Inzektor Deck Breakdown

Cards Usage Statistic

Main Deck

Battlewasp - Arbalest the Rapidfire
Battlewasp - Arbalest the Rapidfire
Battlewasp - Arbalest the Rapidfire
WIND 4
Battlewasp - Arbalest the Rapidfire
  • ATK:

  • 1800

  • DEF:

  • 800


When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster in Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn.

Battlewasp - Pin the Bullseye
Battlewasp - Pin the Bullseye
Battlewasp - Pin the Bullseye
WIND 1
Battlewasp - Pin the Bullseye
  • ATK:

  • 200

  • DEF:

  • 300


If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn.

Battlewasp - Rapier the Onslaught
Battlewasp - Rapier the Onslaught
Battlewasp - Rapier the Onslaught
WIND 5
Battlewasp - Rapier the Onslaught
  • ATK:

  • 1900

  • DEF:

  • 0


If you control no face-up monsters, or the only face-up monsters you control are Insect monsters: You can discard 1 other Insect monster; place 1 "Battlewasp Wind" from your Deck, face-up in your Spell & Trap Zone, then Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Insect monsters. You can banish this card from your GY; reduce the Level of 1 Insect monster you control by 1. You can only use each effect of "Battlewasp - Rapier the Onslaught" once per turn.

Battlewasp - Twinbow the Attacker
Battlewasp - Twinbow the Attacker
Battlewasp - Twinbow the Attacker
WIND 3
Battlewasp - Twinbow the Attacker
  • ATK:

  • 1000

  • DEF:

  • 500


During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use this effect of "Battlewasp - Twinbow the Attacker" once per turn. This card can make a second attack during each Battle Phase.

Beargram, Shelled Emperor of the Forest Crown
Beargram, Shelled Emperor of the Forest Crown
Beargram, Shelled Emperor of the Forest Crown
EARTH 9
Beargram, Shelled Emperor of the Forest Crown
  • ATK:

  • 3400

  • DEF:

  • 2900


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Insect and/or Plant monsters from your hand and/or GY. You can only Special Summon "Beargram, Shelled Emperor of the Forest Crown" once per turn. Your opponent cannot activate monster effects in response to your Spell/Trap Card or effect activation. Once per turn, during your Main Phase: You can destroy all face-up monsters on the field, except Insect and Plant monsters, also this card cannot attack directly for the rest of this turn.

Beetrooper Scale Bomber
Beetrooper Scale Bomber
Beetrooper Scale Bomber
FIRE 3
Beetrooper Scale Bomber
  • ATK:

  • 1200

  • DEF:

  • 2000


If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of "Beetrooper Scale Bomber" once per turn.

Beetrooper Scout Buggy
Beetrooper Scout Buggy
Beetrooper Scout Buggy
WIND 3
Beetrooper Scout Buggy
  • ATK:

  • 1000

  • DEF:

  • 300


You cannot Special Summon monsters, except Insect monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Beetrooper Scout Buggy" from your hand, Deck, or GY. You can only use this effect of "Beetrooper Scout Buggy" once per turn.

Beetrooper Sting Lancer
Beetrooper Sting Lancer
Beetrooper Sting Lancer
WIND 7
Beetrooper Sting Lancer
  • ATK:

  • 2400

  • DEF:

  • 1800


During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn.

Gokipole
Gokipole
Gokipole
EARTH 3
Gokipole
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn.

Guard Mantis
Guard Mantis
Guard Mantis
WIND 4
Guard Mantis
  • ATK:

  • 1000

  • DEF:

  • 2400


You can pay 1000 LP; Special Summon this card from your hand in Defense Position, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Insect monsters. During your opponent's turn (Quick Effect): You can target 1 Insect monster you control; change its battle position. You can only use each effect of "Guard Mantis" once per turn.

Krawler Soma
Krawler Soma
Krawler Soma
EARTH 6
Krawler Soma
  • ATK:

  • 2000

  • DEF:

  • 2500


You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, change the targeted monster to face-down Defense Position, also it cannot change its battle position for the rest of this turn. During your Main Phase: You can reduce this card's Level by 2 or 4, and if you do, Special Summon "Krawler" monster(s) with different names from your hand, Deck, or GY whose total Levels equal the amount reduced, in face-up and/or face-down Defense Position. You can only use each effect of "Krawler Soma" once per turn.

Kumongous, the Sticky String Kaiju
Kumongous, the Sticky String Kaiju
Kumongous, the Sticky String Kaiju
EARTH 7
Kumongous, the Sticky String Kaiju
  • ATK:

  • 2400

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Praying Mantis
Praying Mantis
Praying Mantis
WIND 4
Praying Mantis
  • ATK:

  • 1500

  • DEF:

  • 1200


Once per turn, when an opponent's monster declares an attack: You can send 1 card from your Spell & Trap Zone to the GY; return that opponent's monster to the hand. You can only use each of the following effects of "Praying Mantis" once per turn. During your Standby Phase: You can Special Summon 1 "Baby Mantis Token" (Insect/WIND/Level 1/ATK 500/DEF 500). You can banish this card from your GY; Special Summon 1 "Baby Mantis Token".

Resonance Insect
Resonance Insect
Resonance Insect
EARTH 4
Resonance Insect
  • ATK:

  • 1000

  • DEF:

  • 700


If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect".

Retaliating "C"
Retaliating "C"
Retaliating "C"
EARTH 4
Retaliating "C"
  • ATK:

  • 1400

  • DEF:

  • 1400


During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".

Scary Moth
Scary Moth
Scary Moth
WIND 6
Scary Moth
  • ATK:

  • 1800

  • DEF:

  • 2300


Each player can only Special Summon a monster(s) once per turn.

Krawler Axon
Krawler Axon
Krawler Axon
EARTH 2
Krawler Axon
  • ATK:

  • 500

  • DEF:

  • 1800


FLIP: You can target 1 Spell/Trap on the field; destroy it. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Axon". You can only use each effect of "Krawler Axon" once per turn.

Krawler Spine
Krawler Spine
Krawler Spine
EARTH 2
Krawler Spine
  • ATK:

  • 300

  • DEF:

  • 2100


FLIP: You can target 1 monster on the field; destroy that monster. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Spine". You can only use each effect of "Krawler Spine" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Battlewasp - Sting the Poison
Battlewasp - Sting the Poison
Battlewasp - Sting the Poison
WIND 2
Battlewasp - Sting the Poison
  • ATK:

  • 400

  • DEF:

  • 800


If this card is Normal or Special Summoned: You can add 1 "Battlewasp" monster from your Deck to your hand, except "Battlewasp - Sting the Poison". (Quick Effect): You can Tribute 1 other Insect monster, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Battlewasp - Sting the Poison" once per turn.

Armed Rebeellion
Armed Rebeellion
Armed Rebeellion
Spell Normal
Armed Rebeellion

    Special Summon 1 Insect monster with 1000 or less ATK from your hand or Deck, then if you Special Summoned from the Deck, send 1 monster you control to the GY, also you cannot Special Summon for the rest of this turn after this card resolves, except Insect monsters. If a face-up Insect Synchro Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; add 1 "Summoning Swarm" from your Deck to your hand. You can only activate 1 "Armed Rebeellion" per turn.

    Battlewasp Wind
    Battlewasp Wind
    Battlewasp Wind
    Spell Continuous
    Battlewasp Wind

      Twice per turn, if a "Battlewasp" monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of them; add 1 "Battlewasp" monster with less ATK than that monster from your Deck to your hand. Once per turn: You can target 1 Insect monster you control with a Level; this turn, you can treat it as a Tuner if used as Synchro Material. You can only activate 1 "Battlewasp Wind" per turn.

      Beetrooper Landing
      Beetrooper Landing
      Beetrooper Landing
      Spell Normal
      Beetrooper Landing

        Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish 2 Insect monsters from your GY; add this card to your hand. You can only use this effect of "Beetrooper Landing" once per turn.

        Called by the Grave
        Called by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



          Tag(s):

          Crossout Designator
          Crossout Designator
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



            Tag(s):

            Harpie's Feather Duster
            Harpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.



              Tag(s):

              Beetrooper Fly & Sting
              Beetrooper Fly & Sting
              Beetrooper Fly & Sting
              Trap Counter
              Beetrooper Fly & Sting

                When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn.

                Infinite Impermanence
                Infinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                  Ragnaraika Hunting Dance
                  Ragnaraika Hunting Dance
                  Ragnaraika Hunting Dance
                  Trap Normal
                  Ragnaraika Hunting Dance

                    Target cards your opponent controls, up to the number of different Monster Types among the Link Monsters you control that are Insect, Plant, or Reptile; destroy them. If a face-up Insect, Plant, or Reptile monster(s) you control is destroyed by battle or card effect, while this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 monster your opponent controls; destroy it. You can only use each effect of "Ragnaraika Hunting Dance" once per turn.

                    Ragnaraika Wisteria of Woe
                    Ragnaraika Wisteria of Woe
                    Ragnaraika Wisteria of Woe
                    Trap Continuous
                    Ragnaraika Wisteria of Woe

                      Special Summon this card as a Normal Monster (Plant/DARK/Level 4/ATK 1600/DEF 0) (this card is also still a Trap), then if you control a "Ragnaraika" Link Monster, you can banish up to 2 cards from your opponent's GY. During the End Phase, if this card is in your GY: You can shuffle 2 Insect, Plant, and/or Reptile monsters from your GY and/or banishment into the Deck, and if you do, Set this card. You can only use this effect of "Ragnaraika Wisteria of Woe" once per turn.

                      Extra Deck

                      Beetrooper Cruel Saturnas
                      Beetrooper Cruel Saturnas
                      Beetrooper Cruel Saturnas
                      DARK 5
                      Beetrooper Cruel Saturnas
                      • ATK:

                      • 2400

                      • DEF:

                      • 2000


                      1 "Beetrooper" monster + 1 Insect monster You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Cruel Saturnas" once per turn. If this card is Special Summoned: You can add 1 "Beetrooper" card from your Deck to your hand. If an Insect monster(s) is banished face-up (except during the Damage Step): You can target 1 of your banished "Beetrooper" monsters; Special Summon it.

                      Beetrooper Armor Horn
                      Beetrooper Armor Horn
                      Beetrooper Armor Horn
                      EARTH
                      Beetrooper Armor Horn
                      • ATK:

                      • 1000

                      • LINK-2

                      Link Arrow:

                      Top

                      Bottom


                      2 Insect monsters You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.

                      Giant Beetrooper Invincible Atlas
                      Giant Beetrooper Invincible Atlas
                      Giant Beetrooper Invincible Atlas
                      EARTH
                      Giant Beetrooper Invincible Atlas
                      • ATK:

                      • 3000

                      • LINK-4

                      Link Arrow:

                      Top

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      2+ Insect monsters While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects; ● Special Summon 1 "Beetrooper" monster from your Deck. ● This card gains 2000 ATK until the end of this turn. You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn.

                      Inzektor Picofalena
                      Inzektor Picofalena
                      Inzektor Picofalena
                      DARK
                      Inzektor Picofalena
                      • ATK:

                      • 1000

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Insect monsters If this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Spell that gains this effect. ● The equipped monster gains 500 ATK/DEF. You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Inzektor Picofalena" once per turn.

                      Ragnaraika Mantis Monk
                      Ragnaraika Mantis Monk
                      Ragnaraika Mantis Monk
                      WIND
                      Ragnaraika Mantis Monk
                      • ATK:

                      • 2300

                      • LINK-3

                      Link Arrow:

                      Left

                      Bottom

                      Bottom-Right


                      2+ monsters, including an Insect, Plant, or Reptile monster You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 "Ragnaraika" Trap from your Deck to your hand. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Mantis Monk" once per turn.

                      Ragnaraika Stag Sovereign
                      Ragnaraika Stag Sovereign
                      Ragnaraika Stag Sovereign
                      EARTH
                      Ragnaraika Stag Sovereign
                      • ATK:

                      • 3300

                      • LINK-5

                      Link Arrow:

                      Left

                      Right

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      2+ Insect, Plant, and/or Reptile monsters If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Stag Sovereign" once per turn.

                      Salamangreat Almiraj
                      Salamangreat Almiraj
                      Salamangreat Almiraj
                      FIRE
                      Salamangreat Almiraj
                      • ATK:

                      • 0

                      • LINK-1

                      Link Arrow:

                      Bottom-Right


                      1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.

                      Seraphim Papillion
                      Seraphim Papillion
                      Seraphim Papillion
                      WIND
                      Seraphim Papillion
                      • ATK:

                      • 2100

                      • LINK-3

                      Link Arrow:

                      Top

                      Bottom-Left

                      Bottom-Right


                      2+ monsters with different names Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn. ● If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material. ● (Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.

                      Shinobi Insect Hagakuremino
                      Shinobi Insect Hagakuremino
                      Shinobi Insect Hagakuremino
                      WIND
                      Shinobi Insect Hagakuremino
                      • ATK:

                      • 1000

                      • LINK-2

                      Link Arrow:

                      Top-Left

                      Bottom


                      2 monsters with different names While this card points to a monster(s), your opponent's monsters cannot target this card for attacks. If a monster(s) this card points to is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Insect monster from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Shinobi Insect Hagakuremino" once per turn.

                      Battlewasp - Grand Partisan the Revolution
                      Battlewasp - Grand Partisan the Revolution
                      Battlewasp - Grand Partisan the Revolution
                      WIND 12
                      Battlewasp - Grand Partisan the Revolution
                      • ATK:

                      • 3000

                      • DEF:

                      • 2000


                      1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by card effects. Insect Synchro Monsters you control gain 200 ATK for each of your banished Insect monsters. If this card is banished: You can Special Summon it, then you can destroy cards your opponent controls up to the number of your banished Insect monsters, then inflict 500 damage to your opponent for each card destroyed. You can only use this effect of "Battlewasp - Grand Partisan the Revolution" once per turn.

                      Battlewasp - Sachi the Ceremonial Bow
                      Battlewasp - Sachi the Ceremonial Bow
                      Battlewasp - Sachi the Ceremonial Bow
                      WIND 6
                      Battlewasp - Sachi the Ceremonial Bow
                      • ATK:

                      • 2400

                      • DEF:

                      • 1200


                      1 Insect Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can treat it as a Tuner. Once per turn: You can return 1 Continuous Spell you control to the hand; you can Normal Summon 1 "Battlewasp" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent to the GY as Synchro Material: You can inflict 100 damage to your opponent for each of your banished "Battlewasp" monsters. You can only use this effect of "Battlewasp - Sachi the Ceremonial Bow" once per turn.

                      Diabolantis the Menacing Mantis
                      Diabolantis the Menacing Mantis
                      Diabolantis the Menacing Mantis
                      DARK 8
                      Diabolantis the Menacing Mantis
                      • ATK:

                      • 2500

                      • DEF:

                      • 2200


                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send Insect and/or Plant monsters from your Deck to the GY up to the number of non-Tuners used for its Synchro Summon. If you control this Synchro Summoned card: You can target 1 Insect or Plant monster you control; treat it as a Tuner until the end of this turn. You can only use each effect of "Diabolantis the Menacing Mantis" once per turn.

                      Number 3: Cicada King
                      Number 3: Cicada King
                      Number 3: Cicada King
                      WIND
                      Number 3: Cicada King
                      • ATK:

                      • 1200

                      • DEF:

                      • 2500


                      2 Level 3 monsters If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.

                      Main: 57 Extra: 15

                      2 cardArtifact Lancea 2 cardArtifact Lancea
                      Artifact Lancea
                      LIGHT 5
                      Artifact Lancea
                      • ATK:

                      • 1700

                      • DEF:

                      • 2300


                      You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                      1 cardBattlewasp - Arbalest the Rapidfire 1 cardBattlewasp - Arbalest the Rapidfire
                      Battlewasp - Arbalest the Rapidfire
                      WIND 4
                      Battlewasp - Arbalest the Rapidfire
                      • ATK:

                      • 1800

                      • DEF:

                      • 800


                      When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster in Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn.


                      1 cardBattlewasp - Pin the Bullseye 1 cardBattlewasp - Pin the Bullseye
                      Battlewasp - Pin the Bullseye
                      WIND 1
                      Battlewasp - Pin the Bullseye
                      • ATK:

                      • 200

                      • DEF:

                      • 300


                      If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn.


                      3 cardBattlewasp - Rapier the Onslaught 3 cardBattlewasp - Rapier the Onslaught
                      Battlewasp - Rapier the Onslaught
                      WIND 5
                      Battlewasp - Rapier the Onslaught
                      • ATK:

                      • 1900

                      • DEF:

                      • 0


                      If you control no face-up monsters, or the only face-up monsters you control are Insect monsters: You can discard 1 other Insect monster; place 1 "Battlewasp Wind" from your Deck, face-up in your Spell & Trap Zone, then Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Insect monsters. You can banish this card from your GY; reduce the Level of 1 Insect monster you control by 1. You can only use each effect of "Battlewasp - Rapier the Onslaught" once per turn.


                      1 cardBattlewasp - Twinbow the Attacker 1 cardBattlewasp - Twinbow the Attacker
                      Battlewasp - Twinbow the Attacker
                      WIND 3
                      Battlewasp - Twinbow the Attacker
                      • ATK:

                      • 1000

                      • DEF:

                      • 500


                      During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use this effect of "Battlewasp - Twinbow the Attacker" once per turn. This card can make a second attack during each Battle Phase.


                      1 cardBeargram, Shelled Emperor of the Forest Crown 1 cardBeargram, Shelled Emperor of the Forest Crown
                      Beargram, Shelled Emperor of the Forest Crown
                      EARTH 9
                      Beargram, Shelled Emperor of the Forest Crown
                      • ATK:

                      • 3400

                      • DEF:

                      • 2900


                      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Insect and/or Plant monsters from your hand and/or GY. You can only Special Summon "Beargram, Shelled Emperor of the Forest Crown" once per turn. Your opponent cannot activate monster effects in response to your Spell/Trap Card or effect activation. Once per turn, during your Main Phase: You can destroy all face-up monsters on the field, except Insect and Plant monsters, also this card cannot attack directly for the rest of this turn.


                      1 cardBeetrooper Assault Roller 1 cardBeetrooper Assault Roller
                      Beetrooper Assault Roller
                      EARTH 4
                      Beetrooper Assault Roller
                      • ATK:

                      • 1600

                      • DEF:

                      • 1400


                      You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon "Beetrooper Assault Roller" once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 "Beetrooper" monster from your Deck to your hand, except "Beetrooper Assault Roller". You can only use this effect of "Beetrooper Assault Roller" once per turn.


                      1 cardBeetrooper Scale Bomber 1 cardBeetrooper Scale Bomber
                      Beetrooper Scale Bomber
                      FIRE 3
                      Beetrooper Scale Bomber
                      • ATK:

                      • 1200

                      • DEF:

                      • 2000


                      If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of "Beetrooper Scale Bomber" once per turn.


                      1 cardBeetrooper Sting Lancer 1 cardBeetrooper Sting Lancer
                      Beetrooper Sting Lancer
                      WIND 7
                      Beetrooper Sting Lancer
                      • ATK:

                      • 2400

                      • DEF:

                      • 1800


                      During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn.


                      2 cardDroll & Lock Bird 2 cardDroll & Lock Bird
                      Droll & Lock Bird
                      WIND 1
                      Droll & Lock Bird
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                      1 cardGokipole 1 cardGokipole
                      Gokipole
                      EARTH 3
                      Gokipole
                      • ATK:

                      • 1000

                      • DEF:

                      • 1200


                      If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn.


                      1 cardKrawler Soma 1 cardKrawler Soma
                      Krawler Soma
                      EARTH 6
                      Krawler Soma
                      • ATK:

                      • 2000

                      • DEF:

                      • 2500


                      You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, change the targeted monster to face-down Defense Position, also it cannot change its battle position for the rest of this turn. During your Main Phase: You can reduce this card's Level by 2 or 4, and if you do, Special Summon "Krawler" monster(s) with different names from your hand, Deck, or GY whose total Levels equal the amount reduced, in face-up and/or face-down Defense Position. You can only use each effect of "Krawler Soma" once per turn.


                      1 cardKumongous, the Sticky String Kaiju 1 cardKumongous, the Sticky String Kaiju
                      Kumongous, the Sticky String Kaiju
                      EARTH 7
                      Kumongous, the Sticky String Kaiju
                      • ATK:

                      • 2400

                      • DEF:

                      • 2500


                      You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.


                      2 cardMaxx "C"
                      2 cardMaxx "C"
                      Maxx "C"
                      EARTH 2
                      Maxx "C"
                      • ATK:

                      • 500

                      • DEF:

                      • 200


                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                      2 cardMulcharmy Fuwalos 2 cardMulcharmy Fuwalos
                      Mulcharmy Fuwalos
                      WIND 4
                      Mulcharmy Fuwalos
                      • ATK:

                      • 100

                      • DEF:

                      • 600


                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                      2 cardMulcharmy Nyalus 2 cardMulcharmy Nyalus
                      Mulcharmy Nyalus
                      EARTH 4
                      Mulcharmy Nyalus
                      • ATK:

                      • 100

                      • DEF:

                      • 600


                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the GY and/or banishment, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                      2 cardMulcharmy Purulia 2 cardMulcharmy Purulia
                      Mulcharmy Purulia
                      WATER 4
                      Mulcharmy Purulia
                      • ATK:

                      • 100

                      • DEF:

                      • 600


                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                      1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
                      Nibiru, the Primal Being
                      LIGHT 11
                      Nibiru, the Primal Being
                      • ATK:

                      • 3000

                      • DEF:

                      • 600


                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                      2 cardResonance Insect 2 cardResonance Insect
                      Resonance Insect
                      EARTH 4
                      Resonance Insect
                      • ATK:

                      • 1000

                      • DEF:

                      • 700


                      If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect".


                      2 cardRetaliating "C" 2 cardRetaliating "C"
                      Retaliating "C"
                      EARTH 4
                      Retaliating "C"
                      • ATK:

                      • 1400

                      • DEF:

                      • 1400


                      During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".


                      1 cardScary Moth 1 cardScary Moth
                      Scary Moth
                      WIND 6
                      Scary Moth
                      • ATK:

                      • 1800

                      • DEF:

                      • 2300


                      Each player can only Special Summon a monster(s) once per turn.


                      1 cardKrawler Axon 1 cardKrawler Axon
                      Krawler Axon
                      EARTH 2
                      Krawler Axon
                      • ATK:

                      • 500

                      • DEF:

                      • 1800


                      FLIP: You can target 1 Spell/Trap on the field; destroy it. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Axon". You can only use each effect of "Krawler Axon" once per turn.


                      1 cardKrawler Spine 1 cardKrawler Spine
                      Krawler Spine
                      EARTH 2
                      Krawler Spine
                      • ATK:

                      • 300

                      • DEF:

                      • 2100


                      FLIP: You can target 1 monster on the field; destroy that monster. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Spine". You can only use each effect of "Krawler Spine" once per turn.


                      3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                      Ash Blossom & Joyous Spring
                      FIRE 3
                      Ash Blossom & Joyous Spring
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                      3 cardBattlewasp - Sting the Poison 3 cardBattlewasp - Sting the Poison
                      Battlewasp - Sting the Poison
                      WIND 2
                      Battlewasp - Sting the Poison
                      • ATK:

                      • 400

                      • DEF:

                      • 800


                      If this card is Normal or Special Summoned: You can add 1 "Battlewasp" monster from your Deck to your hand, except "Battlewasp - Sting the Poison". (Quick Effect): You can Tribute 1 other Insect monster, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Battlewasp - Sting the Poison" once per turn.


                      1 cardEffect Veiler 1 cardEffect Veiler
                      Effect Veiler
                      LIGHT 1
                      Effect Veiler
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                      3 cardArmed Rebeellion 3 cardArmed Rebeellion
                      Armed Rebeellion
                      Spell Normal
                      Armed Rebeellion

                        Special Summon 1 Insect monster with 1000 or less ATK from your hand or Deck, then if you Special Summoned from the Deck, send 1 monster you control to the GY, also you cannot Special Summon for the rest of this turn after this card resolves, except Insect monsters. If a face-up Insect Synchro Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; add 1 "Summoning Swarm" from your Deck to your hand. You can only activate 1 "Armed Rebeellion" per turn.


                        2 cardBattlewasp Wind 2 cardBattlewasp Wind
                        Battlewasp Wind
                        Spell Continuous
                        Battlewasp Wind

                          Twice per turn, if a "Battlewasp" monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of them; add 1 "Battlewasp" monster with less ATK than that monster from your Deck to your hand. Once per turn: You can target 1 Insect monster you control with a Level; this turn, you can treat it as a Tuner if used as Synchro Material. You can only activate 1 "Battlewasp Wind" per turn.


                          1 cardBeetrooper Landing 1 cardBeetrooper Landing
                          Beetrooper Landing
                          Spell Normal
                          Beetrooper Landing

                            Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish 2 Insect monsters from your GY; add this card to your hand. You can only use this effect of "Beetrooper Landing" once per turn.


                            2 cardCalled by the Grave
                            2 cardCalled by the Grave
                            Called by the Grave
                            Spell Quick
                            Called by the Grave

                              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                              Tag(s):

                              1 cardCrossout Designator
                              1 cardCrossout Designator
                              Crossout Designator
                              Spell Quick
                              Crossout Designator

                                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                Tag(s):

                                1 cardHarpie's Feather Duster
                                1 cardHarpie's Feather Duster
                                Harpie's Feather Duster
                                Spell Normal
                                Harpie's Feather Duster

                                  Destroy all Spell and Trap Cards your opponent controls.




                                  Tag(s):

                                  1 cardTriple Tactics Talent 1 cardTriple Tactics Talent
                                  Triple Tactics Talent
                                  Spell Normal
                                  Triple Tactics Talent

                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                    Tag(s):

                                    2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                                    Triple Tactics Thrust
                                    Spell Normal
                                    Triple Tactics Thrust

                                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                      2 cardDimensional Barrier 2 cardDimensional Barrier
                                      Dimensional Barrier
                                      Trap Normal
                                      Dimensional Barrier

                                        Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                        1 cardInfinite Impermanence 1 cardInfinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                          1 cardRagnaraika Wisteria of Woe 1 cardRagnaraika Wisteria of Woe
                                          Ragnaraika Wisteria of Woe
                                          Trap Continuous
                                          Ragnaraika Wisteria of Woe

                                            Special Summon this card as a Normal Monster (Plant/DARK/Level 4/ATK 1600/DEF 0) (this card is also still a Trap), then if you control a "Ragnaraika" Link Monster, you can banish up to 2 cards from your opponent's GY. During the End Phase, if this card is in your GY: You can shuffle 2 Insect, Plant, and/or Reptile monsters from your GY and/or banishment into the Deck, and if you do, Set this card. You can only use this effect of "Ragnaraika Wisteria of Woe" once per turn.


                                            1 cardBeetrooper Cruel Saturnas 1 cardBeetrooper Cruel Saturnas
                                            Beetrooper Cruel Saturnas
                                            DARK 5
                                            Beetrooper Cruel Saturnas
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 2000


                                            1 "Beetrooper" monster + 1 Insect monster You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Cruel Saturnas" once per turn. If this card is Special Summoned: You can add 1 "Beetrooper" card from your Deck to your hand. If an Insect monster(s) is banished face-up (except during the Damage Step): You can target 1 of your banished "Beetrooper" monsters; Special Summon it.


                                            1 cardBeetrooper Armor Horn 1 cardBeetrooper Armor Horn
                                            Beetrooper Armor Horn
                                            EARTH
                                            Beetrooper Armor Horn
                                            • ATK:

                                            • 1000

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Bottom


                                            2 Insect monsters You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.


                                            1 cardGiant Beetrooper Invincible Atlas 1 cardGiant Beetrooper Invincible Atlas
                                            Giant Beetrooper Invincible Atlas
                                            EARTH
                                            Giant Beetrooper Invincible Atlas
                                            • ATK:

                                            • 3000

                                            • LINK-4

                                            Link Arrow:

                                            Top

                                            Bottom-Left

                                            Bottom

                                            Bottom-Right


                                            2+ Insect monsters While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects; ● Special Summon 1 "Beetrooper" monster from your Deck. ● This card gains 2000 ATK until the end of this turn. You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn.


                                            1 cardInzektor Picofalena 1 cardInzektor Picofalena
                                            Inzektor Picofalena
                                            DARK
                                            Inzektor Picofalena
                                            • ATK:

                                            • 1000

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 Insect monsters If this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Spell that gains this effect. ● The equipped monster gains 500 ATK/DEF. You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Inzektor Picofalena" once per turn.


                                            1 cardRagnaraika Mantis Monk 1 cardRagnaraika Mantis Monk
                                            Ragnaraika Mantis Monk
                                            WIND
                                            Ragnaraika Mantis Monk
                                            • ATK:

                                            • 2300

                                            • LINK-3

                                            Link Arrow:

                                            Left

                                            Bottom

                                            Bottom-Right


                                            2+ monsters, including an Insect, Plant, or Reptile monster You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 "Ragnaraika" Trap from your Deck to your hand. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Mantis Monk" once per turn.


                                            1 cardRagnaraika Stag Sovereign 1 cardRagnaraika Stag Sovereign
                                            Ragnaraika Stag Sovereign
                                            EARTH
                                            Ragnaraika Stag Sovereign
                                            • ATK:

                                            • 3300

                                            • LINK-5

                                            Link Arrow:

                                            Left

                                            Right

                                            Bottom-Left

                                            Bottom

                                            Bottom-Right


                                            2+ Insect, Plant, and/or Reptile monsters If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Stag Sovereign" once per turn.


                                            1 cardSalamangreat Almiraj 1 cardSalamangreat Almiraj
                                            Salamangreat Almiraj
                                            FIRE
                                            Salamangreat Almiraj
                                            • ATK:

                                            • 0

                                            • LINK-1

                                            Link Arrow:

                                            Bottom-Right


                                            1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                            1 cardSeraphim Papillion 1 cardSeraphim Papillion
                                            Seraphim Papillion
                                            WIND
                                            Seraphim Papillion
                                            • ATK:

                                            • 2100

                                            • LINK-3

                                            Link Arrow:

                                            Top

                                            Bottom-Left

                                            Bottom-Right


                                            2+ monsters with different names Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn. ● If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material. ● (Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.


                                            1 cardShinobi Insect Hagakuremino 1 cardShinobi Insect Hagakuremino
                                            Shinobi Insect Hagakuremino
                                            WIND
                                            Shinobi Insect Hagakuremino
                                            • ATK:

                                            • 1000

                                            • LINK-2

                                            Link Arrow:

                                            Top-Left

                                            Bottom


                                            2 monsters with different names While this card points to a monster(s), your opponent's monsters cannot target this card for attacks. If a monster(s) this card points to is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Insect monster from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Shinobi Insect Hagakuremino" once per turn.


                                            1 cardBaronne de Fleur
                                            1 cardBaronne de Fleur
                                            Baronne de Fleur
                                            WIND 10
                                            Baronne de Fleur
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2400


                                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                            1 cardBattlewasp - Grand Partisan the Revolution 1 cardBattlewasp - Grand Partisan the Revolution
                                            Battlewasp - Grand Partisan the Revolution
                                            WIND 12
                                            Battlewasp - Grand Partisan the Revolution
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2000


                                            1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by card effects. Insect Synchro Monsters you control gain 200 ATK for each of your banished Insect monsters. If this card is banished: You can Special Summon it, then you can destroy cards your opponent controls up to the number of your banished Insect monsters, then inflict 500 damage to your opponent for each card destroyed. You can only use this effect of "Battlewasp - Grand Partisan the Revolution" once per turn.


                                            1 cardBattlewasp - Sachi the Ceremonial Bow 1 cardBattlewasp - Sachi the Ceremonial Bow
                                            Battlewasp - Sachi the Ceremonial Bow
                                            WIND 6
                                            Battlewasp - Sachi the Ceremonial Bow
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 1200


                                            1 Insect Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can treat it as a Tuner. Once per turn: You can return 1 Continuous Spell you control to the hand; you can Normal Summon 1 "Battlewasp" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent to the GY as Synchro Material: You can inflict 100 damage to your opponent for each of your banished "Battlewasp" monsters. You can only use this effect of "Battlewasp - Sachi the Ceremonial Bow" once per turn.


                                            1 cardDiabolantis the Menacing Mantis 1 cardDiabolantis the Menacing Mantis
                                            Diabolantis the Menacing Mantis
                                            DARK 8
                                            Diabolantis the Menacing Mantis
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2200


                                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send Insect and/or Plant monsters from your Deck to the GY up to the number of non-Tuners used for its Synchro Summon. If you control this Synchro Summoned card: You can target 1 Insect or Plant monster you control; treat it as a Tuner until the end of this turn. You can only use each effect of "Diabolantis the Menacing Mantis" once per turn.


                                            1 cardDesert Locusts 1 cardDesert Locusts
                                            Desert Locusts
                                            EARTH 6
                                            Desert Locusts
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 2400


                                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: The turn player discards 1 card. You can only use this effect of "Desert Locusts" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                            1 cardNumber 3: Cicada King 1 cardNumber 3: Cicada King
                                            Number 3: Cicada King
                                            WIND
                                            Number 3: Cicada King
                                            • ATK:

                                            • 1200

                                            • DEF:

                                            • 2500


                                            2 Level 3 monsters If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.



                                            INZEKTOR Decks in OCG








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