Frog Deck #775210 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Hubrow, Founder of the Ominous Observers x3, Mulcharmy Fuwalos x3, Pumpking the King of Grave Ghosts x3. Created Oct 28, 2026 by YGO Mod.

Deck Frog OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 30, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 48
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 66
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Zombie/Call of the Haunted boss recursion (Pumpking the King of Grave Ghosts, Stare of the Snake Hair, Call of the Haunted) backed by Extra Deck beaters such as Eldlich the Mad Golden Lord, Mercurium and The Undying Legion; Frog Extra Deck pressure (Toadally Awesome x2) with Swap Frog as the only exact-archetype engine
  • Turn 1 (going first): Open a starter (Swap Frog, Hubrow, Stare, Ghost Belle or Ectoplasmic Fortification) and search or recycle a Call of the Haunted line; hold hand traps only when they do not cost the main engine
  • Turn 2 (going second): Hand-trap the opponent's first engine (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Ghost Belle, Evenly Matched, Nibiru) and rebuild from the GY through Stare, Pumpking and Call recursion
  • Recovery: Recur the Call of the Haunted monsters from the GY with Call of the Haunted, Call of the Forgotten and Pumpking, then re-enter Extra Deck bosses; Lightning Storm and Harpie's Feather Duster reset backrow
  • After siding: Not evaluable: the Side Deck is empty, so there is no post-side plan to score

Why it scores here

The deck's engine is Call of the Haunted, not Frog: two Call of the Haunted, three Stare of the Snake Hair, three Pumpking the King of Grave Ghosts, one Call of the Forgotten and three Ectoplasmic Fortification give a plausible recursion loop, but only 4 of 56 main cards are the exact Frog archetype (5.6% exact-name purity), and 67 copies are off-archetype. The list reliably opens a starter (about 0.78 for at least one archetype-core card in a 5-card hand, Inferred), and its thirteen hand traps and layered negation give it real going-second interaction and endboard resilience. Offensive closing comes from Extra Deck bosses such as Eldlich the Mad Golden Lord, Mercurium and The Undying Legion, but those bosses belong to different engines, so conflicts and bricks pull consistency down. Popularity and archetype usage did not earn points, and card scores were not averaged; the score is the system read. Because the list is Illegal (Ash Blossom over its Semi-Limited limit and a Forbidden Triple Tactics Talent), the final contextual score is capped at 30 and the structural read of about 52 is theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one archetype-core card in a 5-card opening hand) is about 0.78 and searcher text covers 15 cards at about 0.80, but the engine splits across several archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 40 13 hand traps and roughly 27 off-archetype copies make many hands redundant or dead when the opponent does not interact, with 26 generic copies adding little engine (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards exist, so the ceiling is a text-only read of the Call of the Haunted recursion and Extra Deck boss lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded board data; the median is a text-only estimate that stays below the ceiling because the engines conflict (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple recursion routes (Stare, Hubrow, Pumpking, Call of the Forgotten) and two independent starter families give some continuation after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searcher text on 15 cards and GY recursion give reasonable resource regeneration, but several cards only pay off in specific boards (Inferred)
D7 End-Board & Interaction Quality 72 13 hand traps plus Forbidden Droplet, Crossout Designator, Lightning Storm and Harpie's Feather Duster give broad, layered interaction (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap density (about 0.81 chance of at least one hand trap in a 6-card hand, Inferred) and removal such as Lightning Storm and Harpie's Feather Duster challenge an established board (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck bosses reach 2400 to 3800 ATK (Pumpking the Great Ghost King 2400, Undying Legion 2700, Mercurium 3000, Eldlich the Mad Golden Lord 3800), though the Frog Extra Deck piece is only 2400 ATK or less (Verified stats)
D10 Main Deck Efficiency & Flexibility 48 31 distinct main cards with 16 singletons and 26 generic cards give a loose main deck with many tech slots (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 45 The Extra Deck splits across Frog, Call, Adamancipator, Eldlich, Spright, Salamangreat and Golden Land cards, with only Toadally Awesome x2 as an archetype-core piece (Verified composition, Inferred scoring)
D12 Side Deck Adaptability 20 The Side Deck is empty, so there is no post-side adaptability to score; this is a placeholder low score (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta exists, and the list is Illegal in its format, so matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 45 Many hand-trap timing decisions and multi-archetype lines raise error risk for the intended pilot (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 52, Going First ≈ 48, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-4); engine conflicts (-3). Final formula: No reliable metagame: 0.80*Structural(52) + 0.20*TournamentReliability(40) + modifiers(-7) = 43 pre-cap; Illegal cap applied -> 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense, layered interaction: 13 hand traps plus backrow and spell removal
  • Going-second hand-trap density (about 0.81 chance of at least one hand trap in a 6-card hand, Inferred)
  • Recursion through Stare, Pumpking, Call of the Forgotten and Hubrow gives some continuation after disruption
  • High-ATK Extra Deck bosses (Eldlich the Mad Golden Lord 3800, Mercurium 3000, Undying Legion 2700)

Weaknesses

  • Illegal list: Ash Blossom over copy limit and Forbidden Triple Tactics Talent
  • Engine conflict: five-plus archetypes share one list with only 4 exact Frog cards
  • Hand-trap-heavy main deck: dead cards when the opponent does not interact
  • Empty Side Deck: no post-side plan

Critical choke points

  • Call of the Haunted x2 is the only archetype-core trap that feeds the Pumpking and Stare recursion
  • Frog starters are only Swap Frog x2 and Toadally Awesome x2 in the Extra Deck, so Frog lines stall when those are absent
Priority Remove Add Reason
1 Triple Tactics Talent A legal, non-Forbidden card of the same role, or nothing Forbidden cards cannot be played in the format, so the list must be fixed before any other change
2 One copy of Ash Blossom & Joyous Spring A legal card of the same role The third copy exceeds the Semi-Limited limit of 2
3 Two or three off-archetype tech cards Additional Call of the Haunted or Frog starters Cutting off-archetype tech raises engine consistency and lowers brick rate
4 Off-archetype Extra Deck pieces that are not Call or Frog Extra Deck pieces that continue the Call or Frog line Tightens the Extra Deck to one or two engines and reduces conflicts
5 None Three to five Side Deck cards tuned to the expected field Adds the missing post-side plan that D12 and reliability depend on

Evidence & confidence

  • Verified: Main 56 / Extra 15 / Side 0 counts and OCG size rules [40,60] / [0,15] / [0,15] passed; Ash Blossom 3 copies vs Semi-Limited 2; Triple Tactics Talent 1 copy vs Forbidden 0; Card stats and card text for all 46 distinct cards; Archetype usage stats: 11 rows, 8 core cards present (72.7%)
  • Inferred: Hand-trap density and going-second interaction read; Opening-hand probabilities (about 0.78 at least one archetype-core card, about 0.81 at least one hand trap in 6 cards); Engine coherence and brick estimate from composition; Strategy classification as Toolbox with Stun and Midrange secondaries
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link); Side Deck adaptability (no Side Deck list)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No Side Deck: post-side plan is unevaluable No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Frog

Frog Breakdown

 
 

 

 

 

 

 

 
 

 

 
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