Endymion Deck #775168 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Fairy Tail - Luna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (55)
- Crowley, the Gifted Magistus x1
- Droll & Lock Bird x1
- Fairy Tail - Luna x3
- Fairy Tail - Matchgiru x2
- Fairy Tail - Snow x1
- Genia of the Ring x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Regulus, the Prince of Endymion x1
- Spenta, the Magistus Sealer x3
- Verre, the Maid of Endymion x1
- Witchcrafter Genni x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x1
- Zoroa, the Magistus of Flame x1
- Endymion Empire x1
- Fairy Tail Ball x3
- Harpie's Feather Duster x1
- Instant Fusion x1
- Lightning Storm x1
- Once Upon a Fairy Tail x1
- Raigeki x1
- Spell Power Mastery x1
- Super Polymerization x2
- Tails of the Fairy Tails x1
- Terraforming x1
- Verre Magic - Lacrima of Light x1
- Anti-Spell Fragrance x1
- Dimensional Barrier x1
- Infinite Impermanence x1
- Red Reboot x1
- Rivalry of Warlords x1
- Solemn Accusation x2
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Aiwass, the Magistus Spell Spirit x1
- Garura, Wings of Resonant Life x1
- Invoked Mechaba x1
- Magistus Chorozo x1
- Mudragon of the Swamp x1
- Teller of Fairy Tails x1
- Weaver of Fairy Tails x1
- Zoroa, the Magistus Verethragna x1
- Artemis, the Magistus Moon Maiden x2
- Charmer Quartet in Bloom x1
- Endymion, the Crescent Magistus x1
- Selene, Queen of the Master Magicians x1
- Borreload Savage Dragon x1
- Fairy Tail - Wiccat x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 44 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Combo, Midrange
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Zoroa the Magistus Verethragna, Aiwass, Mechaba, Mudragon, Weaver) backed by Endymion/Magistus and Fairy Tail recursion; not a single reliable engine; Hand-trap and tech-driven attrition that trades 1-for-1 and leaves the opponent without interaction
- Turn 1 (going first): Open a Magistus/Endymion or Fairy Tail starter (about 72% for at least one archetype-core card in hand 5) and extend with searchers, then protect with Solemn/Ash Blossom; the line is not consistently functional across the 55-card list
- Turn 2 (going second): Hand 6 contains a hand trap about 76% of the time; use Ash Blossom, Effect Veiler, Ghost Belle, Infinite Impermanence or Red Reboot to disrupt the opponent's first summon, then convert with Instant Fusion or Fairy Tail boss summons
- Recovery: Recursion from GY via Fairy Tail - Snow, Witchcraft Genni and Verre; Mulcharmy draw-engine; Endymion Empire searches
- After siding: No side deck is registered (side_count 0), so there is no post-side plan; the deck cannot adapt between games in a best-of-3 format
Why it scores here
The structural read is taken from the system: the 55-card Main Deck spans at least five sub-archetypes (Magistus, Fairy Tail, Mulcharmy, Solemn, Anti and generic staples), so exact Endymion purity is only 8.6%, and the deck's coherence is much weaker than its name suggests. The archetype core (12 copies of Endymion/Magistus/Fairy Tail staples) gives about 72% odds of at least one core card in a 5-card opening hand, and the dense hand-trap package (11 cards) gives about 76% odds of one going second, which is why interaction (D7) and going-second disruption (D8) score best. Consistency, brick management and main-deck efficiency score low because 27 of 38 distinct main cards are singletons and 22 are tech, which adds dead or conflicting draws. There are no recorded boards, no tournament link and no side deck, so the combo ceiling and median are text-only inference and post-side plans are absent. Popularity of the Endymion archetype and the archetype-core inclusion statistics were not credited as power, and card scores were not averaged. The Illegal status (Charmer Quartet in Bloom and Borreload Savage Dragon, both Forbidden) caps the Final Contextual score, so this result is theoretical and structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 48 | P(at least one archetype-core card in hand 5) = 0.72 across 12 copies; no single engine starter guaranteed (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | 11 hand traps, 22 tech and 27 singleton main cards add dead draws; conflicting Normal Summon and Fusion lines (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | Ceiling reached by Verre/Regulus/Endymion Empire into Magistus/Fairy Tail bosses, but no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median output unknown; no combos supplied, so floor is text-only inference (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 48 | Two or three independent lines exist (hand traps, Fairy Tail GY recursion, Mulcharmy), but the forbidden extra-deck cards remove a route (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 17 searcher-text cards and Mulcharmy draw effects give good recovery, with Super Polymerization and Fairy Tail Ball adding grind (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 11 hand traps plus 21 negation-text and 16 removal-text cards give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand 6 includes a hand trap about 76% of the time; Lightning Storm, Harpie's Feather Duster and Raigeki add board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss monsters at 1850 to 2900 ATK (Zoroa Verethragna 2900, Mechaba 2500) give closing power, but there are no piercing or direct text reads beyond Fairy Tail (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 55 Main cards with 64 off-archetype copies and 22 tech cards give low compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck covers Fusion, Link, Synchro and Xyz, but 2 of 15 are Forbidden, so the list is not legal as built (Verified) |
| D12 | Side Deck Adaptability | 15 | No side deck registered (side_count 0); no post-side performance data exists (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Four interacting sub-archetype engines and many-step Fusion/Link lines raise decision load (Inferred) |
How the score was computed
Strategy profile: Toolbox primary, Combo secondary (about 80/20 in the dimension choice). Structural ≈ 49, Going First ≈ 44, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); engine conflicts (0). Final formula: Illegal cap: Structural 49 and Tournament Reliability 40 with no metagame (0.80*49 + 0.20*40 = 47.2), then context modifiers total -12, giving 35; the Illegal cap sets the reported score to 25 (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ 0.28 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (11 hand traps, 21 negation-text cards)
- Searcher density (17 searcher-text cards) for recovery
- Extra Deck covers Fusion, Link, Synchro and Xyz with several strong bosses
Weaknesses
- Illegal as built: two Forbidden Extra Deck cards
- Low archetype purity (8.6%) and 64 off-archetype copies
- No side deck (side_count 0)
- Many singleton and tech slots reduce consistency
Critical choke points
- Extra Deck legality: removing Charmer Quartet and Borreload is required before any normal score applies
- Reliance on Fusion Summon routes (Instant Fusion, Super Polymerization) for boss access
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Charmer Quartet in Bloom and Borreload Savage Dragon | Legal Extra Deck replacements (Fairy Tail or Magistus Fusion/Xyz bosses) | Both are Forbidden in OCG; the list is illegal until they are removed |
| 2 | Off-archetype tech singletons (for example Terraforming, Rivalry of Warlords, Anti-Spell Fragrance) | Additional copies of archetype-core starters (Endymion/Magistus/Fairy Tail) | Raises archetype purity and the odds of a functional opening hand |
| 3 | none | A 15-card Side Deck | A zero-card side deck leaves no post-side plan in best-of-3 play |
Evidence & confidence
- Verified: Main 55 and Extra 15 counts are within size rules; Charmer Quartet in Bloom and Borreload Savage Dragon are Forbidden (over copy limit); Exact Endymion name purity is 8.6% (6 of 70 copies); Side deck is empty (side_count 0)
- Observed: Archetype-core usage: 12 of 13 core cards tracked; 9 present (69.2%)
- Inferred: Opening-hand starter probability about 0.72 (hypergeometric); Going-second hand-trap probability about 0.76 (hypergeometric); Interaction density high from text reads; Going-second disruption strength from hand-trap count
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13); Post-side plan (no side deck)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered
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