Invoked Deck #776325 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3. Created Oct 29, 2026 by YGO Mod.

Deck Invoked Master Duel

Created by: YGO Mod (20517634)

Created On: 10/29/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
65± 6/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (Confidence: Medium)

  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon a 2800-3800 ATK Invoked Fusion Monster (Hyperinvoked Aeon, Invoked De Anima, Invoked Magistus Omega) off the Aleister and Invocation engine; Invoked Augoeides and Invoked Oceanus as board-control closers; Triple Tactics Talent steal as a late-game swing
  • Turn 1 (going first): Open with Aleister the Invoker or Reminiscent (or an Invocation searcher); search or Special Summon an Aleister, then Invocation or Sacred Spirit Sword Aiwass into a Fusion Summon, protected by Ash Blossom and Ghost Ogre during the turn
  • Turn 2 (going second): Use the 6-card hand's 0.76 chance of holding a hand trap to answer the opponent's first board, then rebuild through Aleister searches and a Fusion Summon from the Extra Deck
  • Recovery: Recurse Aleister monsters and Fusion Monsters from the GY and banishment through Invocation - Sword, Invocation - Grail, Magical Meltdown and Gamma Summon; Aleister the Invoker and Aiwass add the next Aleister
  • After siding: No Side Deck is registered (Side Deck size 0); post-side adjustments are not possible in this list, so the plan is fixed

Why it scores here

The deck reliably opens its engine: the archetype core group (20 copies) has a 0.976 chance of at least one copy in a 5-card opening hand, and the searcher text group (17 copies) has 0.949 (Inferred from hypergeometric estimates). It converts that access into strong Fusion Monsters from the Extra Deck, with the Extra Deck's top end at 3800 ATK (Hyperinvoked Aeon) and 2900 ATK (Invoked De Anima), and its end-board interaction is layered across eight hand traps and several face-up monster effects (Inferred). Its survival rests on redundant starters and recursion through the GY and banishment, but the no-combo-data gap means its real median output is uncertain. Its score comes from consistency, interaction and closing power measured on the whole system, not from Invoked being a popular archetype, and not from averaging card scores. It carries no Side Deck and no tournament or win-rate data, so its adaptability and meta fit stay low or provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one archetype core copy in 5 cards) = 0.976; P(at least one searcher text card in 5) = 0.949 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 18 distinct main cards with several dead-in-hand GY-only effects and Pot of Desires / Triple Tactics Talent as non-engine draw; estimated brick rate moderate (Inferred)
D3 Combo Conversion & Ceiling 72 Ceiling from Extra Deck boss monsters (Hyperinvoked Aeon 3800, Invoked De Anima 2900 with destruction effects); no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 60 No combos supplied; median output inferred as below the ceiling because Fusion materials need specific Aleister/Invoked monsters (Inferred)
D5 Interruption Resilience & Route Redundancy 72 Redundant starters: Invocation, Invocation - Sword, Sacred Spirit Sword Aiwass, Aleister Reminiscent and Invoker, plus eight hand traps (Inferred)
D6 Resource Economy, Recovery & Grind 70 Multiple recursion routes (GY Aleister and Fusion Monsters) and draw/search text from Pot of Desires, Triple Tactics Talent, Aiwass (Inferred)
D7 End-Board & Interaction Quality 80 Layered interaction: Ash Blossom, Ghost Ogre, Droll and Lock Bird, Maxx C, Virakam, Mechaba and De Anima negation/destruction text (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 75 Six-card going-second hand has a 0.76 chance of holding one of eight hand traps; Triple Tactics Talent can steal a monster (Inferred)
D9 Offensive Pressure & Closing Power 80 End-board ATK up to 3800 (Hyperinvoked Aeon) with destruction and banish-based closers (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 60 40 main cards with only 32.7% exact-name archetype purity (37 off-archetype copies), lots of tech and generic copies (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots with 11 Fusion, 3 Link, 1 Synchro; several Extra choices are flexible but not all needed for every line (Inferred)
D12 Side Deck Adaptability 20 No Side Deck (Side Deck size 0); no post-side plan possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share absent, so score is neutral (Provisional)
D14 Pilotability & Error Tolerance 45 Many Fusion material and chain decision points across starters, hand traps and Fusion Summons; complex to repeat cleanly (Inferred)

How the score was computed

Strategy profile: Combo profile (primary Combo, secondary Stun/Toolbox tags only, not blended). Modifiers: none.


More Master Duel Info

Invoked

Invoked Breakdown

 
 

 

 

 

 

 

 
 

 

 
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