Harpie Deck Breakdown

Cards Usage Statistic

Main Deck

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Radiant Typhoon Eldam
Radiant Typhoon Eldam
Radiant Typhoon Eldam
WIND 3
Radiant Typhoon Eldam
  • ATK:

  • 1300

  • DEF:

  • 800


If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Eldam" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" monster (except "Radiant Typhoon Eldam") or 1 "Mystical Space Typhoon" from your Deck to your hand. You can only use this effect of "Radiant Typhoon Eldam" once per turn.

Radiant Typhoon Swen
Radiant Typhoon Swen
Radiant Typhoon Swen
WIND 3
Radiant Typhoon Swen
  • ATK:

  • 1600

  • DEF:

  • 400


If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Swen" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" Spell/Trap or 1 "Mystical Space Typhoon" from your Deck to your hand. You can only use this effect of "Radiant Typhoon Swen" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Harpie's Feather Duster
    Harpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      Radiant Typhoon Chant
      Radiant Typhoon Chant
      Radiant Typhoon Chant
      Spell Quick
      Radiant Typhoon Chant

        If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Chant" once per turn); ● Add 1 Level 4 or lower "Radiant Typhoon" monster from your Deck to your hand. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.

        Radiant Typhoon Vision
        Radiant Typhoon Vision
        Radiant Typhoon Vision
        Spell Quick
        Radiant Typhoon Vision

          If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Vision" once per turn); ● Draw 2 cards, then if you have a "Radiant Typhoon" card or a Quick-Play Spell in your hand, discard 1 of them, or your entire hand if you don't. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.

          Harpie's Feather Storm
          Harpie's Feather Storm
          Harpie's Feather Storm
          Trap Normal
          Harpie's Feather Storm

            If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or GY to your hand.

            Extra Deck

            Cyber Slash Harpie Lady
            Cyber Slash Harpie Lady
            Cyber Slash Harpie Lady
            WIND 8
            Cyber Slash Harpie Lady
            • ATK:

            • 2600

            • DEF:

            • 1400


            1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.

            Main: 55 Extra: 19

            2 cardHarpie Channeler 2 cardHarpie Channeler
            Harpie Channeler
            WIND 4
            Harpie Channeler
            • ATK:

            • 1400

            • DEF:

            • 1300


            You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.


            2 cardHarpie Perfumer 2 cardHarpie Perfumer
            Harpie Perfumer
            WIND 4
            Harpie Perfumer
            • ATK:

            • 1400

            • DEF:

            • 1300


            This card's name becomes "Harpie Lady" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Harpie Lady Sisters" in its text. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of "Harpie Perfumer" once per turn.


            1 cardHarpie's Pet Dragon - Fearsome Fire Blast 1 cardHarpie's Pet Dragon - Fearsome Fire Blast
            Harpie's Pet Dragon - Fearsome Fire Blast
            WIND 7
            Harpie's Pet Dragon - Fearsome Fire Blast
            • ATK:

            • 2000

            • DEF:

            • 2500


            Monsters cannot target Level 6 or lower "Harpie" monsters for attacks. You can only use each of the following effects of "Harpie's Pet Dragon - Fearsome Fire Blast" once per turn. If you control a Level 6 or lower WIND monster: You can Special Summon this card from your hand in Defense Position. If this card is sent from the field to the GY: You can send 1 WIND Winged Beast monster from your Deck to the GY.


            1 cardMaxx "C"
            1 cardMaxx "C"
            Maxx "C"
            EARTH 2
            Maxx "C"
            • ATK:

            • 500

            • DEF:

            • 200


            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


            1 cardMist Valley Apex Avian 1 cardMist Valley Apex Avian
            Mist Valley Apex Avian
            WIND 7
            Mist Valley Apex Avian
            • ATK:

            • 2700

            • DEF:

            • 2000


            Once per chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it.


            2 cardMulcharmy Fuwalos 2 cardMulcharmy Fuwalos
            Mulcharmy Fuwalos
            WIND 4
            Mulcharmy Fuwalos
            • ATK:

            • 100

            • DEF:

            • 600


            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


            1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
            Nibiru, the Primal Being
            LIGHT 11
            Nibiru, the Primal Being
            • ATK:

            • 3000

            • DEF:

            • 600


            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


            2 cardRadiant Typhoon Eldam 2 cardRadiant Typhoon Eldam
            Radiant Typhoon Eldam
            WIND 3
            Radiant Typhoon Eldam
            • ATK:

            • 1300

            • DEF:

            • 800


            If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Eldam" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" monster (except "Radiant Typhoon Eldam") or 1 "Mystical Space Typhoon" from your Deck to your hand. You can only use this effect of "Radiant Typhoon Eldam" once per turn.


            1 cardRadiant Typhoon Fonix, the Great Flame 1 cardRadiant Typhoon Fonix, the Great Flame
            Radiant Typhoon Fonix, the Great Flame
            WIND 9
            Radiant Typhoon Fonix, the Great Flame
            • ATK:

            • 3000

            • DEF:

            • 0


            If a Quick-Play Spell Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If a Quick-Play Spell Card is activated (except during the Damage Step): You can target up to 2 cards your opponent controls; shuffle them into the Deck. If "Mystical Space Typhoon" is activated while this card is in your GY: You can Special Summon this card. You can only use each effect of "Radiant Typhoon Fonix, the Great Flame" once per turn.


            2 cardRadiant Typhoon Krosea 2 cardRadiant Typhoon Krosea
            Radiant Typhoon Krosea
            WIND 6
            Radiant Typhoon Krosea
            • ATK:

            • 2200

            • DEF:

            • 1200


            Cannot be destroyed by battle or card effects while your opponent controls no Spells/Traps. You can only use each of the following effects of "Radiant Typhoon Krosea" once per turn. If a Quick-Play Spell Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" card (except "Radiant Typhoon Krosea") and/or 1 "Mystical Space Typhoon" from your Deck and/or GY to your hand, also you cannot Special Summon for the rest of this turn, except WIND monsters.


            1 cardRadiant Typhoon Meghala 1 cardRadiant Typhoon Meghala
            Radiant Typhoon Meghala
            WIND 3
            Radiant Typhoon Meghala
            • ATK:

            • 500

            • DEF:

            • 1500


            If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Meghala" once per turn this way. If a "Radiant Typhoon" Quick-Play Spell Card or "Mystical Space Typhoon" is activated (except during the Damage Step): You can Special Summon 1 "Radiant Typhoon" monster from your Deck with a different name than the monsters you control, also you cannot Special Summon for the rest of this turn, except WIND monsters. You can only use this effect of "Radiant Typhoon Meghala" once per turn.


            2 cardRadiant Typhoon Swen 2 cardRadiant Typhoon Swen
            Radiant Typhoon Swen
            WIND 3
            Radiant Typhoon Swen
            • ATK:

            • 1600

            • DEF:

            • 400


            If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Swen" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" Spell/Trap or 1 "Mystical Space Typhoon" from your Deck to your hand. You can only use this effect of "Radiant Typhoon Swen" once per turn.


            1 cardRadiant Typhoon Varuroon, the Vibrant Vortex 1 cardRadiant Typhoon Varuroon, the Vibrant Vortex
            Radiant Typhoon Varuroon, the Vibrant Vortex
            WIND 9
            Radiant Typhoon Varuroon, the Vibrant Vortex
            • ATK:

            • 0

            • DEF:

            • 3000


            If a Quick-Play Spell Card is activated (except during the Damage Step): You can Special Summon this card from your hand. When your opponent activates a monster effect and you have "Mystical Space Typhoon" in your GY (Quick Effect): You can negate that effect, then if you have 2 or more "Mystical Space Typhoon" in your GY, you can destroy that monster. If "Mystical Space Typhoon" is activated while this card is in your GY: You can Special Summon this card. You can only use each effect of "Radiant Typhoon Varuroon, the Vibrant Vortex" once per turn.


            2 cardHarpie Lady 2 cardHarpie Lady
            Harpie Lady
            WIND 4
            Harpie Lady
            • ATK:

            • 1300

            • DEF:

            • 1400


            This human-shaped animal with wings is beautiful to watch but deadly in battle.


            2 cardAsh Blossom & Joyous Spring
            2 cardAsh Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            1 cardElegant Egotist 1 cardElegant Egotist
            Elegant Egotist
            Spell Normal
            Elegant Egotist

              If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.


              1 cardHarpie's Feather Duster
              1 cardHarpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.




                Tag(s):

                1 cardHarpies' Hunting Ground 1 cardHarpies' Hunting Ground
                Harpies' Hunting Ground
                Spell Field
                Harpies' Hunting Ground

                  All Winged Beast monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.


                  3 cardHysteric Sign 3 cardHysteric Sign
                  Hysteric Sign
                  Spell Continuous
                  Hysteric Sign

                    When this card is activated: Add 1 "Elegant Egotist" from your Deck or GY to your hand. During the End Phase, if this card is in the GY because it was sent there from the hand or field this turn: Add up to 3 "Harpie" cards with different names from each other from your Deck to your hand. You can only use 1 "Hysteric Sign" effect per turn, and only once that turn.


                    3 cardMystical Space Typhoon
                    3 cardMystical Space Typhoon
                    Mystical Space Typhoon
                    Spell Quick
                    Mystical Space Typhoon

                      Target 1 Spell/Trap on the field; destroy that target.


                      2 cardPhalanx Pike 2 cardPhalanx Pike
                      Phalanx Pike
                      Spell Equip
                      Phalanx Pike

                        The equipped monster gains 900 ATK for each card in either Graveyard that has the same name it does.


                        1 cardPot of Avarice 1 cardPot of Avarice
                        Pot of Avarice
                        Spell Normal
                        Pot of Avarice

                          Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                          Tag(s):

                          1 cardRadiant Typhoon Ascendance 1 cardRadiant Typhoon Ascendance
                          Radiant Typhoon Ascendance
                          Spell Quick
                          Radiant Typhoon Ascendance

                            If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Ascendance" once per turn); ● Special Summon 1 Level 6 or lower "Radiant Typhoon" monster from your GY. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


                            2 cardRadiant Typhoon Chant 2 cardRadiant Typhoon Chant
                            Radiant Typhoon Chant
                            Spell Quick
                            Radiant Typhoon Chant

                              If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Chant" once per turn); ● Add 1 Level 4 or lower "Radiant Typhoon" monster from your Deck to your hand. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


                              3 cardRadiant Typhoon Vision 3 cardRadiant Typhoon Vision
                              Radiant Typhoon Vision
                              Spell Quick
                              Radiant Typhoon Vision

                                If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Vision" once per turn); ● Draw 2 cards, then if you have a "Radiant Typhoon" card or a Quick-Play Spell in your hand, discard 1 of them, or your entire hand if you don't. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


                                2 cardSuper Polymerization
                                2 cardSuper Polymerization
                                Super Polymerization
                                Spell Quick
                                Super Polymerization

                                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                  Tag(s):

                                  2 cardSwallow's Nest 2 cardSwallow's Nest
                                  Swallow's Nest
                                  Spell Quick
                                  Swallow's Nest

                                    Tribute 1 face-up Winged Beast-Type monster; Special Summon 1 Winged Beast-Type monster from your Deck with the same Level the Tributed monster had on the field.


                                    1 cardUnexpected Dai 1 cardUnexpected Dai
                                    Unexpected Dai
                                    Spell Normal
                                    Unexpected Dai

                                      If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                                      3 cardDominus Purge 3 cardDominus Purge
                                      Dominus Purge
                                      Trap Normal
                                      Dominus Purge

                                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                        1 cardDominus Spiral 1 cardDominus Spiral
                                        Dominus Spiral
                                        Trap Normal
                                        Dominus Spiral

                                          During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; return it to the hand/Extra Deck, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their GY. If you activated this card from your hand, you cannot activate the effects of LIGHT or DARK monsters for the rest of this Duel. You can only activate 1 "Dominus Spiral" per turn.


                                          3 cardHarpie's Feather Storm
                                          3 cardHarpie's Feather Storm
                                          Harpie's Feather Storm
                                          Trap Normal
                                          Harpie's Feather Storm

                                            If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or GY to your hand.


                                            1 cardRadiant Typhoon Mandate 1 cardRadiant Typhoon Mandate
                                            Radiant Typhoon Mandate
                                            Trap Continuous
                                            Radiant Typhoon Mandate

                                              Once per turn: You can target 3 Quick-Play Spells in your GY, including a "Radiant Typhoon" card; apply the following effects in sequence. ● Shuffle them into the Deck, then draw 1 card. ● All WIND monsters you control gain 300 ATK/DEF this turn. Once per Chain, when "Mystical Space Typhoon" is activated: You can target 1 face-up card your opponent controls; negate its effects. If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card.


                                              1 cardSongs of the Dominators 1 cardSongs of the Dominators
                                              Songs of the Dominators
                                              Trap Normal
                                              Songs of the Dominators

                                                If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                                                1 cardDragon Knight Draco-Equiste 1 cardDragon Knight Draco-Equiste
                                                Dragon Knight Draco-Equiste
                                                WIND 10
                                                Dragon Knight Draco-Equiste
                                                • ATK:

                                                • 3200

                                                • DEF:

                                                • 2000


                                                1 Dragon-Type Synchro Monster + 1 Warrior-Type monster Must first be Fusion Summoned. Once per turn: You can target 1 Dragon-Type Synchro Monster in the Graveyard; banish that target, and if you do, until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. While this card is in Attack Position, your opponent takes any effect damage you would have taken from their card effects, instead.


                                                1 cardEarth Golem @Ignister 1 cardEarth Golem @Ignister
                                                Earth Golem @Ignister
                                                EARTH 7
                                                Earth Golem @Ignister
                                                • ATK:

                                                • 2300

                                                • DEF:

                                                • 2000


                                                1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                                                1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                Garura, Wings of Resonant Life
                                                DARK 6
                                                Garura, Wings of Resonant Life
                                                • ATK:

                                                • 1500

                                                • DEF:

                                                • 2400


                                                2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                                Mudragon of the Swamp
                                                WATER 4
                                                Mudragon of the Swamp
                                                • ATK:

                                                • 1900

                                                • DEF:

                                                • 1600


                                                2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                1 cardPossessed Resonance - Wynn 1 cardPossessed Resonance - Wynn
                                                Possessed Resonance - Wynn
                                                WIND 5
                                                Possessed Resonance - Wynn
                                                • ATK:

                                                • 1850

                                                • DEF:

                                                • 1500


                                                1 Spellcaster monster + 1 WIND monster (This card is always treated as a "Familiar-Possessed" card.) If this card is Fusion Summoned: You can place 1 WIND monster from your GY on the bottom of the Deck, then target 1 monster your opponent controls; take control of it. During your opponent's turn (Quick Effect): You can target 2 cards on the field, including a WIND monster you control; place them on the bottom of the Deck in any order. You can only use 1 "Possessed Resonance - Wynn" effect per turn, and only once that turn.


                                                1 cardSecreterion Dragon 1 cardSecreterion Dragon
                                                Secreterion Dragon
                                                LIGHT 8
                                                Secreterion Dragon
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 1500


                                                1 Dragon monster + 1 Spellcaster monster This card loses 100 ATK for each of your banished cards. While you control this Fusion Summoned card, your opponent cannot activate the effects of Special Summoned Dragon or Spellcaster monsters they control. You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1, and if you do, place the other on the bottom of the Deck. You can only use this effect of "Secreterion Dragon" once per turn.


                                                1 cardWorld Chalice Guardragon Almarduke 1 cardWorld Chalice Guardragon Almarduke
                                                World Chalice Guardragon Almarduke
                                                WIND 9
                                                World Chalice Guardragon Almarduke
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2600


                                                3 Link Monsters Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.


                                                1 cardFour Charmers in Profusion 1 cardFour Charmers in Profusion
                                                Four Charmers in Profusion
                                                LIGHT
                                                Four Charmers in Profusion
                                                • ATK:

                                                • 1850

                                                • LINK-4

                                                Link Arrow:

                                                Left

                                                Right

                                                Bottom-Left

                                                Bottom-Right


                                                2+ monsters Gains 300 ATK for each different Attribute on the field. Once while face-up on the field, during the Main Phase (Quick Effect): You can target 2 monsters with the same Attribute but different Types, or 2 monsters with the same Type but different Attributes, in your GY; Special Summon both, but this card, also those monsters, cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon until the end of the next turn. You can only use this effect of "Four Charmers in Profusion" once per turn.


                                                1 cardGreatfly 1 cardGreatfly
                                                Greatfly
                                                WIND
                                                Greatfly
                                                • ATK:

                                                • 1400

                                                • LINK-2

                                                Link Arrow:

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                                                2 WIND monsters All WIND monsters on the field gain 500 ATK/DEF, also all EARTH monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 WIND monster in your GY; add it to your hand. You can only use this effect of "Greatfly" once per turn.


                                                2 cardHarpie Conductor 2 cardHarpie Conductor
                                                Harpie Conductor
                                                WIND
                                                Harpie Conductor
                                                • ATK:

                                                • 1900

                                                • LINK-2

                                                Link Arrow:

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                                                2 WIND monsters This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Harpie Conductor" once per turn. ● If a "Harpie" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Spell/Trap you control instead. ● If another face-up "Harpie" monster you control returns to your hand (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; return it to the hand.


                                                1 cardHi-Speedroid Rubber Band Shooter 1 cardHi-Speedroid Rubber Band Shooter
                                                Hi-Speedroid Rubber Band Shooter
                                                WIND
                                                Hi-Speedroid Rubber Band Shooter
                                                • ATK:

                                                • 1000

                                                • LINK-2

                                                Link Arrow:

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                                                2 WIND monsters During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 "Speedroid" monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of "Hi-Speedroid Rubber Band Shooter" once per turn.


                                                1 cardRadiant Typhoon Varuroon, the Marine Eidolon 1 cardRadiant Typhoon Varuroon, the Marine Eidolon
                                                Radiant Typhoon Varuroon, the Marine Eidolon
                                                WIND
                                                Radiant Typhoon Varuroon, the Marine Eidolon
                                                • ATK:

                                                • 0

                                                • LINK-2

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                                                2 "Radiant Typhoon" monsters If this card is Link Summoned: You can add 1 "Mystical Space Typhoon" from your Deck or GY to your hand. You can target 2 face-up monsters on the field, including 1 "Radiant Typhoon" monster you control; place them face-up in their owners' Spell & Trap Zones as Continuous Spells. If a Quick-Play Spell Card is activated (except during the Damage Step): You can place 1 "Radiant Typhoon" Continuous Trap from your Deck or GY, face-up on your field. You can only use each effect of "Radiant Typhoon Varuroon, the Marine Eidolon" once per turn.


                                                1 cardSimorgh, Bird of Sovereignty
                                                1 cardSimorgh, Bird of Sovereignty
                                                Simorgh, Bird of Sovereignty
                                                WIND
                                                Simorgh, Bird of Sovereignty
                                                • ATK:

                                                • 2400

                                                • LINK-3

                                                Link Arrow:

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                                                2+ monsters, including a Winged Beast monster Cannot be used as Link Material. Your opponent cannot target this card or a Winged Beast monster(s) this card points to with card effects. If this card would be destroyed by battle, you can destroy 1 other "Simorgh" card you control instead. During the End Phase: You can Special Summon 1 Winged Beast monster from your hand or Deck, with a Level equal to or lower than the total number of unused Spell & Trap Zones on the field. You can only use this effect of "Simorgh, Bird of Sovereignty" once per turn.


                                                1 cardCyber Slash Harpie Lady 1 cardCyber Slash Harpie Lady
                                                Cyber Slash Harpie Lady
                                                WIND 8
                                                Cyber Slash Harpie Lady
                                                • ATK:

                                                • 2600

                                                • DEF:

                                                • 1400


                                                1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.


                                                1 cardDaigusto Emeral
                                                1 cardDaigusto Emeral
                                                Daigusto Emeral
                                                WIND
                                                Daigusto Emeral
                                                • ATK:

                                                • 1800

                                                • DEF:

                                                • 800


                                                2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


                                                1 cardLightning Chidori 1 cardLightning Chidori
                                                Lightning Chidori
                                                WIND
                                                Lightning Chidori
                                                • ATK:

                                                • 1900

                                                • DEF:

                                                • 1600


                                                2 Level 4 WIND monsters If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.


                                                1 cardNumber 42: Galaxy Tomahawk
                                                1 cardNumber 42: Galaxy Tomahawk
                                                Number 42: Galaxy Tomahawk
                                                WIND
                                                Number 42: Galaxy Tomahawk
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 3000


                                                2 Level 7 monsters Once per turn: You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn.


                                                1 cardRed-Eyes Flare Metal Dragon 1 cardRed-Eyes Flare Metal Dragon
                                                Red-Eyes Flare Metal Dragon
                                                DARK
                                                Red-Eyes Flare Metal Dragon
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2400


                                                2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.


                                                ocg
                                                Harpie
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