Heroic Deck #775268 — Yu-Gi-Oh! OCG
53 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Destiny HERO - Malicious x3, Mulcharmy Fuwalos x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (53)
- Destiny HERO - Dark Angel x1
- Destiny HERO - Denier x1
- Destiny HERO - Destro-Dogma x1
- Destiny HERO - Doom Overlord x3
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreadnought Servant x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Droll & Lock Bird x1
- Masked HERO Dusk Crow x1
- Masked HERO Furnace x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Winged Kuriboh Sabatiel LV10 x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- D - Force x1
- Dark City at Midnight x3
- Fusion Destiny x3
- Mask Change x1
- Polymerization x2
- Reinforcement of the Army x1
- Super Polymerization x3
- Terraforming x1
- Dominus Impulse x3
- Typhoon x3
Extra Deck (15)
- Contrast HERO Chaos x1
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Destiny HERO - Dominance x1
- Destiny HERO - Dreadnought Master x1
- Destiny HERO - Dusktopia x1
- Destiny HERO - Dystopia x1
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Masked HERO Dark Law x1
- Predaplant Dragostapelia x1
- Skyborne Blue Cularsaw x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Dread Decimator x1
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 62 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 53 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion Summon a large Destiny HERO or Contrast HERO Chaos body (Destro-Dogma, Dusktopia, Dystopia, Dominance) off Polymerization-family spells and Destiny HERO recursion; Elemental HERO and Masked HERO link and fusion pressure through Xtra HERO Dread Decimator and Favorite HERO Shining Flare Wingman
- Turn 1 (going first): Open a Fusion starter (Polymerization, Fusion Destiny, Super Polymerization, Dark City) plus a searcher, then fuse into a Destiny HERO boss while keeping Ash Blossom or Droll up
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll and Dominus to break the opponent's first Special Summon or search, then rebuild through GY-recursive Destiny HERO monsters
- Recovery: Recover through Destiny HERO monsters returned from the GY or banish zone by Denier or Doom Overlord, plus Masked HERO Dusk Crow and Mulcharmy draw effects
- After siding: No Side Deck is registered, so there is no post-side plan to evaluate
Why it scores here
The Heroic list reliably opens a Fusion engine: Polymerization-family spells, Fusion Destiny and Dark City at 3 copies each give a P(at least one in a 5-card opening hand) of roughly 0.26 per card, and the archetype core as a group reaches about 0.93 (Inferred). Interaction is dense (Ash Blossom, Ghost Ogre, Droll, Dominus Impulse, Typhoon, Dusk Crow), which supports the endboard and going-second scores. Closing power comes from the 2800 to 3400 ATK Destiny HERO fusions and Contrast HERO Chaos, scored on the system, not by averaging card scores. Popularity from the usage statistics confirms the list is a real archetype build but does not raise the score, and the deck is capped because three cards exceed their OCG copy limits, so this is a structural read only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one 3-copy starter in 5 cards) about 0.26 per card; archetype core group about 0.93 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 21 of 53 main cards are non-monsters and 9 are hand traps, so some hands are reactive rather than functional (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | No recorded boards; ceiling read from text of the Destiny HERO fusion chain to 2800 to 3400 ATK bosses (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded boards; median output is unknown and is estimated from starter density and recursion (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 64 | Nine hand traps, GY recursion through Denier and Doom Overlord, and two independent route types (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | 15 searcher-text cards and Destiny HERO GY recursion support rebuilds (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Dominus Impulse, Ash Blossom, Ghost Ogre, Typhoon and Dark City give layered interaction (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand-trap density is high for going second, but Dominus Impulse is over the OCG copy limit (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Destro-Dogma at 3400 ATK, Dusktopia at 3000 and Chaos at 3000 give strong closing bodies (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 53 main cards with 21 non-monster slots and a 13-singleton spread are functional but not compact (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra cards with 11 Fusion and 4 Link cover several routes but include a 2-copy Xtra HERO Cross Crusader (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No Side Deck is present, so post-side adaptability cannot be credited (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample, so the format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many branching fusion and hand-trap decisions and a 0 to 1 turn plan raise the pilot burden (Inferred) |
How the score was computed
Strategy profile: Combo profile, with Midrange as the secondary read on dimension weights. Structural ≈ 61, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Banlist exposure (-6); No side deck (-3). Final formula: No reliable metagame: 0.80*Structural(61) + 0.20*TournamentReliability(52) = 59; modifiers -9 gives 50; the Illegal legality cap then sets the final score to 35 (structural-only, not a normal Final Contextual score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense fusion starter access with Destiny HERO recursion
- Strong closing bodies at 2800 to 3400 ATK
- Nine hand traps and multiple negate or removal effects for interaction
Weaknesses
- Three cards exceed the OCG copy limit, so the list is illegal as built
- No Side Deck
- High non-monster count and a 13-singleton spread reduce consistency
Critical choke points
- Polymerization-family starters and Fusion Destiny for the first fusion
- Dark City and Destiny HERO recursion for rebuilds after interaction
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization | Legal copies within the OCG limit of 2 (for example, a third Polymerization-family or searcher slot) | Removes the copy-limit violations so the list can receive a normal score; the deck is illegal as built |
| 2 | A low-impact non-monster slot | A Side Deck (at least 5 to 15 cards) | Gives best-of-3 post-side flexibility and lifts D12 from 20 |
Evidence & confidence
- Verified: Legality status Illegal with three copy-limit violations at OCG Semi-Limited; Main 53, Extra 15, Side 0 against OCG size rules; Card text and ATK values for the Destiny HERO fusions; Usage stats: 16 core cards, 12 present in this list
- Inferred: Starter probabilities from the hypergeometric draw table; Consistency, brick and interaction reads from card text; Ceiling and median from text only, since no combos were recorded
- Provisional: Meta Power (no dated metagame sample); Format fit and matchup coverage (no tournament data)
- Data gaps: No recorded combos: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No Side Deck, so D12 cannot be measured No win-rate telemetry, so going-first and going-second splits are inferred Meta Power is provisional without a dated metagame sample
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