Horus Deck #775120 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Griffoh x3, Imsety, Glory of Horus x3, King's Sarcophagus x3. Created Oct 28, 2026 by YGO Mod.

Deck Horus OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 30, 2026
32± 8/ 100
Power Score
Structural 46
Reliability 35
Going First 44
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 44
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Midrange
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Ritual or Fusion Summon a 3000-ATK boss (Black Chaos, Black Luster Soldier, Tearlaments Rulkallos, The Zombie Vampire) through the Light and Darkness Ritual or Tearlaments engine (Inferred); Horus follow-up through King's Sarcophagus and Imsety, with Fiendsmith Extra Deck summons as a side route (Inferred)
  • Turn 1 (going first): Search with Mind Shuffle, Light and Darkness Ritual, or Tearlaments Scream and commit to one engine; starter access is about 0.34 per 3-copy card in an opening 5 (Inferred)
  • Turn 2 (going second): Use Droll & Lock Bird, Maxx C, and Kuriboh as hand traps, then rebuild through Tearlaments Havnis or Scheiren from the hand (Inferred)
  • Recovery: Recover through the GY: Imsety, Duamutef, and Tearlaments GY effects can return to the field, but each depends on a different engine (Inferred)
  • After siding: None: the deck runs no side deck (0 cards), so there is no post-side plan (Verified)

Why it scores here

This list is Illegal in OCG because it runs two Forbidden cards (Charmer Quartet in Bloom and Curious, the Lightsworn Dominion), so it does not receive a normal Final Contextual score; the 32 is a theoretical, structural-only read. The main deck splits across at least four engines (Light and Darkness Ritual, Horus, Tearlaments, Fiendsmith) with only 7.3% exact Horus-name purity, so the system scores low on consistency and engine cohesion even though searchers are plentiful (P of at least one searcher in an opening 5 is about 0.95). Its strongest parts are the 3000-ATK boss and interaction density: hand traps (Maxx C, Droll & Lock Bird, Kuriboh) and negate or removal text (Tearlaments Sulliek, Rulkallos, Predaplant, Black Chaos) help it on the board. No combo boards were recorded, so the floor, median, and ceiling are text-only inferences. Popularity did not earn points: the archetype usage stats show only 2 of 6 core cards present, and no score was taken from averaging the card-level scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(at least one 3-copy starter in opening 5) = 0.34; P(at least one searcher) = 0.95, but starters are split across four engines (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Four competing engines and 15 Extra Deck materials-dependent cards make dead hands likely even with 17 searchers (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling reaches 3000-ATK bosses through Ritual and Fusion routes, but no recorded boards exist to confirm it (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos, so median output is unknown and fragmented across engines (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple hand traps and redundant searchers allow recovery, but each engine has a different single point of failure (Inferred)
D6 Resource Economy, Recovery & Grind 52 Recursion through GY effects (Imsety, Duamutef, Tearlaments) offsets spend, but the costs are split across engines (Inferred)
D7 End-Board & Interaction Quality 60 Two hand traps, one negate on Sulliek, one negate on Rulkallos, and Predaplant negation give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand traps (Maxx C, Droll & Lock Bird, Kuriboh) and Havnis/Scheiren hand-trap summons challenge the going-second board (Inferred)
D9 Offensive Pressure & Closing Power 72 Multiple 3000-ATK bosses (Black Chaos, Black Luster Soldier, Rulkallos, The Zombie Vampire) close games once an engine is live (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 35 30 distinct main-deck cards, 51 off-archetype copies, and 23 singleton slots show low coherence (Verified)
D11 Extra Deck Efficiency & Coverage 40 15 Extra Deck slots mix Fusion, Link, and Xyz requirements across four engines with little overlap (Inferred)
D12 Side Deck Adaptability 5 No side deck is present, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament or meta-share context is available; only 2 of 6 core usage cards are present (Provisional)
D14 Pilotability & Error Tolerance 25 Four engines, multiple materials requirements, and conflicting summon rules make the deck hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 46, Going First ≈ 44, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: Illegal list: theoretical/structural only. (0.80*Structural 46 + 0.20*TournamentReliability 35) = 44, then context modifiers total -12 = 32 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (17 copies) gives access to a starter most turns
  • Multiple 3000-ATK bosses for closing games once an engine is live
  • Hand traps (Maxx C, Droll & Lock Bird, Kuriboh) and multiple negate or removal effects give layered interaction

Weaknesses

  • Illegal in OCG: two Forbidden cards run
  • Four engines compete for the same hand and GY resources
  • Low exact-archetype purity (7.3%) and 51 off-archetype copies
  • No side deck and no post-side plan
  • No combo data to confirm any line

Critical choke points

  • Each 3-copy starter appears in an opening 5 only about 34% of the time, so the engine can miss on T1
  • Any single Ritual, Fusion, or GY-dependent line depends on one or two specific cards
Priority Remove Add Reason
1 Charmer Quartet in Bloom and Curious, the Lightsworn Dominion Legal OCG replacements that fit the chosen engine (for example, another searcher or a Light and Darkness Ritual staple) Both are Forbidden in OCG; the list cannot receive a normal score until they are removed
2 Off-engine splash cards from one or two of the four engines Commit the Extra Deck and main deck to one primary engine (Light and Darkness Ritual or Horus) Four engines compete for hand and GY resources, and the exact Horus purity is only 7.3%
3 Single-copy Tearlaments and Fiendsmith tech cards A side deck of 10–15 cards for post-side plans The deck has no side deck, so it has no post-side adaptability

Evidence & confidence

  • Verified: Legality: 2 Forbidden cards run (Charmer Quartet in Bloom, Curious) and 0 legal copies; Main 40, Extra 15, Side 0, all within size rules; Archetype purity 7.3%, 51 off-archetype copies; Usage stats: 2 of 6 core cards present (33.3%); No side deck present
  • Inferred: Hypergeometric starter and searcher probabilities; Engine conflicts and brick risk across four engines; Interaction and hand-trap quality from card text; Ceiling reaches 3000-ATK bosses through Ritual and Fusion routes
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament context)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null

More OCG Info

Horus

Horus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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