Inzektor Deck #776005 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Battlewasp - Rapier the Onslaught x3, Krawler Soma x3, Battlewasp - Sting the Poison x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (40)
- Battlewasp - Arbalest the Rapidfire x1
- Battlewasp - Pin the Bullseye x2
- Battlewasp - Rapier the Onslaught x3
- Battlewasp - Twinbow the Attacker x2
- Beargram, Shelled Emperor of the Forest Crown x1
- Beetrooper Scale Bomber x1
- Beetrooper Scout Buggy x2
- Beetrooper Sting Lancer x1
- Gokipole x1
- Guard Mantis x1
- Krawler Soma x3
- Maxx "C" x1
- Perfect Eclosion - Perfectly Ultimate Great Moth x1
- Resonance Insect x2
- Retaliating "C" x1
- Scary Moth x1
- Supply Soldier of the Indestructible Insects x2
- Krawler Axon x1
- Krawler Spine x1
- Battlewasp - Sting the Poison x3
- Armed Rebeellion x3
- Battlewasp Wind x2
- Beetrooper Landing x1
- Instant Fusion x1
- Beetrooper Fly & Sting x1
- Ragnaraika Hunting Dance x1
Extra Deck (15)
- Beetrooper Cruel Saturnas x1
- Heavy Cavalry of the Indestructible Insects x1
- Ultimate Great Insect x1
- Ultra Beetrooper Absolute Hercules x1
- Beetrooper Armor Horn x2
- Giant Beetrooper Invincible Atlas x2
- Inzektor Picofalena x2
- Ragnaraika Mantis Monk x1
- Ragnaraika Stag Sovereign x1
- Battlewasp - Grand Partisan the Revolution x1
- Battlewasp - Sachi the Ceremonial Bow x1
- Number 3: Cicada King x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 66 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link, Fusion and Synchro boss beats (Beargram 3400 ATK, Absolute Hercules 4000 ATK, Ragnaraika Stag Sovereign 3300 ATK) reached through chained Insect Special Summons; Battlewasp Rapier and Twinbow swarm damage, plus Pin the Bullseye direct damage
- Turn 1 (going first): Open a Battlewasp or Beetrooper starter (Armed Rebeellion, Battlewasp Rapier, Krawler Soma, Battlewasp Sting), chain Battlewasp Wind and Insect Special Summons into a Link or Fusion boss, and hold Maxx C for the opponent's summon
- Turn 2 (going second): Use Maxx C, Supply Soldier and Beetrooper Fly and Sting to negate or punish the opponent's first play, then rebuild board with Insect recursion and boss Extra Deck summons
- Recovery: Recover from the GY through Gokipole, Resonance Insect, Beetrooper Landing and Battlewasp Wind searches, then re-summon from the Deck
- After siding: No side deck is registered, so no post-side plan exists in the evidence
Why it scores here
The deck reliably opens functional lines because most of its main-deck monsters Special Summon themselves from hand or Deck, so a starter is live on the opening hand in most games (the Inzektor core group proxy is about 0.99 for at least one card in five). It converts those openings into Link, Fusion and Synchro bosses with 3000+ ATK, and the Extra Deck gives it high closing power. Its interaction is layered across negations (Battlewasp Sting, Supply Soldier, Beetrooper Fly and Sting, Maxx C) and destructions (Krawler Axon and Spine, Scale Bomber), so it does not depend on one answer. The score is held down by the absence of recorded combos, no side deck, no tournament or win-rate data, and a sub-archetype spread (Battlewasp 15, Beetrooper 12, Krawler 5) that is coherent through Insect typing but not through a single archetype name. Popularity and usage statistics confirmed the list is real but did not earn points by themselves, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | Multiple self-summoning starters at 2-3 copies (Armed Rebeellion x3, Battlewasp Rapier x3, Krawler Soma x3, Battlewasp Twinbow/Pin/Wind x2); P(at least one 3-copy starter in hand of 5) = 0.34, core-group proxy 0.99 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | Most hands have a live summon, but Maxx C, Instant Fusion, Ragnaraika Hunting Dance and Krawler Axon are narrow; conflicting Normal Summon and Insect-restriction effects add dead-draw risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No parseable combo boards; ceiling is read from text, including Battlewasp Wind chains, Beargram Insect banish, and Perfect Eclosion GY-count summon (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded boards, so median output is inferred from starter redundancy and Extra Deck access only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Redundant bodies and recursion (Resonance Insect, Gokipole, Beetrooper Landing from GY, Battlewasp Rapier from hand) allow line continuation after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Searchers and GY recursion are plentiful (14 searcher-text cards); Battlewasp Wind and Resonance Insect convert spent resources back into the Deck (Inferred from text) |
| D7 | End-Board & Interaction Quality | 74 | Layered negations and destructions (Battlewasp Sting, Supply Soldier, Fly and Sting, Maxx C, Cicada King) with 14 removal-text cards (Verified text, Inferred strength) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second answers are present (Maxx C, Supply Soldier, Fly and Sting) but are one-for-one; the 3400-ATK Beargram is the main board-breaker (Inferred) |
| D9 | Offensive Pressure & Closing Power | 78 | Multiple 3000+ ATK bosses (Beargram 3400, Perfect Eclosion 3500, Absolute Hercules 4000, Ultimate Great Insect 3000, Grand Partisan 3000) (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 40 main with 26 distinct cards and a 16/6/4 copy spread; a few off-plan cards (Ragnaraika Hunting Dance, Krawler Axon) lower compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 66 | All 15 Extra slots are filled by named Insect bosses (8 Link, 4 Fusion, 2 Synchro, 1 Xyz); several have restrictive summon conditions (Verified list, Inferred use) |
| D12 | Side Deck Adaptability | 25 | Side deck is empty (0 of 0-15 slots) so there is no post-side adaptation at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, no meta-share and no dated sample; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Insect chains, sub-archetype-conditional summons and Extra Deck restrictions raise the pilot's decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 64, Going First ≈ 66, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: no side deck (-2); limited-status exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*64 + 0.20*56 - 3 = 59
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense self-summoning starters across 2-3 copy slots
- Strong Extra Deck closers with 3000+ ATK bosses
- Layered negations and destructions for going second
- Recursion and searchers that refill the hand after disruption
Weaknesses
- No side deck at all
- No recorded combos, so consistency and floor are unmeasured
- Low archetype purity (3.6% exact name) with dead-leaning narrow cards
- Complex Insect summon chains raise pilot error risk
Critical choke points
- Battlewasp Wind and Battlewasp Rapier starts, which share the Battlewasp engine
- Maxx C and Instant Fusion, the only Limited cards, each 1 copy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Ragnaraika Hunting Dance | A 1-3 slot side or main-deck Insect starter or extender | The trap needs Ragnaraika Link monsters to be useful, and the deck runs only a few Ragnaraika pieces, so it is often a dead card |
| 2 | Nothing (side deck is empty) | Side deck of 5-10 cards covering the most common opposing engine | A best-of-three format needs a post-side plan; the current empty side deck caps D12 at 25 |
Evidence & confidence
- Verified: Legal status: 40 main, 15 extra, 0 side, no violations (OCG size rules); Instant Fusion and Maxx C are Limited at 1 copy each; all other cards Unlimited; Card stats and text for all 40 main and 15 extra cards; Extra Deck breakdown: 8 Link, 4 Fusion, 2 Synchro, 1 Xyz
- Observed: Inzektor usage statistics: 38 rows, 15 of 25 core cards present (60%); Archetype spread across Battlewasp, Beetrooper, Krawler and Insect typing
- Inferred: At-least-one-starter estimate from the archetype core proxy (0.99); Interaction and recovery quality from card text; Going-first and going-second splits from card text, not from boards; Midrange primary strategy with Toolbox and Combo secondaries
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side performance cannot be evaluated
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