Dragunity Deck #775150 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Conduction Warrior Linear Magnum Plus Minus x3, Duoterion x3, Koa'ki Meiru Guardian x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (55)
- Artifact Lancea x2
- Beta The Electromagnet Warrior x2
- Block Dragon x1
- Cartorhyn the Hidden Gem of the Seafront x1
- Conduction Warrior Linear Magnum Plus Minus x3
- Droll & Lock Bird x1
- Duoterion x3
- Epsilon The Magnet Warrior x1
- Koa'ki Meiru Guardian x3
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x3
- Magnet Warrior Sigma Plus x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Tellusion the Magna Warrior x1
- Adamancipator Analyzer x1
- Adamancipator Researcher x3
- Adamancipator Seeker x1
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x2
- Gordian Slicer x3
- Harpie's Feather Duster x1
- Heavy Storm x1
- Hey, Space Trunade! x2
- Magnet Bonding x3
- Appointer of the Red Lotus x1
- Gravity Collapse x2
- Infinite Impermanence x3
Extra Deck (15)
- Conduction Warrior Plasma Magnum x1
- Flux Ochsenfeld x1
- Curious, the Lightsworn Dominion x1
- Dogurad, the Stonetrooper x1
- Dragunity Lord - Georgius x1
- I:P Masquerena x1
- Knightmare Gryphon x1
- Reprodocus x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Adamancipator Risen - Raptite x1
- Baronne de Fleur x1
- Naturia Beast x1
- Dragunity Knight - Luin x1
- Gallant Granite x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51.4 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Magnet Warrior / Magna Warrior chain into Fusion or Synchro bosses (Tellusion the Magna Warrior, Conduction Warrior Plasma Magnum, Block Dragon) and Link beaters (Georgius, Dogurad); Adamancipator Risen - Raptite and Dragunity Lord - Georgius as extra-deck attackers once the board is established
- Turn 1 (going first): Magnet Bonding or Beta/Sigma searches into an EARTH Magnet chain, keeping Ash Blossom and Droll & Lock Bird up for the opponent's first responses (Inferred)
- Turn 2 (going second): Hand traps (Ash Blossom, Maxx C, Ghost Ogre & Snow Rabbit, Infinite Impermanence, Droll & Lock Bird) to interrupt the opponent's starter, then a Magnet or Adamancipator follow-up (Inferred)
- Recovery: Searchers (Magnet Bonding, Beta, Gallant Granite, Adamancipator Analyzer/Seeker) and Magna Warrior GY-revival lines to rebuild after a hand trap or board wipe (Inferred)
- After siding: Not available: the deck has no Side Deck (side_count 0), so there is no post-side plan
Why it scores here
The deck is illegal in OCG as submitted: five Forbidden cards (Naturia Beast, Reprodocus, Knightmare Gryphon, Baronne de Fleur, Curious) are each run at one copy, so it is scored as a theoretical, structural-only read and capped at 30. Its real engine is a Magnet Warrior and Magna Warrior chain (Magnet Bonding, Beta, Sigma, Epsilon) feeding Fusion, Synchro and Link bosses, with a dense hand-trap and negation layer (Ash Blossom, Maxx C, Ghost Ogre, Infinite Impermanence, Gravity Collapse, Droll & Lock Bird) that gives good interaction and going-second strength. Consistency is moderate: P(at least one searcher in an opening 5) is about 0.76, but 11 hand traps and 12 tech cards create brick risk and an unfocused hand (Inferred). The 'Dragunity' label does not describe the list: only 2 exact-name Dragunity cards are present and 68 of 95 copies sit outside the archetype, so the score reflects the system, not the card popularity or an average of card scores. No combos, guides, tournament data or Side Deck were supplied, so the floor, median, and meta fit are unknown (Provisional).
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one searcher-text card in opening 5) ≈ 0.76; Magnet Bonding x3 and Beta x2 give a 2-card bootstrap, but core archetype access is only ~0.51 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 11 hand traps + 12 tech cards in 55 with 68 off-archetype copies raise dead-draw risk; the copy histogram is 13 singles, 6 doubles, 10 triples (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; Magnet chain to Fusion/Synchro boss is plausible from card text only (Inferred semantic) |
| D4 | Combo Floor & Median Output | 40 | No recorded combo boards, so floor and median are unmeasured and only a text-based estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Multiple independent routes: Magnet searches, GY revival of Magna Warrior, and 11 hand traps for response (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and GY recursion (Beta, Gallant Granite, Tellusion) support rebuild; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Interaction breadth is high: Ash x2, Maxx C, Droll, Gravity Collapse x2, Infinite Impermanence x3, Heavy Storm, Feather Duster, Appointer, Gordian Slicer (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second P(at least one hand trap in 6) ≈ 0.76; Heavy Storm and Feather Duster add board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss ATK 2200–2800 (Tellusion 2500, Block Dragon 2500, Plasma Magnum 2300, Georgius 2400); no end-board data (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards across 29 distinct names, but archetype purity is 2.9% exact-name with 27 generic and many sub-archetypes (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15/15 Extra slots used across Link 8, Synchro 4, Fusion 2, Xyz 1; two Dragunity extras are not supported by the main deck (Verified composition) |
| D12 | Side Deck Adaptability | 15 | side_count is 0; there is no Side Deck and no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; the archetype-level fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step chains across Fusion, Synchro, Link and Magnet searches; several decision points per turn (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51.4, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-8); engine_conflicts (-4); no_side_deck (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*51.4 + 0.20*42 - 12 = 37.5; capped at 30 because the list is Illegal (theoretical/structural-only, no normal Final score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation layer (11 hand traps, 16 negation-text cards) gives strong going-second interaction
- Searcher density (13 searcher-text cards) gives a high chance of finding a starter
- Extra Deck uses all 15 slots with varied Fusion, Synchro and Link bosses
Weaknesses
- Five Forbidden cards make the list illegal as submitted
- Archetype identity is incoherent: 2.9% exact 'Dragunity' purity, with the engine spread over Magnet, Adamancipator, Mulcharmy and Bonding
- No Side Deck, so there is no post-side adaptability
- High pilot complexity from multi-step Magnet chains and three Extra Deck types
Critical choke points
- Magnet Bonding x3 and Beta x2 as the main searcher bootstrap
- Forbidden Naturia Beast, Reprodocus, Knightmare Gryphon, Baronne de Fleur and Curious are not replaceable at the current ban status and must be removed for the list to be legal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Naturia Beast, Reprodocus, Knightmare Gryphon, Baronne de Fleur, Curious, the Lightsworn Dominion (all Forbidden) | Legal Magnet or Magna Warrior replacements (e.g., additional Magnet Warrior or Adamancipator non-banned cards) | Legality is the blocker: the list cannot be scored normally until the Forbidden cards are removed |
| 2 | Off-archetype generic filler (e.g., Gordian Slicer, Hey Space Trunade!) | A 10–15 card Side Deck covering the opponent's common interaction | A side deck is absent, so D12 and the post-side plan are the lowest scores |
Evidence & confidence
- Verified: Legality: 5 Forbidden cards at 1 copy each, illegal under OCG ban list; Composition: 55 Main / 15 Extra / 0 Side; Extra breakdown Link 8, Synchro 4, Fusion 2, Xyz 1; Archetype purity: 2 exact-name Dragunity cards, 2.9% exact purity
- Inferred: Searcher and hypergeometric consistency estimates (P ≈ 0.76 for searcher in 5, P ≈ 0.76 for hand trap in 6); Engine coherence and brick-risk read from card text; Interaction quality and going-second strength from card text and hand-trap density
- Provisional: Meta Power and matchup fit (no dated meta sample or tournament link); Tournament reliability (no post-side or win-rate data)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck: post-side plan cannot be evaluated Deck title is null Evidence conflict: usage_statistics marks Dragunity Knight - Luin and Dragunity Lord - Georgius as not in this deck, but the cards array lists each once in the Extra Deck
Couldn't load the combos





