Temple of the Kings Deck #775272 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mirror Swordknight x3, Santa Claws x3, Chimera Fusion x3. Created Oct 28, 2026 by YGO Mod.

Deck Temple of the Kings OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 30, 2026
50± 7/ 100
Power Score
Structural 57
Reliability 50
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 57.4
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion, Xyz
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion and Xyz bosses (Azamina, Divine Serpent Apophis, Chimera the Illusion Beast, Berfomet) reached through Temple of the Kings, Apophis and Chimera Fusion lines (Inferred from card text); Large Main Deck beaters (Lord of the Heavenly Prison, Anubis the Last Judge) and spell/trap removal that clears the board before attacks
  • Turn 1 (going first): Treasures of the Kings or Man with the Mark to find Temple of the Kings and Apophis traps, then a Fusion or Xyz boss while holding spell/trap removal (Inferred)
  • Turn 2 (going second): Hand traps (Skull Meister, D.D. Crow) and Santa Claws or Typhoon-style interaction to slow the opponent, then an Anubis or Apophis line to rebuild (Inferred)
  • Recovery: Apophis the Serpent recursion of Apophis traps, Man with the Mark and Gazelle searches, and Verdict of Anubis to rebuild after removal (Inferred)
  • After siding: None: the deck runs no Side Deck, so there is no post-side plan (Verified)

Why it scores here

The deck reliably opens a functional hand only through its searcher density, which is high on paper (18 searcher-text cards, about 87 percent to hit at least one in an opening five), while the core Temple of the Kings starters are single-to-triple copies with a much lower individual hit rate (about 25 percent for the three-copy starters). Its strongest system trait is interaction: two Cosmic Cyclone, two Typhoon, Heavy Storm, Mystical Space Typhoon and two Trap Tracks give it broad spell/trap removal that keeps it in the game, and the Extra Deck bosses (Azamina, Divine Serpent Apophis, Chimera the Illusion Beast) give it closing power once a board is established. The score does not come from averaging card strength or from Temple of the Kings being a known archetype: exact-name purity is only 11.4 percent, and 62 of 55 slots are off-archetype staples, which is a coherence cost rather than a benefit. The deck has no recorded boards, no Side Deck, and no tournament or win-rate data, so the median output and post-side scores are low-confidence and the total is held down by a -6 modifier set.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of three copies in 5 cards) = 0.25; searcher-text group P(at least one in 5) = 0.87; core group 11 copies P = 0.69 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 30 distinct main cards with 30 non-monsters and many 1-of tech and generic traps; Heavy Storm and Mask of Restrict can hit or block the deck's own Set cards and tributes (Inferred)
D3 Combo Conversion & Ceiling 62 Chimera Fusion and Gazelle/Berfomet searches feed Fusion bosses with 2400 to 3100 ATK; no recorded boards to confirm the ceiling (Inferred text read)
D4 Combo Floor & Median Output 45 combos_evidence has zero parseable boards, so median and floor are text-only estimates with low confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Apophis the Serpent and Apophis traps recur; Man with the Mark and Gazelle give search redundancy; two hand traps add a going-second route (Inferred)
D6 Resource Economy, Recovery & Grind 66 18 searcher-text cards and Verdict of Anubis recover resources; Treasures x3 gives repeatable setup (Inferred from text; no resource telemetry)
D7 End-Board & Interaction Quality 76 Broad spell/trap removal (MST, 2 Cyclone, 2 Typhoon, Heavy Storm, 2 Trap Tracks) plus Lord protection and Verdict; partly self-conflicting with its own Set traps (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Hand-activated Typhoon, Verdict, Skull Meister and D.D. Crow give going-second board answers; Anubis and Lord provide 3000-ATK answers (Inferred)
D9 Offensive Pressure & Closing Power 68 Extra Deck bosses at 2400 to 4000 ATK and main-deck 3000-ATK beaters; no closing data (Inferred from stats)
D10 Main Deck Efficiency & Flexibility 48 55 main cards with 36 generic-archetype and 62 off-archetype copies; many single-copy tech slots lower compactness (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots split across Fusion and Xyz routes from at least 6 sub-archetypes (Chimera, Apophis, Azamina, Utopic, Evol, Time Thief, Jinzo) (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck (side_count 0), so no post-side adaptation is available (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta-share; format fit is provisional until a dated sample exists (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Temple and Apophis lines with Fusion/Xyz decisions and several conditional summons (Inferred from text)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57.4, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-2); Engine self-conflict (-3); Sub-archetype spread (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*57.4 + 0.20*50 = 55.9, then modifiers -6 = 49.9, rounded to 50

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad spell/trap removal: 2 Cosmic Cyclone, 2 Typhoon, Heavy Storm, Mystical Space Typhoon, 2 Trap Tracks (Verified text)
  • 18 searcher-text cards and 87 percent chance of at least one searcher in 5 cards (Inferred)
  • Extra Deck bosses with high ATK: Azamina 4000, Divine Serpent Apophis 2800 x2, Chimera the Illusion Beast 3100 (Verified stats)
  • Going-second hand traps: Skull Meister, D.D. Crow (Verified text)

Weaknesses

  • No Side Deck, so no adaptation after game one (Verified)
  • Low archetype coherence: 8 exact-name copies out of 55 main slots, with 62 off-archetype copies (Verified)
  • Five of 11 archetype-core usage cards are absent, including Droll and Lock Bird and TY-PHON (Verified)
  • Own spell/trap removal conflicts with its Set traps and Temple of the Kings (Inferred)
  • No recorded boards, so the median output is unknown (Verified data gap)

Critical choke points

  • Treasures of the Kings x3 and Temple of the Kings x1 for the Temple engine
  • Apophis the Serpent x2 and Apophis the Swamp Deity x3 for the Apophis trap engine
  • Anubis the Last Judge x2 requires 3 or more Temple or Trap cards in the GY
  • Divine Serpent Apophis x2 needs Fusion Summon or a tribute route that Mask of Restrict can block
Priority Remove Add Reason
1 none a Side Deck of up to 15 cards A zero-card Side Deck is legal but leaves no post-side plan, which caps Tournament Reliability and D12 (Verified)
2 Heavy Storm a Temple-compatible or non-destructive spell/trap answer Heavy Storm destroys the deck's own Treasures, Temple and Apophis Set traps (Inferred)
3 Disturbance Strategy x3 a card that advances an Apophis or Temple line Its only effect is a hand shuffle with low impact on an engine deck, and it adds a brick risk (Inferred)

Evidence & confidence

  • Verified: Legal status: 55 main, 15 extra, 0 side within size rules; Heavy Storm is Limited with 1 copy, the only non-Unlimited card; Copy histogram 12 singles, 11 doubles, 7 triples; Exact-name archetype purity 11.4 percent; Core usage: 6 of 11 cards present; 5 missing; Searcher text count 18 and hand trap count 4
  • Inferred: Hypergeometric starter estimates: 0.25 for three-copy starters, 0.87 for searcher group; Engine self-conflict between removal and Set traps; Fusion and Xyz boss ceiling from card text; Going-first and going-second plans from card text
  • Provisional: Meta Power is null; Matchup and format fit (D13) lacks a dated meta sample
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry for going-first, going-second, matchups, brick or OTK rates Meta Power is provisional without a dated metagame sample Divine Serpent Apophis appears in the card list (2 copies, extra zone) but the usage row for ref 97800311 reports in_this_deck false; the export should be verified deck title is null

More OCG Info

Temple of the Kings

Temple of the Kings Breakdown

 
 

 

 

 

 

 

 
 

 

 
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