Heroic Deck #775268 — Yu-Gi-Oh! OCG

53 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Destiny HERO - Malicious x3, Mulcharmy Fuwalos x3. Created Oct 28, 2026 by YGO Mod.

Deck Heroic OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 31, 2026
35± 8/ 100
Power Score
Structural 61
Reliability 52
Going First 62
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 62
Going Second 58
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 53 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a large Destiny HERO or Contrast HERO Chaos body (Destro-Dogma, Dusktopia, Dystopia, Dominance) off Polymerization-family spells and Destiny HERO recursion; Elemental HERO and Masked HERO link and fusion pressure through Xtra HERO Dread Decimator and Favorite HERO Shining Flare Wingman
  • Turn 1 (going first): Open a Fusion starter (Polymerization, Fusion Destiny, Super Polymerization, Dark City) plus a searcher, then fuse into a Destiny HERO boss while keeping Ash Blossom or Droll up
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll and Dominus to break the opponent's first Special Summon or search, then rebuild through GY-recursive Destiny HERO monsters
  • Recovery: Recover through Destiny HERO monsters returned from the GY or banish zone by Denier or Doom Overlord, plus Masked HERO Dusk Crow and Mulcharmy draw effects
  • After siding: No Side Deck is registered, so there is no post-side plan to evaluate

Why it scores here

The Heroic list reliably opens a Fusion engine: Polymerization-family spells, Fusion Destiny and Dark City at 3 copies each give a P(at least one in a 5-card opening hand) of roughly 0.26 per card, and the archetype core as a group reaches about 0.93 (Inferred). Interaction is dense (Ash Blossom, Ghost Ogre, Droll, Dominus Impulse, Typhoon, Dusk Crow), which supports the endboard and going-second scores. Closing power comes from the 2800 to 3400 ATK Destiny HERO fusions and Contrast HERO Chaos, scored on the system, not by averaging card scores. Popularity from the usage statistics confirms the list is a real archetype build but does not raise the score, and the deck is capped because three cards exceed their OCG copy limits, so this is a structural read only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one 3-copy starter in 5 cards) about 0.26 per card; archetype core group about 0.93 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 21 of 53 main cards are non-monsters and 9 are hand traps, so some hands are reactive rather than functional (Inferred)
D3 Combo Conversion & Ceiling 68 No recorded boards; ceiling read from text of the Destiny HERO fusion chain to 2800 to 3400 ATK bosses (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards; median output is unknown and is estimated from starter density and recursion (Inferred)
D5 Interruption Resilience & Route Redundancy 64 Nine hand traps, GY recursion through Denier and Doom Overlord, and two independent route types (Inferred)
D6 Resource Economy, Recovery & Grind 66 15 searcher-text cards and Destiny HERO GY recursion support rebuilds (Inferred)
D7 End-Board & Interaction Quality 66 Dominus Impulse, Ash Blossom, Ghost Ogre, Typhoon and Dark City give layered interaction (Inferred from text)
D8 Going-Second & Board-Breaking Power 62 Hand-trap density is high for going second, but Dominus Impulse is over the OCG copy limit (Inferred)
D9 Offensive Pressure & Closing Power 74 Destro-Dogma at 3400 ATK, Dusktopia at 3000 and Chaos at 3000 give strong closing bodies (Verified stats)
D10 Main Deck Efficiency & Flexibility 55 53 main cards with 21 non-monster slots and a 13-singleton spread are functional but not compact (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards with 11 Fusion and 4 Link cover several routes but include a 2-copy Xtra HERO Cross Crusader (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck is present, so post-side adaptability cannot be credited (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample, so the format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Many branching fusion and hand-trap decisions and a 0 to 1 turn plan raise the pilot burden (Inferred)

How the score was computed

Strategy profile: Combo profile, with Midrange as the secondary read on dimension weights. Structural ≈ 61, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Banlist exposure (-6); No side deck (-3). Final formula: No reliable metagame: 0.80*Structural(61) + 0.20*TournamentReliability(52) = 59; modifiers -9 gives 50; the Illegal legality cap then sets the final score to 35 (structural-only, not a normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense fusion starter access with Destiny HERO recursion
  • Strong closing bodies at 2800 to 3400 ATK
  • Nine hand traps and multiple negate or removal effects for interaction

Weaknesses

  • Three cards exceed the OCG copy limit, so the list is illegal as built
  • No Side Deck
  • High non-monster count and a 13-singleton spread reduce consistency

Critical choke points

  • Polymerization-family starters and Fusion Destiny for the first fusion
  • Dark City and Destiny HERO recursion for rebuilds after interaction
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization Legal copies within the OCG limit of 2 (for example, a third Polymerization-family or searcher slot) Removes the copy-limit violations so the list can receive a normal score; the deck is illegal as built
2 A low-impact non-monster slot A Side Deck (at least 5 to 15 cards) Gives best-of-3 post-side flexibility and lifts D12 from 20

Evidence & confidence

  • Verified: Legality status Illegal with three copy-limit violations at OCG Semi-Limited; Main 53, Extra 15, Side 0 against OCG size rules; Card text and ATK values for the Destiny HERO fusions; Usage stats: 16 core cards, 12 present in this list
  • Inferred: Starter probabilities from the hypergeometric draw table; Consistency, brick and interaction reads from card text; Ceiling and median from text only, since no combos were recorded
  • Provisional: Meta Power (no dated metagame sample); Format fit and matchup coverage (no tournament data)
  • Data gaps: No recorded combos: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No Side Deck, so D12 cannot be measured No win-rate telemetry, so going-first and going-second splits are inferred Meta Power is provisional without a dated metagame sample

More OCG Info

Heroic

Heroic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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