Naturia Deck #775153 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Conduction Warrior Linear Magnum Plus Minus x3, Duoterion x3, Koa'ki Meiru Guardian x3. Created Oct 28, 2026 by YGO Mod.

Deck Naturia OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 30, 2026
33± 8/ 100
Power Score
Structural 48
Reliability 35
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Extra Deck link and synchro boards (Dragunity Lord - Georgius, Adamancipator Risen - Raptite, Conduction Warrior Plasma Magnum) built through the Magnet Warrior and Adamancipator search and excavate text, if the list were legal; Fusion and Xyz follow-ups (Flux Ochsenfeld, Gallant Granite, Tellusion the Magna Warrior)
  • Turn 1 (going first): Open a searcher such as Magnet Bonding, Beta The Electromagnet Warrior or Adamancipator Researcher, then reach a Rock or EARTH board while holding a hand trap (Infinite Impermanence or Ash Blossom)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Maxx C to stop the opponent's first summon or activation, then rebuild from the searched Magnet Warrior line
  • Recovery: Recover through Adamancipator excavate and Magnet Warrior GY revival text, which is Inferred from card text only
  • After siding: Not evaluable: the deck has no Side Deck

Why it scores here

The list is illegal in OCG: five Forbidden cards (Naturia Beast, Reprodocus, Knightmare Gryphon, Baronne de Fleur, Curious) are run, so the result is theoretical and structural only. Its main engine is a Magnet Warrior and Adamancipator search and excavate package with 11 hand traps and about 13 searcher-text cards; the searcher group reaches at least one copy in a 5-card opening hand about 76% of the time (Inferred). Archetype purity is very low (exact Naturia name 1.4%, with 69 off-archetype copies spread across many sub-archetypes), which weakens engine coherence. No recorded boards, no side deck, and no tournament or win-rate data exist, so the floor, median and ceiling are text-only inference and Meta Power is provisional. Popularity and the score were not produced by averaging card scores; the deck was scored as a system and capped for legality.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in 5-card opening hand) ~0.76; core Naturia piece Naturia Barkion absent; sub-archetype engine only (Inferred)
D2 Opening-Hand Quality & Brick Management 45 11 hand traps plus 12 tech cards in 55 Main slots, with several dead-without-board cards and conflicting Normal Summon needs (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling read from Magnet Warrior and Magna Warrior text only (Inferred)
D4 Combo Floor & Median Output 35 No combo evidence, so median output is unknown beyond text (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two hand traps per Ash Blossom and Ghost Ogre type card and a Tuner-heavy engine give some redundant starters; no recorded route data (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through Adamancipator excavate and Magnet Warrior GY text; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 65 Hand traps and removal text (Ash Blossom, Ghost Ogre, Maxx C, Gravity Collapse, Heavy Storm, Harpie's Feather Duster) give layered interaction on paper (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second split unavailable; board-breaking relies on Magna Warrior removal text (Inferred)
D9 Offensive Pressure & Closing Power 45 Boss monsters are 2500 to 3000 ATK but the link and synchro closers are not recorded to finish games (Inferred)
D10 Main Deck Efficiency & Flexibility 55 55 Main cards with three-copy staples fits the 40 to 60 range, but 69 off-archetype copies lower coherence (Verified count, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck runs 15 cards across link, synchro, fusion and Xyz with no recorded extra-summon access (Inferred)
D12 Side Deck Adaptability 20 Zero Side Deck cards, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no meta sample; archetype usage shows Naturia only 40% core present (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Magnet and Adamancipator sequences and many hand-trap timing decisions raise pilot demand (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 48, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(48) + 0.20*TournamentReliability(35) = 45.4; legality cap applied via banlist exposure modifier (-12) = 33 (theoretical only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (11 hand traps, 16 negation-text cards)
  • Multiple searchers (13 searcher-text cards) for the Magnet Warrior and Adamancipator engine
  • Extra Deck covers link, synchro, fusion and Xyz routes

Weaknesses

  • Illegal in OCG: five Forbidden cards
  • Very low archetype purity (1.4% exact Naturia, 69 off-archetype copies)
  • No Side Deck
  • No recorded boards or win-rate data

Critical choke points

  • Dependence on Magnet Warrior and Adamancipator searchers for the engine
  • Forbidden Naturia and Knightmare cards removed would leave the Naturia core thin (Naturia Barkion absent)
Priority Remove Add Reason
1 Naturia Beast, Reprodocus, Knightmare Gryphon, Baronne de Fleur, Curious, the Lightsworn Dominion Legal replacements of matching role (Extra Deck link or synchro boss, or a searcher) The list cannot be played in OCG while these Forbidden cards are present; legality is the first gate
2 Off-archetype staples with no engine link Naturia or Magnet-compatible engine pieces Raises archetype purity and engine coherence (D1, D10)
3 A 3 to 5 card Side Deck A zero-card Side Deck gives D12 no adaptability and no post-side plan

Evidence & confidence

  • Verified: Five Forbidden OCG cards in Main and Extra; Main 55 and Extra 15 within size rules; Hand-trap count 11 and searcher-text count 13 from card text; Side Deck count 0
  • Inferred: Opening-hand probabilities for searcher and hand-trap groups; Engine coherence and brick estimate from card text; Going-first and going-second plan reads
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot records absent no win-rate telemetry (going-first, going-second, matchup, brick and starter rates) Meta Power provisional without a dated sample deck title is null

More OCG Info

Naturia

Naturia Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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