasm copies
  • Inferred: Starter consistency and brick estimates from hypergeometric probabilities; Combo ceiling and median from card text only (no recorded boards); Going-second interaction density from hand-trap counts
  • Provisional: Meta power and matchup fit (no tournament link or dated metagame sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck — post-side adaptation cannot be scored beyond inferred composition no win-rate telemetry — going-first/second and matchup rates unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Sacred Beast

Sacred Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top