Tearlaments Deck #775122 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Griffoh x3, Imsety, Glory of Horus x3, King's Sarcophagus x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (40)
- Beastking of the Swamps x1
- Black Chaos x2
- Droll & Lock Bird x1
- Duamutef, Blessing of Horus x1
- Fabled Lurrie x1
- Fiendsmith Engraver x1
- Griffoh x3
- Imsety, Glory of Horus x3
- Keldo the Sacred Protector x1
- Kuriboh - Multiply! x1
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Mudora the Sword Oracle x1
- Mulcharmy Purulia x2
- Skull Archfiend of Chaos x1
- Tearlaments Havnis x1
- Tearlaments Kashtira x1
- Tearlaments Merrli x1
- Tearlaments Reinoheart x1
- Tearlaments Scheiren x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Fiendsmith's Tract x1
- King's Sarcophagus x3
- Light and Darkness Ritual x2
- Primeval Planet Perlereino x1
- Tearlaments Scream x1
- Mind Shuffle x2
- Tearlaments Metanoise x1
- Tearlaments Sulliek x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Fiendsmith's Lacrima x1
- Mudragon of the Swamp x1
- Predaplant Dragostapelia x1
- Tearlaments Kaleido-Heart x1
- Tearlaments Rulkallos x1
- Charmer Quartet in Bloom x1
- Curious, the Lightsworn Dominion x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- S:P Little Knight x1
- Zenna's Deceiving Doll Maidens x1
- Evilswarm Exciton Knight x1
- Pilgrim Reaper x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48.8 |
| Going First | 48 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox, Fusion/Link/Xyz
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion/Link/Xyz boss pressure from Tearlaments Rulkallos, Tearlaments Kaleido-Heart, Black Chaos and Magician of Dark Chaos - Black Chaos, all 3000 ATK class, enabled by Tearlaments searchers and Fusion/Ritual access; Light and Darkness Ritual line (Light and Darkness Ritual, Black Chaos, Black Luster Soldier) for a second ritual boss route
- Turn 1 (going first): Open a Tearlaments searcher or Scheiren/Havnis/Merrli summon, search via Tearlaments Scream/Metanoise/Perlereino, then convert to a Fusion boss; Maxx C and Droll are held back as interaction
- Turn 2 (going second): Use Maxx C or Droll (hand traps) plus Tearlaments Sulliek negation to disrupt the opponent's first board, then rebuild through Kashtira/Reinoheart recursion into a boss
- Recovery: Recover through the GY: Tearlaments monsters and Fiendsmith's Tract re-enter from GY/Deck, and Pilgrim Reaper-style recursion is absent, so recovery depends on the 17 searcher-text cards
- After siding: Not evaluable: the deck has no Side Deck (0 cards), so there is no post-side plan
Why it scores here
The deck is scored as a system, not as an average of its 55 card entries, and its legality status caps the result. It reliably reaches a searcher line most games (P(at least one searcher-text card in a 5-card opening hand) about 0.95, Inferred), but the core starters are single-copy Limited cards, so the archetype core lands in the opening hand only about 78 percent of the time (Inferred). Its boss ceiling (3000-ATK Fusion, Link and Ritual monsters) is real on paper, yet no recorded boards exist, so conversion and median output are text-only estimates. Two Forbidden cards (Charmer Quartet in Bloom and Curious, the Lightsworn Dominion) put the list outside the format, so the score is structural-only and capped at 35. Archetype popularity (Tearlaments being top tier in its guide) earned no points on its own.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one of the three single-copy Tearlaments starters in a 5-card hand) is about 0.125 each; searcher text covers 17 cards with P(at least one) about 0.95 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 23 singletons, 4 two-of and 3 three-of (King's Sarcophagus, Imsety, Griffoh); a 40-card main with 30 distinct cards keeps bricks moderate, but no brick-rate data exists (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling is a Fusion or Ritual boss at 3000 ATK via Kaleido-Heart, Rulkallos and Black Chaos; no parseable boards were supplied, so the conversion is a text read (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo boards in the evidence, so median output is unknown and set at a neutral midpoint (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Two hand traps (Maxx C, Droll and Lock Bird), Kuriboh and Tearlaments Sulliek give some repeatable disruption, but there is no independent second line (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recursion is spread across Tearlaments Reinoheart, Kashtira and Duamutef from the GY; the net card economy is not measured (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 12 removal-text cards and 1 negation-text card (Sulliek) give layered interaction; no faceup spell-trap or durability data exists (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Two hand traps plus Sulliek and Black Chaos can challenge a going-second board, but there is no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Three 3000-ATK bosses (Rulkallos, Kaleido-Heart, Black Chaos) plus Magician of Dark Chaos give closing power on the end-board (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 main cards within the 40 to 60 OCG range, 30 distinct; 12 level-0 spell/trap cards and 3-copy engines reduce flexibility (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 of 15 Extra Deck slots used: 6 Fusion, 6 Link and 3 Xyz; several flex options are Limited, and Fusion access is shared across the Fiendsmith and Tearlaments lines (Inferred) |
| D12 | Side Deck Adaptability | 15 | The deck has no Side Deck (0 cards), so post-side adaptability is effectively absent (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; archetype is a top-tier theme per the guide but this is not a score input (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion, Ritual and Link sequences across several archetypes raise the decision load for the pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 48.8, Going First ≈ 48, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Forbidden cards in the main/extra deck (illegal list) (-8); Limited and Semi-Limited density (-4). Final formula: Illegal list: 0.80*Structural + 0.20*TournamentReliability = 47.0, then context modifiers (-12) and an Illegal cap = 35 (theoretical/structural-only; Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (17 cards) gives a high chance of finding an engine piece
- Three 3000-ATK bosses across Fusion, Ritual and Link give closing power
- Two hand traps and a negation card give some early and mid-turn interaction
Weaknesses
- Two Forbidden cards make the list illegal in OCG
- No Side Deck, so no post-side plan
- Core starters are single-copy Limited cards, which makes the engine fragile to a single hit
Critical choke points
- Single-copy Tearlaments starters (Havnis, Scheiren, Merrli) have a combined low chance of appearing in the opening hand
- Fusion access depends on Tearlaments and Fiendsmith materials, so a single removed monster can break a boss line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Charmer Quartet in Bloom | A legal Fusion or Link monster from the Tearlaments or Kashtira family | Forbidden in OCG; the deck cannot be legal while it runs this card |
| 2 | Curious, the Lightsworn Dominion | A legal Link monster or a second Tearlaments searcher | Forbidden in OCG; removing it makes the list legal on copy limits |
| 3 | One 1-of Limited card outside the core | A Side Deck of 10 to 15 cards | A Side Deck is absent, so the deck has no post-side plan in best-of-3 play |
Evidence & confidence
- Verified: Deck is OCG (gameplay_type_id 7) with 40 Main and 15 Extra cards; Charmer Quartet in Bloom and Curious, the Lightsworn Dominion are Forbidden and over the copy limit; 14 restricted cards are Limited or Semi-Limited and run within their limits; Archetype guide exists (Hướng dẫn build Tearlaments) with a top-tier snippet
- Observed: Usage statistics show Tearlaments Havnis, Scheiren and Merrli in 75 to 81 percent of archetype lists
- Inferred: Core engine accessibility about 0.78 in a 5-card hand (archetype core group hypergeometric proxy); Searcher text covers the engine with about 0.95 probability in a 5-card hand; Interaction is layered across 12 removal-text and 1 negation-text cards; Going-second plan rests on two hand traps and Sulliek
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link or meta-share sample); Post-side plan (no Side Deck)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no Side Deck (side_count 0), so post-side adaptability cannot be measured
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