Adamancipator Deck #775149 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Conduction Warrior Linear Magnum Plus Minus x3, Duoterion x3, Koa'ki Meiru Guardian x3. Created Oct 28, 2026 by YGO Mod.

Deck Adamancipator OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
35± 8/ 100
Power Score
Structural 54
Reliability 40
Going First 50
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Synchro, Link and Fusion bosses (Conduction Warrior Plasma Magnum, Gallant Granite, Dragunity Lord - Georgius, W:P Fancy Ball) built off Magnet Warrior and Adamancipator Rock fodder; Magna Warrior Tellusion from the GY via Magnet Warrior banish, plus Flux Ochsenfeld
  • Turn 1 (going first): Open Adamancipator Researcher or Analyzer, excavate for a Level 4 or lower Rock, and reach a Magnet Warrior fodder or Magnet Bonding search; keep Infinite Impermanence or Droll & Lock Bird up against the first answer
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre and Maxx C to break the opponent's first Summon or search, then rebuild Rock monsters from the excavation loop into a boss
  • Recovery: Rebuild from the GY using Magnet Warrior Sigma Minus and Beta The Electromagnet Warrior effects and the Mulcharmy draw engine
  • After siding: No side deck is registered, so there is no post-side plan

Why it scores here

The deck's engine is reasonably accessible: the Adamancipator and Magnet core is present in about 95 percent of opening hands by proxy, and 13 searcher effects give a usable chance of a starter. Its interaction layer (11 hand traps, 16 negation effects, Heavy Storm and Feather Duster) gives it a credible going-second plan, which is why those dimensions score in the 60s and 70s. Conversion and median output score in the 40s because no recorded boards exist, so the ceiling and floor are text-based inferences only. The deck is structurally incoherent: exact archetype purity is 8.6 percent, with 64 off-archetype copies across Magnet, Bonding, Mulcharmy, Koa'ki Meiru, Dragunity and Cyclone, and this costs points in engine conflict and brick risk. The Illegal status (five Forbidden Extra Deck cards) caps the final score at 35; the structural number is shown only as a theoretical read. Popularity was not credited, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least 1 archetype core card in 5-card hand) = 0.95; searcher text group P(at least 1) = 0.76 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 11 hand traps and 16 negation effects give redundancy, but several 3-copy Rock starters and off-archetype splash raise brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combos; ceiling read from text only, with Magnet Warrior to boss routes (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is a text-only inference and is kept low (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent routes via Adamancipator excavation, Mulcharmy draw and Magnet Warrior GY effects after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searcher and recursion text is present, but the excavation and banish costs are heavy on resources (Inferred)
D7 End-Board & Interaction Quality 70 17 removal-text and 16 negation-text cards, with Heavy Storm, Feather Duster and Gravity Collapse for layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap coverage of 0.76 in a 6-card hand, but no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Legal bosses reach 2300 to 2600 ATK (Gallant Granite, Georgius, Fancy Ball, Flux Ochsenfeld); no closing data (Verified stat, Inferred power)
D10 Main Deck Efficiency & Flexibility 50 55 main with 29 distinct cards and 9 Tuners; ratio is coherent in size but spread across 6 sub-archetypes (Inferred)
D11 Extra Deck Efficiency & Coverage 45 15 Extra slots, but 5 of them are Forbidden, so the effective legal Extra Deck is 10 cards (Verified)
D12 Side Deck Adaptability 20 No side deck is registered in the export (Verified); adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample and no tournament link; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step excavation, banish and Synchro/Link sequencing with several conditional triggers raises decision load (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange / 0.2 Toolbox. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); engine_conflict (-4); illegal_cap (0). Final formula: Structural 54.3 -> 0.80*Structural + 0.20*TournamentReliability = 51.4, less modifiers -12 = 39.4, then capped at 35 because the list is Illegal (theoretical/structural-only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (11 hand traps, 16 negation effects)
  • Adamancipator and Magnet core is highly accessible (95 percent core presence proxy)
  • Multiple Synchro, Link and Fusion bosses in the 2300 to 2600 ATK range

Weaknesses

  • Illegal in OCG: five Forbidden Extra Deck cards
  • Low archetype purity (8.6 percent) across six sub-archetypes
  • No side deck and no combo or tournament data to validate the plan

Critical choke points

  • Rock fodder for Adamancipator excavation and Magnet Warrior Synchro/Fusion summons
  • The Extra Deck boss package once the four Forbidden cards are removed
Priority Remove Add Reason
1 Naturia Beast, Reprodocus, Knightmare Gryphon, Baronne de Fleur, Curious, the Lightsworn Dominion Legal Extra Deck bosses (for example Adamancipator Risen - Dragite or Flux Ochsenfeld, which are in the usage core but absent) Clears the Illegal status so a normal Final score can be given
2 Off-archetype splash such as Cyclone and Harpie cards Core Adamancipator and Magnet cards to raise archetype purity Reduces engine conflict and brick risk
3 None A short side deck A side deck would lift D12 from its provisional floor

Evidence & confidence

  • Verified: Legality: 5 Forbidden Extra Deck cards; the list is Illegal in OCG; Main 55 and Extra 15 are within the OCG size rules; Limited and Semi-Limited copy counts are within limits; Archetype purity 8.6 percent and 64 off-archetype copies
  • Inferred: Hypergeometric starter and hand-trap probabilities; Engine coherence and brick risk from card text; Interaction density from role tags and text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and side-deck adaptability (no data)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry; going-first and going-second splits are Inferred No side deck registered Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Adamancipator

Adamancipator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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