Tearlaments Deck #775122 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Griffoh x3, Imsety, Glory of Horus x3, King's Sarcophagus x3. Created Oct 28, 2026 by YGO Mod.

Deck Tearlaments OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
35± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 48
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48.8
Going First 48
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox, Fusion/Link/Xyz
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion/Link/Xyz boss pressure from Tearlaments Rulkallos, Tearlaments Kaleido-Heart, Black Chaos and Magician of Dark Chaos - Black Chaos, all 3000 ATK class, enabled by Tearlaments searchers and Fusion/Ritual access; Light and Darkness Ritual line (Light and Darkness Ritual, Black Chaos, Black Luster Soldier) for a second ritual boss route
  • Turn 1 (going first): Open a Tearlaments searcher or Scheiren/Havnis/Merrli summon, search via Tearlaments Scream/Metanoise/Perlereino, then convert to a Fusion boss; Maxx C and Droll are held back as interaction
  • Turn 2 (going second): Use Maxx C or Droll (hand traps) plus Tearlaments Sulliek negation to disrupt the opponent's first board, then rebuild through Kashtira/Reinoheart recursion into a boss
  • Recovery: Recover through the GY: Tearlaments monsters and Fiendsmith's Tract re-enter from GY/Deck, and Pilgrim Reaper-style recursion is absent, so recovery depends on the 17 searcher-text cards
  • After siding: Not evaluable: the deck has no Side Deck (0 cards), so there is no post-side plan

Why it scores here

The deck is scored as a system, not as an average of its 55 card entries, and its legality status caps the result. It reliably reaches a searcher line most games (P(at least one searcher-text card in a 5-card opening hand) about 0.95, Inferred), but the core starters are single-copy Limited cards, so the archetype core lands in the opening hand only about 78 percent of the time (Inferred). Its boss ceiling (3000-ATK Fusion, Link and Ritual monsters) is real on paper, yet no recorded boards exist, so conversion and median output are text-only estimates. Two Forbidden cards (Charmer Quartet in Bloom and Curious, the Lightsworn Dominion) put the list outside the format, so the score is structural-only and capped at 35. Archetype popularity (Tearlaments being top tier in its guide) earned no points on its own.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one of the three single-copy Tearlaments starters in a 5-card hand) is about 0.125 each; searcher text covers 17 cards with P(at least one) about 0.95 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 23 singletons, 4 two-of and 3 three-of (King's Sarcophagus, Imsety, Griffoh); a 40-card main with 30 distinct cards keeps bricks moderate, but no brick-rate data exists (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling is a Fusion or Ritual boss at 3000 ATK via Kaleido-Heart, Rulkallos and Black Chaos; no parseable boards were supplied, so the conversion is a text read (Inferred)
D4 Combo Floor & Median Output 50 No combo boards in the evidence, so median output is unknown and set at a neutral midpoint (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two hand traps (Maxx C, Droll and Lock Bird), Kuriboh and Tearlaments Sulliek give some repeatable disruption, but there is no independent second line (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion is spread across Tearlaments Reinoheart, Kashtira and Duamutef from the GY; the net card economy is not measured (Inferred)
D7 End-Board & Interaction Quality 55 12 removal-text cards and 1 negation-text card (Sulliek) give layered interaction; no faceup spell-trap or durability data exists (Inferred)
D8 Going-Second & Board-Breaking Power 50 Two hand traps plus Sulliek and Black Chaos can challenge a going-second board, but there is no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Three 3000-ATK bosses (Rulkallos, Kaleido-Heart, Black Chaos) plus Magician of Dark Chaos give closing power on the end-board (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 main cards within the 40 to 60 OCG range, 30 distinct; 12 level-0 spell/trap cards and 3-copy engines reduce flexibility (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 of 15 Extra Deck slots used: 6 Fusion, 6 Link and 3 Xyz; several flex options are Limited, and Fusion access is shared across the Fiendsmith and Tearlaments lines (Inferred)
D12 Side Deck Adaptability 15 The deck has no Side Deck (0 cards), so post-side adaptability is effectively absent (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype is a top-tier theme per the guide but this is not a score input (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion, Ritual and Link sequences across several archetypes raise the decision load for the pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48.8, Going First ≈ 48, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Forbidden cards in the main/extra deck (illegal list) (-8); Limited and Semi-Limited density (-4). Final formula: Illegal list: 0.80*Structural + 0.20*TournamentReliability = 47.0, then context modifiers (-12) and an Illegal cap = 35 (theoretical/structural-only; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (17 cards) gives a high chance of finding an engine piece
  • Three 3000-ATK bosses across Fusion, Ritual and Link give closing power
  • Two hand traps and a negation card give some early and mid-turn interaction

Weaknesses

  • Two Forbidden cards make the list illegal in OCG
  • No Side Deck, so no post-side plan
  • Core starters are single-copy Limited cards, which makes the engine fragile to a single hit

Critical choke points

  • Single-copy Tearlaments starters (Havnis, Scheiren, Merrli) have a combined low chance of appearing in the opening hand
  • Fusion access depends on Tearlaments and Fiendsmith materials, so a single removed monster can break a boss line
Priority Remove Add Reason
1 Charmer Quartet in Bloom A legal Fusion or Link monster from the Tearlaments or Kashtira family Forbidden in OCG; the deck cannot be legal while it runs this card
2 Curious, the Lightsworn Dominion A legal Link monster or a second Tearlaments searcher Forbidden in OCG; removing it makes the list legal on copy limits
3 One 1-of Limited card outside the core A Side Deck of 10 to 15 cards A Side Deck is absent, so the deck has no post-side plan in best-of-3 play

Evidence & confidence

  • Verified: Deck is OCG (gameplay_type_id 7) with 40 Main and 15 Extra cards; Charmer Quartet in Bloom and Curious, the Lightsworn Dominion are Forbidden and over the copy limit; 14 restricted cards are Limited or Semi-Limited and run within their limits; Archetype guide exists (Hướng dẫn build Tearlaments) with a top-tier snippet
  • Observed: Usage statistics show Tearlaments Havnis, Scheiren and Merrli in 75 to 81 percent of archetype lists
  • Inferred: Core engine accessibility about 0.78 in a 5-card hand (archetype core group hypergeometric proxy); Searcher text covers the engine with about 0.95 probability in a 5-card hand; Interaction is layered across 12 removal-text and 1 negation-text cards; Going-second plan rests on two hand traps and Sulliek
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link or meta-share sample); Post-side plan (no Side Deck)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no Side Deck (side_count 0), so post-side adaptability cannot be measured

More OCG Info

Tearlaments

Tearlaments Breakdown

 
 

 

 

 

 

 

 
 

 

 
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