Created by: YGO Mod (20517634)

Created On: 06/14/2023

Need 10 UR

UR Rarity
Dinowrestler Pankratops2 card
UR Rarity
Gem-Knight Lady Brilliant Diamond1 card
UR Rarity
Gem-Knight Lady Rose Diamond1 card
UR Rarity
Gem-Knight Master Diamond2 card
UR Rarity
Brilliant Fusion1 card
UR Rarity
Foolish Burial1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Infinite Impermanence1 card

Main: 40 Extra: 12

N Rarity
3 cardBrilliant Rose
N Rarity
3 cardBrilliant Rose
Brilliant Rose
LIGHT 2
Brilliant Rose
  • ATK:

  • 500

  • DEF:

  • 500


(This card is always treated as a "Gem-Knight" card.) You can discard 1 "Gem-Knight" or "Melodious" card; Special Summon this card from your hand. You can only use this effect of "Brilliant Rose" once per turn. Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your Extra Deck to the GY; until the End Phase, this card's name/Type/Attribute become the same as the original name/Type/Attribute of the monster sent to the GY to activate this effect.


N Rarity
2 cardCrystal Rose
N Rarity
2 cardCrystal Rose
Crystal Rose
LIGHT 2
Crystal Rose
  • ATK:

  • 500

  • DEF:

  • 500


Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.


UR Rarity
2 cardDinowrestler Pankratops
UR Rarity
2 cardDinowrestler Pankratops
Dinowrestler Pankratops
EARTH 7
Dinowrestler Pankratops
  • ATK:

  • 2600

  • DEF:

  • 0


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


N Rarity
3 cardGem-Armadillo
N Rarity
3 cardGem-Armadillo
Gem-Armadillo
EARTH 4
Gem-Armadillo
  • ATK:

  • 1700

  • DEF:

  • 500


When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.


R Rarity
2 cardGem-Knight Alexandrite
R Rarity
2 cardGem-Knight Alexandrite
Gem-Knight Alexandrite
EARTH 4
Gem-Knight Alexandrite
  • ATK:

  • 1800

  • DEF:

  • 1200


You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.


R Rarity
2 cardGem-Knight Lazuli
R Rarity
2 cardGem-Knight Lazuli
Gem-Knight Lazuli
EARTH 1
Gem-Knight Lazuli
  • ATK:

  • 600

  • DEF:

  • 100


If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.


R Rarity
3 cardGem-Knight Obsidian
R Rarity
3 cardGem-Knight Obsidian
Gem-Knight Obsidian
EARTH 3
Gem-Knight Obsidian
  • ATK:

  • 1500

  • DEF:

  • 1200


If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.


SR Rarity
3 cardGem-Knight Quartz
SR Rarity
3 cardGem-Knight Quartz
Gem-Knight Quartz
EARTH 4
Gem-Knight Quartz
  • ATK:

  • 1500

  • DEF:

  • 1500


If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.


N Rarity
2 cardGem-Knight Lapis
N Rarity
2 cardGem-Knight Lapis
Gem-Knight Lapis
EARTH 3
Gem-Knight Lapis
  • ATK:

  • 1200

  • DEF:

  • 100


The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends.


SR Rarity
3 cardAdamancipator Signs
SR Rarity
3 cardAdamancipator Signs
Adamancipator Signs
Spell Normal
Adamancipator Signs

    Target 1 Rock monster in your GY; Special Summon it in Defense Position, then, if you Special Summoned an "Adamancipator" monster by this effect, you can take 1 Level 4 or lower Rock monster from your Deck and place it on top of your Deck.


    SR Rarity
    2 cardBlack Garden
    SR Rarity
    2 cardBlack Garden
    Black Garden
    Spell Field
    Black Garden

      If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.


      UR Rarity
      1 cardBrilliant Fusion
      UR Rarity
      1 cardBrilliant Fusion
      Brilliant Fusion
      Spell Continuous
      Brilliant Fusion

        When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.


        UR Rarity
        1 cardFoolish Burial
        UR Rarity
        1 cardFoolish Burial
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.




          Tag(s):

          SR Rarity
          3 cardGem-Knight Fusion
          SR Rarity
          3 cardGem-Knight Fusion
          Gem-Knight Fusion
          Spell Normal
          Gem-Knight Fusion

            Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.


            UR Rarity
            1 cardMonster Reborn
            UR Rarity
            1 cardMonster Reborn
            Monster Reborn
            Spell Normal
            Monster Reborn

              Target 1 monster in either GY; Special Summon it.




              Tag(s):

              SR Rarity
              3 cardScatter Fusion
              SR Rarity
              3 cardScatter Fusion
              Scatter Fusion
              Spell Continuous
              Scatter Fusion

                During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock "Gem-Knight" monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. You can only use this effect of "Scatter Fusion" once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect.


                SR Rarity
                3 cardUnexpected Dai
                SR Rarity
                3 cardUnexpected Dai
                Unexpected Dai
                Spell Normal
                Unexpected Dai

                  If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                  UR Rarity
                  1 cardInfinite Impermanence
                  UR Rarity
                  1 cardInfinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                    UR Rarity
                    1 cardGem-Knight Lady Brilliant Diamond
                    UR Rarity
                    1 cardGem-Knight Lady Brilliant Diamond
                    Gem-Knight Lady Brilliant Diamond
                    EARTH 10
                    Gem-Knight Lady Brilliant Diamond
                    • ATK:

                    • 3400

                    • DEF:

                    • 2000


                    3 "Gem-Knight" monsters Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                    R Rarity
                    2 cardGem-Knight Lady Lapis Lazuli
                    R Rarity
                    2 cardGem-Knight Lady Lapis Lazuli
                    Gem-Knight Lady Lapis Lazuli
                    EARTH 5
                    Gem-Knight Lady Lapis Lazuli
                    • ATK:

                    • 2400

                    • DEF:

                    • 1000


                    "Gem-Knight Lapis" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.


                    UR Rarity
                    1 cardGem-Knight Lady Rose Diamond
                    UR Rarity
                    1 cardGem-Knight Lady Rose Diamond
                    Gem-Knight Lady Rose Diamond
                    EARTH 8
                    Gem-Knight Lady Rose Diamond
                    • ATK:

                    • 2700

                    • DEF:

                    • 2400


                    1 "Gem-Knight" monster + 1 Fairy monster Once per opponent's turn, the first time a "Gem-Knight" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Gem-Knight" card from your GY, then target 1 face-up card your opponent controls; destroy it.


                    UR Rarity
                    2 cardGem-Knight Master Diamond
                    UR Rarity
                    2 cardGem-Knight Master Diamond
                    Gem-Knight Master Diamond
                    EARTH 9
                    Gem-Knight Master Diamond
                    • ATK:

                    • 2900

                    • DEF:

                    • 2500


                    3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.


                    SR Rarity
                    1 cardGem-Knight Seraphinite
                    SR Rarity
                    1 cardGem-Knight Seraphinite
                    Gem-Knight Seraphinite
                    EARTH 5
                    Gem-Knight Seraphinite
                    • ATK:

                    • 2300

                    • DEF:

                    • 1400


                    1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                    SR Rarity
                    1 cardGem-Knight Topaz
                    SR Rarity
                    1 cardGem-Knight Topaz
                    Gem-Knight Topaz
                    EARTH 6
                    Gem-Knight Topaz
                    • ATK:

                    • 1800

                    • DEF:

                    • 1800


                    "Gem-Knight Tourmaline" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                    R Rarity
                    2 cardGem-Knight Zirconia
                    R Rarity
                    2 cardGem-Knight Zirconia
                    Gem-Knight Zirconia
                    EARTH 8
                    Gem-Knight Zirconia
                    • ATK:

                    • 2900

                    • DEF:

                    • 2500


                    1 "Gem-Knight" monster + 1 Rock-Type monster


                    SR Rarity
                    2 cardGem-Knight Phantom Quartz
                    SR Rarity
                    2 cardGem-Knight Phantom Quartz
                    Gem-Knight Phantom Quartz
                    EARTH
                    Gem-Knight Phantom Quartz
                    • ATK:

                    • 1450

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.




                    More Master Duel Info

                    Gem-Knights Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

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