Apophis Deck #775269 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mirror Swordknight x3, Santa Claws x3, Chimera Fusion x3. Created Oct 28, 2026 by YGO Mod.

Deck Apophis OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 30, 2026
52± 6/ 100
Power Score
Structural 57
Reliability 50
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion or Xyz boss (Azamina, Chimera the Illusion Beast, Divine Serpent Apophis line) backed by Temple of the Kings and Apophis Trap recursion; Trap-based negation and removal (Apophis the Swamp Deity, Verdict of Anubis, Mystical Space Typhoon, Typhoon) that keeps the board clear for a late boss
  • Turn 1 (going first): Set Treasures of the Kings or Apophis the Serpent turn 1 to search and open Temple of the Kings and an Apophis trap, then transition into a Fusion or Xyz boss on turn 2
  • Turn 2 (going second): Use hand traps (D.D. Crow, Skull Meister) and Mask of Restrict / Cosmic Cyclone style interaction to break the opponent's board, then rebuild through Apophis and Temple recursion
  • Recovery: Recover from interruption through the multiple searchers (The Man with the Mark, Gazelle, Berfomet, Nightmare Apprentice) and Apophis Trap recursion from the Graveyard
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck reliably opens its Apophis engine: the archetype core group has about an 86% chance of at least one copy in a 5-card opening hand, and searcher-text cards appear about 87% of the time. Conversion depends on Fusion and Xyz bosses plus Temple of the Kings recursion, and the lack of recorded boards means the ceiling and median are text-only Inferred reads, so they are scored conservatively. Interaction is the strongest part of the system, with 23 removal-text cards, 12 negation-text cards, and 4 hand traps. The main deck is heavy at 55 cards with only 5.7% exact-name Apophis purity, and the empty side deck gives no post-side plan. Popularity in the usage stats confirms the list is real and accessible but earns no points on its own, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least 1 archetype-core card in 5-card hand) = 0.86; searcher-text group P = 0.87 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Trap-heavy main with 30 non-monster slots; brick risk moderate and garnet burden unclear without boards (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards; ceiling inferred from Chimera and Apophis fusion/Temple text only (Inferred)
D4 Combo Floor & Median Output 50 Median output unknown without combo data; scored conservatively from starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several independent starters (Treasures, Apophis the Serpent, Man with the Mark, Gazelle) and trap recursion; recovery depends on Graveyard traps (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searchers and Graveyard recursion offset fusion/xyz material costs; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 70 23 removal-text and 12 negation-text cards plus Heavy Storm, Typhoon, MST and 4 hand traps (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Hand traps P(at least 1 in 6-card hand) = 0.38 going second; no board-breaker count beyond text (Inferred)
D9 Offensive Pressure & Closing Power 62 Closing bosses at 2800 to 4000 ATK (Azamina, Chimera the Illusion Beast, Divine Serpent Apophis) (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 55 main-deck cards, at the top of the 40-60 range, with 66 off-exact-name copies; low compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15/15 Extra slots used across 8 Fusion and 7 Xyz with multiple boss options (Verified composition)
D12 Side Deck Adaptability 15 No side deck registered; adaptability cannot be measured (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Fusion, Xyz and Temple sequencing with many decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (approx. 80/20 by weight). Structural ≈ 57, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-2); Heavy Storm exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 56.6 gives 55.3 before modifiers, then -3 modifiers = 52

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core and searchers give high access to the engine
  • Dense interaction suite of traps, spells and hand traps
  • Multiple Fusion and Xyz boss options in a full 15-card Extra Deck

Weaknesses

  • No side deck
  • Low exact-name archetype purity; 55-card main with many off-archetype slots
  • No recorded boards, so the combo ceiling and median are unverified

Critical choke points

  • Temple of the Kings and Apophis trap access for the main engine
  • Single-copy boss pieces (Azamina, Chimera the Illusion Beast) in the Extra Deck
Priority Remove Add Reason
1 One or two off-archetype generic traps or spells A side deck of 15 cards tuned to the format's most common threats Post-side adaptability is the largest structural gap, and a 55-card main leaves room to trim
2 Heavy Storm A second copy of an Apophis-trap searcher or an engine-consistent Temple piece Heavy Storm is Limited and also destroys the deck's own traps, so it is a liability in an Apophis Trap engine

Evidence & confidence

  • Verified: Deck is legal in OCG with 55 main, 15 extra and 0 side cards; Heavy Storm is Limited 1 and run at 1 copy; Archetype core group P(at least one in hand of 5) = 0.86; Removal-text count is 23 and negation-text count is 12
  • Observed: Archetype usage statistics show the Apophis core is present in the deck (10 of 15 core cards)
  • Inferred: Starter consistency estimate based on hypergeometric draw odds; Combo ceiling and median inferred from card text only; Interaction quality read from text and hand-trap count
  • Provisional: Meta power is null without a dated metagame sample; Matchup and format fit cannot be assessed without tournament data
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no side deck; post-side plan cannot be assessed no win-rate telemetry exists in YGOVN; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Apophis

Apophis Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top