Magnet Warriors Deck #775152 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Conduction Warrior Linear Magnum Plus Minus x3, Duoterion x3, Koa'ki Meiru Guardian x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (55)
- Artifact Lancea x2
- Beta The Electromagnet Warrior x2
- Block Dragon x1
- Cartorhyn the Hidden Gem of the Seafront x1
- Conduction Warrior Linear Magnum Plus Minus x3
- Droll & Lock Bird x1
- Duoterion x3
- Epsilon The Magnet Warrior x1
- Koa'ki Meiru Guardian x3
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x3
- Magnet Warrior Sigma Plus x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Tellusion the Magna Warrior x1
- Adamancipator Analyzer x1
- Adamancipator Researcher x3
- Adamancipator Seeker x1
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x2
- Gordian Slicer x3
- Harpie's Feather Duster x1
- Heavy Storm x1
- Hey, Space Trunade! x2
- Magnet Bonding x3
- Appointer of the Red Lotus x1
- Gravity Collapse x2
- Infinite Impermanence x3
Extra Deck (15)
- Conduction Warrior Plasma Magnum x1
- Flux Ochsenfeld x1
- Curious, the Lightsworn Dominion x1
- Dogurad, the Stonetrooper x1
- Dragunity Lord - Georgius x1
- I:P Masquerena x1
- Knightmare Gryphon x1
- Reprodocus x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Adamancipator Risen - Raptite x1
- Baronne de Fleur x1
- Naturia Beast x1
- Dragunity Knight - Luin x1
- Gallant Granite x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 52 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Magna Warrior and Magnet Warrior boss monsters (Tellusion, Conduction Warrior Linear Magnum Plus Minus, Flux Ochsenfeld) overwhelming the board through EARTH-monster and Rock-monster engine plays; Link and Synchro boards (Dragunity Lord - Georgius, Adamancipator Risen - Raptite) plus Mulcharmy card advantage
- Turn 1 (going first): Magnet Bonding or a Magnet Warrior searcher to find a Magnet Warrior, then Normal/Special Summon into Magna Warrior or Conduction Warrior, backed by Infinite Impermanence and Ash Blossom for interaction
- Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Maxx C, Artifact Lancea, Droll & Lock Bird) answer the opponent's opening and then the engine rebuilds from the hand
- Recovery: Mulcharmy draw effects and Magnet Bonding / Adamancipator excavation refill the hand after a disruption, with Gallant Granite-style recovery absent from the list
- After siding: Not assessable: the deck has no side deck and no post-side data
Why it scores here
The deck is Illegal in OCG because five Forbidden cards (Naturia Beast, Reprodocus, Knightmare Gryphon, Baronne de Fleur, Curious) are run at one copy each, so the score is a theoretical, structural-only estimate capped low. Structurally the list has a real engine: Magnet Bonding (three copies, roughly 0.95 probability of at least one core-group card in the opening hand) feeds Magnet and Magna Warriors toward boss monsters such as Tellusion, with Mulcharmy draw effects and about 11 hand traps and 17 removal-text cards supplying interaction. Floor and median output cannot be measured because there are no recorded boards, so those dimensions rest on text reads and are scored conservatively. Popularity was not credited: the archetype usage data confirms the core cards are standard, but it does not make the deck stronger, and no card scores were averaged into the deck score. The absence of a side deck and of post-side data keeps the adaptability and matchup dimensions low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one core-group card in 5-card hand) ~0.95 from usage core group; 3-copy Magnet Bonding ~0.25 per card in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 55-card main with 10 copy-3 cards and a 16-card generic/interaction tail; brick risk moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling from Magna Warrior/Magnet Warrior boss chains and Conduction Warrior Plasma Magnum searches; no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos supplied, so floor and median are text-only and conservatively placed (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Eleven hand traps and several Quick-Effect negates give independent answers; Mulcharmy draw provides recovery (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Magnet Bonding and Adamancipator excavation regenerate cards; Mulcharmy draws on summons (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 17 removal-text and 16 negation-text cards, with Ash Blossom and Infinite Impermanence layered (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand traps and Droll & Lock Bird give going-second interaction; boss monsters pressure a board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Tellusion at 2500 ATK and Conduction Warrior Linear Magnum at 2700 ATK; Link/Synchro pressure is present but partly forbidden (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main cards across 29 distinct names with only 0% exact archetype purity and several sub-archetypes (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra Deck cards, 4 of them forbidden or limited, with the Link/Synchro core split across sub-archetypes (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No side deck (side_count 0), so post-side adaptability cannot be credited (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Multi-step Magnet Warrior summons and Link/Synchro sequencing demand moderate skill (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox secondary, disclosed but not blended numerically. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(56) + 0.20*TournamentReliability(52) = 55.2; banlist-exposure modifier -12 gives 43; Illegal cap applied, final 35 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core engine (Magnet Bonding, Magnet Warrior, Magna Warrior) is highly accessible in the opening hand
- Eleven hand traps plus removal and negation text give layered interaction
- Boss monsters at 2500 to 2700 ATK give closing power
Weaknesses
- Illegal in OCG: five Forbidden cards are run
- No side deck, so no post-side adaptability
- Low exact archetype purity spreads the engine across several sub-archetypes
- Floor and median output unmeasured; no recorded boards
Critical choke points
- Magnet Bonding or a Magnet Warrior searcher as the single engine starter
- Forbidden Extra Deck Link/Synchro cards (Naturia Beast, Reprodocus, Knightmare Gryphon, Baronne de Fleur, Curious) if kept in the list
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Naturia Beast, Reprodocus, Knightmare Gryphon, Baronne de Fleur, Curious, the Lightsworn Dominion | Legal Link or Synchro monsters within copy limits (must be chosen by the builder) | Forbidden cards make the deck illegal; removing them is a precondition for any normal score |
| 2 | Nothing | A 15-card side deck | The list has no side deck, so post-side adaptability cannot be scored |
Evidence & confidence
- Verified: Legality: 5 Forbidden cards run at 1 copy each (Illegal); Main 55, Extra 15, Side 0 within size rules; Copy counts and banlist status from the export; Usage core group ~0.95 at least one in opening hand
- Inferred: Engine consistency and brick estimates from hypergeometric odds and card text; Interaction density from text role hints; Going-second hand trap value from text
- Provisional: Meta Power (null); Matchup and format fit (no dated meta sample)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No side deck: post-side plan unassessable No win-rate telemetry; Meta Power is Provisional Deck title is null
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