Inzektor Deck Breakdown

Cards Usage Statistic

Main Deck

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Battlewasp - Arbalest the Rapidfire
Battlewasp - Arbalest the Rapidfire
Battlewasp - Arbalest the Rapidfire
WIND 4
Battlewasp - Arbalest the Rapidfire
  • ATK:

  • 1800

  • DEF:

  • 800


When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster in Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn.

Battlewasp - Pin the Bullseye
Battlewasp - Pin the Bullseye
Battlewasp - Pin the Bullseye
WIND 1
Battlewasp - Pin the Bullseye
  • ATK:

  • 200

  • DEF:

  • 300


If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn.

Battlewasp - Rapier the Onslaught
Battlewasp - Rapier the Onslaught
Battlewasp - Rapier the Onslaught
WIND 5
Battlewasp - Rapier the Onslaught
  • ATK:

  • 1900

  • DEF:

  • 0


If you control no face-up monsters, or the only face-up monsters you control are Insect monsters: You can discard 1 other Insect monster; place 1 "Battlewasp Wind" from your Deck, face-up in your Spell & Trap Zone, then Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Insect monsters. You can banish this card from your GY; reduce the Level of 1 Insect monster you control by 1. You can only use each effect of "Battlewasp - Rapier the Onslaught" once per turn.

Battlewasp - Twinbow the Attacker
Battlewasp - Twinbow the Attacker
Battlewasp - Twinbow the Attacker
WIND 3
Battlewasp - Twinbow the Attacker
  • ATK:

  • 1000

  • DEF:

  • 500


During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use this effect of "Battlewasp - Twinbow the Attacker" once per turn. This card can make a second attack during each Battle Phase.

Beargram, Shelled Emperor of the Forest Crown
Beargram, Shelled Emperor of the Forest Crown
Beargram, Shelled Emperor of the Forest Crown
EARTH 9
Beargram, Shelled Emperor of the Forest Crown
  • ATK:

  • 3400

  • DEF:

  • 2900


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Insect and/or Plant monsters from your hand and/or GY. You can only Special Summon "Beargram, Shelled Emperor of the Forest Crown" once per turn. Your opponent cannot activate monster effects in response to your Spell/Trap Card or effect activation. Once per turn, during your Main Phase: You can destroy all face-up monsters on the field, except Insect and Plant monsters, also this card cannot attack directly for the rest of this turn.

Beetrooper Assault Roller
Beetrooper Assault Roller
Beetrooper Assault Roller
EARTH 4
Beetrooper Assault Roller
  • ATK:

  • 1600

  • DEF:

  • 1400


You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon "Beetrooper Assault Roller" once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 "Beetrooper" monster from your Deck to your hand, except "Beetrooper Assault Roller". You can only use this effect of "Beetrooper Assault Roller" once per turn.

Beetrooper Scout Buggy
Beetrooper Scout Buggy
Beetrooper Scout Buggy
WIND 3
Beetrooper Scout Buggy
  • ATK:

  • 1000

  • DEF:

  • 300


You cannot Special Summon monsters, except Insect monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Beetrooper Scout Buggy" from your hand, Deck, or GY. You can only use this effect of "Beetrooper Scout Buggy" once per turn.

Beetrooper Sting Lancer
Beetrooper Sting Lancer
Beetrooper Sting Lancer
WIND 7
Beetrooper Sting Lancer
  • ATK:

  • 2400

  • DEF:

  • 1800


During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn.

Contact "C"
Contact "C"
Contact "C"
EARTH 6
Contact "C"
  • ATK:

  • 1500

  • DEF:

  • 2200


When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Gokipole
Gokipole
Gokipole
EARTH 3
Gokipole
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn.

Heavy Beetrooper Mighty Neptune
Heavy Beetrooper Mighty Neptune
Heavy Beetrooper Mighty Neptune
EARTH 8
Heavy Beetrooper Mighty Neptune
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished Insect monsters into the Main Deck. During the Main Phase, if this card in its owner's control is destroyed or banished by an opponent's card effect: You can Special Summon this card. You can only use this effect of "Heavy Beetrooper Mighty Neptune" once per turn. Once per turn, during the End Phase: You can target 1 other Insect monster you control; it gains 1000 ATK.

Kumongous, the Sticky String Kaiju
Kumongous, the Sticky String Kaiju
Kumongous, the Sticky String Kaiju
EARTH 7
Kumongous, the Sticky String Kaiju
  • ATK:

  • 2400

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.

Praying Mantis
Praying Mantis
Praying Mantis
WIND 4
Praying Mantis
  • ATK:

  • 1500

  • DEF:

  • 1200


Once per turn, when an opponent's monster declares an attack: You can send 1 card from your Spell & Trap Zone to the GY; return that opponent's monster to the hand. You can only use each of the following effects of "Praying Mantis" once per turn. During your Standby Phase: You can Special Summon 1 "Baby Mantis Token" (Insect/WIND/Level 1/ATK 500/DEF 500). You can banish this card from your GY; Special Summon 1 "Baby Mantis Token".

Ragnaraika Samurai Beetle
Ragnaraika Samurai Beetle
Ragnaraika Samurai Beetle
LIGHT 3
Ragnaraika Samurai Beetle
  • ATK:

  • 1500

  • DEF:

  • 0


You can Special Summon this card (from your hand) by placing 1 of your banished Insect, Plant, or Reptile monsters on the bottom of your Main Deck. You can only Special Summon "Ragnaraika Samurai Beetle" once per turn this way. If this card is sent to the GY as material for a "Ragnaraika" Link Monster: You can target 1 Level 4 or lower Insect, Plant, or Reptile monster in your GY, except "Ragnaraika Samurai Beetle"; Special Summon it in Defense Position. You can only use this effect of "Ragnaraika Samurai Beetle" once per turn.

Ragnaraika the Evil Seed
Ragnaraika the Evil Seed
Ragnaraika the Evil Seed
EARTH 1
Ragnaraika the Evil Seed
  • ATK:

  • 0

  • DEF:

  • 0


You can Special Summon this card (from your hand) by sending 1 Insect, Plant, or Reptile monster from your hand to the GY. You can only Special Summon "Ragnaraika the Evil Seed" once per turn this way. If this card is Normal or Special Summoned: You can add to your hand up to 2 different "Ragnaraika" cards of yours that are banished and/or in your Deck, except "Ragnaraika the Evil Seed", then banish 1 card from your hand, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use this effect of "Ragnaraika the Evil Seed" once per turn.

Ragnaraika Wicked Butterfly
Ragnaraika Wicked Butterfly
Ragnaraika Wicked Butterfly
EARTH 4
Ragnaraika Wicked Butterfly
  • ATK:

  • 1800

  • DEF:

  • 0


You can discard this card; Special Summon 1 Insect, Plant, or Reptile monster from your hand. If this card is banished from the hand or GY: You can draw cards during the End Phase of this turn, equal to the number of different Monster Types among the monsters you control that are Insect, Plant, or Reptile. You can only use each effect of "Ragnaraika Wicked Butterfly" once per turn.

Resonance Insect
Resonance Insect
Resonance Insect
EARTH 4
Resonance Insect
  • ATK:

  • 1000

  • DEF:

  • 700


If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect".

Retaliating "C"
Retaliating "C"
Retaliating "C"
EARTH 4
Retaliating "C"
  • ATK:

  • 1400

  • DEF:

  • 1400


During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".

Supply Soldier of the Indestructible Insects
Supply Soldier of the Indestructible Insects
Supply Soldier of the Indestructible Insects
EARTH 5
Supply Soldier of the Indestructible Insects
  • ATK:

  • 600

  • DEF:

  • 300


When an Insect monster's effect is activated (Quick Effect): You can Special Summon this card from your hand, then if you activated this effect in response to your opponent's effect activation, negate that effect, also until the end of your next turn after this effect resolves, you cannot Special Summon from the Extra Deck, except Insect monsters. During your Main Phase: You can Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Supply Soldier of the Indestructible Insects" once per turn.

Ally of Justice Cycle Reader
Ally of Justice Cycle Reader
Ally of Justice Cycle Reader
DARK 3
Ally of Justice Cycle Reader
  • ATK:

  • 1000

  • DEF:

  • 1000


During either player's turn: You can discard this card to the Graveyard, then target up to 2 LIGHT monsters in your opponent's Graveyard; banish those targets.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Battlewasp - Sting the Poison
Battlewasp - Sting the Poison
Battlewasp - Sting the Poison
WIND 2
Battlewasp - Sting the Poison
  • ATK:

  • 400

  • DEF:

  • 800


If this card is Normal or Special Summoned: You can add 1 "Battlewasp" monster from your Deck to your hand, except "Battlewasp - Sting the Poison". (Quick Effect): You can Tribute 1 other Insect monster, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Battlewasp - Sting the Poison" once per turn.

Armed Rebeellion
Armed Rebeellion
Armed Rebeellion
Spell Normal
Armed Rebeellion

    Special Summon 1 Insect monster with 1000 or less ATK from your hand or Deck, then if you Special Summoned from the Deck, send 1 monster you control to the GY, also you cannot Special Summon for the rest of this turn after this card resolves, except Insect monsters. If a face-up Insect Synchro Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; add 1 "Summoning Swarm" from your Deck to your hand. You can only activate 1 "Armed Rebeellion" per turn.

    Battlewasp Wind
    Battlewasp Wind
    Battlewasp Wind
    Spell Continuous
    Battlewasp Wind

      Twice per turn, if a "Battlewasp" monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of them; add 1 "Battlewasp" monster with less ATK than that monster from your Deck to your hand. Once per turn: You can target 1 Insect monster you control with a Level; this turn, you can treat it as a Tuner if used as Synchro Material. You can only activate 1 "Battlewasp Wind" per turn.

      Beetrooper Descent
      Beetrooper Descent
      Beetrooper Descent
      Spell Normal
      Beetrooper Descent

        Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000), then if you control an Insect monster with 3000 or more ATK, you can destroy 1 other Spell/Trap on the field. You can only activate 1 "Beetrooper Descent" per turn.

        Called by the Grave
        Called by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



          Tag(s):

          Crossout Designator
          Crossout Designator
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



            Tag(s):

            Ragnaraika Bloom
            Ragnaraika Bloom
            Ragnaraika Bloom
            Spell Continuous
            Ragnaraika Bloom

              Insect, Plant, and Reptile monsters on the field gain 300 ATK/DEF, also all other monsters on the field lose 300 ATK/DEF. During your Main Phase: You can activate 1 of these effects; ● Add 1 "Ragnaraika" monster from your Deck to your hand, then discard 1 card. ● Special Summon 1 of your "Ragnaraika" monsters from your hand, GY, or banishment, in Defense Position. You can only use this effect of "Ragnaraika Bloom" once per turn.

              Traptantalizing Tune
              Traptantalizing Tune
              Traptantalizing Tune
              Spell Normal
              Traptantalizing Tune

                Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

                Triple Tactics Talent
                Triple Tactics Talent
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                  Tag(s):

                  Beetrooper Fly & Sting
                  Beetrooper Fly & Sting
                  Beetrooper Fly & Sting
                  Trap Counter
                  Beetrooper Fly & Sting

                    When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn.

                    Infinite Impermanence
                    Infinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                      Ragnaraika Hunting Dance
                      Ragnaraika Hunting Dance
                      Ragnaraika Hunting Dance
                      Trap Normal
                      Ragnaraika Hunting Dance

                        Target cards your opponent controls, up to the number of different Monster Types among the Link Monsters you control that are Insect, Plant, or Reptile; destroy them. If a face-up Insect, Plant, or Reptile monster(s) you control is destroyed by battle or card effect, while this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 monster your opponent controls; destroy it. You can only use each effect of "Ragnaraika Hunting Dance" once per turn.

                        Extra Deck

                        Heavy Cavalry of the Indestructible Insects
                        Heavy Cavalry of the Indestructible Insects
                        Heavy Cavalry of the Indestructible Insects
                        EARTH 7
                        Heavy Cavalry of the Indestructible Insects
                        • ATK:

                        • 2500

                        • DEF:

                        • 1800


                        1 Level 5 or higher Insect monster + 1 Insect monster Cannot be destroyed by your opponent's card effects. If all face-up monsters you control are Insect monsters (Quick Effect): You can target 2 monsters on the field, including an Insect monster you control; banish them. You can only use this effect of "Heavy Cavalry of the Indestructible Insects" once per turn.

                        Beetrooper Armor Horn
                        Beetrooper Armor Horn
                        Beetrooper Armor Horn
                        EARTH
                        Beetrooper Armor Horn
                        • ATK:

                        • 1000

                        • LINK-2

                        Link Arrow:

                        Top

                        Bottom


                        2 Insect monsters You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.

                        Giant Beetrooper Invincible Atlas
                        Giant Beetrooper Invincible Atlas
                        Giant Beetrooper Invincible Atlas
                        EARTH
                        Giant Beetrooper Invincible Atlas
                        • ATK:

                        • 3000

                        • LINK-4

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom

                        Bottom-Right


                        2+ Insect monsters While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects; ● Special Summon 1 "Beetrooper" monster from your Deck. ● This card gains 2000 ATK until the end of this turn. You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn.

                        Inzektor Picofalena
                        Inzektor Picofalena
                        Inzektor Picofalena
                        DARK
                        Inzektor Picofalena
                        • ATK:

                        • 1000

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Insect monsters If this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Spell that gains this effect. ● The equipped monster gains 500 ATK/DEF. You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Inzektor Picofalena" once per turn.

                        Ragnaraika Mantis Monk
                        Ragnaraika Mantis Monk
                        Ragnaraika Mantis Monk
                        WIND
                        Ragnaraika Mantis Monk
                        • ATK:

                        • 2300

                        • LINK-3

                        Link Arrow:

                        Left

                        Bottom

                        Bottom-Right


                        2+ monsters, including an Insect, Plant, or Reptile monster You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 "Ragnaraika" Trap from your Deck to your hand. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Mantis Monk" once per turn.

                        Ragnaraika Skeletal Soldier
                        Ragnaraika Skeletal Soldier
                        Ragnaraika Skeletal Soldier
                        FIRE
                        Ragnaraika Skeletal Soldier
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 monsters, including an Insect, Plant, or Reptile monster You can target 1 "Ragnaraika" monster in your GY; Special Summon it in Defense Position. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card. You can only use each effect of "Ragnaraika Skeletal Soldier" once per turn, also you cannot Special Summon during the turn you activate either of this card's effects, except Insect, Plant, or Reptile monsters.

                        Ragnaraika Stag Sovereign
                        Ragnaraika Stag Sovereign
                        Ragnaraika Stag Sovereign
                        EARTH
                        Ragnaraika Stag Sovereign
                        • ATK:

                        • 3300

                        • LINK-5

                        Link Arrow:

                        Left

                        Right

                        Bottom-Left

                        Bottom

                        Bottom-Right


                        2+ Insect, Plant, and/or Reptile monsters If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Stag Sovereign" once per turn.

                        Seraphim Papillion
                        Seraphim Papillion
                        Seraphim Papillion
                        WIND
                        Seraphim Papillion
                        • ATK:

                        • 2100

                        • LINK-3

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom-Right


                        2+ monsters with different names Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn. ● If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material. ● (Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.

                        Traptrix Atypus
                        Traptrix Atypus
                        Traptrix Atypus
                        EARTH
                        Traptrix Atypus
                        • ATK:

                        • 1800

                        • LINK-3

                        Link Arrow:

                        Left

                        Right

                        Bottom


                        2+ monsters, including an Insect or Plant monster This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect. ● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.

                        Battlewasp - Grand Partisan the Revolution
                        Battlewasp - Grand Partisan the Revolution
                        Battlewasp - Grand Partisan the Revolution
                        WIND 12
                        Battlewasp - Grand Partisan the Revolution
                        • ATK:

                        • 3000

                        • DEF:

                        • 2000


                        1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by card effects. Insect Synchro Monsters you control gain 200 ATK for each of your banished Insect monsters. If this card is banished: You can Special Summon it, then you can destroy cards your opponent controls up to the number of your banished Insect monsters, then inflict 500 damage to your opponent for each card destroyed. You can only use this effect of "Battlewasp - Grand Partisan the Revolution" once per turn.

                        Battlewasp - Sachi the Ceremonial Bow
                        Battlewasp - Sachi the Ceremonial Bow
                        Battlewasp - Sachi the Ceremonial Bow
                        WIND 6
                        Battlewasp - Sachi the Ceremonial Bow
                        • ATK:

                        • 2400

                        • DEF:

                        • 1200


                        1 Insect Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can treat it as a Tuner. Once per turn: You can return 1 Continuous Spell you control to the hand; you can Normal Summon 1 "Battlewasp" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent to the GY as Synchro Material: You can inflict 100 damage to your opponent for each of your banished "Battlewasp" monsters. You can only use this effect of "Battlewasp - Sachi the Ceremonial Bow" once per turn.

                        Diabolantis the Menacing Mantis
                        Diabolantis the Menacing Mantis
                        Diabolantis the Menacing Mantis
                        DARK 8
                        Diabolantis the Menacing Mantis
                        • ATK:

                        • 2500

                        • DEF:

                        • 2200


                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send Insect and/or Plant monsters from your Deck to the GY up to the number of non-Tuners used for its Synchro Summon. If you control this Synchro Summoned card: You can target 1 Insect or Plant monster you control; treat it as a Tuner until the end of this turn. You can only use each effect of "Diabolantis the Menacing Mantis" once per turn.

                        Number 3: Cicada King
                        Number 3: Cicada King
                        Number 3: Cicada King
                        WIND
                        Number 3: Cicada King
                        • ATK:

                        • 1200

                        • DEF:

                        • 2500


                        2 Level 3 monsters If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.

                        Main: 60 Extra: 15

                        3 cardArtifact Lancea 3 cardArtifact Lancea
                        Artifact Lancea
                        LIGHT 5
                        Artifact Lancea
                        • ATK:

                        • 1700

                        • DEF:

                        • 2300


                        You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                        1 cardBattlewasp - Arbalest the Rapidfire 1 cardBattlewasp - Arbalest the Rapidfire
                        Battlewasp - Arbalest the Rapidfire
                        WIND 4
                        Battlewasp - Arbalest the Rapidfire
                        • ATK:

                        • 1800

                        • DEF:

                        • 800


                        When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster in Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn.


                        1 cardBattlewasp - Pin the Bullseye 1 cardBattlewasp - Pin the Bullseye
                        Battlewasp - Pin the Bullseye
                        WIND 1
                        Battlewasp - Pin the Bullseye
                        • ATK:

                        • 200

                        • DEF:

                        • 300


                        If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn.


                        3 cardBattlewasp - Rapier the Onslaught 3 cardBattlewasp - Rapier the Onslaught
                        Battlewasp - Rapier the Onslaught
                        WIND 5
                        Battlewasp - Rapier the Onslaught
                        • ATK:

                        • 1900

                        • DEF:

                        • 0


                        If you control no face-up monsters, or the only face-up monsters you control are Insect monsters: You can discard 1 other Insect monster; place 1 "Battlewasp Wind" from your Deck, face-up in your Spell & Trap Zone, then Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Insect monsters. You can banish this card from your GY; reduce the Level of 1 Insect monster you control by 1. You can only use each effect of "Battlewasp - Rapier the Onslaught" once per turn.


                        1 cardBattlewasp - Twinbow the Attacker 1 cardBattlewasp - Twinbow the Attacker
                        Battlewasp - Twinbow the Attacker
                        WIND 3
                        Battlewasp - Twinbow the Attacker
                        • ATK:

                        • 1000

                        • DEF:

                        • 500


                        During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use this effect of "Battlewasp - Twinbow the Attacker" once per turn. This card can make a second attack during each Battle Phase.


                        1 cardBeargram, Shelled Emperor of the Forest Crown 1 cardBeargram, Shelled Emperor of the Forest Crown
                        Beargram, Shelled Emperor of the Forest Crown
                        EARTH 9
                        Beargram, Shelled Emperor of the Forest Crown
                        • ATK:

                        • 3400

                        • DEF:

                        • 2900


                        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Insect and/or Plant monsters from your hand and/or GY. You can only Special Summon "Beargram, Shelled Emperor of the Forest Crown" once per turn. Your opponent cannot activate monster effects in response to your Spell/Trap Card or effect activation. Once per turn, during your Main Phase: You can destroy all face-up monsters on the field, except Insect and Plant monsters, also this card cannot attack directly for the rest of this turn.


                        1 cardBeetrooper Assault Roller 1 cardBeetrooper Assault Roller
                        Beetrooper Assault Roller
                        EARTH 4
                        Beetrooper Assault Roller
                        • ATK:

                        • 1600

                        • DEF:

                        • 1400


                        You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon "Beetrooper Assault Roller" once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 "Beetrooper" monster from your Deck to your hand, except "Beetrooper Assault Roller". You can only use this effect of "Beetrooper Assault Roller" once per turn.


                        2 cardBeetrooper Scout Buggy 2 cardBeetrooper Scout Buggy
                        Beetrooper Scout Buggy
                        WIND 3
                        Beetrooper Scout Buggy
                        • ATK:

                        • 1000

                        • DEF:

                        • 300


                        You cannot Special Summon monsters, except Insect monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Beetrooper Scout Buggy" from your hand, Deck, or GY. You can only use this effect of "Beetrooper Scout Buggy" once per turn.


                        1 cardBeetrooper Sting Lancer 1 cardBeetrooper Sting Lancer
                        Beetrooper Sting Lancer
                        WIND 7
                        Beetrooper Sting Lancer
                        • ATK:

                        • 2400

                        • DEF:

                        • 1800


                        During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn.


                        2 cardContact "C" 2 cardContact "C"
                        Contact "C"
                        EARTH 6
                        Contact "C"
                        • ATK:

                        • 1500

                        • DEF:

                        • 2200


                        When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material.


                        3 cardDroll & Lock Bird 3 cardDroll & Lock Bird
                        Droll & Lock Bird
                        WIND 1
                        Droll & Lock Bird
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                        1 cardGokipole 1 cardGokipole
                        Gokipole
                        EARTH 3
                        Gokipole
                        • ATK:

                        • 1000

                        • DEF:

                        • 1200


                        If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn.


                        1 cardHeavy Beetrooper Mighty Neptune 1 cardHeavy Beetrooper Mighty Neptune
                        Heavy Beetrooper Mighty Neptune
                        EARTH 8
                        Heavy Beetrooper Mighty Neptune
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished Insect monsters into the Main Deck. During the Main Phase, if this card in its owner's control is destroyed or banished by an opponent's card effect: You can Special Summon this card. You can only use this effect of "Heavy Beetrooper Mighty Neptune" once per turn. Once per turn, during the End Phase: You can target 1 other Insect monster you control; it gains 1000 ATK.


                        1 cardKumongous, the Sticky String Kaiju 1 cardKumongous, the Sticky String Kaiju
                        Kumongous, the Sticky String Kaiju
                        EARTH 7
                        Kumongous, the Sticky String Kaiju
                        • ATK:

                        • 2400

                        • DEF:

                        • 2500


                        You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.


                        1 cardPraying Mantis 1 cardPraying Mantis
                        Praying Mantis
                        WIND 4
                        Praying Mantis
                        • ATK:

                        • 1500

                        • DEF:

                        • 1200


                        Once per turn, when an opponent's monster declares an attack: You can send 1 card from your Spell & Trap Zone to the GY; return that opponent's monster to the hand. You can only use each of the following effects of "Praying Mantis" once per turn. During your Standby Phase: You can Special Summon 1 "Baby Mantis Token" (Insect/WIND/Level 1/ATK 500/DEF 500). You can banish this card from your GY; Special Summon 1 "Baby Mantis Token".


                        1 cardRagnaraika Samurai Beetle 1 cardRagnaraika Samurai Beetle
                        Ragnaraika Samurai Beetle
                        LIGHT 3
                        Ragnaraika Samurai Beetle
                        • ATK:

                        • 1500

                        • DEF:

                        • 0


                        You can Special Summon this card (from your hand) by placing 1 of your banished Insect, Plant, or Reptile monsters on the bottom of your Main Deck. You can only Special Summon "Ragnaraika Samurai Beetle" once per turn this way. If this card is sent to the GY as material for a "Ragnaraika" Link Monster: You can target 1 Level 4 or lower Insect, Plant, or Reptile monster in your GY, except "Ragnaraika Samurai Beetle"; Special Summon it in Defense Position. You can only use this effect of "Ragnaraika Samurai Beetle" once per turn.


                        3 cardRagnaraika the Evil Seed 3 cardRagnaraika the Evil Seed
                        Ragnaraika the Evil Seed
                        EARTH 1
                        Ragnaraika the Evil Seed
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        You can Special Summon this card (from your hand) by sending 1 Insect, Plant, or Reptile monster from your hand to the GY. You can only Special Summon "Ragnaraika the Evil Seed" once per turn this way. If this card is Normal or Special Summoned: You can add to your hand up to 2 different "Ragnaraika" cards of yours that are banished and/or in your Deck, except "Ragnaraika the Evil Seed", then banish 1 card from your hand, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use this effect of "Ragnaraika the Evil Seed" once per turn.


                        1 cardRagnaraika Wicked Butterfly 1 cardRagnaraika Wicked Butterfly
                        Ragnaraika Wicked Butterfly
                        EARTH 4
                        Ragnaraika Wicked Butterfly
                        • ATK:

                        • 1800

                        • DEF:

                        • 0


                        You can discard this card; Special Summon 1 Insect, Plant, or Reptile monster from your hand. If this card is banished from the hand or GY: You can draw cards during the End Phase of this turn, equal to the number of different Monster Types among the monsters you control that are Insect, Plant, or Reptile. You can only use each effect of "Ragnaraika Wicked Butterfly" once per turn.


                        3 cardResonance Insect 3 cardResonance Insect
                        Resonance Insect
                        EARTH 4
                        Resonance Insect
                        • ATK:

                        • 1000

                        • DEF:

                        • 700


                        If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect".


                        3 cardRetaliating "C" 3 cardRetaliating "C"
                        Retaliating "C"
                        EARTH 4
                        Retaliating "C"
                        • ATK:

                        • 1400

                        • DEF:

                        • 1400


                        During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".


                        1 cardSupply Soldier of the Indestructible Insects 1 cardSupply Soldier of the Indestructible Insects
                        Supply Soldier of the Indestructible Insects
                        EARTH 5
                        Supply Soldier of the Indestructible Insects
                        • ATK:

                        • 600

                        • DEF:

                        • 300


                        When an Insect monster's effect is activated (Quick Effect): You can Special Summon this card from your hand, then if you activated this effect in response to your opponent's effect activation, negate that effect, also until the end of your next turn after this effect resolves, you cannot Special Summon from the Extra Deck, except Insect monsters. During your Main Phase: You can Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Supply Soldier of the Indestructible Insects" once per turn.


                        3 cardAlly of Justice Cycle Reader 3 cardAlly of Justice Cycle Reader
                        Ally of Justice Cycle Reader
                        DARK 3
                        Ally of Justice Cycle Reader
                        • ATK:

                        • 1000

                        • DEF:

                        • 1000


                        During either player's turn: You can discard this card to the Graveyard, then target up to 2 LIGHT monsters in your opponent's Graveyard; banish those targets.


                        3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                        Ash Blossom & Joyous Spring
                        FIRE 3
                        Ash Blossom & Joyous Spring
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                        3 cardBattlewasp - Sting the Poison 3 cardBattlewasp - Sting the Poison
                        Battlewasp - Sting the Poison
                        WIND 2
                        Battlewasp - Sting the Poison
                        • ATK:

                        • 400

                        • DEF:

                        • 800


                        If this card is Normal or Special Summoned: You can add 1 "Battlewasp" monster from your Deck to your hand, except "Battlewasp - Sting the Poison". (Quick Effect): You can Tribute 1 other Insect monster, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Battlewasp - Sting the Poison" once per turn.


                        3 cardArmed Rebeellion 3 cardArmed Rebeellion
                        Armed Rebeellion
                        Spell Normal
                        Armed Rebeellion

                          Special Summon 1 Insect monster with 1000 or less ATK from your hand or Deck, then if you Special Summoned from the Deck, send 1 monster you control to the GY, also you cannot Special Summon for the rest of this turn after this card resolves, except Insect monsters. If a face-up Insect Synchro Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; add 1 "Summoning Swarm" from your Deck to your hand. You can only activate 1 "Armed Rebeellion" per turn.


                          1 cardBattlewasp Wind 1 cardBattlewasp Wind
                          Battlewasp Wind
                          Spell Continuous
                          Battlewasp Wind

                            Twice per turn, if a "Battlewasp" monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of them; add 1 "Battlewasp" monster with less ATK than that monster from your Deck to your hand. Once per turn: You can target 1 Insect monster you control with a Level; this turn, you can treat it as a Tuner if used as Synchro Material. You can only activate 1 "Battlewasp Wind" per turn.


                            1 cardBeetrooper Descent 1 cardBeetrooper Descent
                            Beetrooper Descent
                            Spell Normal
                            Beetrooper Descent

                              Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000), then if you control an Insect monster with 3000 or more ATK, you can destroy 1 other Spell/Trap on the field. You can only activate 1 "Beetrooper Descent" per turn.


                              1 cardCalled by the Grave
                              1 cardCalled by the Grave
                              Called by the Grave
                              Spell Quick
                              Called by the Grave

                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                Tag(s):

                                1 cardCrossout Designator
                                1 cardCrossout Designator
                                Crossout Designator
                                Spell Quick
                                Crossout Designator

                                  Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                  Tag(s):

                                  1 cardRagnaraika Bloom 1 cardRagnaraika Bloom
                                  Ragnaraika Bloom
                                  Spell Continuous
                                  Ragnaraika Bloom

                                    Insect, Plant, and Reptile monsters on the field gain 300 ATK/DEF, also all other monsters on the field lose 300 ATK/DEF. During your Main Phase: You can activate 1 of these effects; ● Add 1 "Ragnaraika" monster from your Deck to your hand, then discard 1 card. ● Special Summon 1 of your "Ragnaraika" monsters from your hand, GY, or banishment, in Defense Position. You can only use this effect of "Ragnaraika Bloom" once per turn.


                                    2 cardTraptantalizing Tune 2 cardTraptantalizing Tune
                                    Traptantalizing Tune
                                    Spell Normal
                                    Traptantalizing Tune

                                      Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                      1 cardTriple Tactics Talent
                                      1 cardTriple Tactics Talent
                                      Triple Tactics Talent
                                      Spell Normal
                                      Triple Tactics Talent

                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                        Tag(s):

                                        1 cardBeetrooper Fly & Sting 1 cardBeetrooper Fly & Sting
                                        Beetrooper Fly & Sting
                                        Trap Counter
                                        Beetrooper Fly & Sting

                                          When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn.


                                          3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                          Infinite Impermanence
                                          Trap Normal
                                          Infinite Impermanence

                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                            1 cardRagnaraika Hunting Dance 1 cardRagnaraika Hunting Dance
                                            Ragnaraika Hunting Dance
                                            Trap Normal
                                            Ragnaraika Hunting Dance

                                              Target cards your opponent controls, up to the number of different Monster Types among the Link Monsters you control that are Insect, Plant, or Reptile; destroy them. If a face-up Insect, Plant, or Reptile monster(s) you control is destroyed by battle or card effect, while this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 monster your opponent controls; destroy it. You can only use each effect of "Ragnaraika Hunting Dance" once per turn.


                                              1 cardHeavy Cavalry of the Indestructible Insects 1 cardHeavy Cavalry of the Indestructible Insects
                                              Heavy Cavalry of the Indestructible Insects
                                              EARTH 7
                                              Heavy Cavalry of the Indestructible Insects
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 1800


                                              1 Level 5 or higher Insect monster + 1 Insect monster Cannot be destroyed by your opponent's card effects. If all face-up monsters you control are Insect monsters (Quick Effect): You can target 2 monsters on the field, including an Insect monster you control; banish them. You can only use this effect of "Heavy Cavalry of the Indestructible Insects" once per turn.


                                              1 cardBeetrooper Armor Horn 1 cardBeetrooper Armor Horn
                                              Beetrooper Armor Horn
                                              EARTH
                                              Beetrooper Armor Horn
                                              • ATK:

                                              • 1000

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Bottom


                                              2 Insect monsters You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.


                                              2 cardGiant Beetrooper Invincible Atlas 2 cardGiant Beetrooper Invincible Atlas
                                              Giant Beetrooper Invincible Atlas
                                              EARTH
                                              Giant Beetrooper Invincible Atlas
                                              • ATK:

                                              • 3000

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              2+ Insect monsters While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects; ● Special Summon 1 "Beetrooper" monster from your Deck. ● This card gains 2000 ATK until the end of this turn. You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn.


                                              2 cardInzektor Picofalena 2 cardInzektor Picofalena
                                              Inzektor Picofalena
                                              DARK
                                              Inzektor Picofalena
                                              • ATK:

                                              • 1000

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 Insect monsters If this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Spell that gains this effect. ● The equipped monster gains 500 ATK/DEF. You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Inzektor Picofalena" once per turn.


                                              1 cardRagnaraika Mantis Monk 1 cardRagnaraika Mantis Monk
                                              Ragnaraika Mantis Monk
                                              WIND
                                              Ragnaraika Mantis Monk
                                              • ATK:

                                              • 2300

                                              • LINK-3

                                              Link Arrow:

                                              Left

                                              Bottom

                                              Bottom-Right


                                              2+ monsters, including an Insect, Plant, or Reptile monster You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 "Ragnaraika" Trap from your Deck to your hand. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Mantis Monk" once per turn.


                                              1 cardRagnaraika Skeletal Soldier 1 cardRagnaraika Skeletal Soldier
                                              Ragnaraika Skeletal Soldier
                                              FIRE
                                              Ragnaraika Skeletal Soldier
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 monsters, including an Insect, Plant, or Reptile monster You can target 1 "Ragnaraika" monster in your GY; Special Summon it in Defense Position. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card. You can only use each effect of "Ragnaraika Skeletal Soldier" once per turn, also you cannot Special Summon during the turn you activate either of this card's effects, except Insect, Plant, or Reptile monsters.


                                              1 cardRagnaraika Stag Sovereign 1 cardRagnaraika Stag Sovereign
                                              Ragnaraika Stag Sovereign
                                              EARTH
                                              Ragnaraika Stag Sovereign
                                              • ATK:

                                              • 3300

                                              • LINK-5

                                              Link Arrow:

                                              Left

                                              Right

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              2+ Insect, Plant, and/or Reptile monsters If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Stag Sovereign" once per turn.


                                              1 cardSeraphim Papillion 1 cardSeraphim Papillion
                                              Seraphim Papillion
                                              WIND
                                              Seraphim Papillion
                                              • ATK:

                                              • 2100

                                              • LINK-3

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom-Right


                                              2+ monsters with different names Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn. ● If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material. ● (Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.


                                              1 cardTraptrix Atypus 1 cardTraptrix Atypus
                                              Traptrix Atypus
                                              EARTH
                                              Traptrix Atypus
                                              • ATK:

                                              • 1800

                                              • LINK-3

                                              Link Arrow:

                                              Left

                                              Right

                                              Bottom


                                              2+ monsters, including an Insect or Plant monster This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect. ● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.


                                              1 cardBattlewasp - Grand Partisan the Revolution 1 cardBattlewasp - Grand Partisan the Revolution
                                              Battlewasp - Grand Partisan the Revolution
                                              WIND 12
                                              Battlewasp - Grand Partisan the Revolution
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2000


                                              1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by card effects. Insect Synchro Monsters you control gain 200 ATK for each of your banished Insect monsters. If this card is banished: You can Special Summon it, then you can destroy cards your opponent controls up to the number of your banished Insect monsters, then inflict 500 damage to your opponent for each card destroyed. You can only use this effect of "Battlewasp - Grand Partisan the Revolution" once per turn.


                                              1 cardBattlewasp - Sachi the Ceremonial Bow 1 cardBattlewasp - Sachi the Ceremonial Bow
                                              Battlewasp - Sachi the Ceremonial Bow
                                              WIND 6
                                              Battlewasp - Sachi the Ceremonial Bow
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 1200


                                              1 Insect Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can treat it as a Tuner. Once per turn: You can return 1 Continuous Spell you control to the hand; you can Normal Summon 1 "Battlewasp" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent to the GY as Synchro Material: You can inflict 100 damage to your opponent for each of your banished "Battlewasp" monsters. You can only use this effect of "Battlewasp - Sachi the Ceremonial Bow" once per turn.


                                              1 cardDiabolantis the Menacing Mantis 1 cardDiabolantis the Menacing Mantis
                                              Diabolantis the Menacing Mantis
                                              DARK 8
                                              Diabolantis the Menacing Mantis
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2200


                                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send Insect and/or Plant monsters from your Deck to the GY up to the number of non-Tuners used for its Synchro Summon. If you control this Synchro Summoned card: You can target 1 Insect or Plant monster you control; treat it as a Tuner until the end of this turn. You can only use each effect of "Diabolantis the Menacing Mantis" once per turn.


                                              1 cardNumber 3: Cicada King 1 cardNumber 3: Cicada King
                                              Number 3: Cicada King
                                              WIND
                                              Number 3: Cicada King
                                              • ATK:

                                              • 1200

                                              • DEF:

                                              • 2500


                                              2 Level 3 monsters If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.



                                              INZEKTOR Decks in OCG








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