Sacred Beast Deck #777671 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3.
Created by: YGO Mod (20517634)
Created On: 10/30/2026
Main Deck (40)
- Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3
- Inferno of the Sacred Beasts - Uria, Lord of Searing Flames x1
- Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3
- Martyr of the Sacred Beasts x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Summoner of the Sacred Beasts x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x3
- Card of the Soul x1
- Fallen Paradise of the Sacred Beasts x2
- Lightning Crash x3
- Sacred Beasts Released x3
- Sacred Beasts Thunderclap x3
- Infinite Impermanence x3
- Sacred Beasts Combined Assault x1
Extra Deck (15)
- The Chaotic Phantasmal Sacred Beasts x1
- Thunder Dragon Colossus x1
- Charmer Quartet in Bloom x1
- Firewall Dragon x1
- I:P Masquerena x1
- Link Decoder x1
- Perfectron Hydradrive Dragon x1
- Protectcode Talker x1
- Relinquished Anima x1
- Reprodocus x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Worldsea Dragon Zealantis x1
- Zenna's Deceiving Doll Maidens x1
- Varudras, the Final Bringer of the End Times x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 64/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 67 |
| Going First | 66 |
| Going Second | 72 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Control
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Level 10 Sacred Beast Special Summons (Infinity of the Sacred Beasts - Raviel, Calamity - Hamon) and Extra Deck boss monsters (The Chaotic Phantasmal Sacred Beasts 5000 ATK, Varudras) that convert board advantage into lethal attacks; Hand-trap-protected Link and Xyz boards built from Phantasm and Link-fodder lines
- Turn 1 (going first): Turn 1 Sacred Beasts Thunderclap or Sacred Beasts Released to search and bring out a Level 10 Sacred Beast starter, protected by Ash Blossom, Effect Veiler, and Infinite Impermanence on the opponent's turn
- Turn 2 (going second): Hold 2 to 3 hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Maxx C) to stop the opponent's board, then rebuild through Martyr or Lightning Crash searches into a Phantasm Level 10 boss
- Recovery: Recur Thunderclap and Released from the GY and Martyr's Special Summon from the GY, then rebuild the Phantasm engine from Card of the Soul and Lightning Crash searches
- After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games in its current list
Why it scores here
The deck reliably opens a functional Phantasm starter through redundant copies (3x Thunderclap, 3x Released, 3x Martyr, plus 3x Lightning Crash and Card of the Soul as searchers), so its engine comes online in most opening hands. Its interaction is the strongest part of the system: 13 hand traps including Ash Blossom, Ghost Ogre, Effect Veiler, and Infinite Impermanence give a 92% chance of at least one hand trap when going second, which lets the deck stop a board before it converts. Once a Level 10 Sacred Beast lands, the Extra Deck boss monsters supply 5000 ATK and negation/removal, so the deck closes games once it stabilises. Scores were built on the system (engine redundancy, interaction density, recursion and closing power), not by averaging card scores, and the popularity of the archetype did not earn points. No combo boards, tournament record, or side deck exist, so the combo, meta and post-side dimensions are held to inferred or provisional ranges.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | P(>=1 of 3 copies of any single core card in 5 cards) = 0.34; searcher-text group covers 20 cards with P(>=1 in hand) = 0.976; multiple independent starter routes (Thunderclap, Released, Martyr) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 13 hand traps plus Maxx C reduce dead-hand risk, but 2 copies of Paradise and single-copy Summoner, Uria, and Combined Assault add narrower non-brick requirements (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling read from Phantasm Level 10 chain into Chaotic Phantasmal Sacred Beasts and Varudras with negation text; no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Median output unknown without recorded boards; the deck usually reaches a Level 10 boss but the median line depends on hand-trap survival (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 72 | Thunderclap and Released recurse from the GY and Martyr Special Summons from the GY, so a single interruption does not end the turn (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Lightning Crash and Card of the Soul search, Martyr and Released recur from the GY, and Paradise adds card-economy options (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | Infinite Impermanence, Ghost Ogre, Effect Veiler, Ash Blossom, Combined Assault, and Varudras give layered negation and destruction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 74 | Going-second hand-trap probability 0.923 plus Combined Assault and Thunder Dragon Colossus for board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Chaotic Phantasmal Sacred Beasts (5000 ATK) and Raviel/Hamon (4000 ATK) convert a Level 10 board into lethal damage (Verified card stats, Inferred pressure) |
| D10 | Main Deck Efficiency & Flexibility | 80 | 40 main cards across 17 distinct names, with 11 cards at 3 copies, is compact and consistent for a Phantasm engine (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra Deck slots: 12 Link monsters, 2 Fusion, 1 Xyz; several Link monsters are generic fodder rather than engine pieces, so coverage is broad but not fully engine-focused (Verified composition, Inferred efficiency) |
| D12 | Side Deck Adaptability | 18 | Side deck is empty (0 cards), so post-side adaptation is unavailable (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 52 | Multiple timing-sensitive hand traps and Phantasm summon chains add decision points, but the core lines are short and repeatable (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 67, Going First ≈ 66, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Engine redundancy and compactness (2); No side deck (-2); Limited card exposure (Maxx C) (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; 0.80*66.8 + 0.20*58 = 65.0, then -1 total modifiers = 64
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Redundant 3-copy starters and searchers (Thunderclap, Released, Martyr, Lightning Crash)
- 13 hand traps give high going-second interaction (0.92 at least one in hand6)
- Level 10 Sacred Beast bosses and Chaotic Phantasmal Sacred Beasts provide high closing power
Weaknesses
- No side deck (0 cards), so no post-side plan
- Many Extra Deck Link monsters are generic fodder rather than engine pieces
- No recorded combo boards or tournament data to confirm the ceiling and median
Critical choke points
- Level 10 Sacred Beast starter must be live; several bosses need a Sacred Beast effect to Special Summon
- Hand trap timing depends on holding cards, which can strand the board if no starter is drawn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Card of the Soul (1 copy) | Side deck of 15 with anti-meta hand traps or floodgate options | A 0-card side deck removes all post-side adaptation (D12 = 18), and the single Card of the Soul is the weakest searcher given the existing searcher density |
Evidence & confidence
- Verified: Legal status: 40 main, 15 extra, 0 side; Maxx C Limited at 1 copy; Card stats and text from resolved cards; Composition: 13 hand traps, 20 searcher-text cards, 21 Phantasm copies
- Inferred: Starter consistency and brick estimates from hypergeometric probabilities; Combo ceiling and median from card text only (no recorded boards); Going-second interaction density from hand-trap counts
- Provisional: Meta power and matchup fit (no tournament link or dated metagame sample)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck — post-side adaptation cannot be scored beyond inferred composition no win-rate telemetry — going-first/second and matchup rates unknown Meta Power is Provisional unless a dated metagame sample is supplied
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