Harpie Deck #775076 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Heavy Armored Knight Babeldecker x3, Jizukiru, the Star Destroying Kaiju x3, Mulcharmy Fuwalos x3. Created Oct 28, 2026 by YGO Mod.

Deck Harpie OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
35± 8/ 100
Power Score
Structural 54
Reliability 48
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Train-engine Xyz beatdown: Superdreadnought Rail Cannon Gustav Rocket (5000 ATK), Juggernaut Liebe (4000 ATK) and Flying Launcher (3800 ATK) built through Train searchers and Night Train Blue Traveler / Super Express Bullet Train; Mulcharmy and Infinitrack draw and recursion engines that grind card advantage before the Xyz finish
  • Turn 1 (going first): Open a Train or Infinitrack searcher (about 0.89 for at least one of 18 searcher-text cards in a 5-card hand), search an EARTH Machine engine, then Normal Summon into Xyz material such as Heavy Freight Train Derricrane or Infinitrack Anchor Drill for a Level 10 or Level 5 Xyz. Mulcharmy draw effects need an empty field and are unreliable at this stage
  • Turn 2 (going second): Use the four hand traps (Ash Blossom and Joyous Spring, Maxx C, Droll and Lock Bird, Ghost Sister and Spooky Dogwood) to stop the opponent's board, then rebuild with Xyz or Link summons from the Extra Deck. No side deck is available for this
  • Recovery: Train recursion (Night Train Blue Traveler and Derricrane from the GY, Revolving Switchyard) and Infinitrack banish-from-GY effects provide several routes back to a Level 10 or Level 5 board after a single disruption
  • After siding: Not applicable: the deck has 0 side cards, so there is no post-side plan. A best-of-3 event would need a side deck built from scratch

Why it scores here

The deck can usually open a live engine: about 0.89 of 5-card opening hands contain at least one of its 18 searcher-text cards, so the Train and Infinitrack lines start on turn 1 in most games (Inferred). Its ceiling is high because several Level 10 and Level 5 Xyz monsters reach 3800 to 5000 ATK, and the Train recursion gives several routes back to a Level 10 board after one disruption (Inferred). The four hand traps and about 10 negation-text cards give it a real interaction layer, but the 0 side cards and the illegal list cap the score. No combo recordings or win-rate data were supplied, so median output and matchup fit are inferred from card text rather than measured. The score comes from the deck as a system (engine access, interaction, closing power) and not from averaging card scores or from the archetype's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher-text card in a 5-card hand) = 0.887 across 18 searcher-text cards; Train and Infinitrack starters overlap but the copy counts are thin (Inferred)
D2 Opening-Hand Quality & Brick Management 55 19 of 32 distinct main cards are singletons; 16 Level 0 spells and several Mulcharmy cards risk dead draws; conflicting Normal Summon lines are possible (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards exist; the ceiling is read from card text, with Gustav Rocket and Liebe Xyz beatdown and Train searchers (Inferred)
D4 Combo Floor & Median Output 45 No combo recordings and no median power index; the typical output is lower than the ceiling because of the Mulcharmy and Level 0 spell dependence (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Four hand traps and multiple independent starters (Train, Infinitrack, Mulcharmy) give several lines after a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw effects, Train recursion and Infinitrack GY banish effects provide card advantage and rebuild paths (Inferred)
D7 End-Board & Interaction Quality 60 About 15 removal-text and 10 negation-text cards, with 4 hand traps; Varudras, the strongest end-board interaction, is Forbidden and cannot be legally run (Verified banlist, Inferred strength)
D8 Going-Second & Board-Breaking Power 55 Four hand traps and 6 going-second handled by the hand (0.39 chance of at least one hand trap in a 6-card going-second hand); no board-breaking lines are documented (Inferred)
D9 Offensive Pressure & Closing Power 65 Gustav Rocket at 5000 ATK, Liebe at 4000, Flying Launcher at 3800 and Number 81 at 3200 provide high closing stats; the deck has piercing and direct damage via Pentestag and Gustav Max (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 53 main cards with 32 distinct, 70 off-archetype copies and 19 singletons; compact enough for a toolbox but with weak engine coherence (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck is 17 cards, over the 15-card OCG limit; 3 copies of Gustav Max are over the Limited cap; Flying Launcher and Liebe overlap in material needs (Verified legality)
D12 Side Deck Adaptability 10 The Side Deck has 0 cards, so there is no post-side adaptation (Verified: side_count = 0)
D13 Matchup Coverage & Format Fit 50 No tournament link and no archetype meta-share; matchup fit is Provisional until a dated metagame sample is supplied (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple engine branches (Train, Infinitrack, Mulcharmy, Xyz and Link) need precise sequencing and target choices; decision points are numerous (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (disclosed; weights taken from the Midrange profile). Structural ≈ 54, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-10); extra-deck size violation (-2); illegal cap (-5). Final formula: Structural 53.8 from the Midrange profile; 0.80*Structural + 0.20*TournamentReliability + modifiers = 40.8, then capped at 35 because the list is Illegal. Theoretical / structural-only; Meta Power is provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density: 18 searcher-text cards give about 0.89 chance of a starter in a 5-card hand
  • High-ATK Xyz finishers (Gustav Rocket 5000, Liebe 4000, Flying Launcher 3800)
  • Four hand traps and about 10 negation-text cards give layered interaction
  • Train and Infinitrack recursion gives several routes to rebuild after disruption

Weaknesses

  • Illegal list: 17-card Extra Deck, 3 copies of a Limited card, and 2 Forbidden cards
  • Archetype label Harpie does not match the contents (Train / Infinitrack / Mulcharmy)
  • No side deck, so no post-side adaptation
  • Many singletons and Level 0 spells make the main deck hard to keep consistent
  • No combo or tournament data to confirm the deck's real output

Critical choke points

  • Forbidden Varudras and Kashtira Arise-Heart must be removed before the list can be played
  • Gustav Max over the Limited cap: 3 copies must drop to 1
  • Extra Deck must lose 2 cards to reach the 15-card limit
Priority Remove Add Reason
1 Varudras, the Final Bringer of the End Times and Kashtira Arise-Heart Two legal Xyz or Link cards from the Train or Infinitrack pool Both are Forbidden in the OCG list, so the deck cannot be played as built
2 2 Gustav Max copies (3 to 1) Lower-cost Train engine cards or a second searcher Limited allows 1 copy; the extra copies also add Extra Deck count
3 1 to 2 Extra Deck cards (Extra Deck from 17 to 15) Nothing; the deck has no side cards to swap in Extra Deck is over the OCG maximum of 15
4 Off-archetype Level 0 spells A 0-3 side deck for best-of-3 play The deck has no side deck, which removes its post-side plan (D12 is at 10)

Evidence & confidence

  • Verified: Legality: main 53, Extra 17 (over 15), side 0; Gustav Max 3 copies vs Limited 1; Kashtira Arise-Heart and Varudras Forbidden; Card text and stats for every listed card, from the resolved card list; Searcher-text count 18, negation-text 10, removal-text 15, hand traps 4 (role tags from the export)
  • Inferred: Opening-hand consistency (P = 0.887 for at least one searcher in 5 cards; hypergeometric); Functional role and engine coherence of the Train, Infinitrack and Mulcharmy lines; Closing power and interaction strength, read from stats and card text; Going-second hand-trap estimate (P = 0.391 for at least one hand trap in 6 cards)
  • Provisional: Meta Power (null; no dated metagame sample); Matchup fit (D13) and tournament reliability (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Archetype label 'Harpie' does not match the deck's contents (Train / Infinitrack / Mulcharmy); the label should be checked in the database Title is null in the deck export

More OCG Info

Harpie

Harpie Breakdown

 
 

 

 

 

 

 

 
 

 

 
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