Naturia Deck #775153 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Conduction Warrior Linear Magnum Plus Minus x3, Duoterion x3, Koa'ki Meiru Guardian x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (55)
- Artifact Lancea x2
- Beta The Electromagnet Warrior x2
- Block Dragon x1
- Cartorhyn the Hidden Gem of the Seafront x1
- Conduction Warrior Linear Magnum Plus Minus x3
- Droll & Lock Bird x1
- Duoterion x3
- Epsilon The Magnet Warrior x1
- Koa'ki Meiru Guardian x3
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x3
- Magnet Warrior Sigma Plus x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Tellusion the Magna Warrior x1
- Adamancipator Analyzer x1
- Adamancipator Researcher x3
- Adamancipator Seeker x1
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x2
- Gordian Slicer x3
- Harpie's Feather Duster x1
- Heavy Storm x1
- Hey, Space Trunade! x2
- Magnet Bonding x3
- Appointer of the Red Lotus x1
- Gravity Collapse x2
- Infinite Impermanence x3
Extra Deck (15)
- Conduction Warrior Plasma Magnum x1
- Flux Ochsenfeld x1
- Curious, the Lightsworn Dominion x1
- Dogurad, the Stonetrooper x1
- Dragunity Lord - Georgius x1
- I:P Masquerena x1
- Knightmare Gryphon x1
- Reprodocus x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Adamancipator Risen - Raptite x1
- Baronne de Fleur x1
- Naturia Beast x1
- Dragunity Knight - Luin x1
- Gallant Granite x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Extra Deck link and synchro boards (Dragunity Lord - Georgius, Adamancipator Risen - Raptite, Conduction Warrior Plasma Magnum) built through the Magnet Warrior and Adamancipator search and excavate text, if the list were legal; Fusion and Xyz follow-ups (Flux Ochsenfeld, Gallant Granite, Tellusion the Magna Warrior)
- Turn 1 (going first): Open a searcher such as Magnet Bonding, Beta The Electromagnet Warrior or Adamancipator Researcher, then reach a Rock or EARTH board while holding a hand trap (Infinite Impermanence or Ash Blossom)
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Maxx C to stop the opponent's first summon or activation, then rebuild from the searched Magnet Warrior line
- Recovery: Recover through Adamancipator excavate and Magnet Warrior GY revival text, which is Inferred from card text only
- After siding: Not evaluable: the deck has no Side Deck
Why it scores here
The list is illegal in OCG: five Forbidden cards (Naturia Beast, Reprodocus, Knightmare Gryphon, Baronne de Fleur, Curious) are run, so the result is theoretical and structural only. Its main engine is a Magnet Warrior and Adamancipator search and excavate package with 11 hand traps and about 13 searcher-text cards; the searcher group reaches at least one copy in a 5-card opening hand about 76% of the time (Inferred). Archetype purity is very low (exact Naturia name 1.4%, with 69 off-archetype copies spread across many sub-archetypes), which weakens engine coherence. No recorded boards, no side deck, and no tournament or win-rate data exist, so the floor, median and ceiling are text-only inference and Meta Power is provisional. Popularity and the score were not produced by averaging card scores; the deck was scored as a system and capped for legality.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one searcher in 5-card opening hand) ~0.76; core Naturia piece Naturia Barkion absent; sub-archetype engine only (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 11 hand traps plus 12 tech cards in 55 Main slots, with several dead-without-board cards and conflicting Normal Summon needs (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling read from Magnet Warrior and Magna Warrior text only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo evidence, so median output is unknown beyond text (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Two hand traps per Ash Blossom and Ghost Ogre type card and a Tuner-heavy engine give some redundant starters; no recorded route data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion through Adamancipator excavate and Magnet Warrior GY text; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Hand traps and removal text (Ash Blossom, Ghost Ogre, Maxx C, Gravity Collapse, Heavy Storm, Harpie's Feather Duster) give layered interaction on paper (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second split unavailable; board-breaking relies on Magna Warrior removal text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Boss monsters are 2500 to 3000 ATK but the link and synchro closers are not recorded to finish games (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 55 Main cards with three-copy staples fits the 40 to 60 range, but 69 off-archetype copies lower coherence (Verified count, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck runs 15 cards across link, synchro, fusion and Xyz with no recorded extra-summon access (Inferred) |
| D12 | Side Deck Adaptability | 20 | Zero Side Deck cards, so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link and no meta sample; archetype usage shows Naturia only 40% core present (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Magnet and Adamancipator sequences and many hand-trap timing decisions raise pilot demand (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 48, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(48) + 0.20*TournamentReliability(35) = 45.4; legality cap applied via banlist exposure modifier (-12) = 33 (theoretical only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (11 hand traps, 16 negation-text cards)
- Multiple searchers (13 searcher-text cards) for the Magnet Warrior and Adamancipator engine
- Extra Deck covers link, synchro, fusion and Xyz routes
Weaknesses
- Illegal in OCG: five Forbidden cards
- Very low archetype purity (1.4% exact Naturia, 69 off-archetype copies)
- No Side Deck
- No recorded boards or win-rate data
Critical choke points
- Dependence on Magnet Warrior and Adamancipator searchers for the engine
- Forbidden Naturia and Knightmare cards removed would leave the Naturia core thin (Naturia Barkion absent)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Naturia Beast, Reprodocus, Knightmare Gryphon, Baronne de Fleur, Curious, the Lightsworn Dominion | Legal replacements of matching role (Extra Deck link or synchro boss, or a searcher) | The list cannot be played in OCG while these Forbidden cards are present; legality is the first gate |
| 2 | Off-archetype staples with no engine link | Naturia or Magnet-compatible engine pieces | Raises archetype purity and engine coherence (D1, D10) |
| 3 | A 3 to 5 card Side Deck | A zero-card Side Deck gives D12 no adaptability and no post-side plan |
Evidence & confidence
- Verified: Five Forbidden OCG cards in Main and Extra; Main 55 and Extra 15 within size rules; Hand-trap count 11 and searcher-text count 13 from card text; Side Deck count 0
- Inferred: Opening-hand probabilities for searcher and hand-trap groups; Engine coherence and brick estimate from card text; Going-first and going-second plan reads
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot records absent no win-rate telemetry (going-first, going-second, matchup, brick and starter rates) Meta Power provisional without a dated sample deck title is null
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