Jinzo Deck #775249 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Alligator's Dragon Knight x3, Artillery Catapult Turtle x3, Swiftwind Panther Warrior x3. Created Oct 28, 2026 by YGO Mod.

Deck Jinzo OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
StunConfidence: LowEvaluated Oct 30, 2026
30± 8/ 100
Power Score
Structural 46
Reliability 35
Going First 42
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46.5
Going First 42
Going Second 58
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Stun
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion and Extra Deck boss monsters (Red-Eyes Black Dragon Exceed, Predaplant Triphyoverutum, Hyperinvoked Aeon, Titaniklad) reached through Dark Time Wizard and Mulcharmy card advantage, with hand traps protecting the setup; Direct damage from high-ATK Extra Deck monsters after the opponent's board is cleared by Harpie's Feather Duster, Cosmic Cyclone and Droll-style locks
  • Turn 1 (going first): Open a starter that draws or searches (Dark Time Wizard, Mulcharmy, Alligator's Dragon Knight, Fire Formation - Tenki) and convert it into a Fusion Summon via Super Polymerization; the deck has no verified two-card T1 line from the evidence
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Effect Veiler, Infinite Impermanence and Evenly Matched to answer the opponent's first summon and protect a single follow-up Fusion Summon
  • Recovery: Mulcharmy draw effects and Dark Time Wizard recursion (Foolish Graverobber, Reversal Box) refill the hand after a disruption; the evidence gives no recorded boards to confirm this
  • After siding: Not evaluable: the deck runs an empty Side Deck (0 cards)

Why it scores here

This list is Illegal in OCG: Ash Blossom & Joyous Spring and Super Polymerization are each run three times against a limit of two, so the deck is capped and its score is theoretical and structural only. The structural read comes from the system, not from averaging card scores: starter access is moderate (about 0.24 for a three-copy card in a five-card opening hand, Inferred) and the hand-trap and negation density (12 hand traps, 17 negation-text cards) gives real end-board interaction. Conversion is weak because no recorded boards exist, so floor and median output are text-only inference, and the 73 off-archetype copies (0% exact-name purity) and empty Side Deck pull efficiency and post-side adaptability down. Archetype popularity and usage stats confirm the list is a real build but add no power points, and the cap holds even though the structural score sits near 47.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 three-copy starter in opening 5) about 0.24; archetype core group open rate about 0.94 but spread across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 40 15 single-copy cards, 9 three-copy cards and 73 off-archetype copies raise dead-card risk; conflicting Normal Summon hand-traps (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards, so ceiling is read from card text only (Dark Time Wizard into Red-Eyes Exceed or Predaplant boss) (Inferred)
D4 Combo Floor & Median Output 35 combos_evidence has 0 scored combos, so median output is unknown and scored low (Inferred)
D5 Interruption Resilience & Route Redundancy 55 12 hand traps and redundant negations give some second-line answers after one interruption, but no recorded independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw and Dark Time Wizard recursion sustain card flow; Pot of Prosperity adds Extra-Deck cost (Inferred)
D7 End-Board & Interaction Quality 68 17 negation and 21 removal text hits, including Harpie's Feather Duster and Cosmic Cyclone, with layered hand traps (Inferred semantic read; flags verified)
D8 Going-Second & Board-Breaking Power 60 12 hand traps and Ash Blossom support going second; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck bosses reach 3000 to 3800 ATK (Hyperinvoked Aeon 3800, Red-Eyes Exceed 3400) (Verified stats)
D10 Main Deck Efficiency & Flexibility 40 58 Main Deck cards across 32 distinct names with 0% exact-name archetype purity; Illegal copy counts (Verified)
D11 Extra Deck Efficiency & Coverage 45 15 Fusion Monsters across 14 distinct names with several different summon paths (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 10 Side Deck is empty, so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; the archetype is not measured against a field (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple decision points between hand-trap timing, Fusion materials and Extra Deck limits (Inferred)

How the score was computed

Strategy profile: Stun. Structural ≈ 46.5, Going First ≈ 42, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-10). Final formula: Illegal cap: 0.80*Structural(46.5) + 0.20*TournamentReliability(35) + Modifiers(-10) = 34.2, capped to 30; theoretical/structural-only (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 12 hand traps and 17 negation-text cards give layered interaction
  • Extra Deck bosses have high ATK (Hyperinvoked Aeon 3800, Red-Eyes Exceed 3400)
  • Mulcharmy and Dark Time Wizard provide card advantage

Weaknesses

  • Illegal copy counts for Ash Blossom and Super Polymerization
  • 0% exact-name archetype purity with 73 off-archetype copies
  • No Side Deck
  • No recorded combos to confirm a line

Critical choke points

  • Starting a Fusion Summon depends on Super Polymerization, which is over the copy limit
  • Dark Time Wizard lines depend on a single engine card category with many sub-archetypes
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring and one copy of Super Polymerization Legal filler from the same role (one hand trap or one Fusion enabler) Cures the Illegal status so the deck can receive a normal score
2 Off-archetype spells and traps with no link to the engine A Side Deck of 10 to 15 cards A Side Deck is needed for post-side adaptability (D12)

Evidence & confidence

  • Verified: Main 58, Extra 15, Side 0 counts within OCG size rules; Ash Blossom and Super Polymerization over copy limit (3 vs 2); Limited cards Droll & Lock Bird, Harpie's Feather Duster and Pot of Prosperity run at 1 copy each; Printed card stats and text
  • Observed: Archetype usage stats show Ash Blossom, Droll & Lock Bird and Harpie's Feather Duster as core cards in the sample
  • Inferred: Starter access and brick estimates from hypergeometric draws; Interaction quality from text role hints; Structural scores for D1 to D14
  • Provisional: Meta Power and D13 matchup fit, since no dated metagame sample exists
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null Side Deck is empty

More OCG Info

Jinzo

Jinzo Breakdown

 
 

 

 

 

 

 

 
 

 

 
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