Machina Deck Breakdown

Cards Usage Statistic

Main Deck

Ancient Gear Box
Ancient Gear Box
Ancient Gear Box
EARTH 4
Ancient Gear Box
  • ATK:

  • 500

  • DEF:

  • 2000


If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.

Flying Pegasus Railroad Stampede
Flying Pegasus Railroad Stampede
Flying Pegasus Railroad Stampede
EARTH 4
Flying Pegasus Railroad Stampede
  • ATK:

  • 1800

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.

Heavy Freight Train Derricrane
Heavy Freight Train Derricrane
Heavy Freight Train Derricrane
EARTH 10
Heavy Freight Train Derricrane
  • ATK:

  • 2800

  • DEF:

  • 2000


If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.

Jizukiru, the Star Destroying Kaiju
Jizukiru, the Star Destroying Kaiju
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

Machina Citadel
Machina Citadel
Machina Citadel
EARTH 10
Machina Citadel
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.

Machina Ruinforce
Machina Ruinforce
Machina Ruinforce
DARK 10
Machina Ruinforce
  • ATK:

  • 4600

  • DEF:

  • 4100


Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing Machine monsters from your GY whose total Levels equal 12 or more. When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can pay half your LP; negate that activation, and if you do, halve your opponent's LP. If this card is destroyed by battle or card effect: You can Special Summon up to 3 of your banished "Machina" monsters, whose total Levels equal 12 or less. You can only use each effect of "Machina Ruinforce" once per turn.

Machina Unclaspare
Machina Unclaspare
Machina Unclaspare
DARK 4
Machina Unclaspare
  • ATK:

  • 1800

  • DEF:

  • 800


If this card is added to your hand, except by drawing it: You can Special Summon it, also you cannot Special Summon for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send 1 "Machina" monster from your Deck to the GY, except "Machina Unclaspare". You can only use each effect of "Machina Unclaspare" once per turn.

Scrap Recycler
Scrap Recycler
Scrap Recycler
EARTH 3
Scrap Recycler
  • ATK:

  • 900

  • DEF:

  • 1200


When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card.

Therion "King" Regulus
Therion "King" Regulus
Therion "King" Regulus
EARTH 8
Therion "King" Regulus
  • ATK:

  • 2800

  • DEF:

  • 1600


You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Machina Gearframe
Machina Gearframe
Machina Gearframe
EARTH 4
Machina Gearframe
  • ATK:

  • 1800

  • DEF:

  • 0


When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Clockwork Night
Clockwork Night
Clockwork Night
Spell Continuous
Clockwork Night

    All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.

    Machina Redeployment
    Machina Redeployment
    Machina Redeployment
    Spell Normal
    Machina Redeployment

      Activate 1 of these effects. ● Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand. ● Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment". You can only activate 1 "Machina Redeployment" per turn.

      Urgent Schedule
      Urgent Schedule
      Urgent Schedule
      Spell Quick
      Urgent Schedule

        If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.

        Skill Drain
        Skill Drain
        Skill Drain
        Trap Continuous
        Skill Drain

          Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

          Extra Deck

          Ancient Gear Ballista
          Ancient Gear Ballista
          Ancient Gear Ballista
          EARTH
          Ancient Gear Ballista
          • ATK:

          • 1500

          • LINK-2

          Link Arrow:

          Right

          Bottom-Left


          2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.

          Clockwork Knight
          Clockwork Knight
          Clockwork Knight
          EARTH
          Clockwork Knight
          • ATK:

          • 500

          • LINK-1

          Link Arrow:

          Left


          1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.

          Qliphort Genius
          Qliphort Genius
          Qliphort Genius
          EARTH
          Qliphort Genius
          • ATK:

          • 1800

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.

          Divine Arsenal AA-ZEUS - Sky Thunder
          Divine Arsenal AA-ZEUS - Sky Thunder
          Divine Arsenal AA-ZEUS - Sky Thunder
          LIGHT
          Divine Arsenal AA-ZEUS - Sky Thunder
          • ATK:

          • 3000

          • DEF:

          • 3000


          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



          Tag(s):

          Gear Gigant X
          Gear Gigant X
          Gear Gigant X
          EARTH
          Gear Gigant X
          • ATK:

          • 2300

          • DEF:

          • 1500


          2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.

          Superdreadnought Rail Cannon Gustav Max
          Superdreadnought Rail Cannon Gustav Max
          Superdreadnought Rail Cannon Gustav Max
          EARTH
          Superdreadnought Rail Cannon Gustav Max
          • ATK:

          • 3000

          • DEF:

          • 3000


          2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

          Superdreadnought Rail Cannon Juggernaut Liebe
          Superdreadnought Rail Cannon Juggernaut Liebe
          Superdreadnought Rail Cannon Juggernaut Liebe
          EARTH
          Superdreadnought Rail Cannon Juggernaut Liebe
          • ATK:

          • 4000

          • DEF:

          • 4000


          3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

          Varudras, the Final Bringer of the End Times
          Varudras, the Final Bringer of the End Times
          Varudras, the Final Bringer of the End Times
          DARK
          Varudras, the Final Bringer of the End Times
          • ATK:

          • 3000

          • DEF:

          • 3000


          2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.

          Main: 60 Extra: 15

          1 cardAncient Gear Box 1 cardAncient Gear Box
          Ancient Gear Box
          EARTH 4
          Ancient Gear Box
          • ATK:

          • 500

          • DEF:

          • 2000


          If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.


          3 cardAncient Gear Gadget 3 cardAncient Gear Gadget
          Ancient Gear Gadget
          EARTH 4
          Ancient Gear Gadget
          • ATK:

          • 500

          • DEF:

          • 2000


          If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if a monster you control attacks, your opponent's Spell Cards, Trap Cards, or monster effects (whichever was declared) cannot be activated until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name.


          1 cardFlying Pegasus Railroad Stampede 1 cardFlying Pegasus Railroad Stampede
          Flying Pegasus Railroad Stampede
          EARTH 4
          Flying Pegasus Railroad Stampede
          • ATK:

          • 1800

          • DEF:

          • 1000


          If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.


          1 cardInfinitrack Anchor Drill 1 cardInfinitrack Anchor Drill
          Infinitrack Anchor Drill
          EARTH 4
          Infinitrack Anchor Drill
          • ATK:

          • 1800

          • DEF:

          • 500


          If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn.


          3 cardInfinitrack Trencher 3 cardInfinitrack Trencher
          Infinitrack Trencher
          EARTH 5
          Infinitrack Trencher
          • ATK:

          • 500

          • DEF:

          • 2400


          You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn.


          1 cardInfinitrack Tunneller 1 cardInfinitrack Tunneller
          Infinitrack Tunneller
          EARTH 5
          Infinitrack Tunneller
          • ATK:

          • 2200

          • DEF:

          • 500


          You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.


          3 cardJizukiru, the Star Destroying Kaiju 3 cardJizukiru, the Star Destroying Kaiju
          Jizukiru, the Star Destroying Kaiju
          LIGHT 10
          Jizukiru, the Star Destroying Kaiju
          • ATK:

          • 3300

          • DEF:

          • 2600


          You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


          1 cardMachina Citadel 1 cardMachina Citadel
          Machina Citadel
          EARTH 10
          Machina Citadel
          • ATK:

          • 3000

          • DEF:

          • 2500


          Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.


          3 cardMachina Fortress 3 cardMachina Fortress
          Machina Fortress
          EARTH 7
          Machina Fortress
          • ATK:

          • 2500

          • DEF:

          • 1600


          You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.


          1 cardMachina Megaform 1 cardMachina Megaform
          Machina Megaform
          EARTH 8
          Machina Megaform
          • ATK:

          • 2600

          • DEF:

          • 1500


          You can Tribute this card; Special Summon 1 "Machina" monster from your hand or Deck, except "Machina Megaform". If a face-up "Machina Fortress" you control is sent to your GY while this card is in your GY (except during the Damage Step): You can banish that "Machina Fortress" from the GY; Special Summon this card. You can only use 1 "Machina Megaform" effect per turn, and only once that turn.


          1 cardMachina Metalcruncher 1 cardMachina Metalcruncher
          Machina Metalcruncher
          EARTH 9
          Machina Metalcruncher
          • ATK:

          • 2800

          • DEF:

          • 0


          If you control no face-up cards, you can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card is Normal or Special Summoned: You can reveal 3 EARTH Machine monsters from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Machina Metalcruncher" once per turn.


          1 cardMachina Possesstorage 1 cardMachina Possesstorage
          Machina Possesstorage
          DARK 4
          Machina Possesstorage
          • ATK:

          • 1600

          • DEF:

          • 1500


          If this card is Normal or Special Summoned: You can target 1 "Machina" monster in your GY, except "Machina Possesstorage"; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can target 1 other "Machina" monster you control and 1 Spell/Trap your opponent controls; return them to the hand. You can only use each effect of "Machina Possesstorage" once per turn.


          3 cardMachina Ruinforce 3 cardMachina Ruinforce
          Machina Ruinforce
          DARK 10
          Machina Ruinforce
          • ATK:

          • 4600

          • DEF:

          • 4100


          Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing Machine monsters from your GY whose total Levels equal 12 or more. When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can pay half your LP; negate that activation, and if you do, halve your opponent's LP. If this card is destroyed by battle or card effect: You can Special Summon up to 3 of your banished "Machina" monsters, whose total Levels equal 12 or less. You can only use each effect of "Machina Ruinforce" once per turn.


          1 cardMachina Unclaspare 1 cardMachina Unclaspare
          Machina Unclaspare
          DARK 4
          Machina Unclaspare
          • ATK:

          • 1800

          • DEF:

          • 800


          If this card is added to your hand, except by drawing it: You can Special Summon it, also you cannot Special Summon for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send 1 "Machina" monster from your Deck to the GY, except "Machina Unclaspare". You can only use each effect of "Machina Unclaspare" once per turn.


          1 cardScrap Golem 1 cardScrap Golem
          Scrap Golem
          EARTH 5
          Scrap Golem
          • ATK:

          • 2300

          • DEF:

          • 1400


          Once per turn: You can target 1 Level 4 or lower "Scrap" monster in your GY; Special Summon that target to either player's field.


          3 cardScrap Recycler 3 cardScrap Recycler
          Scrap Recycler
          EARTH 3
          Scrap Recycler
          • ATK:

          • 900

          • DEF:

          • 1200


          When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card.


          1 cardTherion "King" Regulus 1 cardTherion "King" Regulus
          Therion "King" Regulus
          EARTH 8
          Therion "King" Regulus
          • ATK:

          • 2800

          • DEF:

          • 1600


          You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".


          1 cardGem-Knight Garnet 1 cardGem-Knight Garnet
          Gem-Knight Garnet
          EARTH 4
          Gem-Knight Garnet
          • ATK:

          • 1900

          • DEF:

          • 0


          The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.


          1 cardDeskbot 001 1 cardDeskbot 001
          Deskbot 001
          EARTH 1
          Deskbot 001
          • ATK:

          • 500

          • DEF:

          • 500


          Gains 500 ATK/DEF for each Machine monster you control. If 2 or more Machine monsters are Special Summoned at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card.


          1 cardMagical Hound 1 cardMagical Hound
          Magical Hound
          EARTH 1
          Magical Hound
          • ATK:

          • 500

          • DEF:

          • 800


          If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card. You can only use this effect of "Magical Hound" once per Duel.


          1 cardTorque Tune Gear 1 cardTorque Tune Gear
          Torque Tune Gear
          LIGHT 1
          Torque Tune Gear
          • ATK:

          • 0

          • DEF:

          • 0


          Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, it gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


          3 cardMachina Gearframe 3 cardMachina Gearframe
          Machina Gearframe
          EARTH 4
          Machina Gearframe
          • ATK:

          • 1800

          • DEF:

          • 0


          When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


          1 cardBrilliant Fusion
          1 cardBrilliant Fusion
          Brilliant Fusion
          Spell Continuous
          Brilliant Fusion

            When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.


            2 cardClockwork Night 2 cardClockwork Night
            Clockwork Night
            Spell Continuous
            Clockwork Night

              All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


              1 cardContract with Don Thousand 1 cardContract with Don Thousand
              Contract with Don Thousand
              Spell Continuous
              Contract with Don Thousand

                When this card is activated: Both players lose 1000 LP, and if they do, each draws 1 card. All cards that are drawn while this card's effect is applied must remain revealed. While a player's Spell Card in their hand is revealed by this effect, that player cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn.


                1 cardHeavy Forward 1 cardHeavy Forward
                Heavy Forward
                Spell Continuous
                Heavy Forward

                  When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects; ● Change its battle position. ● Attach this card to it as material. You can only activate 1 "Heavy Forward" per turn.


                  1 cardMachina Defense Perimeter 1 cardMachina Defense Perimeter
                  Machina Defense Perimeter
                  Spell Continuous
                  Machina Defense Perimeter

                    While you control a Level 7 or higher Machine monster, your opponent's monsters cannot target Level 6 or lower Machine monsters you control for attacks, also your opponent cannot target them with card effects. If a face-up Machine monster(s) you control is destroyed by battle or card effect: You can target 1 Machine monster in your GY; add it to your hand. You can only use this effect of "Machina Defense Perimeter" once per turn.


                    3 cardMachina Redeployment 3 cardMachina Redeployment
                    Machina Redeployment
                    Spell Normal
                    Machina Redeployment

                      Activate 1 of these effects. ● Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand. ● Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment". You can only activate 1 "Machina Redeployment" per turn.


                      3 cardMachine Duplication 3 cardMachine Duplication
                      Machine Duplication
                      Spell Normal
                      Machine Duplication

                        Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.


                        1 cardMonster Gate
                        1 cardMonster Gate
                        Monster Gate
                        Spell Normal
                        Monster Gate

                          Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                          1 cardPot of Acquisitiveness 1 cardPot of Acquisitiveness
                          Pot of Acquisitiveness
                          Spell Quick
                          Pot of Acquisitiveness

                            Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




                            Tag(s):

                            3 cardPot of Avarice 3 cardPot of Avarice
                            Pot of Avarice
                            Spell Normal
                            Pot of Avarice

                              Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                              Tag(s):

                              1 cardReasoning
                              1 cardReasoning
                              Reasoning
                              Spell Normal
                              Reasoning

                                Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                1 cardSlash Draw
                                1 cardSlash Draw
                                Slash Draw
                                Spell Normal
                                Slash Draw

                                  Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn.


                                  1 cardThat Grass Looks Greener
                                  1 cardThat Grass Looks Greener
                                  That Grass Looks Greener
                                  Spell Normal
                                  That Grass Looks Greener

                                    If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                    3 cardUrgent Schedule 3 cardUrgent Schedule
                                    Urgent Schedule
                                    Spell Quick
                                    Urgent Schedule

                                      If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


                                      1 cardMachina Overdrive 1 cardMachina Overdrive
                                      Machina Overdrive
                                      Trap Normal
                                      Machina Overdrive

                                        Target 1 Machine monster you control; Special Summon 1 "Machina" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 "Machina Overdrive" effect per turn, and only once that turn.


                                        1 cardGem-Knight Seraphinite 1 cardGem-Knight Seraphinite
                                        Gem-Knight Seraphinite
                                        EARTH 5
                                        Gem-Knight Seraphinite
                                        • ATK:

                                        • 2300

                                        • DEF:

                                        • 1400


                                        1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                                        1 cardAmphibious Swarmship Amblowhale 1 cardAmphibious Swarmship Amblowhale
                                        Amphibious Swarmship Amblowhale
                                        FIRE
                                        Amphibious Swarmship Amblowhale
                                        • ATK:

                                        • 2600

                                        • LINK-4

                                        Link Arrow:

                                        Left

                                        Right

                                        Bottom

                                        Bottom-Right


                                        2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. ● If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. ● If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.


                                        1 cardAncient Gear Ballista 1 cardAncient Gear Ballista
                                        Ancient Gear Ballista
                                        EARTH
                                        Ancient Gear Ballista
                                        • ATK:

                                        • 1500

                                        • LINK-2

                                        Link Arrow:

                                        Right

                                        Bottom-Left


                                        2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.


                                        1 cardBarricadeborg Blocker 1 cardBarricadeborg Blocker
                                        Barricadeborg Blocker
                                        DARK
                                        Barricadeborg Blocker
                                        • ATK:

                                        • 1000

                                        • LINK-2

                                        Link Arrow:

                                        Left

                                        Bottom


                                        2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                                        1 cardClockwork Knight 1 cardClockwork Knight
                                        Clockwork Knight
                                        EARTH
                                        Clockwork Knight
                                        • ATK:

                                        • 500

                                        • LINK-1

                                        Link Arrow:

                                        Left


                                        1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.


                                        1 cardDouble Headed Anger Knuckle 1 cardDouble Headed Anger Knuckle
                                        Double Headed Anger Knuckle
                                        EARTH
                                        Double Headed Anger Knuckle
                                        • ATK:

                                        • 1500

                                        • LINK-2

                                        Link Arrow:

                                        Right

                                        Bottom


                                        2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.


                                        1 cardPlatinum Gadget 1 cardPlatinum Gadget
                                        Platinum Gadget
                                        LIGHT
                                        Platinum Gadget
                                        • ATK:

                                        • 1600

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 Machine monsters Cannot be used as Link Material the turn it is Link Summoned. During your Main Phase: You can Special Summon 1 Level 4 or lower Machine monster from your hand to your zone this card points to. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck. You can only use each effect of "Platinum Gadget" once per turn.


                                        1 cardQliphort Genius 1 cardQliphort Genius
                                        Qliphort Genius
                                        EARTH
                                        Qliphort Genius
                                        • ATK:

                                        • 1800

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.


                                        1 cardSaryuja Skull Dread 1 cardSaryuja Skull Dread
                                        Saryuja Skull Dread
                                        EARTH
                                        Saryuja Skull Dread
                                        • ATK:

                                        • 2800

                                        • LINK-4

                                        Link Arrow:

                                        Top

                                        Bottom-Left

                                        Bottom

                                        Bottom-Right


                                        2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                        1 cardScrap Wyvern 1 cardScrap Wyvern
                                        Scrap Wyvern
                                        EARTH
                                        Scrap Wyvern
                                        • ATK:

                                        • 1700

                                        • LINK-2

                                        Link Arrow:

                                        Left

                                        Bottom


                                        2 monsters, including a "Scrap" monster You can target 1 "Scrap" monster in your GY; Special Summon it, then destroy 1 card you control. If another face-up "Scrap" monster is destroyed by card effect, while you control this monster (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck, then destroy 1 card on the field. You can only use each effect of "Scrap Wyvern" once per turn.


                                        1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                        Underworld Goddess of the Closed World
                                        LIGHT
                                        Underworld Goddess of the Closed World
                                        • ATK:

                                        • 3000

                                        • LINK-5

                                        Link Arrow:

                                        Top

                                        Top-Right

                                        Right

                                        Bottom

                                        Bottom-Right


                                        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                        1 cardWorldsea Dragon Zealantis 1 cardWorldsea Dragon Zealantis
                                        Worldsea Dragon Zealantis
                                        WATER
                                        Worldsea Dragon Zealantis
                                        • ATK:

                                        • 2500

                                        • LINK-4

                                        Link Arrow:

                                        Top

                                        Left

                                        Right

                                        Bottom


                                        1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                        1 cardDingirsu, the Orcust of the Evening Star 1 cardDingirsu, the Orcust of the Evening Star
                                        Dingirsu, the Orcust of the Evening Star
                                        DARK
                                        Dingirsu, the Orcust of the Evening Star
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 2100


                                        2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                        1 cardGear Gigant X 1 cardGear Gigant X
                                        Gear Gigant X
                                        EARTH
                                        Gear Gigant X
                                        • ATK:

                                        • 2300

                                        • DEF:

                                        • 1500


                                        2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.


                                        1 cardInfinitrack River Stormer 1 cardInfinitrack River Stormer
                                        Infinitrack River Stormer
                                        EARTH
                                        Infinitrack River Stormer
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 500


                                        2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


                                        ocg
                                        Machina
                                        5







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