Machina Deck #775078 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Heavy Armored Knight Babeldecker x3, Jizukiru, the Star Destroying Kaiju x3, Mulcharmy Fuwalos x3. Created Oct 28, 2026 by YGO Mod.

Deck Machina OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
25± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Xyz and Link boards from the Train and Machina core (Gustav Max, Flying Launcher, Super Dora) pressing with Machine-type Xyz attackers; Going-second recovery through Mulcharmy draw effects and Heavy Freight Train Derricrane / Jizukiru board interaction, both of which need a legal list to matter
  • Turn 1 (going first): Open a Train or Infinitrack starter (Exceptional Schedule, Night Train Blue Traveler, Infinitrack Harvester) to reach a Level 10 Machine and an Xyz; interaction is thin on going first without the hand traps
  • Turn 2 (going second): Use Ash Blossom, Maxx C, Droll and Ghost Sister to break the opponent's first combo, then rebuild through Mulcharmy draws; Forbidden Kashtira and Varudras cannot be part of this plan
  • Recovery: Re-summon Level 10 Machines from the GY through Night Train and Double Headed Anger Knuckle style effects; recovery relies on the Train engine being intact
  • After siding: No side deck is registered (side_count 0), so there is no post-side plan in the export

Why it scores here

The deck is scored as a system on its Train and Machina engine, not by averaging card scores. The searcher density (18 searcher-text cards, P(at least one in a 5-card hand) about 0.89) and the archetype core (P(at least one core card in hand) about 0.77) suggest the engine opens reliably, though these figures are hypergeometric estimates and not observed starts. Interaction is credible for a Midrange list, with 4 hand traps and 10 negation-text cards, but going-second hand-trap access is only about 0.39. The ceiling is high on paper because of Gustav Max, Flying Launcher and Super Dora, yet there are no recorded boards, so the median is text-only inference. The list is illegal: Extra Deck is 17 against a limit of 15, Gustav Max is run 3 times against 1 legal, and two Forbidden cards are included. Under the rubric the score is capped at 25 and the evaluation is theoretical and structural only. Popularity (the archetype core is present in 7 of 16 core cards) did not earn points, and no side deck is registered.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 Gustav Max in 5) about 0.26; P(>=1 searcher-text card) about 0.89; core-group open about 0.77 (Inferred)
D2 Opening-Hand Quality & Brick Management 48 18 searcher-text cards and many Train/Infinitrack Level dependencies; 70 off-archetype copies raise brick and conflicting-summon risk (Inferred)
D3 Combo Conversion & Ceiling 42 No parseable boards; ceiling is text-only from Flying Launcher, Super Dora and Gustav Max effects (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos, so median and floor are unknown and scored as text-only inference (Inferred, Provisional)
D5 Interruption Resilience & Route Redundancy 45 Route redundancy comes from Mulcharmy draws and multiple Level 10 Machine routes, but single-choke-point Train lines remain (Inferred)
D6 Resource Economy, Recovery & Grind 50 Draw and recovery text from Mulcharmy, Tunneller and Derricrane offsets spend; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 62 4 hand traps and 10 negation texts, including Ash Blossom, Maxx C, Droll and Ghost Sister; Forbidden cards removed from the count (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second P(>=1 hand trap in 6) about 0.39; Jizukiru and Varudras add board breaking, but Varudras is Forbidden (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck closers include Gustav Max 3000, Juggernaut Liebe 4000, Flying Launcher 3800 and Gustav Rocket 5000 at Extra-Deck level (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 50 53 Main Deck cards are within the 40-60 range, but 13 Machina and 27 Train cards leave the deck less compact than a focused engine (Inferred)
D11 Extra Deck Efficiency & Coverage 30 Extra Deck is 17 against a limit of 15; Gustav Max is over the copy limit; only 13 Xyz and 4 Link (Verified legality, Inferred efficiency)
D12 Side Deck Adaptability 10 No Side Deck is registered (side_count 0), so post-side adaptability cannot be evaluated (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link, so archetype meta-share and format fit are unavailable and provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Train and Xyz sequencing with many optional effects and once-per-turn limits; moderately high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); hard_garnet_burden (-2); dependence_one_extra_card (-2). Final formula: Pre-cap: 0.80*Structural(48.3) + 0.20*TournamentReliability(40) = 46.6; modifiers -12 gives 34.6; Illegal deck capped at 25 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (18 searcher-text cards) gives the Train and Machina engine a high chance of a live opening
  • Four hand traps and ten negation-text cards give going-second interaction
  • Extra Deck closers reach 3000 to 5000 ATK and include several removal and negate effects

Weaknesses

  • The list is illegal: 17 Extra Deck cards against a limit of 15, three copy-limit violations, and two Forbidden cards
  • No side deck is registered, so there is no post-side plan
  • 70 off-archetype copies dilute the Machina core, which weakens engine coherence
  • No recorded combos, so the median and floor output cannot be verified

Critical choke points

  • Forbidden Kashtira Arise-Heart and Varudras cannot be legally played, so the Extra Deck plan must be rebuilt around legal Xyz and Link cards
  • Gustav Max at 3 copies versus 1 legal copy means two of the three cannot be played in a legal deck
  • The Train engine (Night Train, Express Knight, Super Express Bullet Train) depends on Level 10 Machines being available in hand or GY
Priority Remove Add Reason
1 Kashtira Arise-Heart and Varudras, the Final Bringer of the End Times (both Forbidden) Legal Machina or Train Extra Deck replacements such as Superdreadnought Rail Cannon Gustav Rocket or Number 81: Super Dora Forbidden cards make the list illegal; this is a prerequisite for any normal score
2 Two Extra Deck cards (or one Gustav Max copy and one Extra Deck card) None needed beyond the removal above Extra Deck is 17 against a limit of 15, and Gustav Max is over its legal copy limit
3 Two off-archetype Main Deck cards (for example Dominus Purge or Tokusano Shinkyojin) Core Train or Infinitrack playables Improves engine coherence and reduces the off-archetype count of 70
4 None A registered side deck of 0 to 15 cards The side deck is empty, so post-side adaptability cannot be assessed

Evidence & confidence

  • Verified: Extra Deck has 17 cards against an OCG limit of 15; Gustav Max is run 3 times against 1 legal copy; Kashtira Arise-Heart and Varudras are Forbidden and run 1 copy each; The deck has 18 searcher-text cards, 4 hand traps and 10 negation-text cards; Archetype core 7 of 16 present (43.8%)
  • Inferred: The engine opens reliably (P(>=1 searcher in 5) about 0.89); Going-second hand-trap access (about 0.39 in 6); The Train engine is a single choke point with limited recovery; Pilotability is moderate to high complexity
  • Provisional: Meta power and matchup fit, since no dated meta sample or tournament link exists
  • Data gaps: No recorded combos, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates Side deck is empty, so post-side adaptability cannot be evaluated Meta power is provisional without a dated metagame sample

More OCG Info

Machina

Machina Breakdown

 
 

 

 

 

 

 

 
 

 

 
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