Mecha Phantom Beast Deck #775166 — Yu-Gi-Oh! OCG
42 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (42)
- Buio the Dawn's Light x2
- Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3
- Droll & Lock Bird x1
- Inferno of the Sacred Beasts - Uria, Lord of Searing Flames x1
- Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3
- Martyr of the Sacred Beasts x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Summoner of the Sacred Beasts x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Fallen Paradise of the Sacred Beasts x2
- Mutiny in the Sky x1
- Sacred Beasts Released x3
- Sacred Beasts Skyfall x2
- Sacred Beasts Thunderclap x3
- Infinite Impermanence x3
- Sacred Beasts Combined Assault x1
Extra Deck (15)
- Luce the Dusk's Dark x1
- The Chaotic Phantasmal Sacred Beasts x2
- Thunder Dragon Colossus x2
- Accesscode Talker x1
- Gorgon of Zilofthonia x1
- I:P Masquerena x1
- Linkuriboh x1
- Relinquished Anima x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Sacred Beast Phantasm boss Extra Deck monsters (Raviel, Hamon, Chaotic Phantasmal Sacred Beasts, Gustav Rocket) built through Sacred Beast summon chains; Link and Fusion pressure from the Extra Deck once the board is established
- Turn 1 (going first): Open a Sacred Beast searcher or hand-trap-backed starter, search a Level 10 Sacred Beast through Thunderclap/Released-style searches, then Special Summon a Level 10 boss
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Droll & Lock Bird) to disrupt the opponent's engine, then summon a Sacred Beast boss through the same Level 10 route
- Recovery: Recover through Martyr of the Sacred Beasts and Fallen Paradise of the Sacred Beasts from the GY, plus Sacred Beasts Released recursion
- After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists
Why it scores here
The deck's structural score comes from its system, not from averaging card scores: a searcher-dense Sacred Beast engine (P(at least one searcher in opening 5) about 0.98 by the evidence) is backed by 13 hand-trap and negation cards that give strong going-second interaction. Its boss monsters (4000 to 5000 ATK) give real closing power, but the archetype is split across Phantasm, Sacred Beast, Train and Thunder Dragon with 0% exact-name purity, which hurts engine coherence. No recorded combos, guides, tournament data or side deck exist, so the floor, median and ceiling rest on text-only inference. The deck is Illegal because Ash Blossom & Joyous Spring runs 3 copies against an OCG limit of 2, so the score is capped at 30 and labelled theoretical/structural-only. Popularity and archetype usage did not earn points, and the deck has no evidence of real win rates.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one 3-copy starter in opening 5) about 0.32; searcher text group P(at least one) about 0.98; engine live odds are Inferred from hypergeometric estimates (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | Archetype core P(none in hand of 5) about 0.38 as a brick proxy; 15 spells and 7 distinct Extra Deck link/fusion/XYZ pieces raise conflict risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded combo boards; ceiling from text only, with Level 10 boss summons and Gustav Rocket negate/removal text (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No parseable boards, so median output is text-only and rated lower than the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 13 hand-trap/negation cards and multiple searchers give redundant routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion through Martyr, Fallen Paradise and Sacred Beasts Released from GY, no resource-signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 13 negation-text cards plus Gustav Rocket and Luce removal text give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap P(at least one in 6) about 0.91 gives strong board disruption before boss summons (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Boss monsters at 4000 to 5000 ATK (Raviel, Hamon, Chaotic Phantasmal, Gustav Rocket) and direct damage text on Gustav Max (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 42 main cards at legal size with 19 distinct cards, but 57 off-exact-archetype copies and a 0% exact-name purity lower compactness (Verified counts, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots at the legal max, 13 distinct, mixing Fusion, Link and XYZ with no mandatory single-piece dependence visible (Verified counts, Inferred) |
| D12 | Side Deck Adaptability | 15 | No Side Deck at all (0 cards), so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or archetype meta-share; format fit is Provisional until a dated meta sample exists (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Sacred Beast summon chains with many decision points, but no combo steps recorded to verify complexity (Inferred) |
How the score was computed
Strategy profile: Balanced default used for structural scoring; Combo and Midrange profiles were considered for the blend. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-6); No side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), about 49.6 before the Illegal cap; capped at 30 because the deck is Illegal and therefore theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (21 cards) gives reliable access to the Sacred Beast engine
- 13 hand traps and negation effects give strong going-second interaction
- Boss monsters at 4000 to 5000 ATK give real closing power
Weaknesses
- Illegal: Ash Blossom & Joyous Spring is run 3 times against an OCG limit of 2
- Archetype is split across Phantasm, Sacred Beast, Train and Thunder Dragon with 0% exact-name purity
- No Side Deck, so no post-side adaptability
- No recorded combos, guides or tournament data
Critical choke points
- The Level 10 Sacred Beast summon chain depends on a few Phantasm/Sacred Beast starters, each at 3 or fewer copies
- Illegal copy count on Ash Blossom means the list cannot be played in a sanctioned event as built
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | 1 legal non-Ash card that supports the Sacred Beast engine | Restores legality under the OCG copy limit without losing hand-trap coverage |
| 2 | 0 side deck slots filled | A Side Deck of 5 to 15 cards targeting the main disruption cards of the format | Gives post-side adaptability (D12 is 15 today) |
Evidence & confidence
- Verified: Legality: 42 main, 15 extra, 0 side; Ash Blossom over copy limit (3 vs 2); Banlist statuses for Droll & Lock Bird, S:P Little Knight, Linkuriboh, Gustav Max (Limited) and Ash Blossom (Semi-Limited); Card stats and text for all 19 main and 13 extra distinct cards; Archetype purity counts and role-tag counts
- Observed: Usage stats show Droll & Lock Bird at 90% and Mulcharmy Fuwalos at 80% inclusion for this archetype
- Inferred: Starter access and hand-trap odds from hypergeometric estimates; Interaction quality from negation and removal text; Going-second disruption density; Ceiling and floor are text-only inference (no boards)
- Provisional: Meta Power is null: no dated metagame sample; D13 format fit is provisional
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is provisional unless a dated metagame sample is supplied Deck title is null No Side Deck cards, so no post-side evidence
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