Machina Deck Breakdown

Cards Usage Statistic

Main Deck

Cyber Dragon
Cyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

Machina Fortress
Machina Fortress
Machina Fortress
EARTH 7
Machina Fortress
  • ATK:

  • 2500

  • DEF:

  • 1600


You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.

Machina Gearframe
Machina Gearframe
Machina Gearframe
EARTH 4
Machina Gearframe
  • ATK:

  • 1800

  • DEF:

  • 0


When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Limiter Removal
Limiter Removal
Limiter Removal
Spell Quick
Limiter Removal

    Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.

    Mystical Space Typhoon
    Mystical Space Typhoon
    Mystical Space Typhoon
    Spell Quick
    Mystical Space Typhoon

      Target 1 Spell/Trap on the field; destroy that target.

      Bottomless Trap Hole
      Bottomless Trap Hole
      Bottomless Trap Hole
      Trap Normal
      Bottomless Trap Hole

        When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.

        Call of the Haunted
        Call of the Haunted
        Call of the Haunted
        Trap Continuous
        Call of the Haunted

          Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

          Compulsory Evacuation Device
          Compulsory Evacuation Device
          Compulsory Evacuation Device
          Trap Normal
          Compulsory Evacuation Device

            Target 1 monster on the field; return that target to the hand.

            Mirror Force
            Mirror Force
            Mirror Force
            Trap Normal
            Mirror Force

              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

              Solemn Judgment
              Solemn Judgment
              Solemn Judgment
              Trap Counter
              Solemn Judgment

                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                Tag(s):

                Torrential Tribute
                Torrential Tribute
                Torrential Tribute
                Trap Normal
                Torrential Tribute

                  When a monster(s) is Summoned: Destroy all monsters on the field.

                  Extra Deck

                  Chimeratech Fortress Dragon
                  Chimeratech Fortress Dragon
                  Chimeratech Fortress Dragon
                  DARK 8
                  Chimeratech Fortress Dragon
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.

                  Main: 52 Extra: 20

                  1 cardInfinitrack Brutal Dozer 1 cardInfinitrack Brutal Dozer
                  Infinitrack Brutal Dozer
                  EARTH 5
                  Infinitrack Brutal Dozer
                  • ATK:

                  • 1900

                  • DEF:

                  • 2100


                  You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn.


                  1 cardInfinitrack Trencher 1 cardInfinitrack Trencher
                  Infinitrack Trencher
                  EARTH 5
                  Infinitrack Trencher
                  • ATK:

                  • 500

                  • DEF:

                  • 2400


                  You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn.


                  1 cardMachina Air Raider 1 cardMachina Air Raider
                  Machina Air Raider
                  EARTH 8
                  Machina Air Raider
                  • ATK:

                  • 1500

                  • DEF:

                  • 2600


                  You can discard 1 other "Machina" monster; Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can target 1 Machine monster you control; Special Summon from your Deck, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Air Raider" once per turn.


                  3 cardMachina Citadel 3 cardMachina Citadel
                  Machina Citadel
                  EARTH 10
                  Machina Citadel
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.


                  3 cardMachina Fortress 3 cardMachina Fortress
                  Machina Fortress
                  EARTH 7
                  Machina Fortress
                  • ATK:

                  • 2500

                  • DEF:

                  • 1600


                  You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.


                  1 cardMachina Megaform 1 cardMachina Megaform
                  Machina Megaform
                  EARTH 8
                  Machina Megaform
                  • ATK:

                  • 2600

                  • DEF:

                  • 1500


                  You can Tribute this card; Special Summon 1 "Machina" monster from your hand or Deck, except "Machina Megaform". If a face-up "Machina Fortress" you control is sent to your GY while this card is in your GY (except during the Damage Step): You can banish that "Machina Fortress" from the GY; Special Summon this card. You can only use 1 "Machina Megaform" effect per turn, and only once that turn.


                  1 cardMachina Metalcruncher 1 cardMachina Metalcruncher
                  Machina Metalcruncher
                  EARTH 9
                  Machina Metalcruncher
                  • ATK:

                  • 2800

                  • DEF:

                  • 0


                  If you control no face-up cards, you can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card is Normal or Special Summoned: You can reveal 3 EARTH Machine monsters from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Machina Metalcruncher" once per turn.


                  1 cardMachina Possesstorage 1 cardMachina Possesstorage
                  Machina Possesstorage
                  DARK 4
                  Machina Possesstorage
                  • ATK:

                  • 1600

                  • DEF:

                  • 1500


                  If this card is Normal or Special Summoned: You can target 1 "Machina" monster in your GY, except "Machina Possesstorage"; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can target 1 other "Machina" monster you control and 1 Spell/Trap your opponent controls; return them to the hand. You can only use each effect of "Machina Possesstorage" once per turn.


                  1 cardMachina Resavenger 1 cardMachina Resavenger
                  Machina Resavenger
                  DARK 4
                  Machina Resavenger
                  • ATK:

                  • 1200

                  • DEF:

                  • 1800


                  (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Machina" monster you control; it gains 1200 ATK until the end of this turn. When your "Machina" monster destroys an opponent's monster by battle, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Machina Resavenger" once per turn.


                  1 cardMachina Ruinforce 1 cardMachina Ruinforce
                  Machina Ruinforce
                  DARK 10
                  Machina Ruinforce
                  • ATK:

                  • 4600

                  • DEF:

                  • 4100


                  Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing Machine monsters from your GY whose total Levels equal 12 or more. When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can pay half your LP; negate that activation, and if you do, halve your opponent's LP. If this card is destroyed by battle or card effect: You can Special Summon up to 3 of your banished "Machina" monsters, whose total Levels equal 12 or less. You can only use each effect of "Machina Ruinforce" once per turn.


                  1 cardMachina Sniper 1 cardMachina Sniper
                  Machina Sniper
                  EARTH 4
                  Machina Sniper
                  • ATK:

                  • 1800

                  • DEF:

                  • 800


                  Monsters cannot attack "Machina" monsters, except "Machina Sniper".


                  1 cardMachina Unclaspare 1 cardMachina Unclaspare
                  Machina Unclaspare
                  DARK 4
                  Machina Unclaspare
                  • ATK:

                  • 1800

                  • DEF:

                  • 800


                  If this card is added to your hand, except by drawing it: You can Special Summon it, also you cannot Special Summon for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send 1 "Machina" monster from your Deck to the GY, except "Machina Unclaspare". You can only use each effect of "Machina Unclaspare" once per turn.


                  1 cardSatellite Cannon 1 cardSatellite Cannon
                  Satellite Cannon
                  LIGHT 5
                  Satellite Cannon
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  This card cannot be destroyed by battle with a Level 7 or lower monster. During each of your End Phases: This card gains 1000 ATK. If this card attacks, this increased ATK returns to 0, after damage calculation.


                  1 cardSuper Express Bullet Train 1 cardSuper Express Bullet Train
                  Super Express Bullet Train
                  EARTH 10
                  Super Express Bullet Train
                  • ATK:

                  • 3000

                  • DEF:

                  • 0


                  Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.


                  1 cardX-Head Cannon 1 cardX-Head Cannon
                  X-Head Cannon
                  LIGHT 4
                  X-Head Cannon
                  • ATK:

                  • 1800

                  • DEF:

                  • 1500


                  A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.


                  3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  1 cardA-Assault Core 1 cardA-Assault Core
                  A-Assault Core
                  LIGHT 4
                  A-Assault Core
                  • ATK:

                  • 1900

                  • DEF:

                  • 200


                  Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 other Union monster from your GY to your hand.


                  1 cardB-Buster Drake 1 cardB-Buster Drake
                  B-Buster Drake
                  LIGHT 4
                  B-Buster Drake
                  • ATK:

                  • 1500

                  • DEF:

                  • 1800


                  Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 Union monster from your Deck to your hand.


                  1 cardC-Crush Wyvern 1 cardC-Crush Wyvern
                  C-Crush Wyvern
                  LIGHT 4
                  C-Crush Wyvern
                  • ATK:

                  • 1200

                  • DEF:

                  • 2000


                  Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can Special Summon 1 Union monster from your hand.


                  1 cardY-Dragon Head 1 cardY-Dragon Head
                  Y-Dragon Head
                  LIGHT 4
                  Y-Dragon Head
                  • ATK:

                  • 1500

                  • DEF:

                  • 1600


                  Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                  1 cardZ-Metal Tank 1 cardZ-Metal Tank
                  Z-Metal Tank
                  LIGHT 4
                  Z-Metal Tank
                  • ATK:

                  • 1500

                  • DEF:

                  • 1300


                  Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                  1 cardClockwork Night 1 cardClockwork Night
                  Clockwork Night
                  Spell Continuous
                  Clockwork Night

                    All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


                    3 cardHeavy Forward 3 cardHeavy Forward
                    Heavy Forward
                    Spell Continuous
                    Heavy Forward

                      When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects; ● Change its battle position. ● Attach this card to it as material. You can only activate 1 "Heavy Forward" per turn.


                      2 cardMachina Defense Perimeter 2 cardMachina Defense Perimeter
                      Machina Defense Perimeter
                      Spell Continuous
                      Machina Defense Perimeter

                        While you control a Level 7 or higher Machine monster, your opponent's monsters cannot target Level 6 or lower Machine monsters you control for attacks, also your opponent cannot target them with card effects. If a face-up Machine monster(s) you control is destroyed by battle or card effect: You can target 1 Machine monster in your GY; add it to your hand. You can only use this effect of "Machina Defense Perimeter" once per turn.


                        3 cardMachina Redeployment 3 cardMachina Redeployment
                        Machina Redeployment
                        Spell Normal
                        Machina Redeployment

                          Activate 1 of these effects. ● Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand. ● Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment". You can only activate 1 "Machina Redeployment" per turn.


                          1 cardOil 1 cardOil
                          Oil
                          Spell Normal
                          Oil

                            Target up to 2 Level 4 or lower FIRE monsters with different names in your GY; add them to your hand. You can only activate 1 "Oil" per turn.


                            2 cardUnauthorized Reactivation 2 cardUnauthorized Reactivation
                            Unauthorized Reactivation
                            Spell Quick
                            Unauthorized Reactivation

                              Target 1 Machine monster you control; equip 1 appropriate Machine Union monster from your hand or Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Unauthorized Reactivation" per turn.


                              1 cardUnion Hangar 1 cardUnion Hangar
                              Union Hangar
                              Spell Field
                              Union Hangar

                                When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.


                                3 cardUrgent Schedule 3 cardUrgent Schedule
                                Urgent Schedule
                                Spell Quick
                                Urgent Schedule

                                  If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


                                  1 cardXYZ Combine 1 cardXYZ Combine
                                  XYZ Combine
                                  Spell Continuous
                                  XYZ Combine

                                    If your LIGHT Machine Union Monster Card is banished (except during the Damage Step): You can Special Summon 1 "X-Head Cannon", "Y-Dragon Head", or "Z-Metal Tank" from your Deck. You can return 1 Fusion Monster you control to the Extra Deck; Special Summon up to 2 of your banished monsters with different names, from among "X-Head Cannon", "Y-Dragon Head", and "Z-Metal Tank". You can only use each effect of "XYZ Combine" once per turn.


                                    1 cardBarrage Blast 1 cardBarrage Blast
                                    Barrage Blast
                                    Trap Continuous
                                    Barrage Blast

                                      Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200.


                                      2 cardCrusher Run 2 cardCrusher Run
                                      Crusher Run
                                      Trap Continuous
                                      Crusher Run

                                        If a face-up EARTH Machine monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; Set 1 "Outrigger Extension" or "Spin Turn" from your Deck or GY. You can only use each effect of "Crusher Run" once per turn.


                                        2 cardMachina Overdrive 2 cardMachina Overdrive
                                        Machina Overdrive
                                        Trap Normal
                                        Machina Overdrive

                                          Target 1 Machine monster you control; Special Summon 1 "Machina" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 "Machina Overdrive" effect per turn, and only once that turn.


                                          1 cardSolemn Wishes 1 cardSolemn Wishes
                                          Solemn Wishes
                                          Trap Continuous
                                          Solemn Wishes

                                            Increase your Life Points by 500 points each time you draw a card (or cards).


                                            2 cardSpin Turn 2 cardSpin Turn
                                            Spin Turn
                                            Trap Normal
                                            Spin Turn

                                              Activate 1 of the following effects. ● Target 1 EARTH Machine Xyz Monster you control in Attack Position and 1 monster your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's monster. ● Target 1 EARTH Machine Xyz Monster you control in Defense Position and 1 Spell/Trap your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's Spell/Trap.


                                              1 cardA-to-Z-Dragon Buster Cannon 1 cardA-to-Z-Dragon Buster Cannon
                                              A-to-Z-Dragon Buster Cannon
                                              LIGHT 10
                                              A-to-Z-Dragon Buster Cannon
                                              • ATK:

                                              • 4000

                                              • DEF:

                                              • 4000


                                              "ABC-Dragon Buster" + "XYZ-Dragon Cannon" Must be Special Summoned (from your Extra Deck) by banishing cards you control with the above original names, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) During either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can discard 1 card; negate the activation, and if you do, destroy that card. During either player's turn: You can banish this card, then target 1 each of your banished "ABC-Dragon Buster", and "XYZ-Dragon Cannon"; Special Summon them.


                                              1 cardABC-Dragon Buster 1 cardABC-Dragon Buster
                                              ABC-Dragon Buster
                                              LIGHT 8
                                              ABC-Dragon Buster
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2800


                                              "A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".) Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn (Quick Effect): You can Tribute this card, then target 3 of your banished LIGHT Machine Union monsters with different names; Special Summon them.


                                              1 cardXYZ-Dragon Cannon 1 cardXYZ-Dragon Cannon
                                              XYZ-Dragon Cannon
                                              LIGHT 8
                                              XYZ-Dragon Cannon
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2600


                                              "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.


                                              1 cardXZ-Tank Cannon 1 cardXZ-Tank Cannon
                                              XZ-Tank Cannon
                                              LIGHT 6
                                              XZ-Tank Cannon
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 2100


                                              "X-Head Cannon" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-down Spell/Trap Card your opponent controls; destroy that target.


                                              1 cardYZ-Tank Dragon 1 cardYZ-Tank Dragon
                                              YZ-Tank Dragon
                                              LIGHT 6
                                              YZ-Tank Dragon
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 2200


                                              "Y-Dragon Head" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-down monster your opponent controls; destroy that target.


                                              1 cardAmphibious Swarmship Amblowhale 1 cardAmphibious Swarmship Amblowhale
                                              Amphibious Swarmship Amblowhale
                                              FIRE
                                              Amphibious Swarmship Amblowhale
                                              • ATK:

                                              • 2600

                                              • LINK-4

                                              Link Arrow:

                                              Left

                                              Right

                                              Bottom

                                              Bottom-Right


                                              2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. ● If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. ● If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.


                                              1 cardInfinitrack Fortress Megaclops 1 cardInfinitrack Fortress Megaclops
                                              Infinitrack Fortress Megaclops
                                              EARTH
                                              Infinitrack Fortress Megaclops
                                              • ATK:

                                              • 4000

                                              • LINK-3

                                              Link Arrow:

                                              Right

                                              Bottom-Left

                                              Bottom-Right


                                              3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.


                                              1 cardInfinitrack Goliath 1 cardInfinitrack Goliath
                                              Infinitrack Goliath
                                              EARTH
                                              Infinitrack Goliath
                                              • ATK:

                                              • 1000

                                              • LINK-1

                                              Link Arrow:

                                              Bottom-Right


                                              1 non-Link "Infinitrack" monster If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ● This card cannot be destroyed by card effects.


                                              1 cardAegaion the Sea Castrum 1 cardAegaion the Sea Castrum
                                              Aegaion the Sea Castrum
                                              WATER
                                              Aegaion the Sea Castrum
                                              • ATK:

                                              • -1

                                              • DEF:

                                              • 3000


                                              2 Level 8 monsters During either player's turn: You can banish 1 random face-down monster from your opponent's Extra Deck, face-up, and if you do, this card's ATK becomes equal to the banished monster's. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 of your opponent's banished Fusion, Synchro, or Xyz Monsters; return it to the Extra Deck, and if you do, destroy 1 monster your opponent controls with the same monster card type (Fusion, Synchro, or Xyz). You can only use each effect of "Aegaion the Sea Castrum" once per turn.


                                              1 cardDigvorzhak, King of Heavy Industry 1 cardDigvorzhak, King of Heavy Industry
                                              Digvorzhak, King of Heavy Industry
                                              EARTH
                                              Digvorzhak, King of Heavy Industry
                                              • ATK:

                                              • 3200

                                              • DEF:

                                              • 2000


                                              3 Level 5 monsters Once per turn: You can detach 1 material from this card; send the top 3 cards of your opponent's Deck to the GY, then, if any monsters were sent to the GY by this effect, destroy cards your opponent controls, up to the number of monsters sent.


                                              1 cardInfinitrack Mountain Smasher 1 cardInfinitrack Mountain Smasher
                                              Infinitrack Mountain Smasher
                                              EARTH
                                              Infinitrack Mountain Smasher
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 3100


                                              2 Level 7 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Mountain Smasher" once per turn. ● You can detach 1 material from this card; it gains 1000 ATK. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


                                              1 cardInfinitrack River Stormer 1 cardInfinitrack River Stormer
                                              Infinitrack River Stormer
                                              EARTH
                                              Infinitrack River Stormer
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 500


                                              2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


                                              2 cardNumber 27: Dreadnought Dreadnoid 2 cardNumber 27: Dreadnought Dreadnoid
                                              Number 27: Dreadnought Dreadnoid
                                              WATER
                                              Number 27: Dreadnought Dreadnoid
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 1000


                                              2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                              1 cardNumber 81: Superdreadnought Rail Cannon Super Dora 1 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                                              Number 81: Superdreadnought Rail Cannon Super Dora
                                              EARTH
                                              Number 81: Superdreadnought Rail Cannon Super Dora
                                              • ATK:

                                              • 3200

                                              • DEF:

                                              • 4000


                                              2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                                              1 cardSuperdimensional Robot Galaxy Destroyer 1 cardSuperdimensional Robot Galaxy Destroyer
                                              Superdimensional Robot Galaxy Destroyer
                                              LIGHT
                                              Superdimensional Robot Galaxy Destroyer
                                              • ATK:

                                              • 5000

                                              • DEF:

                                              • 2000


                                              3 Level 10 monsters Once per turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.


                                              2 cardSuperdreadnought Rail Cannon Gustav Max 2 cardSuperdreadnought Rail Cannon Gustav Max
                                              Superdreadnought Rail Cannon Gustav Max
                                              EARTH
                                              Superdreadnought Rail Cannon Gustav Max
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 3000


                                              2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                              2 cardSuperdreadnought Rail Cannon Juggernaut Liebe 2 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                              Superdreadnought Rail Cannon Juggernaut Liebe
                                              EARTH
                                              Superdreadnought Rail Cannon Juggernaut Liebe
                                              • ATK:

                                              • 4000

                                              • DEF:

                                              • 4000


                                              3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.



                                              MACHINA Decks in OCG








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