Umi Deck #775236 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Electric Jellyfish x3, Levia-Dragon of Atlantis - Daedalus x3, Mulcharmy Fuwalos x3. Created Oct 28, 2026 by YGO Mod.

Deck Umi OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
32± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 55 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Umi board of WATER Link and Xyz monsters (Worldsea Dragon Zealantis, Azure Ocean Dragon Lord - Neo-Daedalus Rage, Super Starslayer TY-PHON) converting a stable board into attacks; Levia-Dragon of Atlantis - Daedalus and Warchief of Atlantis recursion through Atlantis and Umi effects
  • Turn 1 (going first): Open on Umi-named starters (Atlantis, City of the Sea Dragon, Fish Sonar, Advent of Atlantis, Siren Vortex) and build toward a Link or Xyz boss while holding hand traps for the opponent's first interaction
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Nibiru, Droll & Lock Bird) to blank the opponent's first line, then rebuild from Mulcharmy and Umi searchers
  • Recovery: Recover through Umi and Atlantis GY effects (Warchief, Levia-Dragon, Call of Atlantis) and Mulcharmy draw effects once the board is cleared
  • After siding: No Side Deck is registered, so there is no post-side plan; the list is structurally unable to adjust between games

Why it scores here

This Umi list is scored as a system, not as an average of its cards: it reliably reaches a core Umi starter (P(at least one archetype-core card in a 5-card hand) ≈ 0.95, Inferred) and carries a dense interaction layer of about 10 hand traps, 13 negation-text cards and 14 removal-text cards, which lifts its interaction and going-second scores. Conversion and median output are weak because the export contains no recorded boards, so the combo ceiling and floor are text-only and scored low. The deck is spread across Umi, Atlantis, Daedalus, and Mulcharmy with only 14.5% exact-name purity, which costs engine coherence, and it has no Side Deck, which caps adaptability. Popularity did not earn points: the archetype usage data only confirms that a version of this shell is real, and the list is Illegal (three Ash Blossom copies in a Semi-Limited slot), so it receives a capped structural-only score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 archetype-core card in a 5-card opening hand) ≈ 0.95 across 24 core copies; 3-copy starters sit at 0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many generic and off-archetype cards with 59 off-archetype copies create redundancy and some dead draws; brick rate estimated from composition (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable recorded boards in the export; ceiling is text-only and cannot be measured (Inferred)
D4 Combo Floor & Median Output 35 No combos supplied, so floor and median output are unmeasured and scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ten hand traps and a searcher layer give multiple independent answers to one interruption, with recursion from Umi and Atlantis GY effects (Inferred)
D6 Resource Economy, Recovery & Grind 60 18 searcher-text cards and GY recursion from Warchief, Levia-Dragon, and Call of Atlantis support grind (Inferred)
D7 End-Board & Interaction Quality 72 Ten hand traps, 13 negation-text cards and 14 removal-text cards give layered end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap coverage ≈ 0.72 for at least one hand trap in 6 cards, plus removal text (Inferred)
D9 Offensive Pressure & Closing Power 60 Bosses reach 2900–3000 ATK (Azure Ocean Dragon Lord - Neo-Daedalus Rage, TY-PHON, AA-ZEUS) but closing depends on Link and Xyz material access (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 55 Main cards with 23 distinct cards and 10 exact-name Umi copies; many single-copy slots and off-archetype cards lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 14 Extra cards across 9 Link and 5 Xyz monsters with a mixed route set; partial coverage of the Umi plan (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck is present in the export, so there is no post-side adjustment (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or meta-share sample is available, so matchup and format fit remain provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Link and Xyz sequencing with many conditional effects raises error risk and decision density (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal cap via copy-limit modifier; theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction layer: about 10 hand traps, 13 negation-text cards and 14 removal-text cards
  • Reliable access to a core Umi starter in opening hands (~0.95, Inferred)
  • Recursion through Umi and Atlantis GY effects supports rebuilding after disruption

Weaknesses

  • Illegal as submitted: three Ash Blossom & Joyous Spring against a limit of two
  • No Side Deck, so no post-side adaptation
  • Low exact-name purity (14.5%); the engine is split across Atlantis, Daedalus, and Mulcharmy
  • No recorded combos, so conversion and median output cannot be verified

Critical choke points

  • The Atlantis / Umi field-spell and starter line: if the starter is not drawn, the engine does not come online
  • Link and Xyz material access for the boss monsters
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-restricted card that fills the same interaction role or an Umi starter Restores legality; the deck cannot receive a normal score until the copy limit is met
2 Off-archetype single copies with weak Umi synergy Additional Umi or Atlantis starters and a Side Deck Raises exact-name purity, engine coherence, and post-side adaptability

Evidence & confidence

  • Verified: Legality: 55 Main / 14 Extra / 0 Side; Ash Blossom 3 copies exceeds the OCG Semi-Limited limit of 2; Composition, copy histogram, archetype purity, and role-tag counts from the evidence file; Archetype usage statistics: 10 of 17 core cards present
  • Inferred: P(≥1 archetype-core card in opening hand) ≈ 0.95; Hand-trap coverage ≈ 0.72 going-second; Interaction, recursion, and resilience scores from card text and role tags
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament context)
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchups, or brick rate Meta Power is provisional without a dated metagame sample No Side Deck is registered in the export

More OCG Info

Umi

Umi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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