Mecha Phantom Beast Deck #775166 — Yu-Gi-Oh! OCG

42 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 28, 2026 by YGO Mod.

Deck Mecha Phantom Beast OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
30± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Sacred Beast Phantasm boss Extra Deck monsters (Raviel, Hamon, Chaotic Phantasmal Sacred Beasts, Gustav Rocket) built through Sacred Beast summon chains; Link and Fusion pressure from the Extra Deck once the board is established
  • Turn 1 (going first): Open a Sacred Beast searcher or hand-trap-backed starter, search a Level 10 Sacred Beast through Thunderclap/Released-style searches, then Special Summon a Level 10 boss
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Droll & Lock Bird) to disrupt the opponent's engine, then summon a Sacred Beast boss through the same Level 10 route
  • Recovery: Recover through Martyr of the Sacred Beasts and Fallen Paradise of the Sacred Beasts from the GY, plus Sacred Beasts Released recursion
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists

Why it scores here

The deck's structural score comes from its system, not from averaging card scores: a searcher-dense Sacred Beast engine (P(at least one searcher in opening 5) about 0.98 by the evidence) is backed by 13 hand-trap and negation cards that give strong going-second interaction. Its boss monsters (4000 to 5000 ATK) give real closing power, but the archetype is split across Phantasm, Sacred Beast, Train and Thunder Dragon with 0% exact-name purity, which hurts engine coherence. No recorded combos, guides, tournament data or side deck exist, so the floor, median and ceiling rest on text-only inference. The deck is Illegal because Ash Blossom & Joyous Spring runs 3 copies against an OCG limit of 2, so the score is capped at 30 and labelled theoretical/structural-only. Popularity and archetype usage did not earn points, and the deck has no evidence of real win rates.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one 3-copy starter in opening 5) about 0.32; searcher text group P(at least one) about 0.98; engine live odds are Inferred from hypergeometric estimates (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Archetype core P(none in hand of 5) about 0.38 as a brick proxy; 15 spells and 7 distinct Extra Deck link/fusion/XYZ pieces raise conflict risk (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded combo boards; ceiling from text only, with Level 10 boss summons and Gustav Rocket negate/removal text (Inferred)
D4 Combo Floor & Median Output 40 No parseable boards, so median output is text-only and rated lower than the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 60 13 hand-trap/negation cards and multiple searchers give redundant routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through Martyr, Fallen Paradise and Sacred Beasts Released from GY, no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 62 13 negation-text cards plus Gustav Rocket and Luce removal text give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap P(at least one in 6) about 0.91 gives strong board disruption before boss summons (Inferred)
D9 Offensive Pressure & Closing Power 68 Boss monsters at 4000 to 5000 ATK (Raviel, Hamon, Chaotic Phantasmal, Gustav Rocket) and direct damage text on Gustav Max (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 42 main cards at legal size with 19 distinct cards, but 57 off-exact-archetype copies and a 0% exact-name purity lower compactness (Verified counts, Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots at the legal max, 13 distinct, mixing Fusion, Link and XYZ with no mandatory single-piece dependence visible (Verified counts, Inferred)
D12 Side Deck Adaptability 15 No Side Deck at all (0 cards), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or archetype meta-share; format fit is Provisional until a dated meta sample exists (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Sacred Beast summon chains with many decision points, but no combo steps recorded to verify complexity (Inferred)

How the score was computed

Strategy profile: Balanced default used for structural scoring; Combo and Midrange profiles were considered for the blend. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-6); No side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), about 49.6 before the Illegal cap; capped at 30 because the deck is Illegal and therefore theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (21 cards) gives reliable access to the Sacred Beast engine
  • 13 hand traps and negation effects give strong going-second interaction
  • Boss monsters at 4000 to 5000 ATK give real closing power

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring is run 3 times against an OCG limit of 2
  • Archetype is split across Phantasm, Sacred Beast, Train and Thunder Dragon with 0% exact-name purity
  • No Side Deck, so no post-side adaptability
  • No recorded combos, guides or tournament data

Critical choke points

  • The Level 10 Sacred Beast summon chain depends on a few Phantasm/Sacred Beast starters, each at 3 or fewer copies
  • Illegal copy count on Ash Blossom means the list cannot be played in a sanctioned event as built
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring 1 legal non-Ash card that supports the Sacred Beast engine Restores legality under the OCG copy limit without losing hand-trap coverage
2 0 side deck slots filled A Side Deck of 5 to 15 cards targeting the main disruption cards of the format Gives post-side adaptability (D12 is 15 today)

Evidence & confidence

  • Verified: Legality: 42 main, 15 extra, 0 side; Ash Blossom over copy limit (3 vs 2); Banlist statuses for Droll & Lock Bird, S:P Little Knight, Linkuriboh, Gustav Max (Limited) and Ash Blossom (Semi-Limited); Card stats and text for all 19 main and 13 extra distinct cards; Archetype purity counts and role-tag counts
  • Observed: Usage stats show Droll & Lock Bird at 90% and Mulcharmy Fuwalos at 80% inclusion for this archetype
  • Inferred: Starter access and hand-trap odds from hypergeometric estimates; Interaction quality from negation and removal text; Going-second disruption density; Ceiling and floor are text-only inference (no boards)
  • Provisional: Meta Power is null: no dated metagame sample; D13 format fit is provisional
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is provisional unless a dated metagame sample is supplied Deck title is null No Side Deck cards, so no post-side evidence

More OCG Info

Mecha Phantom Beast

Mecha Phantom Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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