Frog Deck #775210 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Hubrow, Founder of the Ominous Observers x3, Mulcharmy Fuwalos x3, Pumpking the King of Grave Ghosts x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (56)
- Changshi the Spiridao x1
- Droll & Lock Bird x1
- Eldlich the Golden Lord x1
- Hubrow, Founder of the Ominous Observers x3
- Mulcharmy Fuwalos x3
- Necroworld Banshee x1
- Nibiru, the Primal Being x1
- Officiating Reverie x1
- Pumpking the King of Grave Ghosts x3
- Stare of the Snake Hair x3
- Swap Frog x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Plaguespreader Zombie x1
- Call of the Forgotten x1
- Crossout Designator x1
- Delta of Invitation x3
- Ectoplasmic Fortification x3
- Forbidden Droplet x3
- Freezing Chains of the Ice Barrier x1
- Harpie's Feather Duster x1
- Illusion Gate x1
- Lightning Storm x2
- Medallion of the Ice Barrier x1
- Mirror of the Ice Barrier x2
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Zombie World x1
- Call of the Haunted x2
- Evenly Matched x3
- Infinite Impermanence x3
Extra Deck (15)
- Eldlich the Mad Golden Lord x1
- Fallen Angel of the Golden Land x1
- Flying Mary, the Wandering Ghost Ship x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Spright Sprind x1
- Adamancipator Risen - Dragite x1
- Gigantic Spright x1
- Mercurium the Living Quicksilver x1
- Number 29: Mannequin Cat x1
- Officiator of Doom Samuel x1
- Pumpking the Great Ghost King x1
- The Undying Legion x1
- Toadally Awesome x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 48 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Stun, Midrange
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Zombie/Call of the Haunted boss recursion (Pumpking the King of Grave Ghosts, Stare of the Snake Hair, Call of the Haunted) backed by Extra Deck beaters such as Eldlich the Mad Golden Lord, Mercurium and The Undying Legion; Frog Extra Deck pressure (Toadally Awesome x2) with Swap Frog as the only exact-archetype engine
- Turn 1 (going first): Open a starter (Swap Frog, Hubrow, Stare, Ghost Belle or Ectoplasmic Fortification) and search or recycle a Call of the Haunted line; hold hand traps only when they do not cost the main engine
- Turn 2 (going second): Hand-trap the opponent's first engine (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Ghost Belle, Evenly Matched, Nibiru) and rebuild from the GY through Stare, Pumpking and Call recursion
- Recovery: Recur the Call of the Haunted monsters from the GY with Call of the Haunted, Call of the Forgotten and Pumpking, then re-enter Extra Deck bosses; Lightning Storm and Harpie's Feather Duster reset backrow
- After siding: Not evaluable: the Side Deck is empty, so there is no post-side plan to score
Why it scores here
The deck's engine is Call of the Haunted, not Frog: two Call of the Haunted, three Stare of the Snake Hair, three Pumpking the King of Grave Ghosts, one Call of the Forgotten and three Ectoplasmic Fortification give a plausible recursion loop, but only 4 of 56 main cards are the exact Frog archetype (5.6% exact-name purity), and 67 copies are off-archetype. The list reliably opens a starter (about 0.78 for at least one archetype-core card in a 5-card hand, Inferred), and its thirteen hand traps and layered negation give it real going-second interaction and endboard resilience. Offensive closing comes from Extra Deck bosses such as Eldlich the Mad Golden Lord, Mercurium and The Undying Legion, but those bosses belong to different engines, so conflicts and bricks pull consistency down. Popularity and archetype usage did not earn points, and card scores were not averaged; the score is the system read. Because the list is Illegal (Ash Blossom over its Semi-Limited limit and a Forbidden Triple Tactics Talent), the final contextual score is capped at 30 and the structural read of about 52 is theoretical only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one archetype-core card in a 5-card opening hand) is about 0.78 and searcher text covers 15 cards at about 0.80, but the engine splits across several archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 13 hand traps and roughly 27 off-archetype copies make many hands redundant or dead when the opponent does not interact, with 26 generic copies adding little engine (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards exist, so the ceiling is a text-only read of the Call of the Haunted recursion and Extra Deck boss lines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded board data; the median is a text-only estimate that stays below the ceiling because the engines conflict (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple recursion routes (Stare, Hubrow, Pumpking, Call of the Forgotten) and two independent starter families give some continuation after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searcher text on 15 cards and GY recursion give reasonable resource regeneration, but several cards only pay off in specific boards (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 13 hand traps plus Forbidden Droplet, Crossout Designator, Lightning Storm and Harpie's Feather Duster give broad, layered interaction (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand-trap density (about 0.81 chance of at least one hand trap in a 6-card hand, Inferred) and removal such as Lightning Storm and Harpie's Feather Duster challenge an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Extra Deck bosses reach 2400 to 3800 ATK (Pumpking the Great Ghost King 2400, Undying Legion 2700, Mercurium 3000, Eldlich the Mad Golden Lord 3800), though the Frog Extra Deck piece is only 2400 ATK or less (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 31 distinct main cards with 16 singletons and 26 generic cards give a loose main deck with many tech slots (Verified composition, Inferred scoring) |
| D11 | Extra Deck Efficiency & Coverage | 45 | The Extra Deck splits across Frog, Call, Adamancipator, Eldlich, Spright, Salamangreat and Golden Land cards, with only Toadally Awesome x2 as an archetype-core piece (Verified composition, Inferred scoring) |
| D12 | Side Deck Adaptability | 20 | The Side Deck is empty, so there is no post-side adaptability to score; this is a placeholder low score (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta exists, and the list is Illegal in its format, so matchup fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many hand-trap timing decisions and multi-archetype lines raise error risk for the intended pilot (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 52, Going First ≈ 48, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-4); engine conflicts (-3). Final formula: No reliable metagame: 0.80*Structural(52) + 0.20*TournamentReliability(40) + modifiers(-7) = 43 pre-cap; Illegal cap applied -> 30 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense, layered interaction: 13 hand traps plus backrow and spell removal
- Going-second hand-trap density (about 0.81 chance of at least one hand trap in a 6-card hand, Inferred)
- Recursion through Stare, Pumpking, Call of the Forgotten and Hubrow gives some continuation after disruption
- High-ATK Extra Deck bosses (Eldlich the Mad Golden Lord 3800, Mercurium 3000, Undying Legion 2700)
Weaknesses
- Illegal list: Ash Blossom over copy limit and Forbidden Triple Tactics Talent
- Engine conflict: five-plus archetypes share one list with only 4 exact Frog cards
- Hand-trap-heavy main deck: dead cards when the opponent does not interact
- Empty Side Deck: no post-side plan
Critical choke points
- Call of the Haunted x2 is the only archetype-core trap that feeds the Pumpking and Stare recursion
- Frog starters are only Swap Frog x2 and Toadally Awesome x2 in the Extra Deck, so Frog lines stall when those are absent
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent | A legal, non-Forbidden card of the same role, or nothing | Forbidden cards cannot be played in the format, so the list must be fixed before any other change |
| 2 | One copy of Ash Blossom & Joyous Spring | A legal card of the same role | The third copy exceeds the Semi-Limited limit of 2 |
| 3 | Two or three off-archetype tech cards | Additional Call of the Haunted or Frog starters | Cutting off-archetype tech raises engine consistency and lowers brick rate |
| 4 | Off-archetype Extra Deck pieces that are not Call or Frog | Extra Deck pieces that continue the Call or Frog line | Tightens the Extra Deck to one or two engines and reduces conflicts |
| 5 | None | Three to five Side Deck cards tuned to the expected field | Adds the missing post-side plan that D12 and reliability depend on |
Evidence & confidence
- Verified: Main 56 / Extra 15 / Side 0 counts and OCG size rules [40,60] / [0,15] / [0,15] passed; Ash Blossom 3 copies vs Semi-Limited 2; Triple Tactics Talent 1 copy vs Forbidden 0; Card stats and card text for all 46 distinct cards; Archetype usage stats: 11 rows, 8 core cards present (72.7%)
- Inferred: Hand-trap density and going-second interaction read; Opening-hand probabilities (about 0.78 at least one archetype-core card, about 0.81 at least one hand trap in 6 cards); Engine coherence and brick estimate from composition; Strategy classification as Toolbox with Stun and Midrange secondaries
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link); Side Deck adaptability (no Side Deck list)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No Side Deck: post-side plan is unevaluable No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied
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