Geargia Deck #775089 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Mecha Phantom Beast O-Lion x3. Created Oct 28, 2026 by YGO Mod.

Deck Geargia OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
25± 8/ 100
Power Score
Structural 46
Reliability 40
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Control, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link-summoned R.B. and Sky Striker Ace boards with R.B. Brute Blues / Shepherd's Crook pressure (inferred from link monster text; no combo data); Therion King Regulus and Mecha Phantom Beast / Mulcharmy draw-and-board engine
  • Turn 1 (going first): Open on Mulcharmy / O-Lion / R.B. Stage Landing starters and go to a Link Summon; no recorded boards to confirm the line (Inferred)
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Forbidden Droplet) for the opponent's first summon, then convert through R.B. Funk Dock / Link monsters (Inferred)
  • Recovery: Recover through Clockwork Night, Triple Tactics Thrust, Sky Striker Mobilize - Engage! and R.B. Last Stand searches and Mulcharmy draws (Inferred from text)
  • After siding: Not applicable: side deck is empty (0 cards), so no post-side plan exists

Why it scores here

This list is Illegal: it runs 3 copies of Ash Blossom & Joyous Spring where the OCG limit is 2, so it does not receive a normal Final Contextual score and is capped at 25 with a theoretical/structural-only label. Scored as a system, the deck is held back by a split engine: 55 of 40 main-deck copies are off-archetype across R.B., Sky Striker, Mecha Phantom Beast, Mulcharmy and Forbidden sub-archetypes, with 0% exact-name purity against the Geargia label. Its strengths are seven hand traps and 15 negation-text cards for going second, plus a 15-card all-Link Extra Deck that gives real board-making redundancy. Its weaknesses are the empty side deck, a thin 1-of-heavy main with many single-copy engine pieces, and no recorded boards to confirm any line. Archetype popularity and the usage-stat core (76% present) confirm the list is real but earned no points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 copy of a 3-copy starter in opening 5) = 0.34; 2-copy starters 0.24; most engine pieces are 1-of (Inferred)
D2 Opening-Hand Quality & Brick Management 40 15 single-copy main cards and mixed sub-archetype engines raise dead-card risk in hand; 7 hand traps are partly live going second (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling is text-only inference from R.B. and Sky Striker Link text (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; median cannot be measured, so it is set below the ceiling read (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Seven hand traps and multiple Link recursion routes give independent answers after one disruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 45 Clockwork Night, Triple Tactics Thrust, Mulcharmy draws and Stage Landing offer recovery; Link Summons cost cards (Inferred from text)
D7 End-Board & Interaction Quality 60 Seven hand traps and 15 negation-text cards, though Ash Blossom at 3 copies is illegal (Inferred semantic + flags)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Droll & Lock Bird answer a going-second board; no direct board-breaker evidence (Inferred)
D9 Offensive Pressure & Closing Power 45 Link bosses reach 1500 ATK base and Therion King Regulus is 2800 ATK; no measured end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 40 main cards with 24 distinct and a 3-of-heavy spread, but off-archetype splits lower coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Link monsters fill the Extra Deck with 8 distinct cards and mostly 1-of targets; little mandatory-slot waste (Inferred)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so post-side adaptability cannot be assessed and scores at the floor (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple archetype engines with timing-sensitive hand traps and Link decisions raise pilot load (Inferred)

How the score was computed

Strategy profile: Midrange primary; Control weights not blended into the structural score. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist/copy-limit exposure (-4); no side deck (-4); engine conflicts (-4). Final formula: Illegal cap applied: formula 0.80*46 + 0.20*40 - 12 = 32.8, capped at 25 (theoretical/structural-only; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Seven hand traps and 15 negation-text cards give strong going-second interaction (Inferred)
  • 15-card all-Link Extra Deck provides board-making redundancy (Verified structure)
  • Recursion and search text (Clockwork Night, Triple Tactics Thrust, Mulcharmy) supports recovery (Inferred)

Weaknesses

  • Illegal: Ash Blossom runs 3 copies against a limit of 2 (Verified)
  • Empty side deck: no post-side adaptability (Verified)
  • Off-archetype split across four sub-archetypes; exact-name purity 0% (Verified)
  • No recorded boards, so the combo floor and ceiling are unmeasured (Verified gap)

Critical choke points

  • Ash Blossom & Joyous Spring copy count must drop to 2 before the list is legal
  • Engine starters are mostly 1-of, so a single removed or negated starter cuts the line
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring one legal main-deck card chosen by the owner Makes the list legal (Illegal to Legal) and is required before any normal score can be given
2 none a side deck of up to 15 cards Adds post-side adaptability, which currently scores at the floor (Inferred)

Evidence & confidence

  • Verified: Legality: Ash Blossom 3 copies vs 2 legal copies (Semi-Limited) → Illegal; Main 40 and Extra 15 are within size rules; side is 0 and within [0,15]; Exact-name archetype purity is 0%; Usage stats: 19 of 25 core cards present (76%); no tournament link
  • Inferred: Midrange primary strategy from hand-trap and Link composition; Going-first and going-second plans from card text; Hypergeometric starter odds and brick risk; Interaction quality from negation text and hand-trap flags
  • Provisional: Meta Power is null; no dated metagame sample supplied; D13 matchup fit set without tournament data
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records absent No win-rate telemetry; going-first, going-second and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Side deck empty; post-side performance unknown

More OCG Info

Geargia

Geargia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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