Invoked Deck #776325 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3. Created Oct 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/29/2026
Main Deck (40)
- Aiwass, Divine Spirit of the Law x3
- Aleister the Invoker x3
- Aleister the Reminiscent x3
- Droll & Lock Bird x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Virakam, the Divine Spirit of Artifice x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Invocation x2
- Invocation - "Grail" x1
- Invocation - "Sword" x3
- Magical Meltdown x3
- Pot of Desires x2
- Sacred Spirit Sword Aiwass x3
- Super Polymerization x2
- Triple Tactics Talent x2
- Gamma Summon x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 65/100 (Confidence: Medium)
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon a 2800-3800 ATK Invoked Fusion Monster (Hyperinvoked Aeon, Invoked De Anima, Invoked Magistus Omega) off the Aleister and Invocation engine; Invoked Augoeides and Invoked Oceanus as board-control closers; Triple Tactics Talent steal as a late-game swing
- Turn 1 (going first): Open with Aleister the Invoker or Reminiscent (or an Invocation searcher); search or Special Summon an Aleister, then Invocation or Sacred Spirit Sword Aiwass into a Fusion Summon, protected by Ash Blossom and Ghost Ogre during the turn
- Turn 2 (going second): Use the 6-card hand's 0.76 chance of holding a hand trap to answer the opponent's first board, then rebuild through Aleister searches and a Fusion Summon from the Extra Deck
- Recovery: Recurse Aleister monsters and Fusion Monsters from the GY and banishment through Invocation - Sword, Invocation - Grail, Magical Meltdown and Gamma Summon; Aleister the Invoker and Aiwass add the next Aleister
- After siding: No Side Deck is registered (Side Deck size 0); post-side adjustments are not possible in this list, so the plan is fixed
Why it scores here
The deck reliably opens its engine: the archetype core group (20 copies) has a 0.976 chance of at least one copy in a 5-card opening hand, and the searcher text group (17 copies) has 0.949 (Inferred from hypergeometric estimates). It converts that access into strong Fusion Monsters from the Extra Deck, with the Extra Deck's top end at 3800 ATK (Hyperinvoked Aeon) and 2900 ATK (Invoked De Anima), and its end-board interaction is layered across eight hand traps and several face-up monster effects (Inferred). Its survival rests on redundant starters and recursion through the GY and banishment, but the no-combo-data gap means its real median output is uncertain. Its score comes from consistency, interaction and closing power measured on the whole system, not from Invoked being a popular archetype, and not from averaging card scores. It carries no Side Deck and no tournament or win-rate data, so its adaptability and meta fit stay low or provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | P(at least one archetype core copy in 5 cards) = 0.976; P(at least one searcher text card in 5) = 0.949 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 18 distinct main cards with several dead-in-hand GY-only effects and Pot of Desires / Triple Tactics Talent as non-engine draw; estimated brick rate moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 72 | Ceiling from Extra Deck boss monsters (Hyperinvoked Aeon 3800, Invoked De Anima 2900 with destruction effects); no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 60 | No combos supplied; median output inferred as below the ceiling because Fusion materials need specific Aleister/Invoked monsters (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 72 | Redundant starters: Invocation, Invocation - Sword, Sacred Spirit Sword Aiwass, Aleister Reminiscent and Invoker, plus eight hand traps (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Multiple recursion routes (GY Aleister and Fusion Monsters) and draw/search text from Pot of Desires, Triple Tactics Talent, Aiwass (Inferred) |
| D7 | End-Board & Interaction Quality | 80 | Layered interaction: Ash Blossom, Ghost Ogre, Droll and Lock Bird, Maxx C, Virakam, Mechaba and De Anima negation/destruction text (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 75 | Six-card going-second hand has a 0.76 chance of holding one of eight hand traps; Triple Tactics Talent can steal a monster (Inferred) |
| D9 | Offensive Pressure & Closing Power | 80 | End-board ATK up to 3800 (Hyperinvoked Aeon) with destruction and banish-based closers (Inferred from card text) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 main cards with only 32.7% exact-name archetype purity (37 off-archetype copies), lots of tech and generic copies (Verified counts, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots with 11 Fusion, 3 Link, 1 Synchro; several Extra choices are flexible but not all needed for every line (Inferred) |
| D12 | Side Deck Adaptability | 20 | No Side Deck (Side Deck size 0); no post-side plan possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype meta-share absent, so score is neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many Fusion material and chain decision points across starters, hand traps and Fusion Summons; complex to repeat cleanly (Inferred) |
How the score was computed
Strategy profile: Combo profile (primary Combo, secondary Stun/Toolbox tags only, not blended). Modifiers: none.
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