Machina Deck Breakdown

Cards Usage Statistic

Main Deck

Machina Citadel
Machina Citadel
Machina Citadel
EARTH 10
Machina Citadel
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.

Machina Fortress
Machina Fortress
Machina Fortress
EARTH 7
Machina Fortress
  • ATK:

  • 2500

  • DEF:

  • 1600


You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.

Machina Unclaspare
Machina Unclaspare
Machina Unclaspare
DARK 4
Machina Unclaspare
  • ATK:

  • 1800

  • DEF:

  • 800


If this card is added to your hand, except by drawing it: You can Special Summon it, also you cannot Special Summon for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send 1 "Machina" monster from your Deck to the GY, except "Machina Unclaspare". You can only use each effect of "Machina Unclaspare" once per turn.

Scrap Recycler
Scrap Recycler
Scrap Recycler
EARTH 3
Scrap Recycler
  • ATK:

  • 900

  • DEF:

  • 1200


When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card.

Super Express Bullet Train
Super Express Bullet Train
Super Express Bullet Train
EARTH 10
Super Express Bullet Train
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.

Machina Gearframe
Machina Gearframe
Machina Gearframe
EARTH 4
Machina Gearframe
  • ATK:

  • 1800

  • DEF:

  • 0


When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Forbidden Droplet
Forbidden Droplet
Forbidden Droplet
Spell Quick
Forbidden Droplet

    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



    Tag(s):

    Machina Redeployment
    Machina Redeployment
    Machina Redeployment
    Spell Normal
    Machina Redeployment

      Activate 1 of these effects. ● Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand. ● Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment". You can only activate 1 "Machina Redeployment" per turn.

      Urgent Schedule
      Urgent Schedule
      Urgent Schedule
      Spell Quick
      Urgent Schedule

        If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.

        Extra Deck

        Superdreadnought Rail Cannon Gustav Max
        Superdreadnought Rail Cannon Gustav Max
        Superdreadnought Rail Cannon Gustav Max
        EARTH
        Superdreadnought Rail Cannon Gustav Max
        • ATK:

        • 3000

        • DEF:

        • 3000


        2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

        Superdreadnought Rail Cannon Juggernaut Liebe
        Superdreadnought Rail Cannon Juggernaut Liebe
        Superdreadnought Rail Cannon Juggernaut Liebe
        EARTH
        Superdreadnought Rail Cannon Juggernaut Liebe
        • ATK:

        • 4000

        • DEF:

        • 4000


        3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

        Main: 55 Extra: 15

        3 cardAncient Gear Beast 3 cardAncient Gear Beast
        Ancient Gear Beast
        EARTH 6
        Ancient Gear Beast
        • ATK:

        • 2000

        • DEF:

        • 2000


        Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the Graveyard).


        3 cardAncient Gear Gadjiltron Dragon 3 cardAncient Gear Gadjiltron Dragon
        Ancient Gear Gadjiltron Dragon
        EARTH 8
        Ancient Gear Gadjiltron Dragon
        • ATK:

        • 3000

        • DEF:

        • 2000


        If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gains the appropriate effects if you Normal Summon it by Tributing these monsters. ● Green Gadget: If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Red Gadget: If this card inflicts battle damage to your opponent: Inflict 400 damage to your opponent. ● Yellow Gadget: If this card destroys an opponent's monster by battle: Inflict 600 damage to your opponent.


        3 cardAncient Gear Golem 3 cardAncient Gear Golem
        Ancient Gear Golem
        EARTH 8
        Ancient Gear Golem
        • ATK:

        • 3000

        • DEF:

        • 3000


        Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.


        2 cardCyber Dragon 2 cardCyber Dragon
        Cyber Dragon
        LIGHT 5
        Cyber Dragon
        • ATK:

        • 2100

        • DEF:

        • 1600


        If only your opponent controls a monster, you can Special Summon this card (from your hand).


        3 cardCyber Valley 3 cardCyber Valley
        Cyber Valley
        LIGHT 1
        Cyber Valley
        • ATK:

        • 0

        • DEF:

        • 0


        You can use 1 of these effects. ● When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase. ● You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards. ● You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.


        3 cardD.D. Crow 3 cardD.D. Crow
        D.D. Crow
        DARK 1
        D.D. Crow
        • ATK:

        • 100

        • DEF:

        • 100


        (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


        3 cardMachina Fortress 3 cardMachina Fortress
        Machina Fortress
        EARTH 7
        Machina Fortress
        • ATK:

        • 2500

        • DEF:

        • 1600


        You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.


        3 cardMachina Gearframe 3 cardMachina Gearframe
        Machina Gearframe
        EARTH 4
        Machina Gearframe
        • ATK:

        • 1800

        • DEF:

        • 0


        When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


        3 cardAncient Gear Castle 3 cardAncient Gear Castle
        Ancient Gear Castle
        Spell Continuous
        Ancient Gear Castle

          All "Ancient Gear" monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s).


          1 cardBrain Control 1 cardBrain Control
          Brain Control
          Spell Normal
          Brain Control

            Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


            1 cardFuture Fusion 1 cardFuture Fusion
            Future Fusion
            Spell Continuous
            Future Fusion

              During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.


              3 cardGeartown 3 cardGeartown
              Geartown
              Spell Field
              Geartown

                Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.


                1 cardHeavy Storm
                1 cardHeavy Storm
                Heavy Storm
                Spell Normal
                Heavy Storm

                  Destroy all Spell and Trap Cards on the field.


                  3 cardLightning Vortex
                  3 cardLightning Vortex
                  Lightning Vortex
                  Spell Normal
                  Lightning Vortex

                    Discard 1 card; destroy all face-up monsters your opponent controls.


                    1 cardLimiter Removal 1 cardLimiter Removal
                    Limiter Removal
                    Spell Quick
                    Limiter Removal

                      Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                      1 cardMystical Space Typhoon
                      1 cardMystical Space Typhoon
                      Mystical Space Typhoon
                      Spell Quick
                      Mystical Space Typhoon

                        Target 1 Spell/Trap on the field; destroy that target.


                        1 cardOverload Fusion 1 cardOverload Fusion
                        Overload Fusion
                        Spell Normal
                        Overload Fusion

                          Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                          3 cardTerraforming
                          3 cardTerraforming
                          Terraforming
                          Spell Normal
                          Terraforming

                            Add 1 Field Spell from your Deck to your hand.




                            Tag(s):

                            2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                            Bottomless Trap Hole
                            Trap Normal
                            Bottomless Trap Hole

                              When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                              3 cardCompulsory Evacuation Device 3 cardCompulsory Evacuation Device
                              Compulsory Evacuation Device
                              Trap Normal
                              Compulsory Evacuation Device

                                Target 1 monster on the field; return that target to the hand.


                                3 cardDust Tornado 3 cardDust Tornado
                                Dust Tornado
                                Trap Normal
                                Dust Tornado

                                  Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                  3 cardFiendish Chain 3 cardFiendish Chain
                                  Fiendish Chain
                                  Trap Continuous
                                  Fiendish Chain

                                    Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                                    1 cardMirror Force
                                    1 cardMirror Force
                                    Mirror Force
                                    Trap Normal
                                    Mirror Force

                                      When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                      1 cardSolemn Judgment
                                      1 cardSolemn Judgment
                                      Solemn Judgment
                                      Trap Counter
                                      Solemn Judgment

                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                        Tag(s):

                                        1 cardTorrential Tribute
                                        1 cardTorrential Tribute
                                        Torrential Tribute
                                        Trap Normal
                                        Torrential Tribute

                                          When a monster(s) is Summoned: Destroy all monsters on the field.


                                          1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                          Chimeratech Fortress Dragon
                                          DARK 8
                                          Chimeratech Fortress Dragon
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                          1 cardChimeratech Overdragon 1 cardChimeratech Overdragon
                                          Chimeratech Overdragon
                                          DARK 9
                                          Chimeratech Overdragon
                                          • ATK:

                                          • -1

                                          • DEF:

                                          • -1


                                          "Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.


                                          1 cardUltimate Ancient Gear Golem 1 cardUltimate Ancient Gear Golem
                                          Ultimate Ancient Gear Golem
                                          EARTH 10
                                          Ultimate Ancient Gear Golem
                                          • ATK:

                                          • 4400

                                          • DEF:

                                          • 3400


                                          "Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.


                                          1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                          Ally of Justice Catastor
                                          DARK 5
                                          Ally of Justice Catastor
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 1200


                                          1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                          1 cardAncient Fairy Dragon
                                          1 cardAncient Fairy Dragon
                                          Ancient Fairy Dragon
                                          LIGHT 7
                                          Ancient Fairy Dragon
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 3000


                                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                          1 cardArmory Arm 1 cardArmory Arm
                                          Armory Arm
                                          LIGHT 4
                                          Armory Arm
                                          • ATK:

                                          • 1800

                                          • DEF:

                                          • 1200


                                          1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                          1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                          Black Rose Dragon
                                          FIRE 7
                                          Black Rose Dragon
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1800


                                          1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                          1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                          Brionac, Dragon of the Ice Barrier
                                          WATER 6
                                          Brionac, Dragon of the Ice Barrier
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 1400


                                          1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                          1 cardColossal Fighter 1 cardColossal Fighter
                                          Colossal Fighter
                                          DARK 8
                                          Colossal Fighter
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 1000


                                          1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                                          1 cardGoyo Guardian 1 cardGoyo Guardian
                                          Goyo Guardian
                                          EARTH 6
                                          Goyo Guardian
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2000


                                          1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                                          1 cardMagical Android 1 cardMagical Android
                                          Magical Android
                                          LIGHT 5
                                          Magical Android
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1700


                                          1 Tuner + 1 or more non-Tuner monsters During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.


                                          1 cardMist Wurm 1 cardMist Wurm
                                          Mist Wurm
                                          WIND 9
                                          Mist Wurm
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1500


                                          1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.


                                          1 cardRed Dragon Archfiend 1 cardRed Dragon Archfiend
                                          Red Dragon Archfiend
                                          DARK 8
                                          Red Dragon Archfiend
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2000


                                          1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                          1 cardStardust Dragon 1 cardStardust Dragon
                                          Stardust Dragon
                                          WIND 8
                                          Stardust Dragon
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                          1 cardThought Ruler Archfiend 1 cardThought Ruler Archfiend
                                          Thought Ruler Archfiend
                                          DARK 8
                                          Thought Ruler Archfiend
                                          • ATK:

                                          • 2700

                                          • DEF:

                                          • 2300


                                          1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.


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                                          Machina
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