Horus Deck #775120 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Griffoh x3, Imsety, Glory of Horus x3, King's Sarcophagus x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (40)
- Beastking of the Swamps x1
- Black Chaos x2
- Droll & Lock Bird x1
- Duamutef, Blessing of Horus x1
- Fabled Lurrie x1
- Fiendsmith Engraver x1
- Griffoh x3
- Imsety, Glory of Horus x3
- Keldo the Sacred Protector x1
- Kuriboh - Multiply! x1
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Mudora the Sword Oracle x1
- Mulcharmy Purulia x2
- Skull Archfiend of Chaos x1
- Tearlaments Havnis x1
- Tearlaments Kashtira x1
- Tearlaments Merrli x1
- Tearlaments Reinoheart x1
- Tearlaments Scheiren x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Fiendsmith's Tract x1
- King's Sarcophagus x3
- Light and Darkness Ritual x2
- Primeval Planet Perlereino x1
- Tearlaments Scream x1
- Mind Shuffle x2
- Tearlaments Metanoise x1
- Tearlaments Sulliek x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Fiendsmith's Lacrima x1
- Mudragon of the Swamp x1
- Predaplant Dragostapelia x1
- Tearlaments Kaleido-Heart x1
- Tearlaments Rulkallos x1
- Charmer Quartet in Bloom x1
- Curious, the Lightsworn Dominion x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- S:P Little Knight x1
- Zenna's Deceiving Doll Maidens x1
- Evilswarm Exciton Knight x1
- Pilgrim Reaper x1
- The Zombie Vampire x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 44 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Combo, Midrange
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Ritual or Fusion Summon a 3000-ATK boss (Black Chaos, Black Luster Soldier, Tearlaments Rulkallos, The Zombie Vampire) through the Light and Darkness Ritual or Tearlaments engine (Inferred); Horus follow-up through King's Sarcophagus and Imsety, with Fiendsmith Extra Deck summons as a side route (Inferred)
- Turn 1 (going first): Search with Mind Shuffle, Light and Darkness Ritual, or Tearlaments Scream and commit to one engine; starter access is about 0.34 per 3-copy card in an opening 5 (Inferred)
- Turn 2 (going second): Use Droll & Lock Bird, Maxx C, and Kuriboh as hand traps, then rebuild through Tearlaments Havnis or Scheiren from the hand (Inferred)
- Recovery: Recover through the GY: Imsety, Duamutef, and Tearlaments GY effects can return to the field, but each depends on a different engine (Inferred)
- After siding: None: the deck runs no side deck (0 cards), so there is no post-side plan (Verified)
Why it scores here
This list is Illegal in OCG because it runs two Forbidden cards (Charmer Quartet in Bloom and Curious, the Lightsworn Dominion), so it does not receive a normal Final Contextual score; the 32 is a theoretical, structural-only read. The main deck splits across at least four engines (Light and Darkness Ritual, Horus, Tearlaments, Fiendsmith) with only 7.3% exact Horus-name purity, so the system scores low on consistency and engine cohesion even though searchers are plentiful (P of at least one searcher in an opening 5 is about 0.95). Its strongest parts are the 3000-ATK boss and interaction density: hand traps (Maxx C, Droll & Lock Bird, Kuriboh) and negate or removal text (Tearlaments Sulliek, Rulkallos, Predaplant, Black Chaos) help it on the board. No combo boards were recorded, so the floor, median, and ceiling are text-only inferences. Popularity did not earn points: the archetype usage stats show only 2 of 6 core cards present, and no score was taken from averaging the card-level scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | P(at least one 3-copy starter in opening 5) = 0.34; P(at least one searcher) = 0.95, but starters are split across four engines (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Four competing engines and 15 Extra Deck materials-dependent cards make dead hands likely even with 17 searchers (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling reaches 3000-ATK bosses through Ritual and Fusion routes, but no recorded boards exist to confirm it (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded combos, so median output is unknown and fragmented across engines (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple hand traps and redundant searchers allow recovery, but each engine has a different single point of failure (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 52 | Recursion through GY effects (Imsety, Duamutef, Tearlaments) offsets spend, but the costs are split across engines (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Two hand traps, one negate on Sulliek, one negate on Rulkallos, and Predaplant negation give layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand traps (Maxx C, Droll & Lock Bird, Kuriboh) and Havnis/Scheiren hand-trap summons challenge the going-second board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Multiple 3000-ATK bosses (Black Chaos, Black Luster Soldier, Rulkallos, The Zombie Vampire) close games once an engine is live (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 30 distinct main-deck cards, 51 off-archetype copies, and 23 singleton slots show low coherence (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 15 Extra Deck slots mix Fusion, Link, and Xyz requirements across four engines with little overlap (Inferred) |
| D12 | Side Deck Adaptability | 5 | No side deck is present, so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament or meta-share context is available; only 2 of 6 core usage cards are present (Provisional) |
| D14 | Pilotability & Error Tolerance | 25 | Four engines, multiple materials requirements, and conflicting summon rules make the deck hard to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 46, Going First ≈ 44, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: Illegal list: theoretical/structural only. (0.80*Structural 46 + 0.20*TournamentReliability 35) = 44, then context modifiers total -12 = 32 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (17 copies) gives access to a starter most turns
- Multiple 3000-ATK bosses for closing games once an engine is live
- Hand traps (Maxx C, Droll & Lock Bird, Kuriboh) and multiple negate or removal effects give layered interaction
Weaknesses
- Illegal in OCG: two Forbidden cards run
- Four engines compete for the same hand and GY resources
- Low exact-archetype purity (7.3%) and 51 off-archetype copies
- No side deck and no post-side plan
- No combo data to confirm any line
Critical choke points
- Each 3-copy starter appears in an opening 5 only about 34% of the time, so the engine can miss on T1
- Any single Ritual, Fusion, or GY-dependent line depends on one or two specific cards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Charmer Quartet in Bloom and Curious, the Lightsworn Dominion | Legal OCG replacements that fit the chosen engine (for example, another searcher or a Light and Darkness Ritual staple) | Both are Forbidden in OCG; the list cannot receive a normal score until they are removed |
| 2 | Off-engine splash cards from one or two of the four engines | Commit the Extra Deck and main deck to one primary engine (Light and Darkness Ritual or Horus) | Four engines compete for hand and GY resources, and the exact Horus purity is only 7.3% |
| 3 | Single-copy Tearlaments and Fiendsmith tech cards | A side deck of 10–15 cards for post-side plans | The deck has no side deck, so it has no post-side adaptability |
Evidence & confidence
- Verified: Legality: 2 Forbidden cards run (Charmer Quartet in Bloom, Curious) and 0 legal copies; Main 40, Extra 15, Side 0, all within size rules; Archetype purity 7.3%, 51 off-archetype copies; Usage stats: 2 of 6 core cards present (33.3%); No side deck present
- Inferred: Hypergeometric starter and searcher probabilities; Engine conflicts and brick risk across four engines; Interaction and hand-trap quality from card text; Ceiling reaches 3000-ATK bosses through Ritual and Fusion routes
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament context)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null
Couldn't load the combos





